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GS13/hyperstation/code/obj/rope.dm
2021-02-04 12:42:50 +00:00

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//Jay
//TODO: Better sprites
//Rope
/obj/item/restraints/handcuffs/rope/ //Fun
name = "soft rope"
desc = "A comfortable rope that would be easy to slip out of if you needed. Kinky."
breakouttime = 10 //Easy to break out. It's not for gaming.
icon = 'hyperstation/icons/obj/rope.dmi'
icon_state = "rope"
item_state = "rope" //This sprite is in restraints.dmi until I figure out how to refrence somewhere else
cuffsound = 'sound/weapons/cablecuff.ogg'
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
price = 2
/mob/living/proc/rope_add(source) //Check to see if the rope is on, and then add effects
var/mob/living/carbon/M = source
if(M.handcuffed)
var/rope_message = pick("The rope is tightly tied onto you!")
to_chat(M, "<span class='userlove'>[rope_message]</span>")
M.min_arousal = 33
M.arousal_rate += 2
update_stat()
/mob/living/proc/rope_remove(list/sources, temp_min_arousal, temp_max_arousal, temp_arousal_rate) //Check to see it the rope is gone, and reset effects
var/mob/living/carbon/M = sources
if (!M.handcuffed)
var/rope_message = pick("The rope has been removed!")
to_chat(M, "<span class='notice'>[rope_message]</span>")
M.min_arousal = temp_min_arousal
M.max_arousal = temp_max_arousal
M.arousal_rate = temp_arousal_rate
update_stat()
/obj/item/restraints/handcuffs/rope/attack(mob/living/carbon/C, mob/living/user)
. = ..()
var/temp_min_arousal = C.min_arousal //Temp variables to hold original arousal values
var/temp_max_arousal = C.max_arousal
var/temp_arousal_rate = C.arousal_rate
var/datum/callback/Cback = new(user, /mob/living/proc/rope_add, C)//Put the rope on
addtimer(Cback, 6, TIMER_UNIQUE)//We are going to call this proc six seconds after the click. The rope tying takes 5 seconds
var/datum/callback/Cback2 = new(user, /mob/living/proc/rope_remove, C, temp_min_arousal, temp_max_arousal, temp_arousal_rate)
while(1) //Loop until break - Because I can't figure out any better way to do it.
var/rope_emote = pick("moan", "blush")
sleep(50) //5 second wait
addtimer(Cback2, 1, TIMER_UNIQUE) //Just keep calling this timer proc
if (prob(10))
C.emote(rope_emote)
if (!C.handcuffed)
return //Break when the rope is removed
/datum/crafting_recipe/rope
name = "Soft Rope"
result = /obj/item/restraints/handcuffs/rope
time = 40
reqs = list(/obj/item/stack/sheet/cloth = 5)
category = CAT_MISC