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2023-02-16 18:03:22 +11:00

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//Cat
/mob/living/simple_animal/pet/cat
name = "cat"
desc = "Kitty!!"
icon = 'icons/mob/pets.dmi'
icon_state = "cat2"
icon_living = "cat2"
icon_dead = "cat2_dead"
gender = MALE
speak = list("Meow!", "Esp!", "Purr!", "HSSSSS")
speak_emote = list("purrs", "meows")
emote_hear = list("meows.", "mews.")
emote_see = list("shakes its head.", "shivers.")
speak_chance = 1
turns_per_move = 5
see_in_dark = 6
ventcrawler = VENTCRAWLER_ALWAYS
pass_flags = PASSTABLE
mob_size = MOB_SIZE_SMALL
mob_biotypes = MOB_ORGANIC|MOB_BEAST
minbodytemp = 200
maxbodytemp = 400
unsuitable_atmos_damage = 1
animal_species = /mob/living/simple_animal/pet/cat
childtype = list(/mob/living/simple_animal/pet/cat/kitten)
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2, /obj/item/organ/ears/cat = 1, /obj/item/organ/tail/cat = 1)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
var/turns_since_scan = 0
var/mob/living/simple_animal/mouse/movement_target
gold_core_spawnable = FRIENDLY_SPAWN
collar_type = "cat"
size_multiplier = 0.5
var/held_icon = "cat2"
do_footstep = TRUE
/mob/living/simple_animal/pet/cat/Initialize()
. = ..()
add_verb(src, /mob/living/proc/lay_down)
/mob/living/simple_animal/pet/cat/ComponentInitialize()
. = ..()
AddElement(/datum/element/wuv, "purrs!", EMOTE_AUDIBLE, /datum/mood_event/pet_animal, "hisses!", EMOTE_AUDIBLE)
AddElement(/datum/element/mob_holder, held_icon)
/mob/living/simple_animal/pet/cat/update_canmove()
..()
if(client && stat != DEAD)
if (resting)
icon_state = "[icon_living]_rest"
collar_type = "[initial(collar_type)]_rest"
else
icon_state = "[icon_living]"
collar_type = "[initial(collar_type)]"
regenerate_icons()
/mob/living/simple_animal/pet/cat/space
name = "space cat"
desc = "It's a cat... in space!"
icon_state = "spacecat"
icon_living = "spacecat"
icon_dead = "spacecat_dead"
held_icon = "spacecat"
unsuitable_atmos_damage = 0
minbodytemp = TCMB
maxbodytemp = T0C + 40
/mob/living/simple_animal/pet/cat/original
name = "Batsy"
desc = "The product of alien DNA and bored geneticists."
gender = FEMALE
icon_state = "original"
icon_living = "original"
icon_dead = "original_dead"
held_icon = "original"
collar_type = null
unique_pet = TRUE
/mob/living/simple_animal/pet/cat/kitten
name = "kitten"
desc = "D'aaawwww."
icon_state = "kitten"
icon_living = "kitten"
icon_dead = "kitten_dead"
density = FALSE
pass_flags = PASSMOB
mob_size = MOB_SIZE_SMALL
collar_type = "kitten"
held_icon = "cat"
//RUNTIME IS ALIVE! SQUEEEEEEEE~
/mob/living/simple_animal/pet/cat/Runtime
name = "Runtime"
desc = "GCAT"
icon_state = "cat"
icon_living = "cat"
icon_dead = "cat_dead"
gender = FEMALE
gold_core_spawnable = NO_SPAWN
unique_pet = TRUE
var/list/family = list()//var restored from savefile, has count of each child type
var/list/children = list()//Actual mob instances of children
var/cats_deployed = 0
//var/memory_saved = FALSE
/mob/living/simple_animal/pet/cat/Runtime/Initialize()
if(prob(5))
icon_state = "original"
icon_living = "original"
icon_dead = "original_dead"
//Read_Memory()
. = ..()
/*
/mob/living/simple_animal/pet/cat/Runtime/Life()
if(!cats_deployed && SSticker.current_state >= GAME_STATE_SETTING_UP)
Deploy_The_Cats()
if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
Write_Memory()
memory_saved = TRUE
..()
*/
/mob/living/simple_animal/pet/cat/Runtime/make_babies()
var/mob/baby = ..()
if(baby)
children += baby
return baby
/*
/mob/living/simple_animal/pet/cat/Runtime/death()
if(!memory_saved)
Write_Memory(TRUE)
..()
*/
/mob/living/simple_animal/pet/cat/Runtime/proc/Read_Memory()
if(fexists("data/npc_saves/Runtime.sav")) //legacy compatability to convert old format to new
var/savefile/S = new /savefile("data/npc_saves/Runtime.sav")
S["family"] >> family
fdel("data/npc_saves/Runtime.sav")
else
