mirror of
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223 lines
6.5 KiB
Plaintext
223 lines
6.5 KiB
Plaintext
///////////////////////////////////
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///////Biogenerator Designs ///////
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///////////////////////////////////
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//Please be wary to not add inorganic items to the results such as generic glass bottles and metal.
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//as they kind of defeat the design of this feature.
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/datum/design/milk
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name = "10u Milk"
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id = "milk"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 20)
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make_reagents = list(/datum/reagent/consumable/milk = 10)
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category = list("initial","Food")
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/datum/design/flour
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name = "15u flour"
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id = "flour"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 20)
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make_reagents = list(/datum/reagent/consumable/flour = 15)
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category = list("initial","Food")
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/datum/design/cream
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name = "10u Cream"
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id = "cream"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 30)
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make_reagents = list(/datum/reagent/consumable/cream = 10)
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category = list("initial","Food")
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/datum/design/black_pepper
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name = "10u Black Pepper"
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id = "black_pepper"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 25)
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make_reagents = list(/datum/reagent/consumable/blackpepper = 10)
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category = list("initial","Food")
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/datum/design/enzyme
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name = "10u Universal Enzyme"
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id = "enzyme"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 30)
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make_reagents = list(/datum/reagent/consumable/enzyme = 10)
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category = list("initial","Food")
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/datum/design/monkey_cube
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name = "Monkey Cube"
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id = "mcube"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 250)
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build_path = /obj/item/reagent_containers/food/snacks/monkeycube
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category = list("initial", "Food")
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/datum/design/smeat
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name = "Biomass Meat Slab"
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id = "smeat"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 175)
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build_path = /obj/item/reagent_containers/food/snacks/meat/slab/synthmeat
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category = list("initial", "Food")
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/datum/design/ez_nut
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name = "10u E-Z Nutrient"
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id = "ez_nut"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 2)
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make_reagents = list(/datum/reagent/plantnutriment/eznutriment = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/l4z_nut
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name = "10u Left 4 Zed"
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id = "l4z_nut"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 4)
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make_reagents = list(/datum/reagent/plantnutriment/left4zednutriment = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/rh_nut
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name = "10u Robust Harvest"
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id = "rh_nut"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 5)
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make_reagents = list(/datum/reagent/plantnutriment/robustharvestnutriment = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/ammonia
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name = "10u Ammonia"
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id = "ammonia_biogen"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 25)
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make_reagents = list(/datum/reagent/ammonia = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/saltpetre
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name = "10u Saltpetre"
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id = "saltpetre_biogen"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 75)
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make_reagents = list(/datum/reagent/saltpetre = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/end_gro
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name = "30u Enduro Grow"
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id = "end_gro"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 30)
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make_reagents = list(/datum/reagent/plantnutriment/endurogrow = 30)
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category = list("initial","Botany Chemicals")
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/datum/design/liq_earth
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name = "30u Liquid Earthquake"
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id = "liq_earth"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 30)
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make_reagents = list(/datum/reagent/plantnutriment/liquidearthquake = 30)
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category = list("initial","Botany Chemicals")
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/datum/design/mutagen //This is here because I'd like it if botany wouldn't completely rely on chemical dispensers to make fancy things
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name = "10u Unstable Mutagen"
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id = "fabricated_mutagen"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 30)
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make_reagents = list(/datum/reagent/toxin/mutagen = 10) //suffer
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category = list("initial","Botany Chemicals")
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/datum/design/weed_killer
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name = "10u Weed Killer"
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id = "weed_killer"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 10)
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make_reagents = list(/datum/reagent/toxin/plantbgone/weedkiller = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/pest_spray
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name = "10u Pest Killer"
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id = "pest_spray"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 10)
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make_reagents = list(/datum/reagent/toxin/pestkiller = 10)
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category = list("initial","Botany Chemicals")
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/datum/design/empty_carton
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name = "Small Empty Carton Box"
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id = "empty_carton"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 15)
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build_path = /obj/item/reagent_containers/food/drinks/bottle/bio_carton
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category = list("initial", "Organic Materials")
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/datum/design/cloth
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name = "Roll of Cloth"
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id = "cloth"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 50)
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build_path = /obj/item/stack/sheet/cloth
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category = list("initial","Organic Materials")
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/datum/design/cardboard
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name = "Sheet of Cardboard"
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id = "cardboard"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 25)
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build_path = /obj/item/stack/sheet/cardboard
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category = list("initial","Organic Materials")
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/datum/design/leather
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name = "Sheet of Leather"
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id = "leather"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 150)
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build_path = /obj/item/stack/sheet/leather
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category = list("initial","Organic Materials")
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/datum/design/secbelt
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name = "Security Belt"
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id = "secbelt"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 300)
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build_path = /obj/item/storage/belt/security
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category = list("initial","Organic Materials")
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/datum/design/medbelt
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name = "Medical Belt"
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id = "medbel"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 300)
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build_path = /obj/item/storage/belt/medical
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category = list("initial","Organic Materials")
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/datum/design/janibelt
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name = "Janitorial Belt"
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id = "janibelt"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 300)
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build_path = /obj/item/storage/belt/janitor
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category = list("initial","Organic Materials")
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/datum/design/plantbelt
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name = "Botanical Belt"
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id = "plantbelt"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 300)
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build_path = /obj/item/storage/belt/botany
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category = list("initial","Organic Materials")
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/datum/design/s_holster
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name = "Shoulder Holster"
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id = "s_holster"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 400)
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build_path = /obj/item/storage/belt/holster
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category = list("initial","Organic Materials")
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/datum/design/rice_hat
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name = "Rice Hat"
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id = "rice_hat"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 300)
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build_path = /obj/item/clothing/head/rice_hat
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category = list("initial","Organic Materials")
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