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Alphas00 ea735b47b0 Permafat restored, cryo bug fix
Bug that caused cryopods to not teleport afk people fixed
Fixed issues regarding saving persistent fat or permanent weight while in another player's character
2024-09-10 21:20:42 +02:00

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/*
* Cryogenic refrigeration unit. Basically a despawner.
* Stealing a lot of concepts/code from sleepers due to massive laziness.
* The despawn tick will only fire if it's been more than time_till_despawned ticks
* since time_entered, which is world.time when the occupant moves in.
* ~ Zuhayr
*/
//Main cryopod console.
/obj/machinery/computer/cryopod
name = "cryogenic oversight console"
desc = "An interface between crew and the cryogenic storage oversight systems."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "cellconsole_1"
circuit = /obj/item/circuitboard/cryopodcontrol
density = FALSE
interaction_flags_machine = INTERACT_MACHINE_OFFLINE
req_one_access = list(ACCESS_HEADS, ACCESS_ARMORY) //Heads of staff or the warden can go here to claim recover items from their department that people went were cryodormed with.
var/mode = null
//Used for logging people entering cryosleep and important items they are carrying.
var/list/frozen_crew = list()
var/list/frozen_items = list()
var/storage_type = "crewmembers"
var/storage_name = "Cryogenic Oversight Control"
var/allow_items = TRUE
/obj/machinery/computer/cryopod/ui_interact(mob/user = usr)
. = ..()
user.set_machine(src)
add_fingerprint(user)
var/dat
dat += "<hr/><br/><b>[storage_name]</b><br/>"
dat += "<i>Welcome, [user.real_name].</i><br/><br/><hr/>"
dat += "<a href='?src=[REF(src)];log=1'>View storage log</a>.<br>"
if(allow_items)
dat += "<a href='?src=[REF(src)];view=1'>View objects</a>.<br>"
dat += "<a href='?src=[REF(src)];item=1'>Recover object</a>.<br>"
dat += "<a href='?src=[REF(src)];allitems=1'>Recover all objects</a>.<br>"
user << browse(dat, "window=cryopod_console")
onclose(user, "cryopod_console")
/obj/machinery/computer/cryopod/Topic(href, href_list)
if(..())
return 1
var/mob/user = usr
add_fingerprint(user)
if(href_list["log"])
var/dat = "<b>Recently stored [storage_type]</b><br/><hr/><br/>"
for(var/person in frozen_crew)
dat += "[person]<br/>"
dat += "<hr/>"
user << browse(dat, "window=cryolog")
if(href_list["view"])
if(!allow_items) return
var/dat = "<b>Recently stored objects</b><br/><hr/><br/>"
for(var/obj/item/I in frozen_items)
dat += "[I.name]<br/>"
dat += "<hr/>"
user << browse(dat, "window=cryoitems")
else if(href_list["item"])
if(!allowed(user))
to_chat(user, "<span class='warning'>Access Denied.</span>")
return
if(!allow_items) return
if(frozen_items.len == 0)
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
return
var/obj/item/I = input(user, "Please choose which object to retrieve.","Object recovery",null) as null|anything in frozen_items
if(!I)
return
if(!(I in frozen_items))
to_chat(user, "<span class='notice'>\The [I] is no longer in storage.</span>")
return
visible_message("<span class='notice'>The console beeps happily as it disgorges \the [I].</span>")
I.forceMove(get_turf(src))
frozen_items -= I
else if(href_list["allitems"])
if(!allowed(user))
to_chat(user, "<span class='warning'>Access Denied.</span>")
return
if(!allow_items) return
if(frozen_items.len == 0)
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
return
visible_message("<span class='notice'>The console beeps happily as it disgorges the desired objects.</span>")
for(var/obj/item/I in frozen_items)
I.forceMove(get_turf(src))
frozen_items -= I
updateUsrDialog()
/obj/item/circuitboard/cryopodcontrol
name = "Circuit board (Cryogenic Oversight Console)"
build_path = "/obj/machinery/computer/cryopod"
//Cryopods themselves.
/obj/machinery/cryopod
name = "cryogenic freezer"
desc = "Suited for Cyborgs and Humanoids, the pod is a safe place for personnel affected by the Space Sleep Disorder to get some rest."
