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GS13/code/modules/research/designs/biogenerator_designs.dm
2021-11-23 13:11:51 +00:00

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///////////////////////////////////
///////Biogenerator Designs ///////
///////////////////////////////////
//Please be wary to not add inorganic items to the results such as generic glass bottles and metal.
//as they kind of defeat the design of this feature.
/datum/design/milk
name = "10u Milk"
id = "milk"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 20)
make_reagents = list(/datum/reagent/consumable/milk = 10)
category = list("initial","Food")
/datum/design/flour
name = "15u flour"
id = "flour"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 20)
make_reagents = list(/datum/reagent/consumable/flour = 15)
category = list("initial","Food")
/datum/design/cream
name = "10u Cream"
id = "cream"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 30)
make_reagents = list(/datum/reagent/consumable/cream = 10)
category = list("initial","Food")
/datum/design/black_pepper
name = "10u Black Pepper"
id = "black_pepper"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 25)
make_reagents = list(/datum/reagent/consumable/blackpepper = 10)
category = list("initial","Food")
/datum/design/enzyme
name = "10u Universal Enzyme"
id = "enzyme"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 30)
make_reagents = list(/datum/reagent/consumable/enzyme = 10)
category = list("initial","Food")
/datum/design/monkey_cube
name = "Monkey Cube"
id = "mcube"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 250)
build_path = /obj/item/reagent_containers/food/snacks/monkeycube
category = list("initial", "Food")
/datum/design/smeat
name = "Biomass Meat Slab"
id = "smeat"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 175)
build_path = /obj/item/reagent_containers/food/snacks/meat/slab/synthmeat
category = list("initial", "Food")
/datum/design/ez_nut
name = "10u E-Z Nutrient"
id = "ez_nut"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 2)
make_reagents = list(/datum/reagent/plantnutriment/eznutriment = 10)
category = list("initial","Botany Chemicals")
/datum/design/l4z_nut
name = "10u Left 4 Zed"
id = "l4z_nut"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 4)
make_reagents = list(/datum/reagent/plantnutriment/left4zednutriment = 10)
category = list("initial","Botany Chemicals")
/datum/design/rh_nut
name = "10u Robust Harvest"
id = "rh_nut"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 5)
make_reagents = list(/datum/reagent/plantnutriment/robustharvestnutriment = 10)
category = list("initial","Botany Chemicals")
/datum/design/ammonia
name = "10u Ammonia"
id = "ammonia_biogen"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 25)
make_reagents = list(/datum/reagent/ammonia = 10)
category = list("initial","Botany Chemicals")
/datum/design/saltpetre
name = "10u Saltpetre"
id = "saltpetre_biogen"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 75)
make_reagents = list(/datum/reagent/saltpetre = 10)
category = list("initial","Botany Chemicals")
/datum/design/end_gro
name = "30u Enduro Grow"
id = "end_gro"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 30)
make_reagents = list(/datum/reagent/plantnutriment/endurogrow = 30)
category = list("initial","Botany Chemicals")
/datum/design/liq_earth
name = "30u Liquid Earthquake"
id = "liq_earth"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 30)
make_reagents = list(/datum/reagent/plantnutriment/liquidearthquake = 30)
category = list("initial","Botany Chemicals")
/datum/design/mutagen //This is here because I'd like it if botany wouldn't completely rely on chemical dispensers to make fancy things
name = "10u Unstable Mutagen"
id = "fabricated_mutagen"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 30)
make_reagents = list(/datum/reagent/toxin/mutagen = 10) //suffer
category = list("initial","Botany Chemicals")
/datum/design/weed_killer
name = "10u Weed Killer"
id = "weed_killer"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 10)
make_reagents = list(/datum/reagent/toxin/plantbgone/weedkiller = 10)
category = list("initial","Botany Chemicals")
/datum/design/pest_spray
name = "10u Pest Killer"
id = "pest_spray"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 10)
make_reagents = list(/datum/reagent/toxin/pestkiller = 10)
category = list("initial","Botany Chemicals")
/datum/design/empty_carton
name = "Small Empty Carton Box"
id = "empty_carton"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 15)
build_path = /obj/item/reagent_containers/food/drinks/bottle/bio_carton
category = list("initial", "Organic Materials")
/datum/design/cloth
name = "Roll of Cloth"
id = "cloth"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 50)
build_path = /obj/item/stack/sheet/cloth
category = list("initial","Organic Materials")
/datum/design/cardboard
name = "Sheet of Cardboard"
id = "cardboard"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 25)
build_path = /obj/item/stack/sheet/cardboard
category = list("initial","Organic Materials")
/datum/design/leather
name = "Sheet of Leather"
id = "leather"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 150)
build_path = /obj/item/stack/sheet/leather
category = list("initial","Organic Materials")
/datum/design/secbelt
name = "Security Belt"
id = "secbelt"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 300)
build_path = /obj/item/storage/belt/security
category = list("initial","Organic Materials")
/datum/design/medbelt
name = "Medical Belt"
id = "medbel"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 300)
build_path = /obj/item/storage/belt/medical
category = list("initial","Organic Materials")
/datum/design/janibelt
name = "Janitorial Belt"
id = "janibelt"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 300)
build_path = /obj/item/storage/belt/janitor
category = list("initial","Organic Materials")
/datum/design/plantbelt
name = "Botanical Belt"
id = "plantbelt"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 300)
build_path = /obj/item/storage/belt/botany
category = list("initial","Organic Materials")
/datum/design/s_holster
name = "Shoulder Holster"
id = "s_holster"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 400)
build_path = /obj/item/storage/belt/holster
category = list("initial","Organic Materials")
/datum/design/rice_hat
name = "Rice Hat"
id = "rice_hat"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 300)
build_path = /obj/item/clothing/head/rice_hat
category = list("initial","Organic Materials")