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GS13/code/game/objects/items/implants/implant_psychobrawl.dm
Chemlight 403f4336db Lotsa bus implants and ATV supply n' demand
Since Krav maga has an implant to toggle it on and on, I thought lets add everything else! (Aside from boxing, that for example is just tied to boxing gloves).

Also ATV's are too easy to get, make it need effort to buy and become speed racer.
2021-01-15 04:25:16 -08:00

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/obj/item/implant/psychobrawl
name = "Psychotic Brawling implant"
desc = "Teaches you the arts of Psychotic Brawling in 5 short instructional videos beamed directly into your eyeballs."
icon = 'icons/obj/surgery.dmi'
icon_state ="brain"
activated = 1
var/datum/martial_art/psychotic_brawling/style = new
/obj/item/implant/psychobrawl/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Psychotic Brawling Implant<BR>
<b>Life:</b> 4 hours after death of host<BR>
<b>Implant Details:</b> <BR>
<b>Function:</b> Teaches even the clumsiest host the arts of Psychotic Brawling."}
return dat
/obj/item/implant/psychobrawl/activate()
. = ..()
var/mob/living/carbon/human/H = imp_in
if(!ishuman(H))
return
if(!H.mind)
return
if(H.mind.has_martialart(MARTIALART_PSYCHOBRAWL))
style.remove(H)
to_chat(H, "<span class='notice'>You forget the teachings of Psychotic Brawling.</span>")
else
style.teach(H,1)
to_chat(H, "<span class='notice'>You learn the arts of Psychotic Brawling!</span>")
/obj/item/implanter/psychobrawl
name = "implanter (Psychotic Brawling)"
imp_type = /obj/item/implant/psychobrawl
/obj/item/implantcase/psychobrawl
name = "implant case - 'Psychotic Brawling'"
desc = "A glass case containing an implant that can teach the user the arts of Psychotic Brawling."
imp_type = /obj/item/implant/psychobrawl