mirror of
https://github.com/KabKebab/GS13.git
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548 lines
22 KiB
Plaintext
548 lines
22 KiB
Plaintext
// Dogborg Sleeper units
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/obj/item/dogborg/sleeper
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name = "hound sleeper"
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desc = "nothing should see this."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "sleeper"
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w_class = WEIGHT_CLASS_TINY
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var/mob/living/carbon/patient = null
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var/mob/living/silicon/robot/hound = null
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var/inject_amount = 10
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var/min_health = -100
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var/cleaning = FALSE
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var/cleaning_cycles = 10
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var/patient_laststat = null
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var/list/injection_chems = list("antitoxin", "epinephrine", "salbutamol", "bicaridine", "kelotane")
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var/eject_port = "ingestion"
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var/escape_in_progress = FALSE
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var/message_cooldown
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var/breakout_time = 150
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var/tmp/last_hearcheck = 0
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var/tmp/list/hearing_mobs
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var/list/items_preserved = list()
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var/static/list/important_items = typecacheof(list(
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/obj/item/hand_tele,
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/obj/item/card/id,
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/obj/item/aicard,
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/obj/item/gun,
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/obj/item/pinpointer,
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/obj/item/clothing/shoes/magboots,
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/obj/item/clothing/head/helmet/space,
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/obj/item/clothing/suit/space,
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/obj/item/reagent_containers/hypospray/CMO,
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/obj/item/tank/jetpack/oxygen/captain,
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/obj/item/clothing/accessory/medal/gold/captain,
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/obj/item/clothing/suit/armor,
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/obj/item/documents,
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/obj/item/nuke_core,
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/obj/item/nuke_core_container,
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/obj/item/areaeditor/blueprints,
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/obj/item/documents/syndicate,
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/obj/item/disk/nuclear,
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/obj/item/bombcore,
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/obj/item/grenade,
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/obj/item/storage
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))
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// Bags are prohibited from this due to the potential explotation of objects, same with brought
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/obj/item/dogborg/sleeper/Initialize()
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. = ..()
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update_icon()
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item_flags |= NOBLUDGEON //No more attack messages
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START_PROCESSING(SSobj, src)
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/obj/item/dogborg/sleeper/Destroy()
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STOP_PROCESSING(SSobj, src)
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go_out() //just... sanity I guess, edge case shit
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return ..()
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/obj/item/dogborg/sleeper/Exit(atom/movable/O)
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return 0
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/obj/item/dogborg/sleeper/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
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hound = loc
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if(!proximity)
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return
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if(!iscarbon(target))
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return
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var/voracious = TRUE
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if(!target.client || !(target.client.prefs.cit_toggles & MEDIHOUND_SLEEPER) || !hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
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voracious = FALSE
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if(target.buckled)
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to_chat(user, "<span class='warning'>The user is buckled and can not be put into your [src].</span>")
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return
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if(patient)
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to_chat(user, "<span class='warning'>Your [src] is already occupied.</span>")
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return
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user.visible_message("<span class='warning'>[hound.name] is carefully inserting [target.name] into their [src].</span>", "<span class='notice'>You start placing [target] into your [src]...</span>")
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if(!patient && iscarbon(target) && !target.buckled && do_after (user, 100, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't eat them.
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if(patient) return //If you try to eat two people at once, you can only eat one.
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else //If you don't have someone in you, proceed.
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if(!isjellyperson(target) && ("toxin" in injection_chems))
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injection_chems -= "toxin"
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injection_chems += "antitoxin"
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if(isjellyperson(target) && !("toxin" in injection_chems))
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injection_chems -= "antitoxin"
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injection_chems += "toxin"
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target.forceMove(src)
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target.reset_perspective(src)
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target.ExtinguishMob() //The tongue already puts out fire stacks but being put into the sleeper shouldn't allow you to keep burning.
