From 0cc2229789cd0844c814e0d271c0ed47e9a7019f Mon Sep 17 00:00:00 2001 From: Dahlular <55758850+Dahlular@users.noreply.github.com> Date: Wed, 6 Jul 2022 17:15:00 -0600 Subject: [PATCH] Revert "Ports tgstation's Color Standardization, adds Color Defines and Signals" --- code/__DEFINES/colors.dm | 210 +++++------------- code/__DEFINES/cult.dm | 2 +- code/__DEFINES/dcs/signals.dm | 13 +- code/__DEFINES/lighting.dm | 33 ++- code/__HELPERS/_cit_helpers.dm | 4 +- code/__HELPERS/icons.dm | 14 +- code/__HELPERS/type2type.dm | 24 +- code/_onclick/hud/fullscreen.dm | 6 +- code/_onclick/hud/screen_objects.dm | 4 +- code/controllers/subsystem/air.dm | 4 +- code/datums/status_effects/buffs.dm | 2 +- code/game/atoms.dm | 13 -- .../game/gamemodes/clown_ops/clown_weapons.dm | 2 +- code/game/machinery/computer/aifixer.dm | 4 +- code/game/machinery/computer/arcade.dm | 3 +- code/game/machinery/computer/atmos_alert.dm | 3 +- code/game/machinery/computer/atmos_control.dm | 3 +- code/game/machinery/computer/camera.dm | 3 +- .../machinery/computer/camera_advanced.dm | 3 +- code/game/machinery/computer/card.dm | 9 +- .../game/machinery/computer/communications.dm | 3 +- code/game/machinery/computer/medical.dm | 3 +- .../computer/prisoner/gulag_teleporter.dm | 3 +- .../machinery/computer/prisoner/management.dm | 5 +- code/game/machinery/computer/security.dm | 3 +- .../machinery/computer/telecrystalconsoles.dm | 2 +- code/game/machinery/dance_machine.dm | 94 ++++---- code/game/machinery/doors/airlock.dm | 4 +- code/game/machinery/doors/airlock_types.dm | 2 +- code/game/machinery/exp_cloner.dm | 3 +- code/game/machinery/firealarm.dm | 3 +- code/game/machinery/flasher.dm | 2 +- code/game/machinery/shieldgen.dm | 2 +- code/game/machinery/slotmachine.dm | 3 +- .../machinery/telecomms/computers/message.dm | 3 +- code/game/mecha/mech_bay.dm | 2 +- code/game/objects/effects/countdown.dm | 2 +- code/game/objects/effects/mines.dm | 6 +- code/game/objects/effects/misc.dm | 2 +- code/game/objects/effects/spawners/bundle.dm | 2 +- code/game/objects/items/RCD.dm | 6 +- code/game/objects/items/cards_ids.dm | 4 +- code/game/objects/items/cigs_lighters.dm | 10 +- code/game/objects/items/crayons.dm | 4 +- code/game/objects/items/devices/PDA/PDA.dm | 4 +- code/game/objects/items/devices/flashlight.dm | 23 +- .../items/devices/reverse_bear_trap.dm | 2 +- code/game/objects/items/flamethrower.dm | 2 +- code/game/objects/items/grenades/flashbang.dm | 2 +- code/game/objects/items/handcuffs.dm | 8 +- code/game/objects/items/hot_potato.dm | 2 +- code/game/objects/items/melee/energy.dm | 12 +- code/game/objects/items/religion.dm | 4 +- .../objects/items/stacks/tiles/tile_types.dm | 6 +- code/game/objects/items/tools/weldingtool.dm | 13 +- code/game/objects/items/twohanded.dm | 8 +- code/game/objects/structures/artstuff.dm | 6 +- code/game/objects/structures/flora.dm | 2 +- .../game/turfs/simulated/floor/fancy_floor.dm | 12 +- .../game/turfs/simulated/floor/light_floor.dm | 2 +- code/game/turfs/simulated/floor/misc_floor.dm | 4 +- code/modules/VR/vr_sleeper.dm | 2 +- code/modules/admin/secrets.dm | 2 +- .../antagonists/blob/blob/blobs/blob_mobs.dm | 6 +- .../bloodsucker/datum_bloodsucker.dm | 2 +- code/modules/antagonists/cult/blood_magic.dm | 4 +- code/modules/antagonists/cult/cult_items.dm | 10 +- .../antagonists/cult/cult_structures.dm | 10 +- code/modules/antagonists/cult/runes.dm | 8 +- .../nukeop/equipment/nuclearbomb.dm | 2 +- code/modules/assembly/flash.dm | 1 + .../atmospherics/machinery/airalarm.dm | 6 +- .../atmospherics/machinery/other/miner.dm | 2 +- code/modules/cargo/bounty_console.dm | 2 +- code/modules/cargo/console.dm | 3 +- code/modules/client/preferences.dm | 48 ++-- code/modules/client/preferences_savefile.dm | 2 +- code/modules/clothing/head/hardhat.dm | 16 +- code/modules/clothing/head/misc_special.dm | 2 +- code/modules/clothing/spacesuits/hardsuit.dm | 5 +- code/modules/clothing/spacesuits/plasmamen.dm | 2 +- code/modules/events/aurora_aquilae.dm | 2 +- code/modules/events/aurora_caelus.dm | 2 +- code/modules/events/pirates.dm | 2 +- code/modules/events/portal_storm.dm | 2 +- code/modules/events/spacevine.dm | 8 +- code/modules/events/wizard/greentext.dm | 8 +- code/modules/events/wizard/magicarp.dm | 2 +- .../food_and_drinks/food/customizables.dm | 4 +- code/modules/food_and_drinks/food/snacks.dm | 2 +- .../food_and_drinks/food/snacks/meat.dm | 14 +- .../food_and_drinks/food/snacks_bread.dm | 2 +- .../food_and_drinks/food/snacks_cake.dm | 16 +- .../food_and_drinks/food/snacks_meat.dm | 10 +- .../food_and_drinks/food/snacks_other.dm | 6 +- .../food_and_drinks/food/snacks_pastry.dm | 2 +- .../food_and_drinks/food/snacks_sushi.dm | 2 +- .../recipes/tablecraft/recipes_pastry.dm | 2 +- code/modules/holiday/halloween/jacqueen.dm | 23 +- code/modules/hydroponics/grown/ambrosia.dm | 2 +- code/modules/hydroponics/grown/banana.dm | 4 +- code/modules/hydroponics/grown/berries.dm | 6 +- code/modules/hydroponics/grown/cannabis.dm | 2 +- code/modules/hydroponics/grown/chili.dm | 2 +- code/modules/hydroponics/grown/citrus.dm | 2 +- code/modules/hydroponics/grown/corn.dm | 2 +- code/modules/hydroponics/grown/eggplant.dm | 2 +- .../modules/hydroponics/grown/grass_carpet.dm | 2 +- code/modules/hydroponics/grown/melon.dm | 2 +- code/modules/hydroponics/grown/misc.dm | 3 +- code/modules/hydroponics/grown/mushrooms.dm | 2 +- code/modules/hydroponics/grown/tea_coffee.dm | 2 +- code/modules/hydroponics/grown/tobacco.dm | 2 +- code/modules/hydroponics/grown/tomato.dm | 6 +- code/modules/hydroponics/plant_genes.dm | 2 +- .../integrated_electronics/subtypes/output.dm | 4 +- code/modules/library/soapstone.dm | 4 +- code/modules/lighting/lighting_atom.dm | 55 ++--- .../network_builder/power_cables.dm | 8 +- code/modules/mapping/minimaps.dm | 6 +- code/modules/mining/aux_base_camera.dm | 14 +- .../mining/equipment/kinetic_crusher.dm | 2 +- code/modules/mining/equipment/survival_pod.dm | 8 +- .../mining/lavaland/necropolis_chests.dm | 4 +- code/modules/mining/minebot.dm | 2 +- code/modules/mob/living/carbon/human/human.dm | 4 +- .../carbon/human/species_types/jellypeople.dm | 2 +- .../modules/mob/living/silicon/robot/robot.dm | 2 +- .../mob/living/simple_animal/bot/ed209bot.dm | 2 +- .../mob/living/simple_animal/bot/secbot.dm | 2 +- .../simple_animal/guardian/guardiannaming.dm | 2 +- .../hostile/megafauna/blood_drunk_miner.dm | 2 +- .../hostile/megafauna/bubblegum.dm | 2 +- .../simple_animal/hostile/megafauna/drake.dm | 2 +- .../living/simple_animal/hostile/syndicate.dm | 4 +- .../computers/item/computer.dm | 13 +- .../computers/item/computer_ui.dm | 2 +- code/modules/photography/camera/camera.dm | 2 +- code/modules/pool/pool_noodles.dm | 2 +- code/modules/power/apc.dm | 11 +- code/modules/power/cable.dm | 24 +- code/modules/power/lighting.dm | 2 +- code/modules/projectiles/pins.dm | 2 +- code/modules/projectiles/projectile/beams.dm | 6 +- .../projectiles/projectile/bullets/shotgun.dm | 2 +- code/modules/projectiles/projectile/energy.dm | 2 +- .../projectile/energy/nuclear_particle.dm | 12 +- .../projectiles/projectile/energy/stun.dm | 2 +- .../projectiles/projectile/special/gravity.dm | 2 +- .../projectile/special/hallucination.dm | 2 +- .../projectile/special/wormhole.dm | 2 +- code/modules/reagents/chemistry/reagents.dm | 2 +- .../chemistry/reagents/alcohol_reagents.dm | 8 +- .../chemistry/reagents/blob_reagents.dm | 2 +- .../chemistry/reagents/drink_reagents.dm | 4 +- .../chemistry/reagents/food_reagents.dm | 2 +- .../chemistry/reagents/medicine_reagents.dm | 8 +- .../chemistry/reagents/other_reagents.dm | 8 +- .../reagents/pyrotechnic_reagents.dm | 4 +- .../chemistry/reagents/toxin_reagents.dm | 4 +- .../reagents/reagent_containers/rags.dm | 2 +- .../xenobiology/crossbreeding/__corecross.dm | 22 +- .../crossbreeding/_status_effects.dm | 2 +- .../xenobiology/crossbreeding/charged.dm | 4 +- .../xenobiology/crossbreeding/consuming.dm | 10 +- .../xenobiology/crossbreeding/prismatic.dm | 12 +- .../xenobiology/crossbreeding/regenerative.dm | 2 +- .../research/xenobiology/xenobiology.dm | 4 +- .../ruins/objects_and_mobs/necropolis_gate.dm | 2 +- .../ruins/spaceruin_code/caravanambush.dm | 16 +- code/modules/shuttle/special.dm | 4 +- code/modules/shuttle/syndicate.dm | 2 +- code/modules/spells/spell_types/lichdom.dm | 6 +- .../surgery/organs/augments_internal.dm | 2 +- code/modules/surgery/tools.dm | 4 +- .../code/modules/hydroponics/grown/kalyna.dm | 2 +- .../code/modules/power/reactor/rbmk.dm | 8 +- hyperstation/code/obj/economy.dm | 2 +- hyperstation/code/obj/rewards.dm | 2 +- .../code/game/gamemodes/gangs/dominator.dm | 3 +- .../code/game/gamemodes/gangs/gang_datums.dm | 26 +-- .../objects/items/melee/eutactic_blades.dm | 8 +- .../citadel_ghostrole_spawners.dm | 2 +- .../projectiles/ammunition/caseless.dm | 6 +- .../projectiles/boxes_magazines/ammo_boxes.dm | 6 +- .../projectiles/guns/ballistic/magweapon.dm | 6 +- .../projectiles/projectiles/reusable.dm | 4 +- .../modules/vore/resizing/sizechemicals.dm | 6 +- 188 files changed, 652 insertions(+), 715 deletions(-) diff --git a/code/__DEFINES/colors.dm b/code/__DEFINES/colors.dm index 2574bdbd4..90c73dacf 100644 --- a/code/__DEFINES/colors.dm +++ b/code/__DEFINES/colors.dm @@ -1,155 +1,67 @@ -#define COLOR_INPUT_DISABLED "#F0F0F0" -#define COLOR_INPUT_ENABLED "#D3B5B5" +// This is eventually for wjohn to add more color standardization stuff like I keep asking him >:( -#define COLOR_DARKMODE_INFO_BUTTONS_BG "#40628A" -#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#A92C2C" -#define COLOR_DARKMODE_BACKGROUND "#272727" -#define COLOR_DARKMODE_DARKBACKGROUND "#242424" -#define COLOR_DARKMODE_TEXT "#E0E0E0" +#define COLOR_INPUT_DISABLED "#F0F0F0" +#define COLOR_INPUT_ENABLED "#D3B5B5" -#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90B3DD" -#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "#EF7F7F" -#define COLOR_WHITEMODE_BACKGROUND "#F0F0F0" -#define COLOR_WHITEMODE_DARKBACKGROUND "#E6E6E6" -#define COLOR_WHITEMODE_TEXT "#000000" +#define COLOR_DARKMODE_INFO_BUTTONS_BG "#40628A" +#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#A92C2C" +#define COLOR_DARKMODE_BACKGROUND "#272727" +#define COLOR_DARKMODE_DARKBACKGROUND "#242424" +#define COLOR_DARKMODE_TEXT "#E0E0E0" +#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90B3DD" +#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "##EF7F7F" +#define COLOR_WHITEMODE_BACKGROUND "#F0F0F0" +#define COLOR_WHITEMODE_DARKBACKGROUND "#E6E6E6" +#define COLOR_WHITEMODE_TEXT "#000000" -#define COLOR_WHITE "#FFFFFF" -#define COLOR_VERY_VERY_LIGHT_GRAY "#F0F0F0" -#define COLOR_VERY_LIGHT_GRAY "#EEEEEE" -#define COLOR_SILVER "#C0C0C0" -#define COLOR_GRAY "#808080" -#define COLOR_FLOORTILE_GRAY "#8D8B8B" -#define COLOR_ALMOST_BLACK "#333333" -#define COLOR_NEARLY_BLACK "#202020" -#define COLOR_BLACK "#000000" - -#define COLOR_RED "#FF0000" -#define COLOR_MOSTLY_PURE_RED "#FF3300" -#define COLOR_DARK_RED "#A50824" -#define COLOR_RED_LIGHT "#FF3333" -#define COLOR_MAROON "#800000" -#define COLOR_VIVID_RED "#FF3232" -#define COLOR_LIGHT_GRAYISH_RED "#E4C7C5" -#define COLOR_SOFT_RED "#FA8282" - -#define COLOR_YELLOW "#FFFF00" -#define COLOR_VIVID_YELLOW "#FBFF23" -#define COLOR_VERY_SOFT_YELLOW "#FAE48E" - -#define COLOR_OLIVE "#808000" -#define COLOR_GREEN "#00FF00" -#define COLOR_LIME "#32CD32" -#define COLOR_VERY_PALE_LIME_GREEN "#DDFFD3" -#define COLOR_VERY_DARK_LIME_GREEN "#003300" -#define COLOR_DARK_GREEN "#008000" -#define COLOR_DARK_MODERATE_LIME_GREEN "#44964A" - -#define COLOR_CYAN "#00FFFF" -#define COLOR_DARK_CYAN "#00A2FF" -#define COLOR_TEAL "#008080" -#define COLOR_BLUE "#0000FF" -#define COLOR_BRIGHT_BLUE "#2CB2E8" -#define COLOR_MODERATE_BLUE "#555CC2" -#define COLOR_BLUE_LIGHT "#33CCFF" -#define COLOR_NAVY "#000080" -#define COLOR_BLUE_GRAY "#75A2BB" - -#define COLOR_PINK "#FFC0CB" -#define COLOR_MOSTLY_PURE_PINK "#E4005B" -#define COLOR_MAGENTA "#FF00FF" -#define COLOR_STRONG_MAGENTA "#B800B8" -#define COLOR_PURPLE "#800080" -#define COLOR_VIOLET "#B900F7" -#define COLOR_STRONG_VIOLET "#6927C5" - -#define COLOR_ORANGE "#FF9900" -#define COLOR_TAN_ORANGE "#FF7B00" -#define COLOR_BRIGHT_ORANGE "#E2853D" -#define COLOR_LIGHT_ORANGE "#FFC44D" -#define COLOR_CREAMY_ORANGE "#FFCC66" -#define COLOR_PALE_ORANGE "#FFBE9D" -#define COLOR_BEIGE "#CEB689" -#define COLOR_DARK_ORANGE "#C3630C" -#define COLOR_DARK_MODERATE_ORANGE "#8B633B" - -#define COLOR_BROWN "#BA9F6D" -#define COLOR_DARK_BROWN "#997C4F" - -#define COLOR_GREEN_GRAY "#99BB76" -#define COLOR_RED_GRAY "#B4696A" -#define COLOR_PALE_BLUE_GRAY "#98C5DF" -#define COLOR_PALE_GREEN_GRAY "#B7D993" -#define COLOR_PALE_RED_GRAY "#D59998" -#define COLOR_PALE_PURPLE_GRAY "#CBB1CA" -#define COLOR_PURPLE_GRAY "#AE8CA8" +#define COLOR_FLOORTILE_GRAY "#8D8B8B" +#define COLOR_ALMOST_BLACK "#333333" +#define COLOR_SILVER "#C0C0C0" +#define COLOR_BLACK "#000000" +#define COLOR_RED "#FF0000" +#define COLOR_RED_LIGHT "#FF3333" +#define COLOR_MAROON "#800000" +#define COLOR_YELLOW "#FFFF00" +#define COLOR_OLIVE "#808000" +#define COLOR_LIME "#32CD32" +#define COLOR_GREEN "#008000" +#define COLOR_CYAN "#00FFFF" +#define COLOR_TEAL "#008080" +#define COLOR_BLUE "#0000FF" +#define COLOR_BLUE_LIGHT "#33CCFF" +#define COLOR_NAVY "#000080" +#define COLOR_PINK "#FFC0CB" +#define COLOR_MAGENTA "#FF00FF" +#define COLOR_PURPLE "#800080" +#define COLOR_ORANGE "#FF9900" +#define COLOR_BEIGE "#CEB689" +#define COLOR_BLUE_GRAY "#75A2BB" +#define COLOR_BROWN "#BA9F6D" +#define COLOR_DARK_BROWN "#997C4F" +#define COLOR_DARK_ORANGE "#C3630C" +#define COLOR_GREEN_GRAY "#99BB76" +#define COLOR_RED_GRAY "#B4696A" +#define COLOR_PALE_BLUE_GRAY "#98C5DF" +#define COLOR_PALE_GREEN_GRAY "#B7D993" +#define COLOR_PALE_RED_GRAY "#D59998" +#define COLOR_PALE_PURPLE_GRAY "#CBB1CA" +#define COLOR_PURPLE_GRAY "#AE8CA8" //Color defines used by the assembly detailer. -#define COLOR_ASSEMBLY_BLACK "#545454" -#define COLOR_ASSEMBLY_BGRAY "#9497AB" -#define COLOR_ASSEMBLY_WHITE "#E2E2E2" -#define COLOR_ASSEMBLY_RED "#CC4242" -#define COLOR_ASSEMBLY_ORANGE "#E39751" -#define COLOR_ASSEMBLY_BEIGE "#AF9366" -#define COLOR_ASSEMBLY_BROWN "#97670E" -#define COLOR_ASSEMBLY_GOLD "#AA9100" -#define COLOR_ASSEMBLY_YELLOW "#CECA2B" -#define COLOR_ASSEMBLY_GURKHA "#999875" -#define COLOR_ASSEMBLY_LGREEN "#789876" -#define COLOR_ASSEMBLY_GREEN "#44843C" -#define COLOR_ASSEMBLY_LBLUE "#5D99BE" -#define COLOR_ASSEMBLY_BLUE "#38559E" -#define COLOR_ASSEMBLY_PURPLE "#6F6192" -#define COLOR_ASSEMBLY_PINK "#FF4ADC" - -/** - * Some defines to generalise colours used in lighting. - * - * Important note: colors can end up significantly different from the basic html picture, especially when saturated - */ -/// Bright but quickly dissipating neon green. rgb(100, 200, 100) -#define LIGHT_COLOR_GREEN "#64C864" -/// Electric green. rgb(0, 255, 0) -#define LIGHT_COLOR_ELECTRIC_GREEN "#00FF00" -/// Cold, diluted blue. rgb(100, 150, 250) -#define LIGHT_COLOR_BLUE "#6496FA" -/// Light blueish green. rgb(125, 225, 175) -#define LIGHT_COLOR_BLUEGREEN "#7DE1AF" -/// Diluted cyan. rgb(125, 225, 225) -#define LIGHT_COLOR_CYAN "#7DE1E1" -/// Electric cyan rgb(0, 255, 255) -#define LIGHT_COLOR_ELECTRIC_CYAN "#00FFFF" -/// More-saturated cyan. rgb(16, 21, 22) -#define LIGHT_COLOR_LIGHT_CYAN "#40CEFF" -/// Saturated blue. rgb(51, 117, 248) -#define LIGHT_COLOR_DARK_BLUE "#6496FA" -/// Diluted, mid-warmth pink. rgb(225, 125, 225) -#define LIGHT_COLOR_PINK "#E17DE1" -/// Dimmed yellow, leaning kaki. rgb(225, 225, 125) -#define LIGHT_COLOR_YELLOW "#E1E17D" -/// Clear brown, mostly dim. rgb(150, 100, 50) -#define LIGHT_COLOR_BROWN "#966432" -/// Mostly pure orange. rgb(250, 150, 50) -#define LIGHT_COLOR_ORANGE "#FA9632" -/// Light Purple. rgb(149, 44, 244) -#define LIGHT_COLOR_PURPLE "#952CF4" -/// Less-saturated light purple. rgb(155, 81, 255) -#define LIGHT_COLOR_LAVENDER "#9B51FF" -///slightly desaturated bright yellow. -#define LIGHT_COLOR_HOLY_MAGIC "#FFF743" -/// deep crimson -#define LIGHT_COLOR_BLOOD_MAGIC "#D00000" - -/* These ones aren't a direct colour like the ones above, because nothing would fit */ -/// Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25) -#define LIGHT_COLOR_FIRE "#FAA019" -/// Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24) -#define LIGHT_COLOR_LAVA "#C48A18" -/// Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75) -#define LIGHT_COLOR_FLARE "#FA644B" -/// Weird color, between yellow and green, very slimy. rgb(175, 200, 75) -#define LIGHT_COLOR_SLIME_LAMP "#AFC84B" -/// Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175) -#define LIGHT_COLOR_TUNGSTEN "#FAE1AF" -/// Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250) -#define LIGHT_COLOR_HALOGEN "#F0FAFA" +#define COLOR_ASSEMBLY_BLACK "#545454" +#define COLOR_ASSEMBLY_BGRAY "#9497AB" +#define COLOR_ASSEMBLY_WHITE "#E2E2E2" +#define COLOR_ASSEMBLY_RED "#CC4242" +#define COLOR_ASSEMBLY_ORANGE "#E39751" +#define COLOR_ASSEMBLY_BEIGE "#AF9366" +#define COLOR_ASSEMBLY_BROWN "#97670E" +#define COLOR_ASSEMBLY_GOLD "#AA9100" +#define COLOR_ASSEMBLY_YELLOW "#CECA2B" +#define COLOR_ASSEMBLY_GURKHA "#999875" +#define COLOR_ASSEMBLY_LGREEN "#789876" +#define COLOR_ASSEMBLY_GREEN "#44843C" +#define COLOR_ASSEMBLY_LBLUE "#5D99BE" +#define COLOR_ASSEMBLY_BLUE "#38559E" +#define COLOR_ASSEMBLY_PURPLE "#6F6192" +#define COLOR_ASSEMBLY_PINK "#ff4adc" diff --git a/code/__DEFINES/cult.dm b/code/__DEFINES/cult.dm index c44964428..198291f0a 100644 --- a/code/__DEFINES/cult.dm +++ b/code/__DEFINES/cult.dm @@ -1,5 +1,5 @@ //rune colors, for easy reference -#define RUNE_COLOR_TALISMAN COLOR_BLUE +#define RUNE_COLOR_TALISMAN "#0000FF" #define RUNE_COLOR_TELEPORT "#551A8B" #define RUNE_COLOR_OFFER "#FFFFFF" #define RUNE_COLOR_DARKRED "#7D1717" diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm index a53bd8e1a..635b50025 100644 --- a/code/__DEFINES/dcs/signals.dm +++ b/code/__DEFINES/dcs/signals.dm @@ -112,6 +112,8 @@ ///from obj/machinery/bsa/full/proc/fire(): () #define COMSIG_ATOM_BSA_BEAM "atom_bsa_beam_pass" #define COMSIG_ATOM_BLOCKS_BSA_BEAM (1<<0) +///from base of atom/set_light(): (l_range, l_power, l_color) +#define COMSIG_ATOM_SET_LIGHT "atom_set_light" ///from base of atom/setDir(): (old_dir, new_dir) #define COMSIG_ATOM_DIR_CHANGE "atom_dir_change" ///from base of atom/handle_atom_del(): (atom/deleted) @@ -159,17 +161,6 @@ #define COMPONENT_NO_ATTACK_HAND 1 //works on all 3. ///////////////// -///from base of atom/set_light(): (l_range, l_power, l_color) -#define COMSIG_ATOM_SET_LIGHT "atom_set_light" -///Called right before the atom changes the value of light_range to a different one, from base atom/set_light_range(): (new_range) -#define COMSIG_ATOM_SET_LIGHT_RANGE "atom_set_light_range" -///Called right before the atom changes the value of light_power to a different one, from base atom/set_light_power(): (new_power) -#define COMSIG_ATOM_SET_LIGHT_POWER "atom_set_light_power" -///Called right before the atom changes the value of light_color to a different one, from base atom/set_light_color(): (new_color) -#define COMSIG_ATOM_SET_LIGHT_COLOR "atom_set_light_color" -///Called right before the atom changes the value of light_on to a different one, from base atom/set_light_on(): (new_value) -#define COMSIG_ATOM_SET_LIGHT_ON "atom_set_light_on" - //This signal return value bitflags can be found in __DEFINES/misc.dm ///called for each movable in a turf contents on /turf/zImpact(): (atom/movable/A, levels) diff --git a/code/__DEFINES/lighting.dm b/code/__DEFINES/lighting.dm index ecd269267..3d67a96a2 100644 --- a/code/__DEFINES/lighting.dm +++ b/code/__DEFINES/lighting.dm @@ -25,6 +25,37 @@ 0, 0, 0, 1 \ ) \ + +//Some defines to generalise colours used in lighting. +//Important note on colors. Colors can end up significantly different from the basic html picture, especially when saturated +#define LIGHT_COLOR_WHITE "#FFFFFF" +#define LIGHT_COLOR_RED "#FA8282" //Warm but extremely diluted red. rgb(250, 130, 130) +#define LIGHT_COLOR_GREEN "#64C864" //Bright but quickly dissipating neon green. rgb(100, 200, 100) +#define LIGHT_COLOR_BLUE "#6496FA" //Cold, diluted blue. rgb(100, 150, 250) + +#define LIGHT_COLOR_BLUEGREEN "#7DE1AF" //Light blueish green. rgb(125, 225, 175) +#define LIGHT_COLOR_PALEBLUE "#7DAFE1" //A pale blue-ish color. rgb(125, 175, 225) +#define LIGHT_COLOR_CYAN "#7DE1E1" //Diluted cyan. rgb(125, 225, 225) +#define LIGHT_COLOR_LIGHT_CYAN "#40CEFF" //More-saturated cyan. rgb(64, 206, 255) +#define LIGHT_COLOR_DARK_BLUE "#6496FA" //Saturated blue. rgb(51, 117, 248) +#define LIGHT_COLOR_PINK "#E17DE1" //Diluted, mid-warmth pink. rgb(225, 125, 225) +#define LIGHT_COLOR_YELLOW "#E1E17D" //Dimmed yellow, leaning kaki. rgb(225, 225, 125) +#define LIGHT_COLOR_BROWN "#966432" //Clear brown, mostly dim. rgb(150, 100, 50) +#define LIGHT_COLOR_ORANGE "#FA9632" //Mostly pure orange. rgb(250, 150, 50) +#define LIGHT_COLOR_PURPLE "#952CF4" //Light Purple. rgb(149, 44, 244) +#define LIGHT_COLOR_LAVENDER "#9B51FF" //Less-saturated light purple. rgb(155, 81, 255) + +#define LIGHT_COLOR_HOLY_MAGIC "#FFF743" //slightly desaturated bright yellow. +#define LIGHT_COLOR_BLOOD_MAGIC "#D00000" //deep crimson + +//These ones aren't a direct colour like the ones above, because nothing would fit +#define LIGHT_COLOR_FIRE "#FAA019" //Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25) +#define LIGHT_COLOR_LAVA "#C48A18" //Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24) +#define LIGHT_COLOR_FLARE "#FA644B" //Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75) +#define LIGHT_COLOR_SLIME_LAMP "#AFC84B" //Weird color, between yellow and green, very slimy. rgb(175, 200, 75) +#define LIGHT_COLOR_TUNGSTEN "#FAE1AF" //Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175) +#define LIGHT_COLOR_HALOGEN "#F0FAFA" //Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250) + #define LIGHT_RANGE_FIRE 3 //How many tiles standard fires glow. #define LIGHTING_PLANE_ALPHA_VISIBLE 255 @@ -63,7 +94,7 @@ /// Parse the hexadecimal color into lumcounts of each perspective. #define PARSE_LIGHT_COLOR(source) \ do { \ - if (source.light_color != COLOR_WHITE) { \ + if (source.light_color) { \ var/__light_color = source.light_color; \ source.lum_r = GETREDPART(__light_color) / 255; \ source.lum_g = GETGREENPART(__light_color) / 255; \ diff --git a/code/__HELPERS/_cit_helpers.dm b/code/__HELPERS/_cit_helpers.dm index 639d303ca..5ce2bd13c 100644 --- a/code/__HELPERS/_cit_helpers.dm +++ b/code/__HELPERS/_cit_helpers.dm @@ -90,9 +90,9 @@ GLOBAL_LIST_INIT(dildo_colors, list(//mostly neon colors "Blue" = "#00d2ff",//blue "Lime" = "#89ff00",//lime "Black" = "#101010",//black - "Red" = "#FF0000",//red + "Red" = "#ff0000",//red "Orange" = "#ff9a00",//orange - "Purple" = "#e300ff",//purple + "Purple" = "#e300ff"//purple )) //Crew objective and miscreants stuff diff --git a/code/__HELPERS/icons.dm b/code/__HELPERS/icons.dm index d98f6e642..291ed19c1 100644 --- a/code/__HELPERS/icons.dm +++ b/code/__HELPERS/icons.dm @@ -256,8 +256,8 @@ world else // solid color I = new(src) - I.Blend(COLOR_BLACK, ICON_OVERLAY) - I.SwapColor(COLOR_BLACK, null) + I.Blend("#000000", ICON_OVERLAY) + I.SwapColor("#000000", null) I.Blend(icon, ICON_OVERLAY) var/icon/J = new(src) J.Opaque() @@ -265,7 +265,7 @@ world Blend(I, ICON_OR) // make this icon fully opaque--transparent pixels become black -/icon/proc/Opaque(background = COLOR_BLACK) +/icon/proc/Opaque(background = "#000000") SwapColor(null, background) MapColors(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,0, 0,0,0,1) @@ -427,10 +427,10 @@ world /proc/HSVtoRGB(hsv) if(!hsv) - return COLOR_BLACK + return "#000000" var/list/HSV = ReadHSV(hsv) if(!HSV) - return COLOR_BLACK + return "#000000" var/hue = HSV[1] var/sat = HSV[2] @@ -682,9 +682,9 @@ world var/tone_gray = TONE[1]*0.3 + TONE[2]*0.59 + TONE[3]*0.11 if(gray <= tone_gray) - return BlendRGB(COLOR_BLACK, tone, gray/(tone_gray || 1)) + return BlendRGB("#000000", tone, gray/(tone_gray || 1)) else - return BlendRGB(tone, COLOR_WHITE, (gray-tone_gray)/((255-tone_gray) || 1)) + return BlendRGB(tone, "#ffffff", (gray-tone_gray)/((255-tone_gray) || 1)) //Used in the OLD chem colour mixing algorithm diff --git a/code/__HELPERS/type2type.dm b/code/__HELPERS/type2type.dm index dc9bc7ff4..564cfe9fa 100644 --- a/code/__HELPERS/type2type.dm +++ b/code/__HELPERS/type2type.dm @@ -451,19 +451,19 @@ /proc/color2hex(color) //web colors if(!color) - return COLOR_BLACK + return "#000000" switch(color) if("white") - return COLOR_WHITE + return "#FFFFFF" if("black") - return COLOR_BLACK + return "#000000" if("gray") return "#808080" if("brown") return "#A52A2A" if("red") - return COLOR_RED + return "#FF0000" if("darkred") return "#8B0000" if("crimson") @@ -471,23 +471,23 @@ if("orange") return "#FFA500" if("yellow") - return COLOR_YELLOW + return "#FFFF00" if("green") - return COLOR_DARK_GREEN + return "#008000" if("lime") - return COLOR_GREEN + return "#00FF00" if("darkgreen") return "#006400" if("cyan") - return COLOR_CYAN + return "#00FFFF" if("blue") - return COLOR_BLUE + return "#0000FF" if("navy") - return COLOR_NAVY + return "#000080" if("teal") - return COLOR_TEAL + return "#008080" if("purple") - return COLOR_PURPLE + return "#800080" if("indigo") return "#4B0082" else diff --git a/code/_onclick/hud/fullscreen.dm b/code/_onclick/hud/fullscreen.dm index 136af07e4..3cfa71e19 100644 --- a/code/_onclick/hud/fullscreen.dm +++ b/code/_onclick/hud/fullscreen.dm @@ -145,13 +145,13 @@ alpha = 80 /obj/screen/fullscreen/color_vision/green - color = COLOR_GREEN + color = "#00ff00" /obj/screen/fullscreen/color_vision/red - color = COLOR_RED + color = "#ff0000" /obj/screen/fullscreen/color_vision/blue - color = COLOR_BLUE + color = "#0000ff" /obj/screen/fullscreen/lighting_backdrop icon = 'icons/mob/screen_gen.dmi' diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm index 56c9b866f..00f848512 100644 --- a/code/_onclick/hud/screen_objects.dm +++ b/code/_onclick/hud/screen_objects.dm @@ -154,9 +154,9 @@ item_overlay.alpha = 92 if(!user.can_equip(holding, slot_id, TRUE)) - item_overlay.color = COLOR_RED + item_overlay.color = "#FF0000" else - item_overlay.color = COLOR_GREEN + item_overlay.color = "#00ff00" object_overlays += item_overlay add_overlay(object_overlays) diff --git a/code/controllers/subsystem/air.dm b/code/controllers/subsystem/air.dm index 36d746c90..853dae5ed 100644 --- a/code/controllers/subsystem/air.dm +++ b/code/controllers/subsystem/air.dm @@ -244,7 +244,7 @@ SUBSYSTEM_DEF(air) active_turfs -= T SSair_turfs.currentrun -= T #ifdef VISUALIZE_ACTIVE_TURFS - T.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, COLOR_GREEN) + T.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#00ff00") #endif if(istype(T)) T.excited = 0 @@ -255,7 +255,7 @@ SUBSYSTEM_DEF(air) /datum/controller/subsystem/air/proc/add_to_active(turf/open/T, blockchanges = 1) if(istype(T) && T.air) #ifdef VISUALIZE_ACTIVE_TURFS - T.add_atom_colour(COLOR_GREEN, TEMPORARY_COLOUR_PRIORITY) + T.add_atom_colour("#00ff00", TEMPORARY_COLOUR_PRIORITY) #endif T.excited = TRUE active_turfs[T] = SSair_turfs.currentrun[T] = TRUE diff --git a/code/datums/status_effects/buffs.dm b/code/datums/status_effects/buffs.dm index 89f0f6c44..77735847e 100644 --- a/code/datums/status_effects/buffs.dm +++ b/code/datums/status_effects/buffs.dm @@ -395,7 +395,7 @@ /datum/status_effect/sword_spin/on_apply() owner.visible_message("[owner] begins swinging the sword with inhuman strength!") var/oldcolor = owner.color - owner.color = COLOR_RED + owner.color = "#ff0000" owner.add_stun_absorption("bloody bastard sword", duration, 2, "doesn't even flinch as the sword's power courses through them!", "You shrug off the stun!", " glowing with a blazing red aura!") owner.spin(duration,1) animate(owner, color = oldcolor, time = duration, easing = EASE_IN) diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 21e1479d0..47d61e3a9 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -13,19 +13,6 @@ //HUD images that this atom can provide. var/list/hud_possible - ///Range of the emitted light in tiles. Zero means no light. - var/light_range = 0 - ///Intensity of the light. The stronger, the less shadows you will see on the lit area. - var/light_power = 1 - ///Hexidecimal RGB string representing the colour of the light. White by default. - var/light_color = COLOR_WHITE - ///Boolean variable for togglable lights. Has no effect without the proper light_system, light_range and light_power values. - var/light_on = TRUE - ///Our light source. Don't fuck with this directly unless you have a good reason! - var/tmp/datum/light_source/light - ///Any light sources that are "inside" of us, for example, if src here was a mob that's carrying a flashlight, that flashlight's light source would be part of this list. - var/tmp/list/light_sources - /// Last name used to calculate a color for the chatmessage overlays var/chat_color_name /// Last color calculated for the the chatmessage overlays diff --git a/code/game/gamemodes/clown_ops/clown_weapons.dm b/code/game/gamemodes/clown_ops/clown_weapons.dm index 3b2797209..020ea95f3 100644 --- a/code/game/gamemodes/clown_ops/clown_weapons.dm +++ b/code/game/gamemodes/clown_ops/clown_weapons.dm @@ -67,7 +67,7 @@ sharpness = IS_BLUNT item_color = "yellow" heat = 0 - light_color = COLOR_YELLOW + light_color = "#ffff00" var/next_trombone_allowed = 0 /obj/item/melee/transforming/energy/sword/bananium/Initialize() diff --git a/code/game/machinery/computer/aifixer.dm b/code/game/machinery/computer/aifixer.dm index a664d7af2..8bb0894cd 100644 --- a/code/game/machinery/computer/aifixer.dm +++ b/code/game/machinery/computer/aifixer.dm @@ -2,12 +2,12 @@ name = "\improper AI system integrity restorer" desc = "Used with intelliCards containing nonfunctional AIs to restore them to working order." req_access = list(ACCESS_CAPTAIN, ACCESS_ROBOTICS, ACCESS_HEADS) + var/mob/living/silicon/ai/occupier = null + var/active = 0 circuit = /obj/item/circuitboard/computer/aifixer icon_keyboard = "tech_key" icon_screen = "ai-fixer" light_color = LIGHT_COLOR_PINK - var/mob/living/silicon/ai/occupier = null - var/active = 0 /obj/machinery/computer/aifixer/attackby(obj/I, mob/user, params) if(occupier && istype(I, /obj/item/screwdriver)) diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm index d1c2439c4..d04a32bc9 100644 --- a/code/game/machinery/computer/arcade.dm +++ b/code/game/machinery/computer/arcade.dm @@ -11,7 +11,6 @@ icon_keyboard = null icon_screen = "invaders" clockwork = TRUE //it'd look weird - light_color = LIGHT_COLOR_GREEN var/list/prizes = list( /obj/item/toy/balloon = ARCADE_WEIGHT_USELESS, /obj/item/toy/beach_ball = ARCADE_WEIGHT_USELESS, @@ -73,6 +72,8 @@ /obj/item/clothing/mask/fakemoustache/italian = ARCADE_WEIGHT_RARE ) + light_color = LIGHT_COLOR_GREEN + /obj/machinery/computer/arcade/proc/Reset() return diff --git a/code/game/machinery/computer/atmos_alert.dm b/code/game/machinery/computer/atmos_alert.dm index 3addd0f66..c8b027713 100644 --- a/code/game/machinery/computer/atmos_alert.dm +++ b/code/game/machinery/computer/atmos_alert.dm @@ -4,12 +4,13 @@ circuit = /obj/item/circuitboard/computer/atmos_alert icon_screen = "alert:0" icon_keyboard = "atmos_key" - light_color = LIGHT_COLOR_CYAN var/list/priority_alarms = list() var/list/minor_alarms = list() var/receive_frequency = FREQ_ATMOS_ALARMS var/datum/radio_frequency/radio_connection + light_color = LIGHT_COLOR_CYAN + /obj/machinery/computer/atmos_alert/Initialize() . = ..() set_frequency(receive_frequency) diff --git a/code/game/machinery/computer/atmos_control.dm b/code/game/machinery/computer/atmos_control.dm index 7ddcc226e..46fc7db9f 100644 --- a/code/game/machinery/computer/atmos_control.dm +++ b/code/game/machinery/computer/atmos_control.dm @@ -91,7 +91,6 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers) icon_screen = "tank" icon_keyboard = "atmos_key" circuit = /obj/item/circuitboard/computer/atmos_control - light_color = LIGHT_COLOR_CYAN ui_x = 400 ui_y = 925 @@ -112,6 +111,8 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers) var/list/sensor_information = list() var/datum/radio_frequency/radio_connection + light_color = LIGHT_COLOR_CYAN + /obj/machinery/computer/atmos_control/Initialize() . = ..() GLOB.atmos_air_controllers += src diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index 16a3c6d30..408c11ef6 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -4,11 +4,12 @@ icon_screen = "cameras" icon_keyboard = "security_key" circuit = /obj/item/circuitboard/computer/security - light_color = COLOR_SOFT_RED var/last_pic = 1 var/list/network = list("ss13") var/list/watchers = list() //who's using the console, associated with the camera they're on. + light_color = LIGHT_COLOR_RED + /obj/machinery/computer/security/Initialize() . = ..() for(var/i in network) diff --git a/code/game/machinery/computer/camera_advanced.dm b/code/game/machinery/computer/camera_advanced.dm index 79c19ef98..320dff0db 100644 --- a/code/game/machinery/computer/camera_advanced.dm +++ b/code/game/machinery/computer/camera_advanced.dm @@ -3,7 +3,6 @@ desc = "Used to access the various cameras on the station." icon_screen = "cameras" icon_keyboard = "security_key" - light_color = COLOR_SOFT_RED var/list/z_lock = list() // Lock use to these z levels var/lock_override = NONE var/mob/camera/aiEye/remote/eyeobj @@ -13,6 +12,8 @@ var/datum/action/innate/camera_jump/jump_action = new var/list/actions = list() + light_color = LIGHT_COLOR_RED + /obj/machinery/computer/camera_advanced/Initialize() . = ..() for(var/i in networks) diff --git a/code/game/machinery/computer/card.dm b/code/game/machinery/computer/card.dm index 21e10ab86..99b7c577c 100644 --- a/code/game/machinery/computer/card.dm +++ b/code/game/machinery/computer/card.dm @@ -16,7 +16,6 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) icon_keyboard = "id_key" req_one_access = list(ACCESS_HEADS, ACCESS_CHANGE_IDS) circuit = /obj/item/circuitboard/computer/card - light_color = LIGHT_COLOR_BLUE var/mode = 0 var/printing = null var/target_dept = 0 //Which department this computer has access to. 0=all departments @@ -50,6 +49,8 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) var/list/region_access = null var/list/head_subordinates = null + light_color = LIGHT_COLOR_BLUE + /obj/machinery/computer/card/proc/get_jobs() return get_all_jobs() @@ -620,7 +621,8 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) /obj/machinery/computer/card/minor/hos target_dept = 2 icon_screen = "idhos" - light_color = COLOR_SOFT_RED + + light_color = LIGHT_COLOR_RED /obj/machinery/computer/card/minor/cmo target_dept = 3 @@ -629,16 +631,19 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) /obj/machinery/computer/card/minor/rd target_dept = 4 icon_screen = "idrd" + light_color = LIGHT_COLOR_PINK /obj/machinery/computer/card/minor/ce target_dept = 5 icon_screen = "idce" + light_color = LIGHT_COLOR_YELLOW /obj/machinery/computer/card/minor/qm target_dept = 6 icon_screen = "idqm" + light_color = LIGHT_COLOR_ORANGE #undef JOB_ALLOWED diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm index d5630e599..0be7986da 100644 --- a/code/game/machinery/computer/communications.dm +++ b/code/game/machinery/computer/communications.dm @@ -6,7 +6,6 @@ icon_keyboard = "tech_key" req_access = list(ACCESS_HEADS) circuit = /obj/item/circuitboard/computer/communications - light_color = LIGHT_COLOR_BLUE var/auth_id = "Unknown" //Who is currently logged in? var/list/datum/comm_message/messages = list() var/datum/comm_message/currmsg @@ -33,6 +32,8 @@ var/datum/lore/atc_controller/ATC + light_color = LIGHT_COLOR_BLUE + /obj/machinery/computer/communications/proc/checkCCcooldown() var/obj/item/circuitboard/computer/communications/CM = circuit if(CM.lastTimeUsed + 600 > world.time) diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm index 4bc601d42..425ee5e2a 100644 --- a/code/game/machinery/computer/medical.dm +++ b/code/game/machinery/computer/medical.dm @@ -7,7 +7,6 @@ icon_keyboard = "med_key" req_one_access = list(ACCESS_MEDICAL, ACCESS_FORENSICS_LOCKERS) circuit = /obj/item/circuitboard/computer/med_data - light_color = LIGHT_COLOR_BLUE var/rank = null var/screen = null var/datum/data/record/active1 @@ -18,6 +17,8 @@ var/sortBy = "name" var/order = 1 // -1 = Descending - 1 = Ascending + light_color = LIGHT_COLOR_BLUE + /obj/machinery/computer/med_data/syndie icon_keyboard = "syndie_key" diff --git a/code/game/machinery/computer/prisoner/gulag_teleporter.dm b/code/game/machinery/computer/prisoner/gulag_teleporter.dm index efeb0fa97..b908d7ec7 100644 --- a/code/game/machinery/computer/prisoner/gulag_teleporter.dm +++ b/code/game/machinery/computer/prisoner/gulag_teleporter.dm @@ -6,7 +6,6 @@ icon_keyboard = "security_key" req_access = list(ACCESS_ARMORY) circuit = /obj/item/circuitboard/computer/gulag_teleporter_console - light_color = COLOR_SOFT_RED ui_x = 350 ui_y = 295 @@ -16,6 +15,8 @@ var/mob/living/carbon/human/prisoner = null var/datum/data/record/temporary_record = null + light_color = LIGHT_COLOR_RED + /obj/machinery/computer/prisoner/gulag_teleporter_computer/Initialize() . = ..