var/json_file = file("data/npc_saves/Runtime.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
family = json["family"]
if(isnull(family))
family = list()
//All you people can't fucking control yourselves and keep letting runtime breed his own children, so it's time to at -LEAST- take the function that saves cats for the next round out the back and shoot it with a 12 gauge
/*
/mob/living/simple_animal/pet/cat/Runtime/proc/Write_Memory(dead)
var/json_file = file("data/npc_saves/Runtime.json")
var/list/file_data = list()
family = list()
if(!dead)
for(var/mob/living/simple_animal/pet/cat/kitten/C in children)
if(istype(C,type) || C.stat || !C.z || !C.butcher_results) //That last one is a work around for hologram cats
continue
if(C.type in family)
family[C.type] += 1
else
family[C.type] = 1
file_data["family"] = family
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/mob/living/simple_animal/pet/cat/Runtime/proc/Deploy_The_Cats()
cats_deployed = 1
for(var/cat_type in family)
if(family[cat_type] > 0)
for(var/i in 1 to min(family[cat_type],100)) //Limits to about 500 cats, you wouldn't think this would be needed (BUT IT IS)
new cat_type(loc)
*/
/mob/living/simple_animal/pet/cat/Proc
name = "Proc"
gender = MALE
gold_core_spawnable = NO_SPAWN
unique_pet = TRUE
/mob/living/simple_animal/pet/cat/Life()
if(!stat && !buckled && !client)
if(prob(1))
emote("me", 1, pick("stretches out for a belly rub.", "wags its tail.", "lies down."))
icon_state = "[icon_living]_rest"
collar_type = "[initial(collar_type)]_rest"
resting = 1
update_canmove()
else if (prob(1))
emote("me", 1, pick("sits down.", "crouches on its hind legs.", "looks alert."))
icon_state = "[icon_living]_sit"
collar_type = "[initial(collar_type)]_sit"
resting = 1
update_canmove()
else if (prob(1))
if (resting)
emote("me", 1, pick("gets up and meows.", "walks around.", "stops resting."))
icon_state = "[icon_living]"
collar_type = "[initial(collar_type)]"
resting = 0
update_canmove()
else
emote("me", 1, pick("grooms its fur.", "twitches its whiskers.", "shakes out its coat."))
//MICE!
if((src.loc) && isturf(src.loc))
if(!stat && !resting && !buckled)
for(var/mob/living/simple_animal/mouse/M in view(1,src))
if(!M.stat && Adjacent(M))
emote("me", 1, "splats \the [M]!")
M.splat()
movement_target = null
stop_automated_movement = 0
break
for(var/obj/item/toy/cattoy/T in view(1,src))
if (T.cooldown < (world.time - 400))
emote("me", 1, "bats \the [T] around with its paw!")
T.cooldown = world.time
..()
make_babies()
if(!stat && !resting && !buckled)
turns_since_scan++
if(turns_since_scan > 5)
walk_to(src,0)
turns_since_scan = 0
if((movement_target) && !(isturf(movement_target.loc) || ishuman(movement_target.loc) ))
movement_target = null
stop_automated_movement = 0
if( !movement_target || !(movement_target.loc in oview(src, 3)) )
movement_target = null
stop_automated_movement = 0
for(var/mob/living/simple_animal/mouse/snack in oview(src,3))
if(isturf(snack.loc) && !snack.stat)
movement_target = snack
break
if(movement_target)
stop_automated_movement = 1
walk_to(src,movement_target,0,3)
//Cat made
/mob/living/simple_animal/pet/cat/custom_cat
name = "White cat" //Incase it somehow gets spawned without an ID
desc = "A cute white catto!"
icon_state = "custom_cat"
icon_living = "custom_cat"
icon_dead = "custom_cat_dead"
gender = FEMALE
gold_core_spawnable = NO_SPAWN
health = 50 //So people can't instakill it s
maxHealth = 50
speak = list("Meowrowr!", "Mew!", "Miauen!")
speak_emote = list("wigglepurrs", "mewls")
emote_hear = list("meows.", "mews.")
emote_see = list("looks at you eagerly for pets!", "wiggles enthusiastically.")
gold_core_spawnable = NO_SPAWN
var/pseudo_death = FALSE
var/mob/living/carbon/human/origin
/mob/living/simple_animal/pet/cat/custom_cat/death()
if (pseudo_death == TRUE) //secret cat chem
icon_state = "custom_cat_dead"
Stun(1000)
canmove = 0
friendly = "deads at"
return
else
..()