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update_gut()
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user.visible_message("<span class='warning'>[voracious ? "[hound]'s [src.name] lights up and expands as [target] slips inside into their [src.name]." : "[hound]'s sleeper indicator lights up as [target] is scooped up into [hound.p_their()] [src]."]</span>", \
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"<span class='notice'>Your [voracious ? "[src.name] lights up as [target] slips into" : "sleeper indicator light shines brightly as [target] is scooped inside"] your [src]. Life support functions engaged.</span>")
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message_admins("[key_name(hound)] has sleeper'd [key_name(patient)] as a dogborg. [ADMIN_JMP(src)]")
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playsound(hound, 'sound/effects/bin_close.ogg', 100, 1)
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/obj/item/dogborg/sleeper/container_resist(mob/living/user)
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hound = loc
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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if(user.a_intent == INTENT_HELP)
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return
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var/voracious = TRUE
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if(!user.client || !(user.client.prefs.cit_toggles & MEDIHOUND_SLEEPER) || !hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
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voracious = FALSE
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user.visible_message("<span class='notice'>You see [voracious ? "[user] struggling against the expanded material of [hound]'s gut!" : "and hear [user] pounding against something inside of [hound]'s [src.name]!"]</span>", \
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"<span class='notice'>[voracious ? "You start struggling inside of [src]'s tight, flexible confines," : "You start pounding against the metallic walls of [src],"] trying to trigger the release... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
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"<span class='italics'>You hear a [voracious ? "couple of thumps" : "loud banging noise"] coming from within [hound].</span>")
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if(do_after(user, breakout_time, target = src))
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if(!user || user.stat != CONSCIOUS || user.loc != src )
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return
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user.visible_message("<span class='warning'>[user] successfully broke out of [hound.name]!</span>", \
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"<span class='notice'>You successfully break out of [hound.name]!</span>")
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go_out()
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/obj/item/dogborg/sleeper/proc/go_out(var/target)
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hound = loc
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hound.setClickCooldown(50)
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var/voracious = TRUE
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if(!hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
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voracious = FALSE
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else
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for(var/mob/M in contents)
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if(!M.client || !(M.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
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voracious = FALSE
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if(length(contents) > 0)
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hound.visible_message("<span class='warning'>[voracious ? "[hound] empties out [hound.p_their()] contents via [hound.p_their()] release port." : "[hound]'s underside slides open with an audible clunk before [hound.p_their()] [src] flips over, carelessly dumping its contents onto the ground below [hound.p_them()] before closing right back up again."]</span>", \
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"<span class='notice'>[voracious ? "You empty your contents via your release port." : "You open your sleeper hatch, quickly releasing all of the contents within before closing it again."]</span>")
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if(target)
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if(iscarbon(target))
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var/mob/living/carbon/person = target
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person.forceMove(get_turf(src))
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person.reset_perspective()
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else
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var/obj/T = target
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T.loc = hound.loc
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else
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for(var/C in contents)
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if(iscarbon(C))
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var/mob/living/carbon/person = C
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person.forceMove(get_turf(src))
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person.reset_perspective()
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else
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var/obj/T = C
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T.loc = hound.loc
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items_preserved.Cut()
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update_gut()
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cleaning = FALSE
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playsound(loc, voracious ? 'sound/effects/splat.ogg' : 'sound/effects/bin_close.ogg', 50, 1)
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else //You clicked eject with nothing in you, let's just reset stuff to be sure.
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items_preserved.Cut()
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cleaning = FALSE
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update_gut()
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/obj/item/dogborg/sleeper/attack_self(mob/user)
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if(..())
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return
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ui_interact(user)
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/obj/item/dogborg/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "dogborg_sleeper", name, 375, 550, master_ui, state)
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ui.open()
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/obj/item/dogborg/sleeper/ui_data()
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var/list/data = list()
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data["occupied"] = patient ? 1 : 0
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if(cleaning && length(contents - items_preserved))
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data["items"] = "Self-cleaning mode active: [length(contents - items_preserved)] object(s) remaining."
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data["cleaning"] = cleaning
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if(injection_chems != null)
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data["chem"] = list()
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for(var/chem in injection_chems)
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var/datum/reagent/R = GLOB.chemical_reagents_list[chem]
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data["chem"] += list(list("name" = R.name, "id" = R.id))
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data["occupant"] = list()
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var/mob/living/mob_occupant = patient
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if(mob_occupant)
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data["occupant"]["name"] = mob_occupant.name
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switch(mob_occupant.stat)
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if(CONSCIOUS)
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data["occupant"]["stat"] = "Conscious"
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data["occupant"]["statstate"] = "good"
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if(SOFT_CRIT)
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data["occupant"]["stat"] = "Conscious"
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data["occupant"]["statstate"] = "average"
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if(UNCONSCIOUS)
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data["occupant"]["stat"] = "Unconscious"
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data["occupant"]["statstate"] = "average"
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if(DEAD)
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data["occupant"]["stat"] = "Dead"
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data["occupant"]["statstate"] = "bad"
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data["occupant"]["health"] = mob_occupant.health
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data["occupant"]["maxHealth"] = mob_occupant.maxHealth
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data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
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data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss()
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data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss()
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data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
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data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
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data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
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data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
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data["occupant"]["reagents"] = list()
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if(mob_occupant.reagents.reagent_list.len)
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for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
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data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
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return data
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/obj/item/dogborg/sleeper/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("eject")
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go_out()
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. = TRUE
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if("inject")
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var/chem = params["chem"]
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if(!patient)
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return
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inject_chem(chem)
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. = TRUE
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if("cleaning")
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if(!contents)
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to_chat(src, "Your [src] is already cleaned.")
