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GS13/code/modules/clothing/head/_head.dm
deathride58 cc26593463 Merge pull request #9047 from Poojawa/syntheticbloods
RGB Blood Reworks + Blood generator
2020-10-17 22:25:16 -03:00

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/obj/item/clothing/head
name = BODY_ZONE_HEAD
icon = 'icons/obj/clothing/hats.dmi'
icon_state = "top_hat"
item_state = "that"
body_parts_covered = HEAD
slot_flags = ITEM_SLOT_HEAD
var/blockTracking = 0 //For AI tracking
var/can_toggle = null
dynamic_hair_suffix = "+generic"
var/muzzle_var = NORMAL_STYLE
mutantrace_variation = NO_MUTANTRACE_VARIATION //not all hats have muzzles
/obj/item/clothing/head/Initialize()
. = ..()
if(ishuman(loc) && dynamic_hair_suffix)
var/mob/living/carbon/human/H = loc
H.update_hair()
/obj/item/clothing/head/equipped(mob/user, slot)
..()
if(ishuman(user))
var/mob/living/carbon/human/H = user
var/datum/species/pref_species = H.dna.species
if(mutantrace_variation)
if("mam_snouts" in pref_species.default_features)
if(H.dna.features["mam_snouts"] != "None")
muzzle_var = ALT_STYLE
else
muzzle_var = NORMAL_STYLE
else if("snout" in pref_species.default_features)
if(H.dna.features["snout"] != "None")
muzzle_var = ALT_STYLE
else
muzzle_var = NORMAL_STYLE
else
muzzle_var = NORMAL_STYLE
H.update_inv_head()
/obj/item/clothing/head/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedhelmet")
if(blood_DNA)
. += mutable_appearance('icons/effects/blood.dmi', "helmetblood", color = blood_DNA_to_color())
/obj/item/clothing/head/update_clothes_damaged_state(damaging = TRUE)
..()
if(ismob(loc))
var/mob/M = loc
M.update_inv_head()