mirror of
https://github.com/KabKebab/GS13.git
synced 2026-06-06 06:38:16 +01:00
44d3149a46
- fixed creambeasts and chocoslimes fighting - added a gym to Xenoarch base - assigned Fanatic Feeders to Syndicate faction, so the turrets don't do friendly fire - small bits of GATO reflavoring - ported Spider Legs (wings slot), gator taul tail and alt naga tail sprite from Virgo
174 lines
7.6 KiB
Plaintext
174 lines
7.6 KiB
Plaintext
//If you're looking for spawners like ash walker eggs, check ghost_role_spawners.dm
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/obj/structure/fans/tiny/invisible //For blocking air in ruin doorways
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invisibility = INVISIBILITY_ABSTRACT
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//lavaland_surface_seed_vault.dmm
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//Seed Vault
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/obj/effect/spawner/lootdrop/seed_vault
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name = "seed vault seeds"
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lootcount = 1
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loot = list(/obj/item/seeds/gatfruit = 10,
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/obj/item/seeds/cherry/bomb = 10,
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/obj/item/seeds/berry/glow = 10,
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/obj/item/seeds/sunflower/moonflower = 8
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)
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/obj/item/disk/design_disk/plant_disk
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name = "Plant Disk Blueprints"
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desc = "A disk to be uploaded into the autolathen for more plant disks."
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icon_state = "datadisk1"
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max_blueprints = 1
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/obj/item/disk/design_disk/plant_disk/Initialize()
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. = ..()
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var/datum/design/diskplantgene/P = new
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blueprints[1] = P
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//Free Golems
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/obj/item/disk/design_disk/golem_shell
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name = "Golem Creation Disk"
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desc = "A gift from the Liberator."
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icon_state = "datadisk1"
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max_blueprints = 1
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/obj/item/disk/design_disk/golem_shell/Initialize()
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. = ..()
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var/datum/design/golem_shell/G = new
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blueprints[1] = G
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/datum/design/golem_shell
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name = "Golem Shell Construction"
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desc = "Allows for the construction of a Golem Shell."
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id = "golem"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 40000)
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build_path = /obj/item/golem_shell
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category = list("Imported")
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/obj/item/golem_shell
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name = "incomplete free golem shell"
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icon = 'icons/obj/wizard.dmi'
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icon_state = "construct"
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desc = "The incomplete body of a golem. Add ten sheets of any mineral to finish."
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var/shell_type = /obj/effect/mob_spawn/human/golem
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var/has_owner = FALSE //if the resulting golem obeys someone
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/golem_shell/attackby(obj/item/I, mob/user, params)
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..()
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// GS13 calorite
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var/static/list/golem_shell_species_types = list(
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/obj/item/stack/sheet/metal = /datum/species/golem,
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/obj/item/stack/sheet/glass = /datum/species/golem/glass,
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/obj/item/stack/sheet/plasteel = /datum/species/golem/plasteel,
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/obj/item/stack/sheet/mineral/sandstone = /datum/species/golem/sand,
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/obj/item/stack/sheet/mineral/plasma = /datum/species/golem/plasma,
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/obj/item/stack/sheet/mineral/diamond = /datum/species/golem/diamond,
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/obj/item/stack/sheet/mineral/gold = /datum/species/golem/gold,
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/obj/item/stack/sheet/mineral/silver = /datum/species/golem/silver,
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/obj/item/stack/sheet/mineral/uranium = /datum/species/golem/uranium,
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/obj/item/stack/sheet/mineral/bananium = /datum/species/golem/bananium,
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/obj/item/stack/sheet/mineral/titanium = /datum/species/golem/titanium,
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/obj/item/stack/sheet/mineral/plastitanium = /datum/species/golem/plastitanium,
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/obj/item/stack/sheet/mineral/abductor = /datum/species/golem/alloy,
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/obj/item/stack/sheet/mineral/wood = /datum/species/golem/wood,
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/obj/item/stack/sheet/bluespace_crystal = /datum/species/golem/bluespace,
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/obj/item/stack/sheet/runed_metal = /datum/species/golem/runic,
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/obj/item/stack/medical/gauze = /datum/species/golem/cloth,
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/obj/item/stack/sheet/cloth = /datum/species/golem/cloth,
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/obj/item/stack/sheet/mineral/adamantine = /datum/species/golem/adamantine,
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/obj/item/stack/sheet/plastic = /datum/species/golem/plastic,
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/obj/item/stack/tile/brass = /datum/species/golem/clockwork,
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/obj/item/stack/tile/bronze = /datum/species/golem/bronze,
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/obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard,
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/obj/item/stack/sheet/leather = /datum/species/golem/leather,
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/obj/item/stack/sheet/bone = /datum/species/golem/bone,
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/obj/item/stack/sheet/cotton/durathread = /datum/species/golem/durathread,
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/obj/item/stack/sheet/mineral/calorite = /datum/species/golem/calorite)
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if(istype(I, /obj/item/stack))
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var/obj/item/stack/O = I
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var/species = golem_shell_species_types[O.merge_type]
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if(species)
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if(O.use(10))
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to_chat(user, "You finish up the golem shell with ten sheets of [O].")
