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403f4336db
Since Krav maga has an implant to toggle it on and on, I thought lets add everything else! (Aside from boxing, that for example is just tied to boxing gloves). Also ATV's are too easy to get, make it need effort to buy and become speed racer.
39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
/obj/item/implant/psychobrawl
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name = "Psychotic Brawling implant"
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desc = "Teaches you the arts of Psychotic Brawling in 5 short instructional videos beamed directly into your eyeballs."
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icon = 'icons/obj/surgery.dmi'
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icon_state ="brain"
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activated = 1
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var/datum/martial_art/psychotic_brawling/style = new
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/obj/item/implant/psychobrawl/get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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<b>Name:</b> Psychotic Brawling Implant<BR>
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<b>Life:</b> 4 hours after death of host<BR>
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<b>Implant Details:</b> <BR>
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<b>Function:</b> Teaches even the clumsiest host the arts of Psychotic Brawling."}
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return dat
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/obj/item/implant/psychobrawl/activate()
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. = ..()
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var/mob/living/carbon/human/H = imp_in
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if(!ishuman(H))
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return
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if(!H.mind)
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return
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if(H.mind.has_martialart(MARTIALART_PSYCHOBRAWL))
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style.remove(H)
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to_chat(H, "<span class='notice'>You forget the teachings of Psychotic Brawling.</span>")
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else
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style.teach(H,1)
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to_chat(H, "<span class='notice'>You learn the arts of Psychotic Brawling!</span>")
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/obj/item/implanter/psychobrawl
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name = "implanter (Psychotic Brawling)"
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imp_type = /obj/item/implant/psychobrawl
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/obj/item/implantcase/psychobrawl
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name = "implant case - 'Psychotic Brawling'"
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desc = "A glass case containing an implant that can teach the user the arts of Psychotic Brawling."
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imp_type = /obj/item/implant/psychobrawl
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