Files
GS13/code/modules/power/generator.dm
2021-05-22 04:08:42 -03:00

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/obj/machinery/power/generator
name = "thermoelectric generator"
desc = "It's a high efficiency thermoelectric generator."
icon_state = "teg"
density = TRUE
use_power = NO_POWER_USE
var/obj/machinery/atmospherics/components/binary/circulator/cold_circ
var/obj/machinery/atmospherics/components/binary/circulator/hot_circ
var/lastgen = 0
var/lastgenlev = -1
var/lastcirc = "00"
var/overloaded = 0
var/running = 0
var/boost = 0
var/grump = 0 // best var 2013
var/grumping = 0 // is the engine currently doing grumpy things
var/list/grump_prefix = list("an upsetting", "an unsettling",
"a scary", "a loud", "a sassy", "a grouchy", "a grumpy",
"an awful", "a horrible", "a despicable", "a pretty rad", "a godawful, a wocky")
var/list/grump_suffix = list("noise", "racket", "ruckus", "sound", "clatter", "fracas", "hubbub, slush")
var/sound_engine1 = 'sound/machines/tractor_running.ogg'
var/sound_engine2 = 'sound/machines/engine_highpower.ogg'
var/sound_tractorrev = 'sound/machines/tractorrev.ogg'
var/sound_engine_alert1 = 'sound/machines/engine_alert1.ogg'
var/sound_engine_alert2 = 'sound/machines/engine_alert2.ogg'
var/sound_engine_alert3 = 'sound/machines/engine_alert3.ogg'
var/sound_bigzap = 'sound/effects/elec_bigzap.ogg'
var/sound_bellalert = 'sound/machines/bellalert.ogg'
var/sound_warningbuzzer = 'sound/machines/warning-buzzer.ogg'
var/list/sounds_engine = list(sound('sound/machines/tractor_running2.ogg'),sound('sound/machines/tractor_running3.ogg'))
var/list/sounds_enginegrump = list(sound('sound/machines/engine_grump1.ogg'),sound('sound/machines/engine_grump2.ogg'),sound('sound/machines/engine_grump3.ogg'),sound('sound/machines/engine_grump4.ogg'))
/obj/machinery/power/generator/Initialize(mapload)
. = ..()
find_circs()
connect_to_network()
SSair.atmos_machinery += src
update_icon()
component_parts = list(new /obj/item/circuitboard/machine/generator)
/obj/machinery/power/generator/ComponentInitialize()
. = ..()
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS )
/obj/machinery/power/generator/Destroy()
kill_circs()
SSair.atmos_machinery -= src
return ..()
/obj/machinery/power/generator/update_icon()
if(stat & (NOPOWER|BROKEN))
cut_overlays()
else
cut_overlays()
var/L = min(round(lastgenlev/100000),11)
if(L != 0)
add_overlay(image('icons/obj/power.dmi', "teg-op[L]"))
if(hot_circ && cold_circ)
add_overlay("teg-oc[lastcirc]")
#define GENRATE 800 // generator output coefficient from Q
/obj/machinery/power/generator/process_atmos()
if(!cold_circ || !hot_circ)
return
if(powernet)
var/datum/gas_mixture/cold_air = cold_circ.return_transfer_air()
var/datum/gas_mixture/hot_air = hot_circ.return_transfer_air()
if(cold_air && hot_air)
var/cold_air_heat_capacity = cold_air.heat_capacity()
var/hot_air_heat_capacity = hot_air.heat_capacity()
var/delta_temperature = hot_air.temperature - cold_air.temperature
if(delta_temperature > 0 && cold_air_heat_capacity > 0 && hot_air_heat_capacity > 0)
var/efficiency = 0.45
var/energy_transfer = delta_temperature*hot_air_heat_capacity*cold_air_heat_capacity/(hot_air_heat_capacity+cold_air_heat_capacity)
var/heat = energy_transfer*(1-efficiency)
if(delta_temperature < 16800) // second point where derivative of below function = 1
lastgen += LOGISTIC_FUNCTION(500000,0.0009,delta_temperature,10000)
else
