mirror of
https://github.com/KabKebab/GS13.git
synced 2026-02-09 23:27:37 +00:00
125 lines
4.3 KiB
Plaintext
125 lines
4.3 KiB
Plaintext
/obj/item/grenade
|
|
name = "grenade"
|
|
desc = "It has an adjustable timer."
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
icon = 'icons/obj/grenade.dmi'
|
|
icon_state = "grenade"
|
|
item_state = "flashbang"
|
|
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
|
throw_speed = 3
|
|
throw_range = 7
|
|
flags_1 = CONDUCT_1
|
|
slot_flags = ITEM_SLOT_BELT
|
|
resistance_flags = FLAMMABLE
|
|
max_integrity = 40
|
|
var/active = 0
|
|
var/det_time = 50
|
|
var/display_timer = 1
|
|
var/clumsy_check = GRENADE_CLUMSY_FUMBLE
|
|
|
|
/obj/item/grenade/suicide_act(mob/living/carbon/user)
|
|
user.visible_message("<span class='suicide'>[user] primes [src], then eats it! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
playsound(src, 'sound/items/eatfood.ogg', 50, 1)
|
|
preprime(user, det_time)
|
|
user.transferItemToLoc(src, user, TRUE)//>eat a grenade set to 5 seconds >rush captain
|
|
sleep(det_time)//so you dont die instantly
|
|
return BRUTELOSS
|
|
|
|
/obj/item/grenade/deconstruct(disassembled = TRUE)
|
|
if(!disassembled)
|
|
prime()
|
|
if(!QDELETED(src))
|
|
qdel(src)
|
|
|
|
/obj/item/grenade/proc/clown_check(mob/living/carbon/human/user)
|
|
var/clumsy = HAS_TRAIT(user, TRAIT_CLUMSY)
|
|
if(clumsy && (clumsy_check == GRENADE_CLUMSY_FUMBLE))
|
|
if(prob(50))
|
|
to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
|
|
preprime(user, 5, FALSE)
|
|
return FALSE
|
|
else if(!clumsy && (clumsy_check == GRENADE_NONCLUMSY_FUMBLE))
|
|
to_chat(user, "<span class='warning'>You pull the pin on [src]. Attached to it is a pink ribbon that says, \"<span class='clown'>HONK</span>\"</span>")
|
|
preprime(user, 5, FALSE)
|
|
return FALSE
|
|
return TRUE
|
|
|
|
|
|
/obj/item/grenade/examine(mob/user)
|
|
. = ..()
|
|
if(display_timer)
|
|
if(det_time > 1)
|
|
. += "The timer is set to [DisplayTimeText(det_time)]."
|
|
else
|
|
. += "\The [src] is set for instant detonation."
|
|
|
|
|
|
/obj/item/grenade/attack_self(mob/user)
|
|
if(!active)
|
|
if(clown_check(user))
|
|
preprime(user)
|
|
|
|
/obj/item/grenade/proc/log_grenade(mob/user, turf/T)
|
|
var/message = "[ADMIN_LOOKUPFLW(user)]) has primed \a [src] for detonation at [ADMIN_VERBOSEJMP(T)]"
|
|
GLOB.bombers += message
|
|
message_admins(message)
|
|
log_game("[key_name(user)] has primed \a [src] for detonation at [AREACOORD(T)].")
|
|
|
|
/obj/item/grenade/proc/preprime(mob/user, delayoverride, msg = TRUE, volume = 60)
|
|
var/turf/T = get_turf(src)
|
|
log_grenade(user, T) //Inbuilt admin procs already handle null users
|
|
if(user)
|
|
add_fingerprint(user)
|
|
if(iscarbon(user))
|
|
var/mob/living/carbon/C = user
|
|
C.throw_mode_on()
|
|
if(msg)
|
|
to_chat(user, "<span class='warning'>You prime [src]! [DisplayTimeText(det_time)]!</span>")
|
|
playsound(src, 'sound/weapons/armbomb.ogg', volume, 1)
|
|
active = TRUE
|
|
icon_state = initial(icon_state) + "_active"
|
|
addtimer(CALLBACK(src,PROC_REF(prime)), isnull(delayoverride)? det_time : delayoverride)
|
|
|
|
/obj/item/grenade/proc/prime()
|
|
var/turf/T = get_turf(src)
|
|
log_game("Grenade detonation at [AREACOORD(T)], location [loc]")
|
|
|
|
/obj/item/grenade/proc/update_mob()
|
|
if(ismob(loc))
|
|
var/mob/M = loc
|
|
M.dropItemToGround(src)
|
|
else if(isitem(loc))
|
|
var/obj/item/I = loc
|
|
I.grenade_prime_react(src)
|
|
|
|
|
|
/obj/item/grenade/attackby(obj/item/W, mob/user, params)
|
|
if(istype(W, /obj/item/screwdriver))
|
|
switch(det_time)
|
|
if ("1")
|
|
det_time = 10
|
|
to_chat(user, "<span class='notice'>You set the [name] for 1 second detonation time.</span>")
|
|
if ("10")
|
|
det_time = 30
|
|
to_chat(user, "<span class='notice'>You set the [name] for 3 second detonation time.</span>")
|
|
if ("30")
|
|
det_time = 50
|
|
to_chat(user, "<span class='notice'>You set the [name] for 5 second detonation time.</span>")
|
|
if ("50")
|
|
det_time = 1
|
|
to_chat(user, "<span class='notice'>You set the [name] for instant detonation.</span>")
|
|
add_fingerprint(user)
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/grenade/attack_paw(mob/user)
|
|
return attack_hand(user)
|
|
|
|
/obj/item/grenade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
|
var/obj/item/projectile/P = hitby
|
|
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
|
|
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
|
|
prime()
|
|
return TRUE //It hit the grenade, not them
|