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "cryopod-open"
density = TRUE
anchored = TRUE
state_open = TRUE
var/on_store_message = "has entered long-term storage."
var/on_store_name = "Cryogenic Oversight"
// 15 minutes-ish safe period before being despawned.
var/time_till_despawn = 15 * 600 // This is reduced by 90% if a player manually enters cryo
var/despawn_world_time = null // Used to keep track of the safe period.
var/obj/machinery/computer/cryopod/control_computer
var/last_no_computer_message = 0
var/alert_comms = TRUE //If we alert crew who cryo'd
// These items are preserved when the process() despawn proc occurs.
var/list/preserve_items = list(
/obj/item/hand_tele,
/obj/item/card/id/captains_spare,
/obj/item/aicard,
/obj/item/mmi,
/obj/item/paicard,
/obj/item/gun,
/obj/item/pinpointer,
/obj/item/clothing/shoes/magboots,
/obj/item/areaeditor/blueprints,
/obj/item/clothing/head/helmet/space,
/obj/item/clothing/suit/space,
/obj/item/clothing/suit/armor,
/obj/item/defibrillator/compact,
/obj/item/reagent_containers/hypospray/CMO,
/obj/item/clothing/accessory/medal/gold/captain,
/obj/item/clothing/gloves/krav_maga,
/obj/item/nullrod,
/obj/item/tank/jetpack,
/obj/item/documents,
/obj/item/nuke_core_container
)
// These items will NOT be preserved
var/list/do_not_preserve_items = list (
/obj/item/mmi/posibrain,
/obj/item/gun/energy/laser/mounted,
/obj/item/gun/energy/e_gun/advtaser/mounted,
/obj/item/gun/ballistic/revolver/grenadelauncher/cyborg,
/obj/item/gun/energy/disabler/cyborg,
/obj/item/gun/energy/e_gun/advtaser/cyborg,
/obj/item/gun/energy/printer,
/obj/item/gun/energy/kinetic_accelerator/cyborg,
/obj/item/gun/energy/laser/cyborg
)
/obj/machinery/cryopod/Initialize()
. = ..()
update_icon()
find_control_computer(TRUE)
/obj/machinery/cryopod/proc/find_control_computer(urgent = FALSE)
for(var/obj/machinery/computer/cryopod/C in get_area(src))
control_computer = C
if(C)
return C
// Don't send messages unless we *need* the computer, and less than five minutes have passed since last time we messaged
if(!control_computer && urgent && last_no_computer_message + 5*60*10 < world.time)
log_admin("Cryopod in [get_area(src)] could not find control computer!")
message_admins("Cryopod in [get_area(src)] could not find control computer!")
last_no_computer_message = world.time
return null
/obj/machinery/cryopod/close_machine(mob/user)
if(!control_computer)
find_control_computer(TRUE)
if((isnull(user) || istype(user)) && state_open && !panel_open)
..(user)
var/mob/living/mob_occupant = occupant
if(mob_occupant && mob_occupant.stat != DEAD)
to_chat(occupant, "<span class='boldnotice'>You feel cool air surround you. You go numb as your senses turn inward.</span>")
if(mob_occupant.client)//if they're logged in
despawn_world_time = world.time + (time_till_despawn * 0.1)
else
despawn_world_time = world.time + time_till_despawn
icon_state = "cryopod"
/obj/machinery/cryopod/open_machine()
..()
icon_state = "cryopod-open"
density = TRUE
name = initial(name)
/obj/machinery/cryopod/container_resist(mob/living/user)
visible_message("<span class='notice'>[occupant] emerges from [src]!</span>",
"<span class='notice'>You climb out of [src]!</span>")
open_machine()
/obj/machinery/cryopod/relaymove(mob/user)
container_resist(user)
/obj/machinery/cryopod/process()
if(!occupant)
return
var/mob/living/mob_occupant = occupant
if(mob_occupant)
// Eject dead people
if(mob_occupant.stat == DEAD)
open_machine()
if(!(world.time > despawn_world_time + 100))//+ 10 seconds
return
if(!mob_occupant.client && mob_occupant.stat < 2) //Occupant is living and has no client.
if(!control_computer)
find_control_computer(urgent = TRUE)//better hope you found it this time
despawn_occupant()
// This function can not be undone; do not call this unless you are sure
/obj/machinery/cryopod/proc/despawn_occupant()
var/mob/living/mob_occupant = occupant
//GS13 Process permanent fat
if(iscarbon(mob_occupant))
var/mob/living/carbon/C = mob_occupant
if(C)
C.perma_fat_save(C)
//Update any existing objectives involving this mob.
for(var/datum/objective/O in GLOB.objectives)
// We don't want revs to get objectives that aren't for heads of staff. Letting
// them win or lose based on cryo is silly so we remove the objective.
