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2024-03-27 16:54:48 -04:00

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//These objects are used in the cardinal sin-themed ruins (i.e. Gluttony, Pride...)
/obj/structure/cursed_slot_machine //Greed's slot machine: Used in the Greed ruin. Deals clone damage on each use, with a successful use giving a d20 of fate.
name = "greed's slot machine"
desc = "High stakes, high rewards."
icon = 'icons/obj/economy.dmi'
icon_state = "slots1"
anchored = TRUE
density = TRUE
var/win_prob = 5
/obj/structure/cursed_slot_machine/interact(mob/living/carbon/human/user)
if(!istype(user))
return
if(obj_flags & IN_USE)
return
obj_flags |= IN_USE
user.adjustCloneLoss(20)
if(user.stat)
to_chat(user, "<span class='userdanger'>No... just one more try...</span>")
user.gib()
else
user.visible_message("<span class='warning'>[user] pulls [src]'s lever with a glint in [user.p_their()] eyes!</span>", "<span class='warning'>You feel a draining as you pull the lever, but you \
know it'll be worth it.</span>")
icon_state = "slots2"
playsound(src, 'sound/lavaland/cursed_slot_machine.ogg', 50, 0)
addtimer(CALLBACK(src,PROC_REF(determine_victor), user), 50)
/obj/structure/cursed_slot_machine/proc/determine_victor(mob/living/user)
icon_state = "slots1"
obj_flags &= ~IN_USE
if(prob(win_prob))
playsound(src, 'sound/lavaland/cursed_slot_machine_jackpot.ogg', 50, 0)
new/obj/structure/cursed_money(get_turf(src))
if(user)
to_chat(user, "<span class='boldwarning'>You've hit jackpot. Laughter echoes around you as your reward appears in the machine's place.</span>")
qdel(src)
else
if(user)
to_chat(user, "<span class='boldwarning'>Fucking machine! Must be rigged. Still... one more try couldn't hurt, right?</span>")
/obj/structure/cursed_money
name = "bag of money"
desc = "RICH! YES! YOU KNEW IT WAS WORTH IT! YOU'RE RICH! RICH! RICH!"
icon = 'icons/obj/storage.dmi'
icon_state = "moneybag"
anchored = FALSE
density = TRUE
/obj/structure/cursed_money/Initialize()
. = ..()
addtimer(CALLBACK(src,PROC_REF(collapse)), 600)
/obj/structure/cursed_money/proc/collapse()
visible_message("<span class='warning'>[src] falls in on itself, \
canvas rotting away and contents vanishing.</span>")
qdel(src)
/obj/structure/cursed_money/attack_hand(mob/living/user)
. = ..()
if(.)
return
user.visible_message("<span class='warning'>[user] opens the bag and \
and removes a die. The bag then vanishes.</span>",
"<span class='boldwarning'>You open the bag...!</span>\n\
<span class='danger'>And see a bag full of dice. Confused, \
you take one... and the bag vanishes.</span>")
var/turf/T = get_turf(user)
var/obj/item/dice/d20/fate/one_use/critical_fail = new(T)
user.put_in_hands(critical_fail)
qdel(src)
/obj/effect/gluttony //Gluttony's wall: Used in the Gluttony ruin. Only lets the overweight through.
name = "gluttony's wall"
desc = "Only those who truly indulge may pass."
anchored = TRUE
density = TRUE
icon_state = "blob"
icon = 'icons/mob/blob.dmi'
color = rgb(145, 150, 0)
/obj/effect/gluttony/CanPass(atom/movable/mover, turf/target)//So bullets will fly over and stuff.
if(ishuman(mover))
var/mob/living/carbon/human/H = mover
if(H.fatness >= 1000)
H.visible_message("<span class='warning'>[H] pushes through [src]!</span>", "<span class='notice'>You've seen and eaten worse than this.</span>")
return TRUE
else
to_chat(H, "<span class='warning'>You're repulsed by even looking at [src]. Only a pig could force themselves to go through it.</span>")
if(istype(mover, /mob/living/simple_animal/hostile/morph))
return TRUE
else
return FALSE
/obj/structure/mirror/magic/pride //Pride's mirror: Used in the Pride ruin.