lastgen += delta_temperature + 482102 // value of above function at 16800, or very nearly so
hot_air.temperature = hot_air.temperature - energy_transfer/hot_air_heat_capacity
cold_air.temperature = cold_air.temperature + heat/cold_air_heat_capacity
//add_avail(lastgen) This is done in process now
// update icon overlays only if displayed level has changed
if(hot_air)
var/datum/gas_mixture/hot_circ_air1 = hot_circ.airs[1]
hot_circ_air1.merge(hot_air)
if(cold_air)
var/datum/gas_mixture/cold_circ_air1 = cold_circ.airs[1]
cold_circ_air1.merge(cold_air)
update_icon()
var/circ = "[cold_circ && cold_circ.last_pressure_delta > 0 ? "1" : "0"][hot_circ && hot_circ.last_pressure_delta > 0 ? "1" : "0"]"
if(circ != lastcirc)
lastcirc = circ
update_icon()
src.updateDialog()
/obj/machinery/power/generator/process()
//Setting this number higher just makes the change in power output slower, it doesnt actualy reduce power output cause **math**
var/power_output = round(lastgen / 10)
add_avail(power_output)
lastgenlev = power_output
lastgen -= power_output
if (lastgenlev > 0)
if(grump < 0) // grumpcode
grump = 0 // no negative grump plz
grump++ // get grump'd
if(grump >= 100 && prob(5))
playsound(src.loc, pick(sounds_enginegrump), 70, 0)
src.visible_message("<span class='alert'>[src] makes [pick(grump_prefix)] [pick(grump_suffix)]!</span>")
grump -= 5
if(!running)
playsound(src.loc, sound_tractorrev, 55, 0)
running = 1
else
running = 0
var/genlev = (lastgenlev/100000)
switch(genlev)
if(0)
return
if(0.2 to 1)
playsound(src.loc, sound_engine1, 60, 0)
if(prob(5))
playsound(src.loc, pick(sounds_engine), 70, 0)
if(1 to 10)
playsound(src.loc, sound_engine1, 60, 0)
if(11 to 100)
playsound(src.loc, sound_engine2, 60, 0)
if(101 to 500)
playsound(src.loc, sound_bellalert, 60, 0)
if(prob(5))
do_sparks(5,FALSE,src)
if(501 to 1000)
playsound(src.loc, sound_warningbuzzer, 50, 0)
if (prob(5))
src.visible_message("<span class='alert'>[src] starts smoking!</span>")
if (!grumping && grump >= 100 && prob(5))
grumping = 1
playsound(src.loc, "sound/machines/engine_grump1.ogg", 50, 0)
grumping = 0
grump -= 10
if(1001 to 5000)
if (prob(5))
playsound(src.loc, sound_engine_alert1, 55, 0)
if (prob(5))
playsound(src.loc, 'sound/weapons/emitter2.ogg', 100, 1, extrarange = 10)
zapStuff(src, 5, min(genlev, 20000))
if (!grumping && grump >= 100 && prob(5))
grumping = 1
playsound(src.loc, "sound/machines/engine_grump1.ogg", 50, 0)
grumping = 0
grump -= 30
if(5001 to 10000)
if (prob(15))
playsound(src.loc, sound_engine_alert2, 55, 0)
if (prob(10)) // lowering a bit more
playsound(src.loc, 'sound/weapons/emitter2.ogg', 100, 1, extrarange = 10)
zapStuff(src, 5, min(genlev, 20000))
if (prob(5))
src.visible_message("<span class='alert'>[src] starts smoking!</span>")
if (!grumping && grump >= 100 && prob(10)) // probably not good if this happens several times in a row
grumping = 1
playsound(src.loc, "sound/weapons/rocket.ogg", 50, 0)
var/firesize = rand(1,4)
for(var/atom/movable/M in view(firesize, src.loc)) // fuck up those jerkbag engineers
if(M.anchored) continue
if(ismob(M))
var/mob/living/L = M
L.adjustBruteLoss(10)
if(ismob(M))
var/atom/targetTurf = get_edge_target_turf(M, get_dir(src, get_step_away(M, src)))
M.throw_at(targetTurf, 200, 4)
else if (prob(15)) // cut down the number of other junk things that get blown around
var/atom/targetTurf = get_edge_target_turf(M, get_dir(src, get_step_away(M, src)))
M.throw_at(targetTurf, 200, 4)
grumping = 0