() scan_machinery() diff --git a/code/game/machinery/computer/prisoner/management.dm b/code/game/machinery/computer/prisoner/management.dm index 6c1e1d841..496e14b8f 100644 --- a/code/game/machinery/computer/prisoner/management.dm +++ b/code/game/machinery/computer/prisoner/management.dm @@ -5,14 +5,15 @@ icon_screen = "explosive" icon_keyboard = "security_key" req_access = list(ACCESS_BRIG) - circuit = /obj/item/circuitboard/computer/prisoner - light_color = COLOR_SOFT_RED var/id = 0 var/temp = null var/status = 0 var/timeleft = 60 var/stop = 0 var/screen = 0 // 0 - No Access Denied, 1 - Access allowed + circuit = /obj/item/circuitboard/computer/prisoner + + light_color = LIGHT_COLOR_RED /obj/machinery/computer/prisoner/management/ui_interact(mob/user) . = ..() diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index 4847b6921..2ca234ce8 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -5,7 +5,6 @@ icon_keyboard = "security_key" req_one_access = list(ACCESS_SECURITY, ACCESS_FORENSICS_LOCKERS) circuit = /obj/item/circuitboard/computer/secure_data - light_color = COLOR_SOFT_RED var/rank = null var/screen = null var/datum/data/record/active1 = null @@ -19,6 +18,8 @@ var/sortBy = "name" var/order = 1 // -1 = Descending - 1 = Ascending + light_color = LIGHT_COLOR_RED + /obj/machinery/computer/secure_data/syndie icon_keyboard = "syndie_key" diff --git a/code/game/machinery/computer/telecrystalconsoles.dm b/code/game/machinery/computer/telecrystalconsoles.dm index dd8eea19a..f3af0f9b3 100644 --- a/code/game/machinery/computer/telecrystalconsoles.dm +++ b/code/game/machinery/computer/telecrystalconsoles.dm @@ -11,7 +11,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E clockwork = TRUE //it'd look weird, at least if ratvar ever got there resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED ///////////////////////////////////////////// /obj/machinery/computer/telecrystals/uplinker diff --git a/code/game/machinery/dance_machine.dm b/code/game/machinery/dance_machine.dm index 93422ceff..a5365127c 100644 --- a/code/game/machinery/dance_machine.dm +++ b/code/game/machinery/dance_machine.dm @@ -141,58 +141,58 @@ FOR_DVIEW(var/turf/t, 3, get_turf(src),INVISIBILITY_LIGHTING) if(t.x == cen.x && t.y > cen.y) var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t) - L.set_light_color(COLOR_SOFT_RED) - L.set_light_power(30-(get_dist(src,L)*8)) - L.set_light_range(1+get_dist(src, L)) + L.light_color = LIGHT_COLOR_RED + L.light_power = 30-(get_dist(src,L)*8) + L.range = 1+get_dist(src, L) spotlights+=L continue if(t.x == cen.x && t.y < cen.y) var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t) - L.set_light_color(LIGHT_COLOR_PURPLE) - L.set_light_power(30-(get_dist(src,L)*8)) - L.set_light_range(1+get_dist(src, L)) + L.light_color = LIGHT_COLOR_PURPLE + L.light_power = 30-(get_dist(src,L)*8) + L.range = 1+get_dist(src, L) spotlights+=L continue if(t.x > cen.x && t.y == cen.y) var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t) - L.set_light_color(LIGHT_COLOR_YELLOW) - L.set_light_power((get_dist(src,L)*8)) - L.set_light_range(1+get_dist(src, L)) + L.light_color = LIGHT_COLOR_YELLOW + L.light_power = 30-(get_dist(src,L)*8) + L.range = 1+get_dist(src, L) spotlights+=L continue if(t.x < cen.x && t.y == cen.y) var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t) - L.set_light_color(LIGHT_COLOR_GREEN) - L.set_light_power((get_dist(src,L)*8)) - L.set_light_range(1+get_dist(src, L)) + L.light_color = LIGHT_COLOR_GREEN + L.light_power = 30-(get_dist(src,L)*8) + L.range = 1+get_dist(src, L) spotlights+=L continue if((t.x+1 == cen.x && t.y+1 == cen.y) || (t.x+2==cen.x && t.y+2 == cen.y)) var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t) - L.set_light_color(LIGHT_COLOR_ORANGE) - L.set_light_power(30-(get_dist(src,L)*8)) - L.set_light_range(1.4+get_dist(src, L)) + L.light_color = LIGHT_COLOR_ORANGE + L.light_power = 30-(get_dist(src,L)*8) + L.range = 1.4+get_dist(src, L) spotlights+=L continue if((t.x-1 == cen.x && t.y-1 == cen.y) || (t.x-2==cen.x && t.y-2 == cen.y)) var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t) - L.set_light_color(LIGHT_COLOR_CYAN) - L.set_light_power(30-(get_dist(src,L)*8)) - L.set_light_range(1.4+get_dist(src, L)) + L.light_color = LIGHT_COLOR_CYAN + L.light_power = 30-(get_dist(src,L)*8) + L.range = 1.4+get_dist(src, L) spotlights+=L continue if((t.x-1 == cen.x && t.y+1 == cen.y) || (t.x-2==cen.x && t.y+2 == cen.y)) var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t) - L.set_light_color(LIGHT_COLOR_BLUEGREEN) - L.set_light_power(30-(get_dist(src,L)*8)) - L.set_light_range(1.4+get_dist(src, L)) + L.light_color = LIGHT_COLOR_BLUEGREEN + L.light_power = 30-(get_dist(src,L)*8) + L.range = 1.4+get_dist(src, L) spotlights+=L continue if((t.x+1 == cen.x && t.y-1 == cen.y) || (t.x+2==cen.x && t.y-2 == cen.y)) var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t) - L.set_light_color(LIGHT_COLOR_BLUE) - L.set_light_power(30-(get_dist(src,L)*8)) - L.set_light_range(1.4+get_dist(src, L)) + L.light_color = LIGHT_COLOR_BLUE + L.light_power = 30-(get_dist(src,L)*8) + L.range = 1.4+get_dist(src, L) spotlights+=L continue continue @@ -233,50 +233,50 @@ for(var/obj/item/flashlight/spotlight/glow in spotlights) // The multiples reflects custom adjustments to each colors after dozens of tests if(QDELETED(src) || !active || QDELETED(glow)) return - if(glow.light_color == COLOR_SOFT_RED) - glow.set_light_color(LIGHT_COLOR_BLUE) - glow.set_light_power(glow.light_power * 1.48) - glow.set_light_range(0) + if(glow.light_color == LIGHT_COLOR_RED) + glow.light_color = LIGHT_COLOR_BLUE + glow.light_power = glow.light_power * 1.48 + glow.light_range = 0 glow.update_light() continue if(glow.light_color == LIGHT_COLOR_BLUE) - glow.set_light_color(LIGHT_COLOR_GREEN) - glow.set_light_power(glow.light_power * 2) // Any changes to power must come in pairs to neutralize it for other colors - glow.set_light_range(glow.range * DISCO_INFENO_RANGE) + glow.light_color = LIGHT_COLOR_GREEN + glow.light_range = glow.range * DISCO_INFENO_RANGE + glow.light_power = glow.light_power * 2 // Any changes to power must come in pairs to neutralize it for other colors glow.update_light() continue if(glow.light_color == LIGHT_COLOR_GREEN) - glow.set_light_color(LIGHT_COLOR_ORANGE) - glow.set_light_power(glow.light_power * 0.5) - glow.set_light_range(0) + glow.light_color = LIGHT_COLOR_ORANGE + glow.light_power = glow.light_power * 0.5 + glow.light_range = 0 glow.update_light() continue if(glow.light_color == LIGHT_COLOR_ORANGE) - glow.set_light_color(LIGHT_COLOR_PURPLE) - glow.set_light_power(glow.light_power * 2.27) - glow.set_light_range(glow.range * DISCO_INFENO_RANGE) + glow.light_color = LIGHT_COLOR_PURPLE + glow.light_power = glow.light_power * 2.27 + glow.light_range = glow.range * DISCO_INFENO_RANGE glow.update_light() continue if(glow.light_color == LIGHT_COLOR_PURPLE) - glow.set_light_color(LIGHT_COLOR_BLUEGREEN) - glow.set_light_power(glow.light_power * 0.44) - glow.set_light_range(0) + glow.light_color = LIGHT_COLOR_BLUEGREEN + glow.light_power = glow.light_power * 0.44 + glow.light_range = 0 glow.update_light() continue if(glow.light_color == LIGHT_COLOR_BLUEGREEN) - glow.set_light_color(LIGHT_COLOR_YELLOW) - glow.set_light_power(glow.range * DISCO_INFENO_RANGE) + glow.light_color = LIGHT_COLOR_YELLOW + glow.light_range = glow.range * DISCO_INFENO_RANGE glow.update_light() continue if(glow.light_color == LIGHT_COLOR_YELLOW) - glow.set_light_color(LIGHT_COLOR_CYAN) - glow.set_light_range(0) + glow.light_color = LIGHT_COLOR_CYAN + glow.light_range = 0 glow.update_light() continue if(glow.light_color == LIGHT_COLOR_CYAN) - glow.set_light_color(COLOR_SOFT_RED) - glow.set_light_power(glow.light_power * 0.68) - glow.set_light_range(glow.range * DISCO_INFENO_RANGE) + glow.light_color = LIGHT_COLOR_RED + glow.light_power = glow.light_power * 0.68 + glow.light_range = glow.range * DISCO_INFENO_RANGE glow.update_light() continue if(prob(2)) // Unique effects for the dance floor that show up randomly to mix things up diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 63941c05e..948ea78c5 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -671,9 +671,9 @@ else if(lights && hasPower()) if(locked) - set_light(1, 0.1, COLOR_BLUE) + set_light(1, 0.1, "#0000FF") else if(emergency) - set_light(1, 0.1, COLOR_YELLOW) + set_light(1, 0.1, "#FFFF00") else set_light(0) else diff --git a/code/game/machinery/doors/airlock_types.dm b/code/game/machinery/doors/airlock_types.dm index 29f4f9539..7ee1519b8 100644 --- a/code/game/machinery/doors/airlock_types.dm +++ b/code/game/machinery/doors/airlock_types.dm @@ -352,7 +352,7 @@ note_overlay_file = 'icons/obj/doors/airlocks/external/overlays.dmi' color_overlay_file = 'icons/obj/doors/airlocks/external/color.dmi' assemblytype = /obj/structure/door_assembly/door_assembly_ext - basecolor = COLOR_RED + basecolor = "#ff0000" //red /obj/machinery/door/airlock/external/glass diff --git a/code/game/machinery/exp_cloner.dm b/code/game/machinery/exp_cloner.dm index 65d5fc3df..c5b40a468 100644 --- a/code/game/machinery/exp_cloner.dm +++ b/code/game/machinery/exp_cloner.dm @@ -81,13 +81,14 @@ icon_screen = "dna" icon_keyboard = "med_key" circuit = /obj/item/circuitboard/computer/prototype_cloning - light_color = LIGHT_COLOR_BLUE var/obj/machinery/dna_scannernew/scanner = null //Linked scanner. For scanning. var/list/pods //Linked experimental cloning pods var/temp = "Inactive" var/scantemp = "Ready to Scan" var/loading = FALSE // Nice loading text + light_color = LIGHT_COLOR_BLUE + /obj/machinery/computer/prototype_cloning/Initialize() . = ..() updatemodules(TRUE) diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm index 7bc3248fd..1ef3fc0a7 100644 --- a/code/game/machinery/firealarm.dm +++ b/code/game/machinery/firealarm.dm @@ -24,9 +24,10 @@ active_power_usage = 6 power_channel = ENVIRON resistance_flags = FIRE_PROOF + light_power = 0 light_range = 7 - light_color = COLOR_VIVID_RED + light_color = "#ff3232" var/detecting = 1 var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone diff --git a/code/game/machinery/flasher.dm b/code/game/machinery/flasher.dm index ff277c599..6f89ce0d4 100644 --- a/code/game/machinery/flasher.dm +++ b/code/game/machinery/flasher.dm @@ -7,7 +7,7 @@ icon_state = "mflash1" max_integrity = 250 integrity_failure = 100 - light_color = COLOR_WHITE + light_color = LIGHT_COLOR_WHITE light_power = FLASH_LIGHT_POWER var/obj/item/assembly/flash/handheld/bulb var/id = null diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index 6b5e2de4b..6f6497a92 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -55,7 +55,7 @@ /obj/structure/emergency_shield/invoker name = "Invoker's Shield" desc = "A weak shield summoned by cultists to protect them while they carry out delicate rituals." - color = COLOR_RED + color = "#FF0000" max_integrity = 20 mouse_opacity = MOUSE_OPACITY_TRANSPARENT layer = ABOVE_MOB_LAYER diff --git a/code/game/machinery/slotmachine.dm b/code/game/machinery/slotmachine.dm index dd2937caf..298587cde 100644 --- a/code/game/machinery/slotmachine.dm +++ b/code/game/machinery/slotmachine.dm @@ -21,7 +21,6 @@ use_power = IDLE_POWER_USE idle_power_usage = 50 circuit = /obj/item/circuitboard/computer/slot_machine - light_color = LIGHT_COLOR_BROWN var/money = 3000 //How much money it has CONSUMED var/plays = 0 var/working = 0 @@ -31,6 +30,8 @@ var/list/reels = list(list("", "", "") = 0, list("", "", "") = 0, list("", "", "") = 0, list("", "", "") = 0, list("", "", "") = 0) var/list/symbols = list(SEVEN = 1, "&" = 2, "@" = 2, "$" = 2, "?" = 2, "#" = 2, "!" = 2, "%" = 2) //if people are winning too much, multiply every number in this list by 2 and see if they are still winning too much. + light_color = LIGHT_COLOR_BROWN + /obj/machinery/computer/slot_machine/Initialize() . = ..() jackpots = rand(1, 4) //false hope diff --git a/code/game/machinery/telecomms/computers/message.dm b/code/game/machinery/telecomms/computers/message.dm index d9c6a9d33..0bc716ec9 100644 --- a/code/game/machinery/telecomms/computers/message.dm +++ b/code/game/machinery/telecomms/computers/message.dm @@ -9,7 +9,6 @@ desc = "Used to monitor the crew's PDA messages, as well as request console messages." icon_screen = "comm_logs" circuit = /obj/item/circuitboard/computer/message_monitor - light_color = LIGHT_COLOR_GREEN //Servers, and server linked to. var/network = "tcommsat" // the network to probe @@ -35,6 +34,8 @@ var/customjob = "Admin" var/custommessage = "This is a test, please ignore." + light_color = LIGHT_COLOR_GREEN + /obj/machinery/computer/message_monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE,\ datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) diff --git a/code/game/mecha/mech_bay.dm b/code/game/mecha/mech_bay.dm index a47023a98..de4b7fa55 100644 --- a/code/game/mecha/mech_bay.dm +++ b/code/game/mecha/mech_bay.dm @@ -73,8 +73,8 @@ icon_screen = "recharge_comp" icon_keyboard = "rd_key" circuit = /obj/item/circuitboard/computer/mech_bay_power_console - light_color = LIGHT_COLOR_PINK var/obj/machinery/mech_bay_recharge_port/recharge_port + light_color = LIGHT_COLOR_PINK /obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) diff --git a/code/game/objects/effects/countdown.dm b/code/game/objects/effects/countdown.dm index 0b315cb93..6017e8fc0 100644 --- a/code/game/objects/effects/countdown.dm +++ b/code/game/objects/effects/countdown.dm @@ -8,7 +8,7 @@ invisibility = INVISIBILITY_OBSERVER anchored = TRUE layer = GHOST_LAYER - color = COLOR_RED // text color + color = "#ff0000" // text color var/text_size = 3 // larger values clip when the displayed text is larger than 2 digits. var/started = FALSE var/displayed_text diff --git a/code/game/objects/effects/mines.dm b/code/game/objects/effects/mines.dm index 2866467e5..8ae6ba9c0 100644 --- a/code/game/objects/effects/mines.dm +++ b/code/game/objects/effects/mines.dm @@ -115,7 +115,7 @@ name = "Red Orb" desc = "You feel angry just looking at it." duration = 1200 //2min - color = COLOR_RED + color = "#FF0000" /obj/effect/mine/pickup/bloodbath/mineEffect(mob/living/carbon/victim) if(!victim.client || !istype(victim)) @@ -152,7 +152,7 @@ /obj/effect/mine/pickup/healing name = "Blue Orb" desc = "You feel better just looking at it." - color = COLOR_BLUE + color = "#0000FF" /obj/effect/mine/pickup/healing/mineEffect(mob/living/carbon/victim) if(!victim.client || !istype(victim)) @@ -163,7 +163,7 @@ /obj/effect/mine/pickup/speed name = "Yellow Orb" desc = "You feel faster just looking at it." - color = COLOR_YELLOW + color = "#FFFF00" duration = 300 /obj/effect/mine/pickup/speed/mineEffect(mob/living/carbon/victim) diff --git a/code/game/objects/effects/misc.dm b/code/game/objects/effects/misc.dm index 9fab96be3..c2cfab0f7 100644 --- a/code/game/objects/effects/misc.dm +++ b/code/game/objects/effects/misc.dm @@ -75,7 +75,7 @@ name = "lighting fx obj" desc = "Tell a coder if you're seeing this." icon_state = "nothing" - light_color = COLOR_WHITE + light_color = "#FFFFFF" light_range = MINIMUM_USEFUL_LIGHT_RANGE mouse_opacity = MOUSE_OPACITY_TRANSPARENT diff --git a/code/game/objects/effects/spawners/bundle.dm b/code/game/objects/effects/spawners/bundle.dm index 1645465af..2fe8d2a46 100644 --- a/code/game/objects/effects/spawners/bundle.dm +++ b/code/game/objects/effects/spawners/bundle.dm @@ -2,7 +2,7 @@ name = "bundle spawner" icon = 'icons/mob/screen_gen.dmi' icon_state = "x2" - color = COLOR_GREEN + color = "#00FF00" var/list/items diff --git a/code/game/objects/items/RCD.dm b/code/game/objects/items/RCD.dm index 93a7482e5..6abf34c72 100644 --- a/code/game/objects/items/RCD.dm +++ b/code/game/objects/items/RCD.dm @@ -764,7 +764,7 @@ RLD var/obj/machinery/light/L = new /obj/machinery/light(light) L.setDir(align) L.color = color_choice - L.set_light_color(L.color) + L.light_color = L.color return TRUE return FALSE @@ -784,7 +784,7 @@ RLD var/destination = get_turf(A) var/obj/machinery/light/floor/FL = new /obj/machinery/light/floor(destination) FL.color = color_choice - FL.set_light_color(FL.color) + FL.light_color = FL.color return TRUE return FALSE @@ -794,7 +794,7 @@ RLD to_chat(user, "You fire a glowstick!") var/obj/item/flashlight/glowstick/G = new /obj/item/flashlight/glowstick(start) G.color = color_choice - G.set_light_color(G.color) + G.light_color = G.color G.throw_at(A, 9, 3, user) G.on = TRUE G.update_brightness() diff --git a/code/game/objects/items/cards_ids.dm b/code/game/objects/items/cards_ids.dm index 550a461ed..8a9f62229 100644 --- a/code/game/objects/items/cards_ids.dm +++ b/code/game/objects/items/cards_ids.dm @@ -571,7 +571,7 @@ //Polychromatic Knight Badge /obj/item/card/id/knight - var/id_color = COLOR_GREEN //defaults to green + var/id_color = "#00FF00" //defaults to green name = "knight badge" icon_state = "knight" desc = "A badge denoting the owner as a knight! It has a strip for swiping like an ID" @@ -621,7 +621,7 @@ . += "Alt-click to recolor it." /obj/item/card/id/knight/blue - id_color = COLOR_BLUE + id_color = "#0000FF" /obj/item/card/id/knight/captain id_color = "#FFD700" diff --git a/code/game/objects/items/cigs_lighters.dm b/code/game/objects/items/cigs_lighters.dm index f9e4d5ca3..135781f1c 100644 --- a/code/game/objects/items/cigs_lighters.dm +++ b/code/game/objects/items/cigs_lighters.dm @@ -502,14 +502,10 @@ CIGARETTE PACKETS ARE IN FANCY.DM icon = 'icons/obj/cigarettes.dmi' icon_state = "zippo" item_state = "zippo" - heat = 1500 - grind_results = list(/datum/reagent/iron = 1, /datum/reagent/fuel = 5, /datum/reagent/oil = 5) w_class = WEIGHT_CLASS_TINY flags_1 = CONDUCT_1 slot_flags = ITEM_SLOT_BELT - resistance_flags = FIRE_PROOF price = 1 - light_color = LIGHT_COLOR_FIRE var/lit = 0 var/fancy = TRUE var/overlay_state @@ -519,6 +515,10 @@ CIGARETTE PACKETS ARE IN FANCY.DM "thirteen", "snake" ) + heat = 1500 + resistance_flags = FIRE_PROOF + light_color = LIGHT_COLOR_FIRE + grind_results = list(/datum/reagent/iron = 1, /datum/reagent/fuel = 5, /datum/reagent/oil = 5) /obj/item/lighter/Initialize() . = ..