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return
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if(patient)
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to_chat(patient, "<span class='danger'>[hound.name]'s [src] fills with caustic enzymes around you!</span>")
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to_chat(src, "<span class='danger'>Cleaning process enabled.</span>")
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clean_cycle()
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. = TRUE
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/obj/item/dogborg/sleeper/proc/update_gut()
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//Well, we HAD one, what happened to them?
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var/prociconupdate = FALSE
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var/currentenvy = hound.sleeper_nv
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hound.sleeper_nv = FALSE
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if(patient in contents)
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if(patient_laststat != patient.stat)
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if(patient.stat & DEAD)
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hound.sleeper_r = 1
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hound.sleeper_g = 0
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patient_laststat = patient.stat
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else
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hound.sleeper_r = 0
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hound.sleeper_g = 1
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patient_laststat = patient.stat
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prociconupdate = TRUE
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if(!patient.client || !(patient.client.prefs.cit_toggles & MEDIHOUND_SLEEPER) || !hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
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hound.sleeper_nv = TRUE
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else
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hound.sleeper_nv = FALSE
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if(hound.sleeper_nv != currentenvy)
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prociconupdate = TRUE
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//Update icon
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if(prociconupdate)
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hound.update_icons()
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//Return original patient
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return(patient)
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//Check for a new patient
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else
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for(var/mob/living/carbon/human/C in contents)
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patient = C
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if(patient.stat & DEAD)
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hound.sleeper_r = 1
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hound.sleeper_g = 0
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patient_laststat = patient.stat
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else
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hound.sleeper_r = 0
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hound.sleeper_g = 1
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patient_laststat = patient.stat
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if(!patient.client || !(patient.client.prefs.cit_toggles & MEDIHOUND_SLEEPER) || !hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
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hound.sleeper_nv = TRUE
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else
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hound.sleeper_nv = FALSE
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//Update icon and return new patient
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hound.update_icons()
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return(C)
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//Cleaning looks better with red on, even with nobody in it
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if(cleaning && !patient)
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hound.sleeper_r = 1
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hound.sleeper_g = 0
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//Couldn't find anyone, and not cleaning
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else if(!cleaning && !patient)
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hound.sleeper_r = 0
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hound.sleeper_g = 0
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patient_laststat = null
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patient = null
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hound.update_icons()
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//Gurgleborg process
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/obj/item/dogborg/sleeper/proc/clean_cycle()
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//Sanity
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for(var/I in items_preserved)
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if(!(I in contents))
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items_preserved -= I
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var/list/touchable_items = contents - items_preserved
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var/sound/prey_digest = sound(get_sfx("digest_prey"))
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var/sound/prey_death = sound(get_sfx("death_prey"))
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var/sound/pred_digest = sound(get_sfx("digest_pred"))
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var/sound/pred_death = sound(get_sfx("death_pred"))
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if(cleaning_cycles)
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cleaning_cycles--
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cleaning = TRUE
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for(var/mob/living/carbon/human/T in (touchable_items))
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if((T.status_flags & GODMODE) || !T.digestable)
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items_preserved += T
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else
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T.adjustBruteLoss(2)
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T.adjustFireLoss(3)
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update_gut()
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if(contents)
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var/atom/target = pick(touchable_items)
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if(iscarbon(target)) //Handle the target being a mob
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var/mob/living/carbon/T = target
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if(T.stat == DEAD && T.digestable) //Mob is now dead
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message_admins("[key_name(hound)] has digested [key_name(T)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
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to_chat(hound,"<span class='notice'>You feel your belly slowly churn around [T], breaking them down into a soft slurry to be used as power for your systems.</span>")
