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Borg application
Tweaks appropriate damage value for silicon beings, fixes issue with player transforms.
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@@ -123,7 +123,8 @@
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var/mob/living/L = AM
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L.notransform = TRUE
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L.Stun(200)
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L.resting = TRUE
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if(!issilicon(AM))
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L.resting = TRUE
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if(L.client && check_rights_for(L.client, R_FUN))
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playsound(AM, pick('hyperstation/sound/misc/yodadeath.ogg', 'hyperstation/sound/misc/fallingthroughclouds.ogg', 'hyperstation/sound/misc/goofy.ogg', 'hyperstation/sound/misc/wilhelm.ogg'), 100, 0)
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@@ -173,6 +174,8 @@
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L.notransform = FALSE
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else
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finishdrop(AM, oldtransform, oldcolor, oldalpha)
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else
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finishdrop(AM, oldtransform, oldcolor, oldalpha)
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/datum/component/chasm/proc/finishdrop(atom/movable/AM, oldalpha = "", oldcolor = "", oldtransform = "")
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