Files
GS13/code/game/objects/items/implants/implant_slave.dm
2020-09-29 16:54:15 -05:00

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/obj/item/implant/slave
name = "slave implant"
desc = "Turns criminals into security's new pet."
resistance_flags = INDESTRUCTIBLE
activated = 0
/obj/item/implant/slave/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Alternative Criminal Reassignment Implant<BR>
<b>Life:</b> Ten years.<BR>
<b>Important Notes:</b> Incompatible with mindshield-class implants. Implant should be reserved for criminal punishment only. Recreational use is heavily frowned upon.<BR>
<HR>
<b>Implant Details:</b><BR>
<b>Function:</b> Overrides the host's mental functions with an innate desire to serve security personnel, obeying nearly any command.<BR>
<b>Special Features:</b> Will cure, but not block most other forms of brainwashing.<BR>
<b>Integrity:</b> Implant will last so long as the implant remains within the host."}
return dat
/obj/item/implant/slave/implant(mob/living/target, mob/user, silent = FALSE)
if(..())
if(!target.mind)
return FALSE //Can't be a pet without having a mind!
if(target.mind.has_antag_datum(/datum/antagonist/brainwashed))
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable || target.mind.has_antag_datum(/datum/antagonist/gang/boss) || target.mind.assigned_role == "Security Officer" || target.mind.assigned_role == "Detective" || target.mind.assigned_role == "Warden" || target.mind.assigned_role == "Head of Security" || HAS_TRAIT(target, TRAIT_MINDSHIELD))
if(!silent)
if(target.mind.assigned_role == "Security Officer" || target.mind.assigned_role == "Detective" || target.mind.assigned_role == "Warden" || target.mind.assigned_role == "Head of Security")
target.visible_message("<span class='warning'>[target] seems to resist the implant! You can't enslave a member of security!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
else
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
var/obj/item/implanter/I = loc
removed(target, 1)
qdel(src)
if(istype(I))
I.imp = null
I.update_icon()
return FALSE
var/datum/antagonist/gang/gang = target.mind.has_antag_datum(/datum/antagonist/gang)
var/datum/antagonist/rev/rev = target.mind.has_antag_datum(/datum/antagonist/rev)
if(rev)
rev.remove_revolutionary(FALSE, user)
if(gang)
target.mind.remove_antag_datum(/datum/antagonist/gang)
if(!silent)
if(target.mind in SSticker.mode.cult)
to_chat(target, "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
else
to_chat(target, "<span class='notice'>You feel a sense of peace and security. You are now enslaved!</span>")
var/slave_objective = "[(target.client?.prefs.lewdchem?"Security has enslaved you into being their pet! Obey their commands, but remember: a good pet is not violent.":"You've been neutralized by security! Follow their orders, but remember: neutralization also means nonviolence.")]"
brainwash(target, slave_objective)
target.sec_hud_set_implants()
return TRUE
return FALSE
/obj/item/implant/slave/removed(mob/target, silent = FALSE, special = 0)
if(..())
if(isliving(target))
var/mob/living/L = target
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
L.sec_hud_set_implants()
if(target.stat != DEAD && !silent)
to_chat(target, "<span class='boldnotice'>Your mind suddenly feels free from burden. You are no longer enslaved!</span>")
return 1
return 0
/obj/item/implanter/slave
name = "implanter (slave)"
imp_type = /obj/item/implant/slave
/obj/item/implantcase/slave
name = "implant case - 'Slave'"
desc = "A glass case containing a slave implant."
imp_type = /obj/item/implant/slave