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to_chat(T,"<span class='notice'>You feel [hound]'s belly slowly churn around your form, breaking you down into a soft slurry to be used as power for [hound]'s systems.</span>")
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hound.cell.give(30000) //Fueeeeellll
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if((world.time - NORMIE_HEARCHECK) > last_hearcheck)
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var/turf/source = get_turf(hound)
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LAZYCLEARLIST(hearing_mobs)
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for(var/mob/H in get_hearers_in_view(3, source))
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if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
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continue
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LAZYADD(hearing_mobs, H)
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last_hearcheck = world.time
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for(var/mob/H in hearing_mobs)
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if(!istype(H.loc, /obj/item/dogborg/sleeper))
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H.playsound_local(source, null, 45, falloff = 0, S = pred_death)
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else if(H in contents)
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H.playsound_local(source, null, 65, falloff = 0, S = prey_death)
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for(var/belly in T.vore_organs)
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var/obj/belly/B = belly
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for(var/atom/movable/thing in B)
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thing.forceMove(src)
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if(ismob(thing))
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to_chat(thing, "As [T] melts away around you, you find yourself in [hound]'s [name]")
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for(var/obj/item/W in T)
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if(!T.dropItemToGround(W))
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qdel(W)
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qdel(T)
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update_gut()
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//Handle the target being anything but a mob
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else if(isobj(target))
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var/obj/T = target
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if(T.type in important_items) //If the object is in the items_preserved global list
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items_preserved += T
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//If the object is not one to preserve
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else
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qdel(T)
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update_gut()
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hound.cell.give(10)
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else
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cleaning_cycles = initial(cleaning_cycles)
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cleaning = FALSE
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to_chat(hound, "<span class='notice'>Your [src] chimes it ends its self-cleaning cycle.</span>")//Belly is entirely empty
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update_gut()
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if(!length(contents))
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to_chat(hound, "<span class='notice'>Your [src] is now clean. Ending self-cleaning cycle.</span>")
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cleaning = FALSE
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update_gut()
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//sound effects
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if(prob(50))
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if((world.time - NORMIE_HEARCHECK) > last_hearcheck)
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var/turf/source = get_turf(hound)
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LAZYCLEARLIST(hearing_mobs)
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for(var/mob/H in get_hearers_in_view(3, source))
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if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
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continue
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LAZYADD(hearing_mobs, H)
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last_hearcheck = world.time
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for(var/mob/H in hearing_mobs)
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if(!istype(H.loc, /obj/item/dogborg/sleeper))
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H.playsound_local(source, null, 45, falloff = 0, S = pred_digest)
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else if(H in contents)
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H.playsound_local(source, null, 65, falloff = 0, S = prey_digest)
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if(cleaning)
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addtimer(CALLBACK(src, .proc/clean_cycle), 50)
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/obj/item/dogborg/sleeper/proc/CheckAccepted(obj/item/I)
|
|
return is_type_in_typecache(I, important_items)
|
|
|
|
/obj/item/dogborg/sleeper/proc/inject_chem(chem)
|
|
if(hound.cell.charge <= 800) //This is so borgs don't kill themselves with it. Remember, 750 charge used every injection.
|
|
to_chat(hound, "<span class='notice'>You don't have enough power to synthesize fluids.</span>")
|
|
return
|
|
if(patient.reagents.get_reagent_amount(chem) + 10 >= 20) //Preventing people from accidentally killing themselves by trying to inject too many chemicals!
|
|
to_chat(hound, "<span class='notice'>Your stomach is currently too full of fluids to secrete more fluids of this kind.</span>")
|
|
return
|
|
patient.reagents.add_reagent(chem, 10)
|
|
hound.cell.use(750) //-750 charge per injection
|
|
var/units = round(patient.reagents.get_reagent_amount(chem))
|
|
to_chat(hound, "<span class='notice'>Injecting [units] unit\s of [chem] into occupant.</span>") //If they were immersed, the reagents wouldn't leave with them.
|
|
|
|
/obj/item/dogborg/sleeper/medihound //Medihound sleeper
|
|
name = "Mobile Sleeper"
|
|
desc = "Equipment for medical hound. A mounted sleeper that stabilizes patients and can inject reagents in the borg's reserves."
|
|
icon = 'icons/mob/dogborg.dmi'
|
|
icon_state = "sleeper"
|
|
breakout_time = 30 //Medical sleepers should be designed to be as easy as possible to get out of.
|
|
|
|
/obj/item/dogborg/sleeper/K9 //The K9 portabrig
|
|
name = "Mobile Brig"
|
|
desc = "Equipment for a K9 unit. A mounted portable-brig that holds criminals."
|
|
icon = 'icons/mob/dogborg.dmi'
|
|
icon_state = "sleeperb"
|
|
inject_amount = 0
|
|
min_health = -100
|
|
injection_chems = null //So they don't have all the same chems as the medihound!
|
|
breakout_time = 300
|
|
|
|
/obj/item/storage/attackby(obj/item/dogborg/sleeper/K9, mob/user, proximity)
|
|
if(istype(K9))
|
|
K9.afterattack(src, user ,1)
|
|
else
|
|
. = ..()
|
|
|
|
/obj/item/dogborg/sleeper/K9/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)
|
|
hound = loc
|
|
|
|
if(!istype(target))
|
|
return
|
|
if(!proximity)
|
|
return
|
|
if(target.anchored)
|
|
return
|
|
if(isobj(target))
|
|
to_chat(user, "You are above putting such trash inside of yourself.")