if(istype(O,/datum/objective/mutiny) && O.target == mob_occupant.mind)
qdel(O)
else if(O.target && istype(O.target, /datum/mind))
if(O.target == mob_occupant.mind)
if(O.owner && O.owner.current)
to_chat(O.owner.current, "<BR><span class='userdanger'>You get the feeling your target is no longer within reach. Time for Plan [pick("A","B","C","D","X","Y","Z")]. Objectives updated!</span>")
O.target = null
spawn(10) //This should ideally fire after the occupant is deleted.
if(!O)
return
O.find_target()
O.update_explanation_text()
if(!(O.target))
O.owner.objectives -= O
qdel(O)
if(mob_occupant.mind && mob_occupant.mind.assigned_role)
//Handle job slot/tater cleanup.
var/job = mob_occupant.mind.assigned_role
SSjob.FreeRole(job)
if(mob_occupant.mind.objectives.len)
mob_occupant.mind.objectives.Cut()
mob_occupant.mind.special_role = null
// Delete them from datacore.
var/announce_rank = null
var/announce_job_title = null
for(var/datum/data/record/R in GLOB.data_core.medical)
if((R.fields["name"] == mob_occupant.real_name))
qdel(R)
for(var/datum/data/record/T in GLOB.data_core.security)
if((T.fields["name"] == mob_occupant.real_name))
qdel(T)
for(var/datum/data/record/G in GLOB.data_core.general)
if((G.fields["name"] == mob_occupant.real_name))
announce_rank = G.fields["rank"]
announce_job_title = G.fields["job_title"]
qdel(G)
for(var/obj/machinery/computer/cloning/cloner in world)
for(var/datum/data/record/R in cloner.records)
if(R.fields["name"] == mob_occupant.real_name)
cloner.records.Remove(R)
//Make an announcement and log the person entering storage.
if(control_computer)
control_computer.frozen_crew += "[mob_occupant.real_name]"
if(GLOB.announcement_systems.len && alert_comms)
var/obj/machinery/announcement_system/announcer = pick(GLOB.announcement_systems)
announcer.announce("CRYOSTORAGE", mob_occupant.real_name, announce_rank, announce_job_title, list())
visible_message("<span class='notice'>\The [src] hums and hisses as it moves [mob_occupant.real_name] into storage.</span>")
if(iscyborg(mob_occupant))
var/mob/living/silicon/robot/R = occupant
if(!istype(R))
return
R.contents -= R.mmi
qdel(R.mmi)
QDEL_NULL_LIST(R.contents)
else
for(var/obj/item/W in mob_occupant.GetAllContents())
if(W.loc.loc && (( W.loc.loc == loc ) || (W.loc.loc == control_computer)))
continue//means we already moved whatever this thing was in
//I'm a professional, okay
for(var/T in preserve_items)
if(istype(W, T))
if(control_computer && control_computer.allow_items)
control_computer.frozen_items += W
mob_occupant.transferItemToLoc(W, control_computer, TRUE)
else
mob_occupant.transferItemToLoc(W, loc, TRUE)
for(var/obj/item/W in mob_occupant.GetAllContents())
qdel(W)//because we moved all items to preserve away
//and yes, this totally deletes their bodyparts one by one, I just couldn't bother
// Ghost and delete the mob.
if(!mob_occupant.get_ghost(1))
mob_occupant.ghostize(0) // Players who cryo out may not re-enter the round
QDEL_NULL(occupant)
open_machine()
name = initial(name)
/obj/machinery/cryopod/MouseDrop_T(mob/living/target, mob/user)
if(!istype(target) || user.incapacitated() || !target.Adjacent(user) || !Adjacent(user) || !ismob(target) || (!ishuman(user) && !iscyborg(user)) || !istype(user.loc, /turf) || target.buckled)
return
if(occupant)
to_chat(user, "<span class='boldnotice'>The cryo pod is already occupied!</span>")
return
if(target.stat == DEAD)
to_chat(user, "<span class='notice'>Dead people can not be put into cryo.</span>")
return
if(target.client && user != target)
if(iscyborg(target))
to_chat(user, "<span class='danger'>You can't put [target] into [src]. They're online.</span>")
else
to_chat(user, "<span class='danger'>You can't put [target] into [src]. They're conscious.</span>")
return
else if(target.client)
if(alert(target,"Would you like to enter cryosleep?",,"Yes","No") == "No")
return
var/generic_plsnoleave_message = "Please make sure you aren't giving other players trouble with your abscence!"