() @@ -907,7 +907,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM icon_state = null item_state = null w_class = WEIGHT_CLASS_NORMAL - light_color = COLOR_CREAMY_ORANGE + light_color = "#FFCC66" var/icon_off = "bong" var/icon_on = "bong_lit" var/chem_volume = 100 diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm index 4e436986c..cb9f4fb50 100644 --- a/code/game/objects/items/crayons.dm +++ b/code/game/objects/items/crayons.dm @@ -30,7 +30,7 @@ w_class = WEIGHT_CLASS_TINY attack_verb = list("attacked", "coloured") grind_results = list() - var/paint_color = COLOR_RED + var/paint_color = "#FF0000" //RGB var/drawtype var/text_buffer = "" @@ -791,7 +791,7 @@ charges = 100 reagent_contents = list(/datum/reagent/clf3 = 1) actually_paints = FALSE - paint_color = COLOR_BLACK + paint_color = "#000000" /obj/item/toy/crayon/spraycan/lubecan name = "slippery spraycan" diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index 55da105c5..8f5405255 100644 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -44,7 +44,7 @@ GLOBAL_LIST_EMPTY(PDAs) var/current_overlays = PDA_STANDARD_OVERLAYS var/font_index = 0 //This int tells DM which font is currently selected and lets DM know when the last font has been selected so that it can cycle back to the first font when "toggle font" is pressed again. var/font_mode = "font-family:monospace;" //The currently selected font. - var/background_color = COLOR_OLIVE //The currently selected background color. + var/background_color = "#808000" //The currently selected background color. #define FONT_MONO "font-family:monospace;" #define FONT_SHARE "font-family:\"Share Tech Mono\", monospace;letter-spacing:0px;" @@ -60,7 +60,7 @@ GLOBAL_LIST_EMPTY(PDAs) var/fon = FALSE //Is the flashlight function on? var/f_lum = 2.3 //Luminosity for the flashlight function var/f_pow = 0.6 //Power for the flashlight function - var/f_col = COLOR_CREAMY_ORANGE //Color for the flashlight function + var/f_col = "#FFCC66" //Color for the flashlight function var/silent = FALSE //To beep or not to beep, that is the question var/toff = FALSE //If TRUE, messenger disabled var/tnote = null //Current Texts diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index bf85d68ca..7a4b453c0 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -11,10 +11,10 @@ slot_flags = ITEM_SLOT_BELT materials = list(MAT_METAL=50, MAT_GLASS=20) actions_types = list(/datum/action/item_action/toggle_light) - light_color = COLOR_CREAMY_ORANGE var/on = FALSE var/brightness_on = 4 //range of light when on var/flashlight_power = 0.8 //strength of the light when on + light_color = "#FFCC66" /obj/item/flashlight/Initialize() . = ..() @@ -26,10 +26,9 @@ if(on) icon_state = "[initial(icon_state)]-on" if(flashlight_power) - set_light_range(brightness_on) - set_light_power(flashlight_power) + set_light(l_range = brightness_on, l_power = flashlight_power) else - set_light_range(brightness_on) + set_light(brightness_on) else icon_state = initial(icon_state) set_light(0) @@ -259,15 +258,16 @@ desc = "A red Kinaris issued flare. There are instructions on the side, it reads 'pull cord, make light'." w_class = WEIGHT_CLASS_SMALL brightness_on = 7 // Pretty bright. + light_color = "#FA421A" icon_state = "flare" item_state = "flare" actions_types = list() - heat = 1000 - light_color = LIGHT_COLOR_FLARE - grind_results = list(/datum/reagent/sulfur = 15) var/fuel = 0 var/on_damage = 7 var/produce_heat = 1500 + heat = 1000 + light_color = LIGHT_COLOR_FLARE + grind_results = list(/datum/reagent/sulfur = 15) /obj/item/flashlight/flare/New() fuel = rand(800, 1000) // Sorry for changing this so much but I keep under-estimating how long X number of ticks last in seconds. @@ -332,13 +332,14 @@ desc = "A torch fashioned from some leaves and a log." w_class = WEIGHT_CLASS_BULKY brightness_on = 4 + light_color = "#FAA44B" icon_state = "torch" item_state = "torch" lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' righthand_file = 'icons/mob/inhands/items_righthand.dmi' + light_color = LIGHT_COLOR_ORANGE on_damage = 10 slot_flags = null - light_color = LIGHT_COLOR_FIRE /obj/item/flashlight/lantern name = "lantern" @@ -348,8 +349,8 @@ righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi' desc = "A mining lantern." brightness_on = 6 // luminosity when on + light_color = "#FFAA44" flashlight_power = 0.75 - light_color = LIGHT_COLOR_FIRE /obj/item/flashlight/slime @@ -490,7 +491,7 @@ /obj/item/flashlight/glowstick/red name = "red glowstick" - color = COLOR_SOFT_RED + color = LIGHT_COLOR_RED /obj/item/flashlight/glowstick/blue name = "blue glowstick" @@ -516,7 +517,7 @@ name = "disco light" desc = "Groovy..." icon_state = null - light_color = COLOR_WHITE + light_color = null brightness_on = 0 flashlight_power = 1 light_range = 0 diff --git a/code/game/objects/items/devices/reverse_bear_trap.dm b/code/game/objects/items/devices/reverse_bear_trap.dm index 9c000a7f5..20107373d 100644 --- a/code/game/objects/items/devices/reverse_bear_trap.dm +++ b/code/game/objects/items/devices/reverse_bear_trap.dm @@ -112,7 +112,7 @@ playsound(src, 'sound/effects/splat.ogg', 50, TRUE, frequency = 0.5) jill.apply_damage(9999, BRUTE, BODY_ZONE_HEAD) jill.death() //just in case, for some reason, they're still alive - flash_color(jill, flash_color = COLOR_RED, flash_time = 100) + flash_color(jill, flash_color = "#FF0000", flash_time = 100) /obj/item/reverse_bear_trap/proc/reset() ticking = FALSE diff --git a/code/game/objects/items/flamethrower.dm b/code/game/objects/items/flamethrower.dm index 828d788d6..906572d01 100644 --- a/code/game/objects/items/flamethrower.dm +++ b/code/game/objects/items/flamethrower.dm @@ -14,7 +14,6 @@ w_class = WEIGHT_CLASS_NORMAL materials = list(MAT_METAL=500) resistance_flags = FIRE_PROOF - trigger_guard = TRIGGER_GUARD_NORMAL var/status = FALSE var/lit = FALSE //on or off var/operating = FALSE//cooldown @@ -26,6 +25,7 @@ var/create_full = FALSE var/create_with_tank = FALSE var/igniter_type = /obj/item/assembly/igniter + trigger_guard = TRIGGER_GUARD_NORMAL /obj/item/flamethrower/Destroy() if(weldtool) diff --git a/code/game/objects/items/grenades/flashbang.dm b/code/game/objects/items/grenades/flashbang.dm index c07d8f2fd..48ecf8273 100644 --- a/code/game/objects/items/grenades/flashbang.dm +++ b/code/game/objects/items/grenades/flashbang.dm @@ -13,7 +13,7 @@ return do_sparks(rand(5, 9), FALSE, src) playsound(flashbang_turf, 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9) - new /obj/effect/dummy/lighting_obj (flashbang_turf, COLOR_WHITE, (flashbang_range + 2), 4, 2) + new /obj/effect/dummy/lighting_obj (flashbang_turf, LIGHT_COLOR_WHITE, (flashbang_range + 2), 4, 2) for(var/mob/living/M in get_hearers_in_view(flashbang_range, flashbang_turf)) bang(get_turf(M), M) qdel(src) diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm index 953d8f7a9..f6f14554e 100644 --- a/code/game/objects/items/handcuffs.dm +++ b/code/game/objects/items/handcuffs.dm @@ -114,7 +114,7 @@ icon_state = "cuff" item_state = "coil" item_color = "red" - color = COLOR_RED + color = "#ff0000" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' materials = list(MAT_METAL=150, MAT_GLASS=75) @@ -136,11 +136,11 @@ /obj/item/restraints/handcuffs/cable/red item_color = "red" - color = COLOR_RED + color = "#ff0000" /obj/item/restraints/handcuffs/cable/yellow item_color = "yellow" - color = COLOR_YELLOW + color = "#ffff00" /obj/item/restraints/handcuffs/cable/blue item_color = "blue" @@ -160,7 +160,7 @@ /obj/item/restraints/handcuffs/cable/cyan item_color = "cyan" - color = COLOR_CYAN + color = "#00ffff" /obj/item/restraints/handcuffs/cable/white item_color = "white" diff --git a/code/game/objects/items/hot_potato.dm b/code/game/objects/items/hot_potato.dm index c5cce53af..16ac2ad69 100644 --- a/code/game/objects/items/hot_potato.dm +++ b/code/game/objects/items/hot_potato.dm @@ -46,7 +46,7 @@ color_val = !color_val if(istype(target)) current = WEAKREF(target) - target.add_atom_colour(color_val? COLOR_YELLOW : COLOR_CYAN, FIXED_COLOUR_PRIORITY) + target.add_atom_colour(color_val? "#ffff00" : "#00ffff", FIXED_COLOUR_PRIORITY) /obj/item/hot_potato/proc/detonate() var/atom/location = loc diff --git a/code/game/objects/items/melee/energy.dm b/code/game/objects/items/melee/energy.dm index 1598a0654..57b9973aa 100644 --- a/code/game/objects/items/melee/energy.dm +++ b/code/game/objects/items/melee/energy.dm @@ -81,8 +81,8 @@ armour_penetration = 100 attack_verb_off = list("attacked", "chopped", "cleaved", "torn", "cut") attack_verb_on = list() + light_color = "#40ceff" total_mass = null - light_color = LIGHT_COLOR_LIGHT_CYAN /obj/item/melee/transforming/energy/axe/suicide_act(mob/user) user.visible_message("[user] swings [src] towards [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!") @@ -141,15 +141,15 @@ hitcost = 75 //Costs more than a standard cyborg esword w_class = WEIGHT_CLASS_NORMAL sharpness = IS_SHARP + light_color = "#40ceff" tool_behaviour = TOOL_SAW toolspeed = 0.7 - light_color = LIGHT_COLOR_LIGHT_CYAN /obj/item/melee/transforming/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) return 0 /obj/item/melee/transforming/energy/sword/saber - var/list/possible_colors = list("red" = COLOR_SOFT_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER) + var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER) var/hacked = FALSE /obj/item/melee/transforming/energy/sword/saber/Initialize(mapload) @@ -163,11 +163,11 @@ . = ..() if(hacked) var/set_color = pick(possible_colors) - set_light_color(possible_colors[set_color]) + light_color = possible_colors[set_color] update_light() /obj/item/melee/transforming/energy/sword/saber/red - possible_colors = list("red" = COLOR_SOFT_RED) + possible_colors = list("red" = LIGHT_COLOR_RED) /obj/item/melee/transforming/energy/sword/saber/blue possible_colors = list("blue" = LIGHT_COLOR_LIGHT_CYAN) @@ -200,7 +200,7 @@ lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' icon_state_on = "cutlass1" - light_color = COLOR_RED + light_color = "#ff0000" /obj/item/melee/transforming/energy/blade name = "energy blade" diff --git a/code/game/objects/items/religion.dm b/code/game/objects/items/religion.dm index 1c524a9e4..1442e1e56 100644 --- a/code/game/objects/items/religion.dm +++ b/code/game/objects/items/religion.dm @@ -249,11 +249,11 @@ /obj/item/godstaff/red icon_state = "godstaff-red" - conversion_color = COLOR_RED + conversion_color = "#ff0000" /obj/item/godstaff/blue icon_state = "godstaff-blue" - conversion_color = COLOR_BLUE + conversion_color = "#0000ff" /obj/item/clothing/gloves/plate name = "Plate Gauntlets" diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm index 6366d6a4d..d371db965 100644 --- a/code/game/objects/items/stacks/tiles/tile_types.dm +++ b/code/game/objects/items/stacks/tiles/tile_types.dm @@ -82,21 +82,21 @@ item_state = "tile-fairygrass" turf_type = /turf/open/floor/grass/fairy resistance_flags = FLAMMABLE - color = COLOR_BLUE_LIGHT + color = "#33CCFF" /obj/item/stack/tile/fairygrass/white name = "white fairygrass tile" singular_name = "white fairygrass floor tile" desc = "A patch of odd, glowing white grass." turf_type = /turf/open/floor/grass/fairy/white - color = COLOR_WHITE + color = "#FFFFFF" /obj/item/stack/tile/fairygrass/red name = "red fairygrass tile" singular_name = "red fairygrass floor tile" desc = "A patch of odd, glowing red grass." turf_type = /turf/open/floor/grass/fairy/red - color = COLOR_RED_LIGHT + color = "#FF3333" /obj/item/stack/tile/fairygrass/yellow name = "yellow fairygrass tile" diff --git a/code/game/objects/items/tools/weldingtool.dm b/code/game/objects/items/tools/weldingtool.dm index 876f890c5..9b43af283 100644 --- a/code/game/objects/items/tools/weldingtool.dm +++ b/code/game/objects/items/tools/weldingtool.dm @@ -13,14 +13,14 @@ throwforce = 5 hitsound = "swing_hit" usesound = list('sound/items/welder.ogg', 'sound/items/welder2.ogg') + var/acti_sound = 'sound/items/welderactivate.ogg' + var/deac_sound = 'sound/items/welderdeactivate.ogg' throw_speed = 3 throw_range = 5 w_class = WEIGHT_CLASS_SMALL armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30) resistance_flags = FIRE_PROOF - heat = 3800 - tool_behaviour = TOOL_WELDER - toolspeed = 1 + materials = list(MAT_METAL=70, MAT_GLASS=30) var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2) var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) @@ -30,8 +30,9 @@ var/light_intensity = 2 //how powerful the emitted light is when used. var/progress_flash_divisor = 10 var/burned_fuel_for = 0 //when fuel was last removed - var/acti_sound = 'sound/items/welderactivate.ogg' - var/deac_sound = 'sound/items/welderdeactivate.ogg' + heat = 3800 + tool_behaviour = TOOL_WELDER + toolspeed = 1 drop_sound = 'sound/items/handling/weldingtool_drop.ogg' pickup_sound = 'sound/items/handling/weldingtool_pickup.ogg' @@ -352,12 +353,12 @@ item_state = "exwelder" max_fuel = 40 materials = list(MAT_METAL=70, MAT_GLASS=120) + var/last_gen = 0 change_icons = 0 can_off_process = 1 light_intensity = 1 toolspeed = 0.5 var/nextrefueltick = 0 - var/last_gen = 0 /obj/item/weldingtool/experimental/brass name = "brass welding tool" diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm index cda0f9fec..bbfa5c29c 100644 --- a/code/game/objects/items/twohanded.dm +++ b/code/game/objects/items/twohanded.dm @@ -284,7 +284,7 @@ var/hitsound_on = 'sound/weapons/blade1.ogg' armour_penetration = 35 item_color = "green" - light_color = COLOR_GREEN + light_color = "#00ff00"//green attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") block_chance = 75 max_integrity = 200 @@ -293,7 +293,7 @@ var/hacked = FALSE var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD var/list/possible_colors = list("red", "blue", "green", "purple") - var/list/rainbow_colors = list(COLOR_SOFT_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER) + var/list/rainbow_colors = list(LIGHT_COLOR_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER) var/spinnable = TRUE total_mass = 0.4 //Survival flashlights typically weigh around 5 ounces. var/total_mass_on = 3.4 @@ -329,7 +329,7 @@ item_color = pick(possible_colors) switch(item_color) if("red") - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED if("green") light_color = LIGHT_COLOR_GREEN if("blue") @@ -711,7 +711,7 @@ /obj/item/twohanded/pitchfork/demonic/Initialize() . = ..() - set_light(3,6,COLOR_SOFT_RED) + set_light(3,6,LIGHT_COLOR_RED) /obj/item/twohanded/pitchfork/demonic/greater force = 24 diff --git a/code/game/objects/structures/artstuff.dm b/code/game/objects/structures/artstuff.dm index b37b37ab4..19baed8ae 100644 --- a/code/game/objects/structures/artstuff.dm +++ b/code/game/objects/structures/artstuff.dm @@ -174,11 +174,11 @@ var/obj/item/pen/P = I switch(P.colour) if("black") - return COLOR_BLACK + return "#000000" if("blue") - return COLOR_BLUE + return "#0000ff" if("red") - return COLOR_RED + return "#ff0000" return P.colour else if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/rag)) return canvas_color diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm index fca904d56..fa11f9da1 100644 --- a/code/game/objects/structures/flora.dm +++ b/code/game/objects/structures/flora.dm @@ -350,7 +350,7 @@ name = "photosynthetic potted plant" desc = "A bioluminescent plant." icon_state = "plant-09" - light_color = COLOR_BRIGHT_BLUE + light_color = "#2cb2e8" light_range = 3 diff --git a/code/game/turfs/simulated/floor/fancy_floor.dm b/code/game/turfs/simulated/floor/fancy_floor.dm index 5a55d8f9a..abe6c1b66 100644 --- a/code/game/turfs/simulated/floor/fancy_floor.dm +++ b/code/game/turfs/simulated/floor/fancy_floor.dm @@ -109,19 +109,19 @@ floor_tile = /obj/item/stack/tile/fairygrass light_range = 2 light_power = 0.80 - light_color = COLOR_BLUE_LIGHT - color = COLOR_BLUE_LIGHT + light_color = "#33CCFF" + color = "#33CCFF" /turf/open/floor/grass/fairy/white name = "white fairygrass patch" - light_color = COLOR_WHITE - color = COLOR_WHITE + light_color = "#FFFFFF" + color = "#FFFFFF" floor_tile = /obj/item/stack/tile/fairygrass/white /turf/open/floor/grass/fairy/red name = "red fairygrass patch" - light_color = COLOR_RED_LIGHT - color = COLOR_RED_LIGHT + light_color = "#FF3333" + color = "#FF3333" floor_tile = /obj/item/stack/tile/fairygrass/red /turf/open/floor/grass/fairy/yellow diff --git a/code/game/turfs/simulated/floor/light_floor.dm b/code/game/turfs/simulated/floor/light_floor.dm index 0103a765b..f9376c067 100644 --- a/code/game/turfs/simulated/floor/light_floor.dm +++ b/code/game/turfs/simulated/floor/light_floor.dm @@ -23,7 +23,7 @@ /turf/open/floor/light/break_tile() ..