|
|
return
|
|
if(iscarbon(target))
|
|
var/mob/living/carbon/brigman = target
|
|
if (!brigman.devourable)
|
|
to_chat(user, "The target registers an error code. Unable to insert into [src].")
|
|
return
|
|
if(patient)
|
|
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
|
|
return
|
|
if(brigman.buckled)
|
|
to_chat(user,"<span class='warning'>[brigman] is buckled and can not be put into your [src].</span>")
|
|
return
|
|
user.visible_message("<span class='warning'>[hound.name] is ingesting [brigman] into their [src].</span>", "<span class='notice'>You start ingesting [brigman] into your [src.name]...</span>")
|
|
if(do_after(user, 30, target = brigman) && !patient && !brigman.buckled)
|
|
if(!in_range(src, brigman)) //Proximity is probably old news by now, do a new check.
|
|
return //If they moved away, you can't eat them.
|
|
brigman.forceMove(src)
|
|
brigman.reset_perspective(src)
|
|
update_gut()
|
|
user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [brigman] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [brigman] slips inside.</span>")
|
|
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots
|
|
return
|
|
return
|
|
|
|
/obj/item/dogborg/sleeper/compactor //Janihound gut.
|
|
name = "garbage processor"
|
|
desc = "A mounted garbage compactor unit with fuel processor."
|
|
icon = 'icons/mob/dogborg.dmi'
|
|
icon_state = "compactor"
|
|
inject_amount = 0
|
|
min_health = -100
|
|
injection_chems = null //So they don't have all the same chems as the medihound!
|
|
var/max_item_count = 30
|
|
|
|
/obj/item/storage/attackby(obj/item/dogborg/sleeper/compactor, mob/user, proximity) //GIT CIRCUMVENTED YO!
|
|
if(istype(compactor))
|
|
compactor.afterattack(src, user ,1)
|
|
else
|
|
. = ..()
|
|
|
|
/obj/item/dogborg/sleeper/compactor/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
|
|
hound = loc
|
|
var/obj/item/target_obj = target
|
|
if(!istype(target))
|
|
return
|
|
if(!proximity)
|
|
return
|
|
if(target.anchored)
|
|
return
|
|
if(length(contents) > (max_item_count - 1))
|
|
to_chat(user,"<span class='warning'>Your [src] is full. Eject or process contents to continue.</span>")
|
|
return
|
|
if(isobj(target))
|
|
if(CheckAccepted(target))
|
|
to_chat(user,"<span class='warning'>\The [target] registers an error code to your [src]</span>")
|
|
return
|
|
if(target_obj.w_class > WEIGHT_CLASS_NORMAL)
|
|
to_chat(user,"<span class='warning'>\The [target] is too large to fit into your [src]</span>")
|
|
return
|
|
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
|
|
if(do_after(user, 15, target = target) && length(contents) < max_item_count)
|
|
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
|
return //If they moved away, you can't eat them. This still applies to items, don't magically eat things I picked up already.
|
|
target.forceMove(src)
|
|
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [target.name] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [target] slips inside.</span>")
|
|
playsound(hound, 'sound/machines/disposalflush.ogg', 50, 1)
|
|
if(length(contents) > 11) //grow that tum after a certain junk amount
|
|
hound.sleeper_r = 1
|
|
hound.update_icons()
|
|
else
|
|
hound.sleeper_r = 0
|
|
hound.update_icons()
|
|
return
|
|
|
|
else if(iscarbon(target))
|
|
var/mob/living/carbon/trashman = target
|
|
if (!trashman.devourable)
|
|
to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
|
|
return
|
|
if(patient)
|
|
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
|
|
return
|
|
if(trashman.buckled)
|
|
to_chat(user,"<span class='warning'>[trashman] is buckled and can not be put into your [src].</span>")
|
|
return
|
|
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashman] into their [src].</span>", "<span class='notice'>You start ingesting [trashman] into your [src.name]...</span>")
|
|
if(do_after(user, 30, target = trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
|
|
if(!in_range(src, trashman)) //Proximity is probably old news by now, do a new check.
|
|
return //If they moved away, you can't eat them.
|
|
trashman.forceMove(src)
|
|
trashman.reset_perspective(src)
|
|
update_gut()
|
|
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
|
|
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
|
|
return
|
|
return
|