grump -= 30
if(10001 to INFINITY)
playsound(src.loc, sound_engine_alert3, 55, 0)
if(!grumping && grump >= 100 && prob(6))
grumping = 1
src.visible_message("<span class='alert'><b>[src] [pick("resonates", "shakes", "rumbles", "grumbles", "vibrates", "roars")] [pick("dangerously", "strangely", "ominously", "frighteningly", "grumpily")]!</b></span>")
playsound(src.loc, "sound/effects/explosionfar.ogg", 65, 1)
for (var/obj/structure/window/W in range(6, src.loc)) // smash nearby windows
if (W.max_integrity >= 80) // plasma glass or better, no break please and thank you
continue
if (prob(get_dist(W,src.loc)*6))
continue
W.deconstruct(FALSE)
for (var/mob/living/M in range(6, src.loc))
shake_camera(M, 3, 16)
grumping = 0
grump -= 30
if (prob(33)) // lowered because all the DEL procs related to zap are stacking up in the profiler
if(prob(5))
playsound(src.loc, sound_bigzap, 100, 1, extrarange = 10)
zapStuff(src, 5, min(genlev, 30000)) //BIG ZAP
else
playsound(src.loc, 'sound/weapons/emitter2.ogg', 100, 1, extrarange = 10)
zapStuff(src, 5, min(genlev, 20000))
if(prob(5))
src.visible_message("<span class='alert'>[src] [pick("rumbles", "groans", "shudders", "grustles", "hums", "thrums")] [pick("ominously", "oddly", "strangely", "oddly", "worringly", "softly", "loudly")]!</span>")
else if (prob(2))
src.visible_message("<span class='alert'><b>[src] hungers!</b></span>")
..()
/obj/machinery/power/generator/proc/get_menu(include_link = TRUE)
var/t = ""
if(!powernet)
t += "<span class='bad'>Unable to connect to the power network!</span>"
else if(cold_circ && hot_circ)
var/datum/gas_mixture/cold_circ_air1 = cold_circ.airs[1]
var/datum/gas_mixture/cold_circ_air2 = cold_circ.airs[2]
var/datum/gas_mixture/hot_circ_air1 = hot_circ.airs[1]
var/datum/gas_mixture/hot_circ_air2 = hot_circ.airs[2]
t += "<div class='statusDisplay'>"
t += "Output: [DisplayPower(lastgenlev)]"
t += "<BR>"
t += "<B><font color='blue'>Cold loop</font></B><BR>"
t += "Temperature Inlet: [round(cold_circ_air2.temperature, 0.1)] K / Outlet: [round(cold_circ_air1.temperature, 0.1)] K<BR>"
t += "Pressure Inlet: [round(cold_circ_air2.return_pressure(), 0.1)] kPa / Outlet: [round(cold_circ_air1.return_pressure(), 0.1)] kPa<BR>"
t += "<B><font color='red'>Hot loop</font></B><BR>"
t += "Temperature Inlet: [round(hot_circ_air2.temperature, 0.1)] K / Outlet: [round(hot_circ_air1.temperature, 0.1)] K<BR>"
t += "Pressure Inlet: [round(hot_circ_air2.return_pressure(), 0.1)] kPa / Outlet: [round(hot_circ_air1.return_pressure(), 0.1)] kPa<BR>"
t += "</div>"
else if(!hot_circ && cold_circ)
t += "<span class='bad'>Unable to locate hot circulator!</span>"
else if(hot_circ && !cold_circ)
t += "<span class='bad'>Unable to locate cold circulator!</span>"
else
t += "<span class='bad'>Unable to locate any parts!</span>"
if(include_link)
t += "<BR><A href='?src=[REF(src)];close=1'>Close</A>"
return t
/obj/machinery/power/generator/ui_interact(mob/user)
. = ..()
var/datum/browser/popup = new(user, "teg", "Thermo-Electric Generator", 460, 300)
popup.set_content(get_menu())
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
/obj/machinery/power/generator/Topic(href, href_list)
if(..())
return
if( href_list["close"] )
usr << browse(null, "window=teg")
usr.unset_machine()
return FALSE
return TRUE
/obj/machinery/power/generator/power_change()
..()
update_icon()
/obj/machinery/power/generator/proc/find_circs()
kill_circs()
var/list/circs = list()