() - set_light_range(0) + light_range = 0 update_light() /turf/open/floor/light/update_icon() diff --git a/code/game/turfs/simulated/floor/misc_floor.dm b/code/game/turfs/simulated/floor/misc_floor.dm index 8adf5e2d7..11850f818 100644 --- a/code/game/turfs/simulated/floor/misc_floor.dm +++ b/code/game/turfs/simulated/floor/misc_floor.dm @@ -31,10 +31,10 @@ if(on) if(LAZYLEN(SSmapping.nuke_threats)) icon_state = "rcircuitanim" - set_light_color(LIGHT_COLOR_FLARE) + light_color = LIGHT_COLOR_FLARE else icon_state = icon_normal - set_light_color(initial(light_color)) + light_color = initial(light_color) set_light(1.4, 0.5) else icon_state = "[icon_normal]off" diff --git a/code/modules/VR/vr_sleeper.dm b/code/modules/VR/vr_sleeper.dm index 125c4cf86..e8ea46a23 100644 --- a/code/modules/VR/vr_sleeper.dm +++ b/code/modules/VR/vr_sleeper.dm @@ -216,7 +216,7 @@ /obj/effect/vr_clean_master // Will keep VR areas that have this relatively clean. icon = 'icons/mob/screen_gen.dmi' icon_state = "x2" - color = COLOR_GREEN + color = "#00FF00" invisibility = INVISIBILITY_ABSTRACT var/area/vr_area diff --git a/code/modules/admin/secrets.dm b/code/modules/admin/secrets.dm index 979c62fec..2323de4e3 100644 --- a/code/modules/admin/secrets.dm +++ b/code/modules/admin/secrets.dm @@ -660,7 +660,7 @@ "playersonly" = list("desc" = "Only spawn ghost-controlled mobs", "type" = "boolean", "value" = "No"), "ghostpoll" = list("desc" = "Ghost poll question", "type" = "string", "value" = "Do you want to play as %TYPE% portal invader?"), "delay" = list("desc" = "Time between portals, in deciseconds", "type" = "number", "value" = 50), - "color" = list("desc" = "Portal color", "type" = "color", "value" = COLOR_GREEN), + "color" = list("desc" = "Portal color", "type" = "color", "value" = "#00FF00"), "playlightning" = list("desc" = "Play lightning sounds on announcement", "type" = "boolean", "value" = "Yes"), "announce_players" = list("desc" = "Make an announcement", "type" = "boolean", "value" = "Yes"), "announcement" = list("desc" = "Announcement", "type" = "string", "value" = "Massive bluespace anomaly detected en route to %STATION%. Brace for impact."), diff --git a/code/modules/antagonists/blob/blob/blobs/blob_mobs.dm b/code/modules/antagonists/blob/blob/blobs/blob_mobs.dm index e4d209c98..a1939b13b 100644 --- a/code/modules/antagonists/blob/blob/blobs/blob_mobs.dm +++ b/code/modules/antagonists/blob/blob/blobs/blob_mobs.dm @@ -36,7 +36,7 @@ if(overmind) H.color = overmind.blob_reagent_datum.complementary_color else - H.color = COLOR_BLACK + H.color = "#000000" adjustHealth(-maxHealth*0.0125) /mob/living/simple_animal/hostile/blob/fire_act(exposed_temperature, exposed_volume) @@ -240,14 +240,14 @@ if(overmind) H.color = overmind.blob_reagent_datum.complementary_color else - H.color = COLOR_BLACK + H.color = "#000000" if(locate(/obj/structure/blob/node) in blobs_in_area) adjustHealth(-maxHealth*0.05) var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src)) if(overmind) H.color = overmind.blob_reagent_datum.complementary_color else - H.color = COLOR_BLACK + H.color = "#000000" if(damagesources) for(var/i in 1 to damagesources) adjustHealth(maxHealth*0.025) //take 2.5% of max health as damage when not near the blob or if the naut has no factory, 5% if both diff --git a/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm b/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm index 9315101f7..6685dc071 100644 --- a/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm +++ b/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm @@ -721,7 +721,7 @@ datum/antagonist/bloodsucker/proc/SpendRank() // Update Rank Counter if(owner.current.hud_used.vamprank_display) - var/valuecolor = vamplevel_unspent ? COLOR_YELLOW : COLOR_RED + var/valuecolor = vamplevel_unspent ? "#FFFF00" : "#FF0000" owner.current.hud_used.vamprank_display.update_counter(vamplevel, valuecolor) if(updateRank) // Only change icon on special request. owner.current.hud_used.vamprank_display.icon_state = (vamplevel_unspent > 0) ? "rank_up" : "rank" diff --git a/code/modules/antagonists/cult/blood_magic.dm b/code/modules/antagonists/cult/blood_magic.dm index 30d6daeeb..49fb67200 100644 --- a/code/modules/antagonists/cult/blood_magic.dm +++ b/code/modules/antagonists/cult/blood_magic.dm @@ -503,7 +503,7 @@ name = "Binding Aura" desc = "Allows you to bind a victim and temporarily silence them." invocation = "In'totum Lig'abis." - color = COLOR_BLACK + color = "#000000" // black /obj/item/melee/blood_magic/shackles/afterattack(atom/target, mob/living/carbon/user, proximity) if(iscultist(user) && iscarbon(target) && proximity) @@ -553,7 +553,7 @@ name = "Corrupting Aura" desc = "Corrupts metal and plasteel into more sinister forms." invocation = "Ethra p'ni dedol." - color = COLOR_BLACK + color = "#000000" // black /obj/item/melee/blood_magic/construction/afterattack(atom/target, mob/user, proximity_flag, click_parameters) if(proximity_flag && iscultist(user)) diff --git a/code/modules/antagonists/cult/cult_items.dm b/code/modules/antagonists/cult/cult_items.dm index f7e0b94c8..47e7d2019 100644 --- a/code/modules/antagonists/cult/cult_items.dm +++ b/code/modules/antagonists/cult/cult_items.dm @@ -110,7 +110,7 @@ throw_speed = 1 throw_range = 3 sharpness = IS_SHARP - light_color = COLOR_RED + light_color = "#ff0000" attack_verb = list("cleaved", "slashed", "torn", "hacked", "ripped", "diced", "carved") icon_state = "cultbastard" item_state = "cultbastard" @@ -625,7 +625,7 @@ brightness_on = 1 icon_state = "torch" item_state = "torch" - color = COLOR_RED + color = "#ff0000" on_damage = 15 slot_flags = null on = TRUE @@ -783,7 +783,7 @@ /obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage/blood name = "blood bolt barrage" desc = "Blood for blood." - color = COLOR_RED + color = "#ff0000" guns_left = 24 mag_type = /obj/item/ammo_box/magazine/internal/boltaction/enchanted/arcane_barrage/blood fire_sound = 'sound/magic/wand_teleport.ogg' @@ -872,9 +872,9 @@ if(i > 1) sleep(15) if(i < 4) - O = new /obj/effect/temp_visual/cult/rune_spawn/rune1/inner(user.loc, 30, COLOR_RED) + O = new /obj/effect/temp_visual/cult/rune_spawn/rune1/inner(user.loc, 30, "#ff0000") else - O = new /obj/effect/temp_visual/cult/rune_spawn/rune5(user.loc, 30, COLOR_RED) + O = new /obj/effect/temp_visual/cult/rune_spawn/rune5(user.loc, 30, "#ff0000") new /obj/effect/temp_visual/dir_setting/cult/phase/out(user.loc, user.dir) if(O) qdel(O) diff --git a/code/modules/antagonists/cult/cult_structures.dm b/code/modules/antagonists/cult/cult_structures.dm index 30edf5e5d..f38f379ab 100644 --- a/code/modules/antagonists/cult/cult_structures.dm +++ b/code/modules/antagonists/cult/cult_structures.dm @@ -12,8 +12,8 @@ visible_message("[src] fades away.") invisibility = INVISIBILITY_OBSERVER alpha = 100 //To help ghosts distinguish hidden runes - set_light_range(0) - set_light_range(0) + light_range = 0 + light_power = 0 update_light() STOP_PROCESSING(SSfastprocess, src) @@ -22,8 +22,8 @@ invisibility = 0 visible_message("[src] suddenly appears!") alpha = initial(alpha) - set_light_range(initial(light_range)) - set_light_power(initial(light_power)) + light_range = initial(light_range) + light_power = initial(light_power) update_light() START_PROCESSING(SSfastprocess, src) @@ -180,7 +180,7 @@ desc = "A floating crystal that slowly heals those faithful to Nar'Sie." icon_state = "pylon" light_range = 1.5 - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED break_sound = 'sound/effects/glassbr2.ogg' break_message = "The blood-red crystal falls to the floor and shatters!" var/heal_delay = 25 diff --git a/code/modules/antagonists/cult/runes.dm b/code/modules/antagonists/cult/runes.dm index 3e61098a9..82d784803 100644 --- a/code/modules/antagonists/cult/runes.dm +++ b/code/modules/antagonists/cult/runes.dm @@ -428,14 +428,14 @@ structure_check() searches for nearby cultist structures required for the invoca playsound(T, pick('sound/effects/sparks1.ogg', 'sound/effects/sparks2.ogg', 'sound/effects/sparks3.ogg', 'sound/effects/sparks4.ogg'), 100, TRUE, 14) inner_portal = new /obj/effect/temp_visual/cult/portal(T) if(portal_type == "space") - set_light_color(color) + light_color = color desc += "
A tear in reality reveals a black void interspersed with dots of light... something recently teleported here from space.
The void feels like it's trying to pull you to the [dir2text(get_dir(T, origin))]!
" else inner_portal.icon_state = "lava" - set_light_color(LIGHT_COLOR_FIRE) + light_color = LIGHT_COLOR_FIRE desc += "
A tear in reality reveals a coursing river of lava... something recently teleported here from the Lavaland Mines!" outer_portal = new(T, 600, color) - set_light_range(4) + light_range = 4 update_light() addtimer(CALLBACK(src, .proc/close_portal), 600, TIMER_UNIQUE) @@ -443,7 +443,7 @@ structure_check() searches for nearby cultist structures required for the invoca qdel(inner_portal) qdel(outer_portal) desc = initial(desc) - set_light_range(0) + light_range = 0 update_light() //Ritual of Dimensional Rending: Calls forth the avatar of Nar'Sie upon the station. diff --git a/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm b/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm index 142b34c32..57800e5cd 100644 --- a/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm +++ b/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm @@ -707,7 +707,7 @@ This is here to make the tiles around the station mininuke change when it's arme user.visible_message("[user] is going delta! It looks like [user.p_theyre()] trying to commit suicide!") playsound(src, 'sound/machines/alarm.ogg', 50, -1, 1) for(var/i in 1 to 100) - addtimer(CALLBACK(user, /atom/proc/add_atom_colour, (i % 2)? COLOR_GREEN : COLOR_RED, ADMIN_COLOUR_PRIORITY), i) + addtimer(CALLBACK(user, /atom/proc/add_atom_colour, (i % 2)? "#00FF00" : "#FF0000", ADMIN_COLOUR_PRIORITY), i) addtimer(CALLBACK(src, .proc/manual_suicide, user), 101) return MANUAL_SUICIDE diff --git a/code/modules/assembly/flash.dm b/code/modules/assembly/flash.dm index 9195c2b5b..c9e0ca338 100644 --- a/code/modules/assembly/flash.dm +++ b/code/modules/assembly/flash.dm @@ -10,6 +10,7 @@ w_class = WEIGHT_CLASS_TINY materials = list(MAT_METAL = 300, MAT_GLASS = 300) crit_fail = FALSE //Is the flash burnt out? + light_color = LIGHT_COLOR_WHITE light_power = FLASH_LIGHT_POWER var/flashing_overlay = "flash-f" var/times_used = 0 //Number of times it's been used. diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm index d424e9e93..da47471b4 100644 --- a/code/modules/atmospherics/machinery/airalarm.dm +++ b/code/modules/atmospherics/machinery/airalarm.dm @@ -652,17 +652,17 @@ if(0) add_overlay(AALARM_OVERLAY_GREEN) overlay_state = AALARM_OVERLAY_GREEN - set_light_color(LIGHT_COLOR_GREEN) + light_color = LIGHT_COLOR_GREEN set_light(brightness_on) if(1) add_overlay(AALARM_OVERLAY_WARN) overlay_state = AALARM_OVERLAY_WARN - set_light_color(LIGHT_COLOR_LAVA) + light_color = LIGHT_COLOR_LAVA set_light(brightness_on) if(2) add_overlay(AALARM_OVERLAY_DANGER) overlay_state = AALARM_OVERLAY_DANGER - set_light_color(COLOR_SOFT_RED) + light_color = LIGHT_COLOR_RED set_light(brightness_on) SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir) diff --git a/code/modules/atmospherics/machinery/other/miner.dm b/code/modules/atmospherics/machinery/other/miner.dm index 503f6770e..c90d388a1 100644 --- a/code/modules/atmospherics/machinery/other/miner.dm +++ b/code/modules/atmospherics/machinery/other/miner.dm @@ -158,7 +158,7 @@ /obj/machinery/atmospherics/miner/toxins name = "\improper Plasma Gas Miner" - overlay_color = COLOR_RED + overlay_color = "#FF0000" spawn_id = /datum/gas/plasma /obj/machinery/atmospherics/miner/carbon_dioxide diff --git a/code/modules/cargo/bounty_console.dm b/code/modules/cargo/bounty_console.dm index c91a57fdc..e0f97c7c0 100644 --- a/code/modules/cargo/bounty_console.dm +++ b/code/modules/cargo/bounty_console.dm @@ -7,7 +7,7 @@ desc = "Used to check and claim bounties offered by Kinaris" icon_screen = "bounty" circuit = /obj/item/circuitboard/computer/bounty - light_color = COLOR_BRIGHT_ORANGE + light_color = "#E2853D"//orange var/printer_ready = 0 //cooldown var /obj/machinery/computer/bounty/Initialize() diff --git a/code/modules/cargo/console.dm b/code/modules/cargo/console.dm index ce2c51dd8..f871517ab 100644 --- a/code/modules/cargo/console.dm +++ b/code/modules/cargo/console.dm @@ -3,7 +3,6 @@ desc = "Used to order supplies, approve requests, and control the shuttle." icon_screen = "supply" circuit = /obj/item/circuitboard/computer/cargo - light_color = COLOR_BRIGHT_ORANGE ui_x = 780 ui_y = 750 @@ -19,6 +18,8 @@ /// var that tracks message cooldown var/message_cooldown + light_color = "#E2853D"//orange + /obj/machinery/computer/cargo/request name = "supply request console" desc = "Used to request supplies from cargo." diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index acf0bbc55..072872469 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -65,7 +65,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/allow_midround_antag = 1 var/preferred_map = null var/pda_style = MONO - var/pda_color = COLOR_OLIVE + var/pda_color = "#808000" var/pda_skin = PDA_SKIN_ALT var/list/alt_titles_preferences = list() @@ -2012,11 +2012,11 @@ GLOBAL_LIST_EMPTY(preferences_datums) //Now that we changed our species, we must verify that the mutant colour is still allowed. var/temp_hsv = RGBtoHSV(features["mcolor"]) - if(features["mcolor"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV(COLOR_NEARLY_BLACK)[3])) + if(features["mcolor"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3])) features["mcolor"] = pref_species.default_color - if(features["mcolor2"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV(COLOR_NEARLY_BLACK)[3])) + if(features["mcolor2"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3])) features["mcolor2"] = pref_species.default_color - if(features["mcolor3"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV(COLOR_NEARLY_BLACK)[3])) + if(features["mcolor3"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3])) features["mcolor3"] = pref_species.default_color if("custom_species") @@ -2030,10 +2030,10 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/new_mutantcolor = input(user, "Choose your character's alien/mutant color:", "Character Preference","#"+features["mcolor"]) as color|null if(new_mutantcolor) var/temp_hsv = RGBtoHSV(new_mutantcolor) - if(new_mutantcolor == COLOR_BLACK) + if(new_mutantcolor == "#000000") features["mcolor"] = pref_species.default_color update_preview_icon() - else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3]) // mutantcolors must be bright, but only if they affect the skin + else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin features["mcolor"] = sanitize_hexcolor(new_mutantcolor) update_preview_icon() else @@ -2043,10 +2043,10 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/new_mutantcolor = input(user, "Choose your character's secondary alien/mutant color:", "Character Preference") as color|null if(new_mutantcolor) var/temp_hsv = RGBtoHSV(new_mutantcolor) - if(new_mutantcolor == COLOR_BLACK) + if(new_mutantcolor == "#000000") features["mcolor2"] = pref_species.default_color update_preview_icon() - else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3]) // mutantcolors must be bright, but only if they affect the skin + else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin features["mcolor2"] = sanitize_hexcolor(new_mutantcolor) update_preview_icon() else @@ -2056,10 +2056,10 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/new_mutantcolor = input(user, "Choose your character's tertiary alien/mutant color:", "Character Preference") as color|null if(new_mutantcolor) var/temp_hsv = RGBtoHSV(new_mutantcolor) - if(new_mutantcolor == COLOR_BLACK) + if(new_mutantcolor == "#000000") features["mcolor3"] = pref_species.default_color update_preview_icon() - else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3]) // mutantcolors must be bright, but only if they affect the skin + else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin features["mcolor3"] = sanitize_hexcolor(new_mutantcolor) update_preview_icon() else @@ -2186,7 +2186,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) if("wings_color") var/new_wing_color = input(user, "Choose your character's wing colour:", "Character Preference","#"+wing_color) as color|null if(new_wing_color) - if (new_wing_color == COLOR_BLACK) + if (new_wing_color == "#000000") wing_color = "#FFFFFF" else wing_color = sanitize_hexcolor(new_wing_color) @@ -2422,9 +2422,9 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/new_cockcolor = input(user, "Penis color:", "Character Preference") as color|null if(new_cockcolor) var/temp_hsv = RGBtoHSV(new_cockcolor) - if(new_cockcolor == COLOR_BLACK) + if(new_cockcolor == "#000000") features["cock_color"] = pref_species.default_color - else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3]) + else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) features["cock_color"] = sanitize_hexcolor(new_cockcolor) else to_chat(user,"Invalid color. Your color is not bright enough.") @@ -2454,9 +2454,9 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/new_ballscolor = input(user, "Testicle Color:", "Character Preference") as color|null if(new_ballscolor) var/temp_hsv = RGBtoHSV(new_ballscolor) - if(new_ballscolor == COLOR_BLACK) + if(new_ballscolor == "#000000") features["balls_color"] = pref_species.default_color - else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3]) + else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) features["balls_color"] = sanitize_hexcolor(new_ballscolor) else to_chat(user,"Invalid color. Your color is not bright enough.") @@ -2465,9 +2465,9 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/new_bellycolor = input(user, "Belly Color:", "Character Preference") as color|null if(new_bellycolor) var/temp_hsv = RGBtoHSV(new_bellycolor) - if(new_bellycolor == COLOR_BLACK) + if(new_bellycolor == "#000000") features["belly_color"] = pref_species.default_color - else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3]) + else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) features["belly_color"] = sanitize_hexcolor(new_bellycolor) else