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2019-09-23 18:26:34 +02:00

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/obj/item/projectile/ion
name = "ion bolt"
icon_state = "ion"
damage = 0
damage_type = BURN
nodamage = 1
flag = "energy"
impact_effect_type = /obj/effect/temp_visual/impact_effect/ion
/obj/item/projectile/ion/on_hit(atom/target, blocked = FALSE)
..()
empulse(target, 1, 1)
return TRUE
/obj/item/projectile/ion/weak
/obj/item/projectile/ion/weak/on_hit(atom/target, blocked = FALSE)
..()
empulse(target, 0, 0)
return TRUE