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new shell_type(get_turf(src), species, user)
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qdel(src)
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else
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to_chat(user, "You need at least ten sheets to finish a golem.")
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else
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to_chat(user, "You can't build a golem out of this kind of material.")
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//made with xenobiology, the golem obeys its creator
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/obj/item/golem_shell/servant
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name = "incomplete servant golem shell"
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shell_type = /obj/effect/mob_spawn/human/golem/servant
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///Syndicate Listening Post
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/obj/effect/mob_spawn/human/lavaland_syndicate
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name = "Syndicate Bioweapon Scientist"
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roundstart = FALSE
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death = FALSE
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job_description = "Off-station Syndicate Scientist"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper_s"
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short_desc = "You are a syndicate agent, employed in a top secret research facility developing biological weapons plants and toys."
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flavour_text = "Fortunately, GATO's activity in this sector of space is minimal. Continue your research as best you can, and try to keep a low profile from both Nanotrasen and GATO."
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important_info = "The base is rigged with explosives, DO NOT leave the base or let it fall into enemy hands!" //Changed 'abandon it' to 'leave the base', no more loopholes please, you know who you are.
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outfit = /datum/outfit/lavaland_syndicate
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assignedrole = "Lavaland Syndicate"
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mirrorcanloadappearance = TRUE
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/obj/effect/mob_spawn/human/lavaland_syndicate/special(mob/living/new_spawn)
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new_spawn.grant_language(/datum/language/codespeak)
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/datum/outfit/lavaland_syndicate
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name = "Lavaland Syndicate Agent"
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name = "Off-station Syndicate Agent"
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r_hand = /obj/item/gun/ballistic/automatic/sniper_rifle
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uniform = /obj/item/clothing/under/syndicate
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suit = /obj/item/clothing/suit/toggle/labcoat
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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ears = /obj/item/radio/headset/syndicate/alt
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back = /obj/item/storage/backpack
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r_pocket = /obj/item/gun/ballistic/automatic/pistol
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id = /obj/item/card/id/syndicate/anyone
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implants = list(/obj/item/implant/weapons_auth)
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/datum/outfit/lavaland_syndicate/post_equip(mob/living/carbon/human/H)
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H.faction |= ROLE_SYNDICATE
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/obj/effect/mob_spawn/human/lavaland_syndicate/comms
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name = "Syndicate Comms Agent"
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job_description = "Off-station Syndicate Comms Agent"
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short_desc = "You are a syndicate comms agent, employed in a top secret research facility developing biological weapons."
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flavour_text = "Fortunately, GATO's activity in this sector of space is minimal. Monitor enemy activity as best you can, and try to keep a low profile. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen or GATO off your trail. Do not let the base fall into enemy hands!"
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important_info = "The base is rigged with explosives, DO NOT leave the base or let it fall into enemy hands!" //Changed 'abandon it' to 'leave the base', no more loopholes please, you know who you are.
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outfit = /datum/outfit/lavaland_syndicate/comms
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mirrorcanloadappearance = TRUE
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/obj/effect/mob_spawn/human/lavaland_syndicate/comms/space/Initialize()
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. = ..()
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if(prob(50)) //only has a 10% chance of existing, otherwise it'll just be a NPC syndie.
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new /mob/living/simple_animal/hostile/syndicate/ranged(get_turf(src))
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return INITIALIZE_HINT_QDEL
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/datum/outfit/lavaland_syndicate/comms
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name = "Lavaland Syndicate Comms Agent"
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r_hand = /obj/item/melee/transforming/energy/sword/saber
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mask = /obj/item/clothing/mask/chameleon/ //Replaced from /obj/item/clothing/mask/chameleon/gps because shouldn't it be stealthy?
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suit = /obj/item/clothing/suit/armor/vest
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/obj/item/clothing/mask/chameleon/gps/Initialize()
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. = ..()
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new /obj/item/gps/internal/lavaland_syndicate_base(src)
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/obj/item/gps/internal/lavaland_syndicate_base
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gpstag = "Encrypted Signal"
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