to_chat(user,"Invalid color. Your color is not bright enough.") @@ -2476,9 +2476,9 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/new_buttcolor = input(user, "Butt Color:", "Character Preference") as color|null if(new_buttcolor) var/temp_hsv = RGBtoHSV(new_buttcolor) - if(new_buttcolor == COLOR_BLACK) + if(new_buttcolor == "#000000") features["butt_color"] = pref_species.default_color - else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3]) + else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) features["butt_color"] = sanitize_hexcolor(new_buttcolor) else to_chat(user,"Invalid color. Your color is not bright enough.") @@ -2515,7 +2515,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/new_egg_color = input(user, "Egg Color:", "Character Preference") as color|null if(new_egg_color) var/temp_hsv = RGBtoHSV(new_egg_color) - if(ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3]) + if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) features["eggsack_egg_color"] = sanitize_hexcolor(new_egg_color) else to_chat(user,"Invalid color. Your color is not bright enough.") @@ -2551,9 +2551,9 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/new_breasts_color = input(user, "Breast Color:", "Character Preference") as color|null if(new_breasts_color) var/temp_hsv = RGBtoHSV(new_breasts_color) - if(new_breasts_color == COLOR_BLACK) + if(new_breasts_color == "#000000") features["breasts_color"] = pref_species.default_color - else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3]) + else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) features["breasts_color"] = sanitize_hexcolor(new_breasts_color) else to_chat(user,"Invalid color. Your color is not bright enough.") @@ -2579,9 +2579,9 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/new_vagcolor = input(user, "Vagina color:", "Character Preference") as color|null if(new_vagcolor) var/temp_hsv = RGBtoHSV(new_vagcolor) - if(new_vagcolor == COLOR_BLACK) + if(new_vagcolor == "#000000") features["vag_color"] = pref_species.default_color - else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3]) + else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) features["vag_color"] = sanitize_hexcolor(new_vagcolor) else to_chat(user,"Invalid color. Your color is not bright enough.") diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm index b2d55510f..a77f504f8 100644 --- a/code/modules/client/preferences_savefile.dm +++ b/code/modules/client/preferences_savefile.dm @@ -52,7 +52,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car if(current_version < 19) pda_style = "mono" if(current_version < 20) - pda_color = COLOR_OLIVE + pda_color = "#808000" if(current_version < 22) if(features["balls_fluid"]) features["balls_fluid"] = /datum/reagent/consumable/semen diff --git a/code/modules/clothing/head/hardhat.dm b/code/modules/clothing/head/hardhat.dm index 57546d99c..487888420 100644 --- a/code/modules/clothing/head/hardhat.dm +++ b/code/modules/clothing/head/hardhat.dm @@ -3,16 +3,16 @@ desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight." icon_state = "hardhat0_yellow" item_state = "hardhat0_yellow" - light_color = COLOR_CREAMY_ORANGE + var/brightness_on = 4 //luminosity when on + light_color = "#FFCC66" + var/power_on = 0.8 + var/on = FALSE item_color = "yellow" //Determines used sprites: hardhat[on]_[item_color] and hardhat[on]_[item_color]2 (lying down sprite) armor = list("melee" = 15, "bullet" = 5, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50) flags_inv = 0 actions_types = list(/datum/action/item_action/toggle_helmet_light) resistance_flags = FIRE_PROOF dynamic_hair_suffix = "+generic" - light_on = FALSE - var/brightness_on = 4 //luminosity when on - var/power_on = 0.8 dog_fashion = /datum/dog_fashion/head @@ -20,16 +20,16 @@ toggle_helmet_light(user) /obj/item/clothing/head/hardhat/proc/toggle_helmet_light(mob/living/user) - set_light_on(!light_on) - if(light_on) + on = !on + if(on) turn_on(user) else turn_off(user) update_icon() /obj/item/clothing/head/hardhat/update_icon() - icon_state = "hardhat[light_on]_[item_color]" - item_state = "hardhat[light_on]_[item_color]" + icon_state = "hardhat[on]_[item_color]" + item_state = "hardhat[on]_[item_color]" if(ishuman(loc)) var/mob/living/carbon/human/H = loc H.update_inv_head() diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index 05e1fd202..9b63fdef4 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -77,7 +77,7 @@ STOP_PROCESSING(SSobj, src) /obj/item/clothing/head/hardhat/cakehat/is_hot() - return light_on * heat + return on * heat /* * Ushanka */ diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 5c53b1667..560455b5f 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -939,8 +939,9 @@ var/energy_color = "#35FFF0" /obj/item/clothing/suit/space/hardsuit/lavaknight/Initialize() - . = ..() - set_light(l_range=1, l_color = energy_color) + ..() + light_color = energy_color + set_light(1) update_icon() /obj/item/clothing/suit/space/hardsuit/lavaknight/update_icon() diff --git a/code/modules/clothing/spacesuits/plasmamen.dm b/code/modules/clothing/spacesuits/plasmamen.dm index 82508dc75..e4ba758de 100644 --- a/code/modules/clothing/spacesuits/plasmamen.dm +++ b/code/modules/clothing/spacesuits/plasmamen.dm @@ -48,7 +48,7 @@ var/brightness_on = 4 //luminosity when the light is on var/on = FALSE var/smile = FALSE - var/smile_color = COLOR_RED + var/smile_color = "#FF0000" var/visor_icon = "envisor" var/smile_state = "envirohelm_smile" actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen/plasmaman) diff --git a/code/modules/events/aurora_aquilae.dm b/code/modules/events/aurora_aquilae.dm index ebfd3f40c..5b04fcc72 100644 --- a/code/modules/events/aurora_aquilae.dm +++ b/code/modules/events/aurora_aquilae.dm @@ -14,7 +14,7 @@ announceWhen = 30 startWhen = 1 endWhen = 115 - var/list/aurora_colors = list("#ffc8bc", "#ed927f", "#d5745f", "#bf3a1d", "#c71414", "#FF3131", "#ee0808", COLOR_RED) + var/list/aurora_colors = list("#ffc8bc", "#ed927f", "#d5745f", "#bf3a1d", "#c71414", "#FF3131", "#ee0808", "#ff0000") var/aurora_progress = 0 //this cycles from 1 to 8, slowly grading towards a bright red var/list/areasToFlicker = list(/area/hallway, /area/security, diff --git a/code/modules/events/aurora_caelus.dm b/code/modules/events/aurora_caelus.dm index 6cc95e781..e5f642642 100644 --- a/code/modules/events/aurora_caelus.dm +++ b/code/modules/events/aurora_caelus.dm @@ -15,7 +15,7 @@ announceWhen = 1 startWhen = 8 //Delayed with sleep() endWhen = 50 - var/list/aurora_colors = list("#ffd980", "#eaff80", "#eaff80", "#ffd980", "#eaff80", "#A2FFC7", "#9400D3", COLOR_PINK) + var/list/aurora_colors = list("#ffd980", "#eaff80", "#eaff80", "#ffd980", "#eaff80", "#A2FFC7", "#9400D3", "#FFC0CB") var/aurora_progress = 0 //this cycles from 1 to 8, slowly changing colors from gentle green to gentle blue var/list/applicable_areas = list() diff --git a/code/modules/events/pirates.dm b/code/modules/events/pirates.dm index a0e5eb1f7..df5e85a3c 100644 --- a/code/modules/events/pirates.dm +++ b/code/modules/events/pirates.dm @@ -178,7 +178,7 @@ shuttleId = "pirateship" icon_screen = "syndishuttle" icon_keyboard = "syndie_key" - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED possible_destinations = "pirateship_away;pirateship_home;pirateship_custom" /obj/machinery/computer/camera_advanced/shuttle_docker/syndicate/pirate diff --git a/code/modules/events/portal_storm.dm b/code/modules/events/portal_storm.dm index d3c62a532..b34004ee4 100644 --- a/code/modules/events/portal_storm.dm +++ b/code/modules/events/portal_storm.dm @@ -64,7 +64,7 @@ /datum/round_event/portal_storm/setup() storm = mutable_appearance('icons/obj/tesla_engine/energy_ball.dmi', "energy_ball_fast", FLY_LAYER) - storm.color = COLOR_GREEN + storm.color = "#00FF00" number_of_bosses = 0 for(var/boss in boss_types) diff --git a/code/modules/events/spacevine.dm b/code/modules/events/spacevine.dm index 701a2d5bf..d037adcc3 100644 --- a/code/modules/events/spacevine.dm +++ b/code/modules/events/spacevine.dm @@ -74,7 +74,7 @@ /datum/spacevine_mutation/light name = "light" - hue = COLOR_YELLOW + hue = "#ffff00" quality = POSITIVE severity = 4 @@ -84,7 +84,7 @@ /datum/spacevine_mutation/toxicity name = "toxic" - hue = COLOR_MAGENTA + hue = "#ff00ff" severity = 10 quality = NEGATIVE @@ -101,7 +101,7 @@ /datum/spacevine_mutation/explosive //OH SHIT IT CAN CHAINREACT RUN!!! name = "explosive" - hue = COLOR_RED + hue = "#ff0000" quality = NEGATIVE severity = 2 @@ -192,7 +192,7 @@ /datum/spacevine_mutation/carbondioxide_eater name = "CO2 consuming" - hue = COLOR_CYAN + hue = "#00ffff" severity = 3 quality = POSITIVE diff --git a/code/modules/events/wizard/greentext.dm b/code/modules/events/wizard/greentext.dm index 78a65c0c3..356e83757 100644 --- a/code/modules/events/wizard/greentext.dm +++ b/code/modules/events/wizard/greentext.dm @@ -47,14 +47,14 @@ last_holder = user if(!(user in color_altered_mobs)) color_altered_mobs += user - user.add_atom_colour(COLOR_GREEN, ADMIN_COLOUR_PRIORITY) + user.add_atom_colour("#00FF00", ADMIN_COLOUR_PRIORITY) START_PROCESSING(SSobj, src) ..() /obj/item/greentext/dropped(mob/living/user as mob) if(user in color_altered_mobs) to_chat(user, "A sudden wave of failure washes over you...") - user.add_atom_colour(COLOR_RED, ADMIN_COLOUR_PRIORITY) //ya blew it + user.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY) //ya blew it last_holder = null new_holder = null STOP_PROCESSING(SSobj, src) @@ -75,7 +75,7 @@ /obj/item/greentext/process() if(last_holder && last_holder != new_holder) //Somehow it was swiped without ever getting dropped to_chat(last_holder, "A sudden wave of failure washes over you...") - last_holder.add_atom_colour(COLOR_RED, ADMIN_COLOUR_PRIORITY) + last_holder.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY) last_holder = new_holder //long live the king /obj/item/greentext/Destroy(force) @@ -89,7 +89,7 @@ var/message = "A dark temptation has passed from this world" if(M in color_altered_mobs) message += " and you're finally able to forgive yourself" - if(M.color == COLOR_RED || M.color == COLOR_GREEN) + if(M.color == "#FF0000" || M.color == "#00FF00") M.remove_atom_colour(ADMIN_COLOUR_PRIORITY) message += "..." // can't skip the mob check as it also does the decolouring diff --git a/code/modules/events/wizard/magicarp.dm b/code/modules/events/wizard/magicarp.dm index 97397dbb0..ab23c30e0 100644 --- a/code/modules/events/wizard/magicarp.dm +++ b/code/modules/events/wizard/magicarp.dm @@ -47,7 +47,7 @@ /mob/living/simple_animal/hostile/carp/ranged/chaos name = "chaos magicarp" desc = "50% carp, 100% magic, 150% horrible." - color = COLOR_CYAN + color = "#00FFFF" maxHealth = 75 health = 75 diff --git a/code/modules/food_and_drinks/food/customizables.dm b/code/modules/food_and_drinks/food/customizables.dm index 3e56778f0..d1d17b3d7 100644 --- a/code/modules/food_and_drinks/food/customizables.dm +++ b/code/modules/food_and_drinks/food/customizables.dm @@ -103,8 +103,8 @@ /obj/item/reagent_containers/food/snacks/customizable/update_snack_overlays(obj/item/reagent_containers/food/snacks/S) var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling") - if(S.filling_color == COLOR_WHITE) - filling.color = pick(COLOR_RED, COLOR_BLUE, COLOR_DARK_GREEN, COLOR_YELLOW) + if(S.filling_color == "#FFFFFF") + filling.color = pick("#FF0000","#0000FF","#008000","#FFFF00") else filling.color = S.filling_color diff --git a/code/modules/food_and_drinks/food/snacks.dm b/code/modules/food_and_drinks/food/snacks.dm index 895b51fc6..ee7e129ae 100644 --- a/code/modules/food_and_drinks/food/snacks.dm +++ b/code/modules/food_and_drinks/food/snacks.dm @@ -271,7 +271,7 @@ All foods are distributed among various categories. Use common sense. cut_overlays() var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling") if(S.filling_color == "#FFFFFF") - filling.color = pick(COLOR_RED, COLOR_BLUE, COLOR_DARK_GREEN, COLOR_YELLOW) + filling.color = pick("#FF0000","#0000FF","#008000","#FFFF00") else filling.color = S.filling_color diff --git a/code/modules/food_and_drinks/food/snacks/meat.dm b/code/modules/food_and_drinks/food/snacks/meat.dm index 547d77f71..c4e63937b 100644 --- a/code/modules/food_and_drinks/food/snacks/meat.dm +++ b/code/modules/food_and_drinks/food/snacks/meat.dm @@ -12,7 +12,7 @@ cooked_type = /obj/item/reagent_containers/food/snacks/meat/steak/plain slice_path = /obj/item/reagent_containers/food/snacks/meat/rawcutlet/plain slices_num = 3 - filling_color = COLOR_RED + filling_color = "#FF0000" tastes = list("meat" = 1) foodtype = MEAT | RAW @@ -90,7 +90,7 @@ icon_state = "slimemeat" desc = "Because jello wasn't offensive enough to vegans." list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/toxin/slimejelly = 3) - filling_color = COLOR_CYAN + filling_color = "#00FFFF" tastes = list("slime" = 1, "jelly" = 1) foodtype = MEAT | RAW | TOXIC @@ -125,7 +125,7 @@ /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow icon_state = "shadowmeat" desc = "Ow, the edge." - filling_color = COLOR_NEARLY_BLACK + filling_color = "#202020" tastes = list("darkness" = 1, "meat" = 1) foodtype = MEAT | RAW @@ -147,7 +147,7 @@ name = "bone" icon_state = "skeletonmeat" desc = "There's a point where this needs to stop, and clearly we have passed it." - filling_color = COLOR_VERY_VERY_LIGHT_GRAY + filling_color = "#F0F0F0" tastes = list("bone" = 1) slice_path = null //can't slice a bone into cutlets foodtype = GROSS @@ -167,7 +167,7 @@ /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc icon_state = "ipcmeat" desc = "Gross robot meat." - filling_color = COLOR_BLACK + filling_color = "#000000" tastes = list("metal" = 1) /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/avian @@ -218,7 +218,7 @@ desc = "A slice from a huge tomato." icon_state = "tomatomeat" list_reagents = list(/datum/reagent/consumable/nutriment = 2) - filling_color = COLOR_RED + filling_color = "#FF0000" cooked_type = /obj/item/reagent_containers/food/snacks/meat/steak/killertomato slice_path = /obj/item/reagent_containers/food/snacks/meat/rawcutlet/killertomato tastes = list("tomato" = 1) @@ -241,7 +241,7 @@ icon_state = "xenomeat" list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/nutriment/vitamin = 1) bitesize = 4 - filling_color = COLOR_LIME + filling_color = "#32CD32" cooked_type = /obj/item/reagent_containers/food/snacks/meat/steak/xeno slice_path = /obj/item/reagent_containers/food/snacks/meat/rawcutlet/xeno tastes = list("meat" = 1, "acid" = 1) diff --git a/code/modules/food_and_drinks/food/snacks_bread.dm b/code/modules/food_and_drinks/food/snacks_bread.dm index 53f474817..f756b634b 100644 --- a/code/modules/food_and_drinks/food/snacks_bread.dm +++ b/code/modules/food_and_drinks/food/snacks_bread.dm @@ -72,7 +72,7 @@ name = "xenomeatbread slice" desc = "A slice of delicious meatbread. Extra Heretical." icon_state = "xenobreadslice" - filling_color = COLOR_LIME + filling_color = "#32CD32" list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 1) foodtype = GRAIN | MEAT diff --git a/code/modules/food_and_drinks/food/snacks_cake.dm b/code/modules/food_and_drinks/food/snacks_cake.dm index f4938ec68..8f56931cd 100644 --- a/code/modules/food_and_drinks/food/snacks_cake.dm +++ b/code/modules/food_and_drinks/food/snacks_cake.dm @@ -125,7 +125,7 @@ name = "lime cake slice" desc = "Just a slice of cake, it is enough for everyone." icon_state = "limecake_slice" - filling_color = COLOR_GREEN + filling_color = "#00FF00" tastes = list("cake" = 5, "sweetness" = 2, "unbearable sourness" = 2) foodtype = GRAIN | DAIRY | FRUIT | SUGAR | ANTITOXIC @@ -222,7 +222,7 @@ name = "slime cake slice" desc = "A slice of slime cake." icon_state = "slimecake_slice" - filling_color = COLOR_CYAN + filling_color = "#00FFFF" tastes = list("cake" = 5, "sweetness" = 1, "slime" = 1) foodtype = GRAIN | DAIRY | SUGAR @@ -290,7 +290,7 @@ name = "angel food cake slice" desc = "A slice of heavenly cake." icon_state = "holy_cake_slice" - filling_color = COLOR_CYAN + filling_color = "#00FFFF" tastes = list("cake" = 5, "sweetness" = 1, "clouds" = 1) foodtype = GRAIN | DAIRY | SUGAR @@ -308,7 +308,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake name = "pound cake slice" desc = "A slice of condensed cake made for filling people up quickly." icon_state = "pound_cake_slice" - filling_color = COLOR_CYAN + filling_color = "#00FFFF" tastes = list("cake" = 5, "sweetness" = 5, "batter" = 1) foodtype = GRAIN | DAIRY | SUGAR | JUNKFOOD @@ -325,7 +325,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake name = "hardware cake slice" desc = "A slice of electronic boards and some acid." icon_state = "hardware_cake_slice" - filling_color = COLOR_CYAN + filling_color = "#00FFFF" tastes = list("acid" = 1, "metal" = 1, "regret" = 10) foodtype = GRAIN | GROSS @@ -342,7 +342,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake name = "vanilla cake slice" desc = "A slice of vanilla frosted cake." icon_state = "vanillacake_slice" - filling_color = COLOR_CYAN + filling_color = "#00FFFF" tastes = list("cake" = 1, "sugar" = 1, "vanilla" = 10) foodtype = GRAIN | SUGAR | DAIRY @@ -359,7 +359,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake name = "clown cake slice" desc = "A slice of bad jokes, and silly props." icon_state = "clowncake_slice" - filling_color = COLOR_CYAN + filling_color = "#00FFFF" tastes = list("cake" = 1, "sugar" = 1, "joy" = 10) foodtype = GRAIN | SUGAR | DAIRY @@ -376,7 +376,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake name = "peach cake slice" desc = "A slice of peach cake." icon_state = "peach_slice" - filling_color = COLOR_CYAN + filling_color = "#00FFFF" tastes = list("cake" = 1, "sugar" = 1, "peachjuice" = 10) foodtype = GRAIN | SUGAR | DAIRY diff --git a/code/modules/food_and_drinks/food/snacks_meat.dm b/code/modules/food_and_drinks/food/snacks_meat.dm index a481214c3..6f3b3b3bf 100644 --- a/code/modules/food_and_drinks/food/snacks_meat.dm +++ b/code/modules/food_and_drinks/food/snacks_meat.dm @@ -108,7 +108,7 @@ icon_state = "spiderleg" list_reagents = list(/datum/reagent/consumable/nutriment = 2, /datum/reagent/toxin = 2) cooked_type = /obj/item/reagent_containers/food/snacks/boiledspiderleg - filling_color = COLOR_BLACK + filling_color = "#000000" tastes = list("cobwebs" = 1) foodtype = MEAT | TOXIC @@ -137,7 +137,7 @@ desc = "A ball of meat." icon_state = "meatball" list_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 1) - filling_color = COLOR_RED + filling_color = "#800000" tastes = list("meat" = 1) foodtype = MEAT @@ -207,7 +207,7 @@ icon_state = "khinkali" list_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 2) bitesize = 3 - filling_color = COLOR_VERY_VERY_LIGHT_GRAY + filling_color = "#F0F0F0" tastes = list("meat" = 1, "onions" = 1, "garlic" = 1) foodtype = MEAT @@ -274,7 +274,7 @@ trash = /obj/item/trash/plate bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/capsaicin = 2, /datum/reagent/consumable/nutriment/vitamin = 2) list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/capsaicin = 2) - filling_color = COLOR_BLACK + filling_color = "#000000" tastes = list("hot peppers" = 1, "cobwebs" = 1) foodtype = MEAT @@ -320,7 +320,7 @@ icon_state = "pigblanket" list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 1) bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 1) - filling_color = COLOR_RED + filling_color = "#800000" tastes = list("meat" = 1, "butter" = 1) /obj/item/reagent_containers/food/snacks/kebab/rat diff --git a/code/modules/food_and_drinks/food/snacks_other.dm b/code/modules/food_and_drinks/food/snacks_other.dm index 08ff096af..30f12279c 100644 --- a/code/modules/food_and_drinks/food/snacks_other.dm +++ b/code/modules/food_and_drinks/food/snacks_other.dm @@ -175,7 +175,7 @@ bitesize = 1 trash = /obj/item/trash/plate list_reagents = list(/datum/reagent/toxin/minttoxin = 2) - filling_color = COLOR_RED + filling_color = "#800000" foodtype = TOXIC | SUGAR /obj/item/reagent_containers/food/snacks/eggwrap @@ -203,7 +203,7 @@ desc = "A cluster of juicy spider eggs. A great side dish for when you care not for your health." icon_state = "spidereggs" list_reagents = list(/datum/reagent/consumable/nutriment = 2, /datum/reagent/toxin = 2) - filling_color = COLOR_DARK_GREEN + filling_color = "#008000" tastes = list("cobwebs" = 1) foodtype = MEAT | TOXIC @@ -231,7 +231,7 @@ icon = 'modular_citadel/icons/obj/food/food.dmi' icon_state = "sushie_egg" list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 2) - filling_color = COLOR_RED_LIGHT // R225 G051 B051 + filling_color = "#FF3333" // R225 G051 B051 tastes = list("seaweed" = 1, "cobwebs" = 1, "salty" = 2) foodtype = MEAT | VEGETABLES diff --git a/code/modules/food_and_drinks/food/snacks_pastry.dm b/code/modules/food_and_drinks/food/snacks_pastry.dm index a33484868..7e0d0a31a 100644 --- a/code/modules/food_and_drinks/food/snacks_pastry.dm +++ b/code/modules/food_and_drinks/food/snacks_pastry.dm @@ -580,7 +580,7 @@ desc = "The food of choice for the seasoned botanist." icon_state = "dankpocket" list_reagents = list(/datum/reagent/toxin/lipolicide = 3, /datum/reagent/drug/space_drugs = 3, /datum/reagent/consumable/nutriment = 4) - filling_color = COLOR_GREEN + filling_color = "#00FF00" tastes = list("meat" = 2, "dough" = 2) foodtype = GRAIN | VEGETABLES diff --git a/code/modules/food_and_drinks/food/snacks_sushi.dm b/code/modules/food_and_drinks/food/snacks_sushi.dm index 5f67075db..d16ca7900 100644 --- a/code/modules/food_and_drinks/food/snacks_sushi.dm +++ b/code/modules/food_and_drinks/food/snacks_sushi.dm @@ -71,7 +71,7 @@ icon = 'modular_citadel/icons/obj/food/food.dmi' icon_state = "sushie_egg" list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/nutriment/vitamin = 2) - filling_color = COLOR_RED_LIGHT // R225 G051 B051 + filling_color = "#FF3333" // R225 G051 B051 tastes = list("seaweed" = 1, "salty" = 2) foodtype = MEAT | VEGETABLES diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.dm b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.dm index c6f0dd67a..9100bab34 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.dm +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.dm @@ -358,7 +358,7 @@ datum/crafting_recipe/food/donut/meat desc = "The food of choice for the seasoned botanist." icon_state = "dankpocket" list_reagents = list(/datum/reagent/toxin/lipolicide = 3, /datum/reagent/drug/space_drugs = 3, /datum/reagent/consumable/nutriment = 4) - filling_color = COLOR_GREEN + filling_color = "#00FF00" tastes = list("meat" = 2, "dough" = 2) foodtype = GRAIN | VEGETABLES diff --git a/code/modules/holiday/halloween/jacqueen.dm b/code/modules/holiday/halloween/jacqueen.dm index 237ba17ba..ba6412570 100644 --- a/code/modules/holiday/halloween/jacqueen.dm +++ b/code/modules/holiday/halloween/jacqueen.dm @@ -48,18 +48,17 @@ var/active = TRUE //Turn this to false to keep normal mob behavour var/cached_z var/static/blacklisted_items = typecacheof(list( - /obj/singularity, - /obj/structure/destructible/clockwork/massive/ratvar, - /obj/item/projectile, - /obj/item/gun, - /obj/item/antag_spawner, - /obj/effect, - /obj/belly, - /obj/decal, - /obj/docking_port, - /obj/shapeshift_holder, - /obj/screen, - )) + /obj/singularity, + /obj/structure/destructible/clockwork/massive/ratvar, + /obj/item/projectile, + /obj/item/gun, + /obj/item/antag_spawner, + /obj/effect, + /obj/belly, + /obj/decal, + /obj/docking_port, + /obj/shapeshift_holder, + /obj/screen)) /mob/living/simple_animal/jacq/Initialize() ..() diff --git a/code/modules/hydroponics/grown/ambrosia.dm b/code/modules/hydroponics/grown/ambrosia.dm index 713d6907d..b8480a190 100644 --- a/code/modules/hydroponics/grown/ambrosia.dm +++ b/code/modules/hydroponics/grown/ambrosia.dm @@ -5,7 +5,7 @@ desc = "This is a plant." icon_state = "ambrosiavulgaris" slot_flags = ITEM_SLOT_HEAD - filling_color = COLOR_DARK_GREEN + filling_color = "#008000" bitesize_mod = 2 foodtype = VEGETABLES tastes = list("ambrosia" = 1) diff --git a/code/modules/hydroponics/grown/banana.dm b/code/modules/hydroponics/grown/banana.dm index 10e4a9326..f57d69ba6 100644 --- a/code/modules/hydroponics/grown/banana.dm +++ b/code/modules/hydroponics/grown/banana.dm @@ -21,7 +21,7 @@ icon_state = "banana" item_state = "banana" trash = /obj/item/grown/bananapeel - filling_color = COLOR_YELLOW + filling_color = "#FFFF00" bitesize = 5 foodtype = FRUIT juice_results = list(/datum/reagent/consumable/banana = 0) @@ -115,7 +115,7 @@ icon_state = "banana_blue" item_state = "bluespace_peel" trash = /obj/item/grown/bananapeel/bluespace - filling_color = COLOR_BLUE + filling_color = "#0000FF" tastes = list("banana" = 1) wine_power = 60 wine_flavor = "slippery hypercubes" diff --git a/code/modules/hydroponics/grown/berries.dm b/code/modules/hydroponics/grown/berries.dm index 746058427..80792538d 100644 --- a/code/modules/hydroponics/grown/berries.dm +++ b/code/modules/hydroponics/grown/berries.dm @@ -23,7 +23,7 @@ desc = "Nutritious!" icon_state = "berrypile" gender = PLURAL - filling_color = COLOR_MAGENTA + filling_color = "#FF00FF" bitesize_mod = 2 foodtype = FRUIT juice_results = list(/datum/reagent/consumable/berryjuice = 0) @@ -132,7 +132,7 @@ desc = "Great for toppings!" icon_state = "cherry" gender = PLURAL - filling_color = COLOR_RED + filling_color = "#FF0000" bitesize_mod = 2 foodtype = FRUIT grind_results = list(/datum/reagent/consumable/cherryjelly = 0) @@ -181,7 +181,7 @@ name = "cherry bulbs" desc = "They're like little Space Christmas lights!" icon_state = "cherry_bulb" - filling_color = COLOR_RED + filling_color = "#FF0000" bitesize_mod = 2 foodtype = FRUIT grind_results = list(/datum/reagent/consumable/cherryjelly = 0) diff --git a/code/modules/hydroponics/grown/cannabis.dm b/code/modules/hydroponics/grown/cannabis.dm index e5fe3738f..fcde38fd2 100644 --- a/code/modules/hydroponics/grown/cannabis.dm +++ b/code/modules/hydroponics/grown/cannabis.dm @@ -86,7 +86,7 @@ name = "cannabis leaf" desc = "Recently legalized in most galaxies." icon_state = "cannabis" - filling_color = COLOR_GREEN + filling_color = "#00FF00" bitesize_mod = 2 foodtype = VEGETABLES //i dont really know what else weed could be to be honest tastes = list("cannabis" = 1) diff --git a/code/modules/hydroponics/grown/chili.dm b/code/modules/hydroponics/grown/chili.dm index c7293a448..8c34c1d36 100644 --- a/code/modules/hydroponics/grown/chili.dm +++ b/code/modules/hydroponics/grown/chili.dm @@ -23,7 +23,7 @@ name = "chili" desc = "It's spicy! Wait... IT'S BURNING ME!!" icon_state = "chilipepper" - filling_color = COLOR_RED + filling_color = "#FF0000" bitesize_mod = 2 foodtype = FRUIT wine_power = 20 diff --git a/code/modules/hydroponics/grown/citrus.dm b/code/modules/hydroponics/grown/citrus.dm index 00f159d57..18bde6e49 100644 --- a/code/modules/hydroponics/grown/citrus.dm +++ b/code/modules/hydroponics/grown/citrus.dm @@ -31,7 +31,7 @@ desc = "It's so sour, your face will twist." foodtype = FRUIT | ANTITOXIC icon_state = "lime" - filling_color = COLOR_GREEN + filling_color = "#00FF00" juice_results = list(/datum/reagent/consumable/limejuice = 0) // Orange diff --git a/code/modules/hydroponics/grown/corn.dm b/code/modules/hydroponics/grown/corn.dm index d21d25eab..b9108e516 100644 --- a/code/modules/hydroponics/grown/corn.dm +++ b/code/modules/hydroponics/grown/corn.dm @@ -21,7 +21,7 @@ desc = "Needs some butter!" icon_state = "corn" cooked_type = /obj/item/reagent_containers/food/snacks/popcorn - filling_color = COLOR_YELLOW + filling_color = "#FFFF00" trash = /obj/item/grown/corncob bitesize_mod = 2 foodtype = VEGETABLES diff --git a/code/modules/hydroponics/grown/eggplant.dm b/code/modules/hydroponics/grown/eggplant.dm index e41f30ba7..f893ad9e5 100644 --- a/code/modules/hydroponics/grown/eggplant.dm +++ b/code/modules/hydroponics/grown/eggplant.dm @@ -20,7 +20,7 @@ name = "eggplant" desc = "Maybe there's a chicken inside?" icon_state = "eggplant" - filling_color = COLOR_PURPLE + filling_color = "#800080" bitesize_mod = 2 foodtype = FRUIT wine_power = 20 diff --git a/code/modules/hydroponics/grown/grass_carpet.dm b/code/modules/hydroponics/grown/grass_carpet.dm index 0e001942b..d65280a37 100644 --- a/code/modules/hydroponics/grown/grass_carpet.dm +++ b/code/modules/hydroponics/grown/grass_carpet.dm @@ -23,7 +23,7 @@ name = "grass" desc = "Green and lush." icon_state = "grassclump" - filling_color = COLOR_LIME + filling_color = "#32CD32" bitesize_mod = 2 var/stacktype = /obj/item/stack/tile/grass var/tile_coefficient = 0.02 // 1/50 diff --git a/code/modules/hydroponics/grown/melon.dm b/code/modules/hydroponics/grown/melon.dm index b795ace69..54cfd0bd9 100644 --- a/code/modules/hydroponics/grown/melon.dm +++ b/code/modules/hydroponics/grown/melon.dm @@ -30,7 +30,7 @@ slices_num = 5 dried_type = null w_class = WEIGHT_CLASS_NORMAL - filling_color = COLOR_DARK_GREEN + filling_color = "#008000" bitesize_mod = 3 foodtype = FRUIT juice_results = list(/datum/reagent/consumable/watermelonjuice = 0) diff --git a/code/modules/hydroponics/grown/misc.dm b/code/modules/hydroponics/grown/misc.dm index ae249f1f6..551e831e5 100644 --- a/code/modules/hydroponics/grown/misc.dm +++ b/code/modules/hydroponics/grown/misc.dm @@ -380,7 +380,8 @@ icon_state = "coconut_grenade_active" desc = "RUN!" if(!seed.get_gene(/datum/plant_gene/trait/glow)) - set_light(3, 0.8, COLOR_CREAMY_ORANGE) + light_color = "#FFCC66" //for the fuse + set_light(3, 0.8) return //ADDING A FUSE, NADE LOGIC diff --git a/code/modules/hydroponics/grown/mushrooms.dm b/code/modules/hydroponics/grown/mushrooms.dm index ab467b3ce..c2c29ce25 100644 --- a/code/modules/hydroponics/grown/mushrooms.dm +++ b/code/modules/hydroponics/grown/mushrooms.dm @@ -86,7 +86,7 @@ name = "fly amanita" desc = "Amanita Muscaria: Learn poisonous mushrooms by heart. Only pick mushrooms you know." icon_state = "amanita" - filling_color = COLOR_RED + filling_color = "#FF0000" // Destroying Angel /obj/item/seeds/angel diff --git a/code/modules/hydroponics/grown/tea_coffee.dm b/code/modules/hydroponics/grown/tea_coffee.dm index acfdaadac..a1e4f3275 100644 --- a/code/modules/hydroponics/grown/tea_coffee.dm +++ b/code/modules/hydroponics/grown/tea_coffee.dm @@ -21,7 +21,7 @@ name = "Tea Aspera tips" desc = "These aromatic tips of the tea plant can be dried to make tea." icon_state = "tea_aspera_leaves" - filling_color = COLOR_DARK_GREEN + filling_color = "#008000" grind_results = list(/datum/reagent/toxin/teapowder = 0) dry_grind = TRUE can_distill = FALSE diff --git a/code/modules/hydroponics/grown/tobacco.dm b/code/modules/hydroponics/grown/tobacco.dm index d314e1ce7..e785c7dce 100644 --- a/code/modules/hydroponics/grown/tobacco.dm +++ b/code/modules/hydroponics/grown/tobacco.dm @@ -20,7 +20,7 @@ name = "tobacco leaves" desc = "Dry them out to make some smokes." icon_state = "tobacco_leaves" - filling_color = COLOR_DARK_GREEN + filling_color = "#008000" distill_reagent = /datum/reagent/consumable/ethanol/creme_de_menthe //Menthol, I guess. // Space Tobacco diff --git a/code/modules/hydroponics/grown/tomato.dm b/code/modules/hydroponics/grown/tomato.dm index 6d3a4eba0..d3525c951 100644 --- a/code/modules/hydroponics/grown/tomato.dm +++ b/code/modules/hydroponics/grown/tomato.dm @@ -45,7 +45,7 @@ desc = "So bloody...so...very...bloody....AHHHH!!!!" icon_state = "bloodtomato" splat_type = /obj/effect/gibspawner/generic - filling_color = COLOR_RED + filling_color = "#FF0000" foodtype = FRUIT | GROSS grind_results = list(/datum/reagent/consumable/ketchup = 0, /datum/reagent/blood/tomato = 0) distill_reagent = /datum/reagent/consumable/ethanol/bloody_mary @@ -71,7 +71,7 @@ desc = "I say blue-mah-to, you say blue-mae-to." icon_state = "bluetomato" splat_type = /obj/effect/decal/cleanable/oil - filling_color = COLOR_BLUE + filling_color = "#0000FF" distill_reagent = /datum/reagent/consumable/laughter // Bluespace Tomato @@ -119,7 +119,7 @@ desc = "I say to-mah-to, you say tom-mae-to... OH GOD IT'S EATING MY LEGS!!" icon_state = "killertomato" var/awakening = 0 - filling_color = COLOR_RED + filling_color = "#FF0000" distill_reagent = /datum/reagent/consumable/ethanol/demonsblood /obj/item/reagent_containers/food/snacks/grown/tomato/killer/attack(mob/M, mob/user, def_zone) diff --git a/code/modules/hydroponics/plant_genes.dm b/code/modules/hydroponics/plant_genes.dm index a3f0cac7d..d81185e41 100644 --- a/code/modules/hydroponics/plant_genes.dm +++ b/code/modules/hydroponics/plant_genes.dm @@ -329,7 +329,7 @@ datum/plant_gene/trait/glow/white /datum/plant_gene/trait/glow/red name = "Red Bioluminescence" - glow_color = COLOR_RED_LIGHT + glow_color = "#FF3333" /datum/plant_gene/trait/glow/yellow //not the disgusting glowshroom yellow hopefully diff --git a/code/modules/integrated_electronics/subtypes/output.dm b/code/modules/integrated_electronics/subtypes/output.dm index 02d1e84de..96118b506 100644 --- a/code/modules/integrated_electronics/subtypes/output.dm +++ b/code/modules/integrated_electronics/subtypes/output.dm @@ -298,11 +298,11 @@ outputs = list() activators = list() inputs_default = list( - "2" = COLOR_RED + "2" = "#FF0000" ) power_draw_idle = 0 // Raises to 1 when lit. spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH - var/led_color = COLOR_RED + var/led_color = "#FF0000" /obj/item/integrated_circuit/output/led/on_data_written() power_draw_idle = get_pin_data(IC_INPUT, 1) ? 1 : 0 diff --git a/code/modules/library/soapstone.dm b/code/modules/library/soapstone.dm index b1b19c7d2..b88a450c1 100644 --- a/code/modules/library/soapstone.dm +++ b/code/modules/library/soapstone.dm @@ -152,7 +152,9 @@ var/hash = md5(hidden_message) var/newcolor = copytext_char(hash, 1, 7) add_atom_colour("#[newcolor]", FIXED_COLOUR_PRIORITY) - set_light(1, 0.3, "#[newcolor]") + light_color = "#[newcolor]" + light_power = 0.3 + set_light(1) /obj/structure/chisel_message/proc/pack() var/list/data = list() diff --git a/code/modules/lighting/lighting_atom.dm b/code/modules/lighting/lighting_atom.dm index 8450a4b5d..8712a6629 100644 --- a/code/modules/lighting/lighting_atom.dm +++ b/code/modules/lighting/lighting_atom.dm @@ -1,16 +1,26 @@ + +/atom + var/light_power = 1 // Intensity of the light. + var/light_range = 0 // Range in tiles of the light. + var/light_color // Hexadecimal RGB string representing the colour of the light. + + var/tmp/datum/light_source/light // Our light source. Don't fuck with this directly unless you have a good reason! + var/tmp/list/light_sources // Any light sources that are "inside" of us, for example, if src here was a mob that's carrying a flashlight, that flashlight's light source would be part of this list. + // The proc you should always use to set the light of this atom. // Nonesensical value for l_color default, so we can detect if it gets set to null. #define NONSENSICAL_VALUE -99999 /atom/proc/set_light(var/l_range, var/l_power, var/l_color = NONSENSICAL_VALUE) - l_range = max(l_range, MINIMUM_USEFUL_LIGHT_RANGE) //Brings the range up to 1.4, which is just barely brighter than the soft lighting that surrounds players. + if(l_range > 0 && l_range < MINIMUM_USEFUL_LIGHT_RANGE) + l_range = MINIMUM_USEFUL_LIGHT_RANGE //Brings the range up to 1.4, which is just barely brighter than the soft lighting that surrounds players. if (l_power != null) - set_light_power(l_power) + light_power = l_power if (l_range != null) - set_light_range(l_range) + light_range = l_range if (l_color != NONSENSICAL_VALUE) - set_light_color(l_color) + light_color = l_color SEND_SIGNAL(src, COMSIG_ATOM_SET_LIGHT, l_range, l_power, l_color) @@ -97,15 +107,15 @@ return ..() -/atom/proc/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE) +/atom/proc/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = LIGHT_COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE) return -/turf/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE) +/turf/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = LIGHT_COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE) if(!