var/obj/machinery/atmospherics/components/binary/circulator/C
var/circpath = /obj/machinery/atmospherics/components/binary/circulator
if(dir == NORTH || dir == SOUTH)
C = locate(circpath) in get_step(src, EAST)
if(C && C.dir == WEST)
circs += C
C = locate(circpath) in get_step(src, WEST)
if(C && C.dir == EAST)
circs += C
else
C = locate(circpath) in get_step(src, NORTH)
if(C && C.dir == SOUTH)
circs += C
C = locate(circpath) in get_step(src, SOUTH)
if(C && C.dir == NORTH)
circs += C
if(circs.len)
for(C in circs)
if(C.mode == CIRCULATOR_COLD && !cold_circ)
cold_circ = C
C.generator = src
else if(C.mode == CIRCULATOR_HOT && !hot_circ)
hot_circ = C
C.generator = src
/obj/machinery/power/generator/wrench_act(mob/living/user, obj/item/I)
if(!panel_open)
return
anchored = !anchored
I.play_tool_sound(src)
if(!anchored)
kill_circs()
connect_to_network()
to_chat(user, "<span class='notice'>You [anchored?"secure":"unsecure"] [src].</span>")
return TRUE
/obj/machinery/power/generator/multitool_act(mob/living/user, obj/item/I)
if(!anchored)
return
find_circs()
to_chat(user, "<span class='notice'>You update [src]'s circulator links.</span>")
return TRUE
/obj/machinery/power/generator/screwdriver_act(mob/user, obj/item/I)
if(..())
return TRUE
panel_open = !panel_open
I.play_tool_sound(src)
to_chat(user, "<span class='notice'>You [panel_open?"open":"close"] the panel on [src].</span>")
return TRUE
/obj/machinery/power/generator/crowbar_act(mob/user, obj/item/I)
default_deconstruction_crowbar(I)
return TRUE
/obj/machinery/power/generator/on_deconstruction()
kill_circs()
/obj/machinery/power/generator/proc/kill_circs()
if(hot_circ)
hot_circ.generator = null
hot_circ = null
if(cold_circ)
cold_circ.generator = null
cold_circ = null
/obj/machinery/power/generator/proc/zapStuff(atom/zapstart, range = 3, power)
. = zapstart.dir
if(power < 1000)
return
var/target_atom
var/mob/living/target_mob
var/obj/machinery/target_machine
var/obj/structure/target_structure
var/list/arctargetsmob = list()
var/list/arctargetsmachine = list()
var/list/arctargetsstructure = list()
if(prob(20)) //let's not hit all the engineers with every beam and/or segment of the arc
for(var/mob/living/Z in oview(zapstart, range+2))
arctargetsmob += Z
if(arctargetsmob.len)
var/mob/living/H = pick(arctargetsmob)
var/atom/A = H
target_mob = H
target_atom = A
else
for(var/obj/machinery/X in oview(zapstart, range+2))
arctargetsmachine += X
if(arctargetsmachine.len)
var/obj/machinery/M = pick(arctargetsmachine)
var/atom/A = M
target_machine = M
target_atom = A
else
for(var/obj/structure/Y in oview(zapstart, range+2))
arctargetsstructure += Y
if(arctargetsstructure.len)
var/obj/structure/O = pick(arctargetsstructure)
var/atom/A = O
target_structure = O
target_atom = A
if(target_atom)
zapstart.Beam(target_atom, icon_state="nzcrentrs_power", time=5)
var/zapdir = get_dir(zapstart, target_atom)
if(zapdir)
. = zapdir
if(target_mob)
target_mob.electrocute_act(rand(5,10), "Discharge Bolt", 1, stun = 0)
if(prob(15))
zapStuff(target_mob, 5, power / 2)
zapStuff(target_mob, 5, power / 2)
else
zapStuff(target_mob, 5, power / 1.5)
else if(target_machine)
if(prob(15))
zapStuff(target_machine, 5, power / 2)
zapStuff(target_machine, 5, power / 2)
else
zapStuff(target_machine, 5, power / 1.5)
else if(target_structure)
if(prob(15))
zapStuff(target_structure, 5, power / 2)
zapStuff(target_structure, 5, power / 2)
else
zapStuff(target_structure, 5, power / 1.5)