if(target == user && world.time - target.client.cryo_warned > 5 * 600)//if we haven't warned them in the last 5 minutes
var/caught = FALSE
if(target.mind.assigned_role in GLOB.command_positions)
alert("<span class='userdanger'>You're a Head of Staff![generic_plsnoleave_message] Be sure to put your locker items back into your locker!</span>")
caught = TRUE
if(iscultist(target) || is_servant_of_ratvar(target))
to_chat(target, "<span class='userdanger'>You're a Cultist![generic_plsnoleave_message]</span>")
caught = TRUE
if(istype(SSticker.mode, /datum/antagonist/blob))
if(target.mind in GLOB.overminds)
alert("<span class='userdanger'>You're a Blob![generic_plsnoleave_message]</span>")
caught = TRUE
if(is_devil(target))
alert("<span class='userdanger'>You're a Devil![generic_plsnoleave_message]</span>")
caught = TRUE
if(istype(SSticker.mode, /datum/antagonist/rev))
if(target.mind.has_antag_datum(/datum/antagonist/rev/head))
alert("<span class='userdanger'>You're a Head Revolutionary![generic_plsnoleave_message]</span>")
caught = TRUE
else if(target.mind.has_antag_datum(/datum/antagonist/rev))
alert("<span class='userdanger'>You're a Revolutionary![generic_plsnoleave_message]</span>")
caught = TRUE
if(target.mind.special_role == ROLE_TRAITOR)
alert("<span class='userdanger'>You're a Traitor![generic_plsnoleave_message]</span>")
caught = TRUE
if(caught)
target.client.cryo_warned = world.time
return
if(!Adjacent(user))
return
if(target == user)
visible_message("[user] starts climbing into the cryo pod.")
else
visible_message("[user] starts putting [target] into the cryo pod.")
if(occupant)
to_chat(user, "<span class='boldnotice'>\The [src] is in use.</span>")
return
close_machine(target)
to_chat(target, "<span class='boldnotice'>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</span>")
name = "[name] ([occupant.name])"
log_admin("<span class='notice'>[key_name(target)] entered a stasis pod.</span>")
message_admins("[key_name_admin(target)] entered a teleporter pod. (<A HREF='?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
add_fingerprint(target)
//Attacks/effects.
/obj/machinery/cryopod/blob_act()
return //Sorta gamey, but we don't really want these to be destroyed.
// Syndie Cryo
//DT: I wanted to make a new object instead of make a typepath of the cryopod, but there's something somewhere that
//handles the occupant var. IDK where that is. This is good either way, but syndicates may show up on the cryopod consoles
/obj/machinery/cryopod/syndicate
name = "subspace cryogenic sleeper"
desc = "A special mobility sleeper for storing agents in a disclosed location."
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper_s-open"
alert_comms = FALSE
/obj/machinery/cryopod/syndicate/find_control_computer() //We don't want to store anything
return
/obj/machinery/cryopod/syndicate/MouseDrop_T(mob/living/target, mob/user)
if(!isliving(target))
return
if(!target.faction.Find("Syndicate"))
to_chat(user, "<span class='warning'>The machine's internal checks prevent you from putting [target == user ? "yourself" : "[target]"] inside.</span>")
return
..()
/obj/machinery/cryopod/syndicate/open_machine()
..()
icon_state = "sleeper_s-open"
/obj/machinery/cryopod/syndicate/close_machine(mob/user)
..()
icon_state = "sleeper_s"
//GS13
/obj/machinery/cryopod/feederden //Pod for Feeder Den - not just for syndies, but for fatsos too
name = "subspace cryogenic sleeper"
desc = "A special mobility sleeper for storing agents in a disclosed location."
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper_s-open"
alert_comms = FALSE
/obj/machinery/cryopod/feederden/open_machine()
..()
icon_state = "sleeper_s-open"
/obj/machinery/cryopod/feederden/close_machine(mob/user)
..()
icon_state = "sleeper_s"
/obj/machinery/cryopod/feederden/find_control_computer() //We don't want to store anything
return
/obj/machinery/cryopod/tele //lore-friendly cryo thing
name = "Long-range Central Command teleporter"
desc = "A special mobility sleeper for storing agents in a disclosed location."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "telepod-open"
on_store_message = "has teleported back to Central Command."
on_store_name = "Teleporter Oversight"
/obj/machinery/cryopod/tele/open_machine()
..()
icon_state = "telepod-open"
/obj/machinery/cryopod/tele/close_machine(mob/user)
..()
icon_state = "telepod"