name = "pride's mirror"
desc = "Pride cometh before the..."
icon_state = "magic_mirror"
/obj/structure/mirror/magic/pride/curse(mob/user)
user.visible_message("<span class='danger'><B>The ground splits beneath [user] as [user.p_their()] hand leaves the mirror!</B></span>", \
"<span class='notice'>Perfect. Much better! Now <i>nobody</i> will be able to resist yo-</span>")
var/turf/T = get_turf(user)
var/list/levels = SSmapping.levels_by_trait(ZTRAIT_SPACE_RUINS)
var/turf/dest
if (levels.len)
dest = locate(T.x, T.y, pick(levels))
T.ChangeTurf(/turf/open/chasm)
var/turf/open/chasm/C = T
C.set_target(dest)
C.drop(user)
//can't be bothered to do sloth right now, will make later
/obj/item/kitchen/knife/envy //Envy's knife: Found in the Envy ruin. Attackers take on the appearance of whoever they strike.
name = "envy's knife"
desc = "Their success will be yours."
icon = 'icons/obj/wizard.dmi'
icon_state = "render"
item_state = "knife"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
force = 18
throwforce = 10
w_class = WEIGHT_CLASS_NORMAL
hitsound = 'sound/weapons/bladeslice.ogg'
/obj/item/kitchen/knife/envy/afterattack(atom/movable/AM, mob/living/carbon/human/user, proximity)
. = ..()
if(!proximity)
return
if(!istype(user))
return
if(ishuman(AM))
var/mob/living/carbon/human/H = AM
if(user.real_name != H.dna.real_name)
user.real_name = H.dna.real_name
H.dna.transfer_identity(user, transfer_SE=1)
user.updateappearance(mutcolor_update=1)
user.domutcheck()
user.size_multiplier = H.size_multiplier
user.visible_message("<span class='warning'>[user]'s appearance shifts into [H]'s!</span>", \
"<span class='boldannounce'>[H.p_they(TRUE)] think[H.p_s()] [H.p_theyre()] <i>sooo</i> much better than you. Not anymore, [H.p_they()] won't.</span>")
/obj/item/reagent_containers/chalice
name = "Curse of Lust"
desc = "You shouldn't see this! If you do, tell the gods something is wrong."
icon = 'icons/obj/drinks.dmi'
icon_state = "cumchalice"
/obj/item/reagent_containers/chalice/lust
name = "Golden Chalice of Lust"
desc = "A beautiful golden chalice, centered with a gleaming pink jewel of unknown origin. It is still slightly damp with aphrodisiac. It smells faintly of strawberries and roofies."
icon = 'icons/obj/drinks.dmi'
icon_state = "cumchalice"
w_class = WEIGHT_CLASS_SMALL
force = 1
throwforce = 1
amount_per_transfer_from_this = 5
volume = 15
flags_1 = CONDUCT_1
spillable = TRUE
resistance_flags = INDESTRUCTIBLE
reagent_flags = AMOUNT_VISIBLE
/obj/item/reagent_containers/chalice/lust/Initialize() //just in case
beaker_weakness_bitflag &= ~PH_WEAK
. = ..()
/obj/item/reagent_containers/chalice/lust/attack_self(mob/living/carbon/human/user)
var/thecostofhorny = 0
var/truecostofhorny = 0
var/choicechem = /datum/reagent/water
var/choice = "Water"
var/free = src.reagents.maximum_volume - src.reagents.total_volume
if(free <= 0)
return
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
choice = input(user, "Go ahead, pick your poison~", "Boon of Lust") as null|anything in list("Crocin", "Hexacrocin","Succubus Milk", "Incubus Draft", "Prospacillin", "Diminicillin", "Semen", "Femcum", "Milk", "Alien Honey")
switch(choice)
if("Crocin")
choicechem = /datum/reagent/drug/aphrodisiac
thecostofhorny = 5
if("Hexacrocin")
choicechem = /datum/reagent/drug/aphrodisiacplus
thecostofhorny = 5
if("Succubus Milk")
choicechem = /datum/reagent/fermi/breast_enlarger
thecostofhorny = 5
if("Incubus Draft")
choicechem = /datum/reagent/fermi/penis_enlarger
thecostofhorny = 5
if("Prospacillin")
choicechem = /datum/reagent/growthchem
