mirror of
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165 lines
4.7 KiB
Plaintext
165 lines
4.7 KiB
Plaintext
///Reuses fire extinguisher cabinet wall mount code to create an equivalent for medkits. Honestly not sure how most of this works beyond that it does work.
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//structure code
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/obj/structure/medkit_cabinet
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name = "Medkit Cabinet"
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desc = "A small wall mounted cabinet designed to hold a medical kit."
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icon = 'icons/obj/wallmounts.dmi'
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icon_state = "medkit_closed"
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anchored = TRUE
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density = FALSE
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max_integrity = 200
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integrity_failure = 50
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var/obj/item/storage/firstaid/regular/stored_medkit
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var/opened = FALSE
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//initilization stuff for when map is loading, think it spawns medkits possibly. Honestly not sure what it does.
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/obj/structure/medkit_cabinet/Initialize(mapload, ndir, building)
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. = ..()
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if(building)
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setDir(ndir)
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pixel_x = (dir & 3)? 0 : (dir == 4 ? -27 : 27)
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pixel_y = (dir & 3)? (dir ==1 ? -30 : 30) : 0
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opened = TRUE
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icon_state = "medkit_empty"
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else
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stored_medkit = new /obj/item/storage/firstaid/regular(src)
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/obj/structure/medkit_cabinet/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click to [opened ? "close":"open"] it.</span>")
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/obj/structure/medkit_cabinet/Destroy()
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if(stored_medkit)
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qdel(stored_medkit)
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stored_medkit = null
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return ..()
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//code from fire extinguishers, doesn't apply here so far as I can tell so commented out.
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obj/structure/medkit_cabinet/contents_explosion(severity, target)
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if(stored_medkit)
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stored_medkit.ex_act(severity, target)
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/obj/structure/medkit_cabinet/handle_atom_del(atom/A)
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if(A == stored_medkit)
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stored_medkit = null
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update_icon()
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//disassembly code
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/obj/structure/medkit_cabinet/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/wrench) && !stored_medkit)
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to_chat(user, "<span class='notice'>You start unsecuring [name]...</span>")
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I.play_tool_sound(src)
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if(I.use_tool(src, user, 60))
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playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You unsecure [name].</span>")
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deconstruct(TRUE)
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return
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if(iscyborg(user) || isalien(user))
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return
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if(istype(I, /obj/item/storage/firstaid))
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if(!stored_medkit && opened)
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if(!user.transferItemToLoc(I, src))
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return
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stored_medkit = I
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to_chat(user, "<span class='notice'>You place [I] in [src].</span>")
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update_icon()
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return TRUE
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else
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toggle_cabinet(user)
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else if(user.a_intent != INTENT_HARM)
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toggle_cabinet(user)
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else
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return ..()
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//storing and removing medkits.
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/obj/structure/medkit_cabinet/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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if(iscyborg(user) || isalien(user))
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return
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if(stored_medkit)
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user.put_in_hands(stored_medkit)
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to_chat(user, "<span class='notice'>You take [stored_medkit] from [src].</span>")
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stored_medkit = null
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if(!opened)
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opened = 1
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playsound(loc, 'sound/machines/click.ogg', 15, 1, -3)
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update_icon()
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else
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toggle_cabinet(user)
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/obj/structure/medkit_cabinet/attack_tk(mob/user)
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if(stored_medkit)
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stored_medkit.forceMove(loc)
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to_chat(user, "<span class='notice'>You telekinetically remove [stored_medkit] from [src].</span>")
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stored_medkit = null
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opened = 1
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playsound(loc, 'sound/machines/click.ogg', 15, 1, -3)
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update_icon()
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else
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toggle_cabinet(user)
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/obj/structure/medkit_cabinet/attack_paw(mob/user)
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return attack_hand(user)
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//closes it
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/obj/structure/medkit_cabinet/AltClick(mob/living/user)
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if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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return
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toggle_cabinet(user)
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/obj/structure/medkit_cabinet/proc/toggle_cabinet(mob/user)
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if(opened && broken)
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to_chat(user, "<span class='warning'>[src] is broken open.</span>")
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else
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playsound(loc, 'sound/machines/click.ogg', 15, 1, -3)
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opened = !opened
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update_icon()
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//sprite code
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/obj/structure/medkit_cabinet/update_icon()
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if(!opened)
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icon_state = "medkit_closed"
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return
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if(stored_medkit)
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if(istype(stored_medkit, /obj/item/storage/firstaid))
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icon_state = "medkit_white"
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else
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icon_state = "medkit_white"
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else
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icon_state = "medkit_empty"
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//drops medkit when busted
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/obj/structure/medkit_cabinet/obj_break(damage_flag)
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if(!broken && !(flags_1 & NODECONSTRUCT_1))
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broken = 1
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opened = 1
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if(stored_medkit)
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stored_medkit.forceMove(loc)
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stored_medkit = null
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update_icon()
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//I think this is the code to determine mats you get out of it?
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/obj/structure/medkit_cabinet/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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if(disassembled)
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new /obj/item/wallframe/medkit_cabinet(loc)
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else
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new /obj/item/stack/sheet/metal (loc, 2)
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if(stored_medkit)
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stored_medkit.forceMove(loc)
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stored_medkit = null
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qdel(src)
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//wall mount to put it on a wall
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/obj/item/wallframe/medkit_cabinet
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name = "Medkit wall frame."
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desc = "Used for building wall-mounted medkit cabinets."
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icon_state = "medkit"
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result_path = /obj/structure/medkit_cabinet
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