thecostofhorny = 40 //Rare chem, should be very expensive
if("Diminicillin")
choicechem = /datum/reagent/shrinkchem
thecostofhorny = 40 //Rare chem, should be very expensive
if("Semen")
choicechem = /datum/reagent/consumable/semen
thecostofhorny = 1
if("Femcum")
choicechem = /datum/reagent/consumable/femcum
thecostofhorny = 1
if("Milk")
choicechem = /datum/reagent/consumable/milk
thecostofhorny = 3 //fuck you chef
if("Alien Honey")
choicechem = /datum/reagent/consumable/alienhoney
thecostofhorny = 1
var/makechems = alert(user, "Are you sure you want to make [choice]?", "Boon of Lust", "Yes", "No")
switch(makechems)
if("Yes")
src.reagents.add_reagent(choicechem, 5)
truecostofhorny = (thecostofhorny*user.size_multiplier)
user.adjustCloneLoss(truecostofhorny, 1)
user.adjustArousalLoss(100, 1)
to_chat(user, "<span class='userdanger'>You feel part of your body ripped from you violently, before the beaker fills itself with [choice].</span>")
if("No")
return
/obj/item/reagent_containers/chalice/lust/attack(mob/M, mob/user, obj/target)
if(!canconsume(M, user))
return
if(!spillable)
return
if(!reagents || !reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(istype(M))
if(user.a_intent == INTENT_HARM)
M.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [M]!</span>", \
"<span class='userdanger'>[user] splashes the contents of [src] onto [M]!</span>")
var/R = reagents?.log_list()
if(isturf(target) && reagents.reagent_list.len && thrownby)
log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]")
message_admins("[ADMIN_LOOKUPFLW(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] at [ADMIN_VERBOSEJMP(target)].")
reagents.reaction(M, TOUCH)
log_combat(user, M, "splashed", R)
reagents.clear_reagents()
else
if(M != user)
M.visible_message("<span class='danger'>[user] attemped to feed something to [M], but failed!</span>")
return
else
to_chat(user, "<span class='notice'>You swallow a gulp of [src].</span>")
var/fraction = min(5/reagents.total_volume, 1)
reagents.reaction(M, INGEST, fraction)
addtimer(CALLBACK(reagents, TYPE_PROC_REF(/datum/reagents, trans_to), M, 5), 5)
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
/obj/structure/lewdfountain
name = "Lewd Fountain"
desc = "You shouldn't see this!"
icon = 'icons/obj/hand_of_god_structures.dmi'
icon_state = "fountain"
anchored = TRUE
density = TRUE
/obj/structure/lewdfountain/lust
name = "fountain of lust"
desc = "A beautiful hand carved fountain, with a carved golden cup atop it. The cup seems to be constantly overflowing with a pink fluid that smells like liquid desire. Just looking at it makes you turned on."
icon = 'icons/obj/hand_of_god_structures.dmi'
icon_state = "fountain"
anchored = TRUE
density = TRUE
var/chalice_taken = 0
/obj/structure/lewdfountain/lust/attack_hand(mob/living/user)
. = ..()
if(.)
return
if(chalice_taken == 1)
to_chat(user, "<i>You hear a voice in your head... <b>\"My chalice has already been taken, dear. I cannot give you another...\"</i></b>")
return
if(user.getArousalLoss() < 100)
to_chat(user, "<i>You hear a voice in your head... <b>\"You are not horny enough to receive my blessing, dear~\"</i></b>")
return
if (ishuman(user) && user.has_dna())
user.mob_climax(forced_climax=TRUE)
to_chat(user, "<i>You hear a voice in your head... <b>\"You are worth of my blessing dear~\"</i></b>")
to_chat(user, "<span class='userdanger'>You feel overpowering pleasure surge through your entire body.</span>")
var/A = new /obj/item/reagent_containers/chalice/lust
user.put_in_hands(A)
chalice_taken = 1