_duration) stack_trace("Lighting FX obj created on a turf without a duration") new /obj/effect/dummy/lighting_obj (src, _color, _range, _power, _duration) -/obj/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE) +/obj/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = LIGHT_COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE) var/temp_color var/temp_power var/temp_range @@ -116,38 +126,9 @@ set_light(_range, _power, _color) addtimer(CALLBACK(src, /atom/proc/set_light, _reset_lighting ? initial(light_range) : temp_range, _reset_lighting ? initial(light_power) : temp_power, _reset_lighting ? initial(light_color) : temp_color), _duration, TIMER_OVERRIDE|TIMER_UNIQUE) -/mob/living/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE) +/mob/living/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = LIGHT_COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE) mob_light(_color, _range, _power, _duration) /mob/living/proc/mob_light(_color, _range, _power, _duration) var/obj/effect/dummy/lighting_obj/moblight/mob_light_obj = new (src, _color, _range, _power, _duration) return mob_light_obj - - -/atom/proc/set_light_range(new_range) - if(new_range == light_range) - return - SEND_SIGNAL(src, COMSIG_ATOM_SET_LIGHT_RANGE, new_range) - . = light_range - light_range = new_range - -/atom/proc/set_light_power(new_power) - if(new_power == light_power) - return - SEND_SIGNAL(src, COMSIG_ATOM_SET_LIGHT_POWER, new_power) - . = light_power - light_power = new_power - -/atom/proc/set_light_color(new_color) - if(new_color == light_color) - return - SEND_SIGNAL(src, COMSIG_ATOM_SET_LIGHT_COLOR, new_color) - . = light_color - light_color = new_color - -/atom/proc/set_light_on(new_value) - if(new_value == light_on) - return - SEND_SIGNAL(src, COMSIG_ATOM_SET_LIGHT_ON, new_value) - . = light_on - light_on = new_value diff --git a/code/modules/mapping/mapping_helpers/network_builder/power_cables.dm b/code/modules/mapping/mapping_helpers/network_builder/power_cables.dm index a6269755f..538504561 100644 --- a/code/modules/mapping/mapping_helpers/network_builder/power_cables.dm +++ b/code/modules/mapping/mapping_helpers/network_builder/power_cables.dm @@ -7,7 +7,7 @@ name = "power line autobuilder" icon_state = "powerlinebuilder" - color = COLOR_RED + color = "#ff0000" /// Whether or not we forcefully make a knot var/knot = NO_KNOT @@ -82,7 +82,7 @@ // Red /obj/effect/mapping_helpers/network_builder/power_cable/red - color = COLOR_RED + color = "#ff0000" cable_color = "red" /obj/effect/mapping_helpers/network_builder/power_cable/red/knot @@ -108,7 +108,7 @@ // Cyan /obj/effect/mapping_helpers/network_builder/power_cable/cyan - color = COLOR_CYAN + color = "#00ffff" cable_color = "cyan" /obj/effect/mapping_helpers/network_builder/power_cable/cyan/knot @@ -173,7 +173,7 @@ // Yellow /obj/effect/mapping_helpers/network_builder/power_cable/yellow - color = COLOR_YELLOW + color = "#ffff00" cable_color = "yellow" /obj/effect/mapping_helpers/network_builder/power_cable/yellow/knot diff --git a/code/modules/mapping/minimaps.dm b/code/modules/mapping/minimaps.dm index 2d21ca053..7a62e9ab4 100644 --- a/code/modules/mapping/minimaps.dm +++ b/code/modules/mapping/minimaps.dm @@ -53,15 +53,15 @@ meta_icon.DrawBox(meta_color, img_x, img_y) if(istype(T, /turf/closed/wall)) - map_icon.DrawBox(COLOR_BLACK, img_x, img_y) + map_icon.DrawBox("#000000", img_x, img_y) else if(!istype(A, /area/space)) - var/color = A.minimap_color || COLOR_MAGENTA + var/color = A.minimap_color || "#FF00FF" if(locate(/obj/machinery/power/solar) in T) color = "#02026a" if((locate(/obj/effect/spawner/structure/window) in T) || (locate(/obj/structure/grille) in T)) - color = BlendRGB(color, COLOR_BLACK, 0.5) + color = BlendRGB(color, "#000000", 0.5) map_icon.DrawBox(color, img_x, img_y) map_icon.Crop(crop_x1, crop_y1, crop_x2, crop_y2) diff --git a/code/modules/mining/aux_base_camera.dm b/code/modules/mining/aux_base_camera.dm index 9275010f6..02c54ffbd 100644 --- a/code/modules/mining/aux_base_camera.dm +++ b/code/modules/mining/aux_base_camera.dm @@ -29,14 +29,11 @@ /obj/machinery/computer/camera_advanced/base_construction name = "base construction console" desc = "An industrial computer integrated with a camera-assisted rapid construction drone." - icon_screen = "mining" - icon_keyboard = "rd_key" networks = list("ss13") - jump_action = null - off_action = new/datum/action/innate/camera_off/base_construction - circuit = /obj/item/circuitboard/computer/base_construction - light_color = LIGHT_COLOR_PINK var/obj/item/construction/rcd/internal/RCD //Internal RCD. The computer passes user commands to this in order to avoid massive copypaste. + circuit = /obj/item/circuitboard/computer/base_construction + off_action = new/datum/action/innate/camera_off/base_construction + jump_action = null var/datum/action/innate/aux_base/switch_mode/switch_mode_action = new //Action for switching the RCD's build modes var/datum/action/innate/aux_base/build/build_action = new //Action for using the RCD var/datum/action/innate/aux_base/airlock_type/airlock_mode_action = new //Action for setting the airlock type @@ -47,6 +44,11 @@ var/turret_stock = 0 //Turrets in stock var/obj/machinery/computer/auxillary_base/found_aux_console //Tracker for the Aux base console, so the eye can always find it. + icon_screen = "mining" + icon_keyboard = "rd_key" + + light_color = LIGHT_COLOR_PINK + /obj/machinery/computer/camera_advanced/base_construction/Initialize() . = ..() RCD = new(src) diff --git a/code/modules/mining/equipment/kinetic_crusher.dm b/code/modules/mining/equipment/kinetic_crusher.dm index 7c8dd8f19..291db2563 100644 --- a/code/modules/mining/equipment/kinetic_crusher.dm +++ b/code/modules/mining/equipment/kinetic_crusher.dm @@ -23,12 +23,12 @@ attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped") sharpness = IS_SHARP actions_types = list(/datum/action/item_action/toggle_light) - light_on = FALSE var/list/trophies = list() var/charged = TRUE var/charge_time = 15 var/detonation_damage = 50 var/backstab_bonus = 30 + var/light_on = FALSE var/brightness_on = 5 //same light as a lit seclite on a PKA /obj/item/twohanded/kinetic_crusher/Initialize() diff --git a/code/modules/mining/equipment/survival_pod.dm b/code/modules/mining/equipment/survival_pod.dm index 4879c0e01..64bff7bfe 100644 --- a/code/modules/mining/equipment/survival_pod.dm +++ b/code/modules/mining/equipment/survival_pod.dm @@ -185,12 +185,12 @@ desc = "A heated storage unit." icon_state = "donkvendor" icon = 'icons/obj/lavaland/donkvendor.dmi' - pixel_y = -4 - max_n_of_items = 10 - flags_1 = NODECONSTRUCT_1 light_range = 5 light_power = 1.2 - light_color = COLOR_VERY_PALE_LIME_GREEN + light_color = "#DDFFD3" + max_n_of_items = 10 + pixel_y = -4 + flags_1 = NODECONSTRUCT_1 var/empty = FALSE /obj/machinery/smartfridge/survival_pod/update_icon() diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm index 56d414ab4..cf5b8199c 100644 --- a/code/modules/mining/lavaland/necropolis_chests.dm +++ b/code/modules/mining/lavaland/necropolis_chests.dm @@ -991,7 +991,7 @@ name = "blood contract" icon = 'icons/obj/wizard.dmi' icon_state = "scroll2" - color = COLOR_RED + color = "#FF0000" desc = "Mark your target for death." var/used = FALSE @@ -1030,7 +1030,7 @@ L.mind.objectives += survive log_combat(user, L, "took out a blood contract on", src) to_chat(L, "You've been marked for death! Don't let the demons get you! KILL THEM ALL!") - L.add_atom_colour(COLOR_RED, ADMIN_COLOUR_PRIORITY) + L.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY) var/obj/effect/mine/pickup/bloodbath/B = new(L) INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, L) diff --git a/code/modules/mining/minebot.dm b/code/modules/mining/minebot.dm index 56d1d4b43..6dc6dad18 100644 --- a/code/modules/mining/minebot.dm +++ b/code/modules/mining/minebot.dm @@ -34,8 +34,8 @@ healable = 0 loot = list(/obj/effect/decal/cleanable/robot_debris) del_on_death = TRUE - light_on = FALSE var/mode = MINEDRONE_COLLECT + var/light_on = 0 var/obj/item/gun/energy/kinetic_accelerator/minebot/stored_gun /mob/living/simple_animal/hostile/mining_drone/Initialize() diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 9ec6cf6f2..1765e6873 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -708,7 +708,7 @@ /mob/living/carbon/human/proc/electrocution_animation(anim_duration) //Handle mutant parts if possible if(dna && dna.species) - add_atom_colour(COLOR_BLACK, TEMPORARY_COLOUR_PRIORITY) + add_atom_colour("#000000", TEMPORARY_COLOUR_PRIORITY) var/static/mutable_appearance/electrocution_skeleton_anim if(!electrocution_skeleton_anim) electrocution_skeleton_anim = mutable_appearance(icon, "electrocuted_base") @@ -720,7 +720,7 @@ flick_overlay_view(image(icon,src,"electrocuted_generic",ABOVE_MOB_LAYER), src, anim_duration) /mob/living/carbon/human/proc/end_electrocution_animation(mutable_appearance/MA) - remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, COLOR_BLACK) + remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#000000") cut_overlay(MA) //medical scan animation diff --git a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm index 102cd6919..51c355e23 100644 --- a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm @@ -449,7 +449,7 @@ name = "luminescent glow" desc = "Tell a coder if you're seeing this." icon_state = "nothing" - light_color = COLOR_WHITE + light_color = "#FFFFFF" light_range = LUMINESCENT_DEFAULT_GLOW /obj/effect/dummy/luminescent_glow/Initialize() diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 7ce3ee999..b52e5c1da 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -71,7 +71,7 @@ var/lamp_max = 10 //Maximum brightness of a borg lamp. Set as a var for easy adjusting. var/lamp_intensity = 0 //Luminosity of the headlamp. 0 is off. Higher settings than the minimum require power. - light_color = COLOR_CREAMY_ORANGE + light_color = "#FFCC66" light_power = 0.8 var/lamp_cooldown = 0 //Flag for if the lamp is on cooldown after being forcibly disabled. diff --git a/code/modules/mob/living/simple_animal/bot/ed209bot.dm b/code/modules/mob/living/simple_animal/bot/ed209bot.dm index d7203c46d..49e75c54c 100644 --- a/code/modules/mob/living/simple_animal/bot/ed209bot.dm +++ b/code/modules/mob/living/simple_animal/bot/ed209bot.dm @@ -21,7 +21,7 @@ window_name = "Automatic Security Unit v2.6" allow_pai = 0 data_hud_type = DATA_HUD_SECURITY_ADVANCED - path_image_color = COLOR_RED + path_image_color = "#FF0000" var/lastfired = 0 var/shot_delay = 15 diff --git a/code/modules/mob/living/simple_animal/bot/secbot.dm b/code/modules/mob/living/simple_animal/bot/secbot.dm index eaa9e54c4..0d1a4bda4 100644 --- a/code/modules/mob/living/simple_animal/bot/secbot.dm +++ b/code/modules/mob/living/simple_animal/bot/secbot.dm @@ -19,7 +19,7 @@ window_name = "Automatic Security Unit v1.6" allow_pai = 0 data_hud_type = DATA_HUD_SECURITY_ADVANCED - path_image_color = COLOR_RED + path_image_color = "#FF0000" var/baton_type = /obj/item/melee/baton var/mob/living/carbon/target diff --git a/code/modules/mob/living/simple_animal/guardian/guardiannaming.dm b/code/modules/mob/living/simple_animal/guardian/guardiannaming.dm index fa1ecf100..f2e1b5725 100644 --- a/code/modules/mob/living/simple_animal/guardian/guardiannaming.dm +++ b/code/modules/mob/living/simple_animal/guardian/guardiannaming.dm @@ -55,7 +55,7 @@ /datum/guardianname/carp/aqua suffixcolour = "Aqua" - colour = COLOR_CYAN + colour = "#00FFFF" /datum/guardianname/carp/paleaqua suffixcolour = "Pale Aqua" diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm index d122939fa..dca96574c 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm @@ -29,7 +29,7 @@ Difficulty: Medium icon_living = "miner" icon = 'icons/mob/broadMobs.dmi' mob_biotypes = MOB_ORGANIC|MOB_HUMANOID - light_color = COLOR_LIGHT_GRAYISH_RED + light_color = "#E4C7C5" movement_type = GROUND speak_emote = list("roars") speed = 1 diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm index c777e9f90..74aa59f9d 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm @@ -144,7 +144,7 @@ Difficulty: Hard walk(src, 0) setDir(get_dir(src, T)) var/obj/effect/temp_visual/decoy/D = new /obj/effect/temp_visual/decoy(loc,src) - animate(D, alpha = 0, color = COLOR_RED, transform = matrix()*2, time = 5) + animate(D, alpha = 0, color = "#FF0000", transform = matrix()*2, time = 5) sleep(5) throw_at(T, get_dist(src, T), 1, src, 0) charging = 0 diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm index c3f536f42..1da1c8326 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm @@ -338,7 +338,7 @@ Difficulty: Medium layer = BELOW_MOB_LAYER pixel_x = -32 pixel_y = -32 - color = COLOR_RED + color = "#FF0000" duration = 5 /obj/effect/temp_visual/dragon_flight diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm index c4187fa0b..811dd2611 100644 --- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm +++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm @@ -11,7 +11,7 @@ /obj/effect/light_emitter/red_energy_sword //used so there's a combination of both their head light and light coming off the energy sword set_luminosity = 2 set_cap = 2.5 - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED /mob/living/simple_animal/hostile/syndicate @@ -115,7 +115,7 @@ attacktext = "slashes" attack_sound = 'sound/weapons/blade1.ogg' armour_penetration = 35 - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED status_flags = 0 var/obj/effect/light_emitter/red_energy_sword/sord diff --git a/code/modules/modular_computers/computers/item/computer.dm b/code/modules/modular_computers/computers/item/computer.dm index 1542b6fee..466290a52 100644 --- a/code/modules/modular_computers/computers/item/computer.dm +++ b/code/modules/modular_computers/computers/item/computer.dm @@ -4,12 +4,6 @@ /obj/item/modular_computer name = "modular microcomputer" desc = "A small portable microcomputer." - icon = 'icons/obj/computer.dmi' - icon_state = "laptop-open" - light_on = FALSE - integrity_failure = 50 - max_integrity = 100 - armor = list("melee" = 0, "bullet" = 20, "laser" = 20, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0) var/enabled = 0 // Whether the computer is turned on. var/screen_on = 1 // Whether the computer is active/opened/it's screen is on. @@ -27,12 +21,18 @@ // must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently // If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example. + icon = 'icons/obj/computer.dmi' + icon_state = "laptop-open" var/icon_state_unpowered = null // Icon state when the computer is turned off. var/icon_state_powered = null // Icon state when the computer is turned on. var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen. var/max_hardware_size = 0 // Maximal hardware w_class. Tablets/PDAs have 1, laptops 2, consoles 4. var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer. + integrity_failure = 50 + max_integrity = 100 + armor = list("melee" = 0, "bullet" = 20, "laser" = 20, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0) + // Important hardware (must be installed for computer to work) // Optional hardware (improves functionality, but is not critical for computer to work) @@ -42,6 +42,7 @@ var/list/idle_threads // Idle programs on background. They still receive process calls but can't be interacted with. var/obj/physical = null // Object that represents our computer. It's used for Adjacent() and UI visibility checks. var/has_light = FALSE //If the computer has a flashlight/LED light/what-have-you installed + var/light_on = FALSE //If that light is enabled var/comp_light_luminosity = 3 //The brightness of that light var/comp_light_color //The color of that light diff --git a/code/modules/modular_computers/computers/item/computer_ui.dm b/code/modules/modular_computers/computers/item/computer_ui.dm index af0ebe960..517fab278 100644 --- a/code/modules/modular_computers/computers/item/computer_ui.dm +++ b/code/modules/modular_computers/computers/item/computer_ui.dm @@ -155,7 +155,7 @@ to_chat(user, "That color is too dark! Choose a lighter one.") new_color = null comp_light_color = new_color - set_light_color(new_color) + light_color = new_color update_light() return TRUE else diff --git a/code/modules/photography/camera/camera.dm b/code/modules/photography/camera/camera.dm index 26eb77619..d1e868915 100644 --- a/code/modules/photography/camera/camera.dm +++ b/code/modules/photography/camera/camera.dm @@ -9,7 +9,7 @@ item_state = "camera" lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' - light_color = COLOR_WHITE + light_color = LIGHT_COLOR_WHITE light_power = FLASH_LIGHT_POWER w_class = WEIGHT_CLASS_SMALL flags_1 = CONDUCT_1 diff --git a/code/modules/pool/pool_noodles.dm b/code/modules/pool/pool_noodles.dm index 273179fd4..611835479 100644 --- a/code/modules/pool/pool_noodles.dm +++ b/code/modules/pool/pool_noodles.dm @@ -6,7 +6,7 @@ name = "pool noodle" desc = "A strange, bulky, bendable toy that can annoy people." force = 0 - color = COLOR_BLACK + color = "#000000" w_class = WEIGHT_CLASS_SMALL throwforce = 1 throw_speed = 10 //weeee diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 8db4f43b9..ac9a37eb2 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -333,15 +333,16 @@ switch(charging) if(APC_NOT_CHARGING) - set_light_color(COLOR_SOFT_RED) + light_color = LIGHT_COLOR_RED if(APC_CHARGING) - set_light_color(LIGHT_COLOR_BLUE) + light_color = LIGHT_COLOR_BLUE if(APC_FULLY_CHARGED) - set_light_color(LIGHT_COLOR_GREEN) - set_light(l_range=lon_range) + light_color = LIGHT_COLOR_GREEN + set_light(lon_range) lighteffect.color = light_color else if(update_state & UPSTATE_BLUESCREEN) - set_light(l_range=lon_range, l_color=LIGHT_COLOR_BLUE) + light_color = LIGHT_COLOR_BLUE + set_light(lon_range) else set_light(0) diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index 94847b729..d2f8631b1 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -1,12 +1,12 @@ GLOBAL_LIST_INIT(cable_colors, list( - "yellow" = COLOR_YELLOW, + "yellow" = "#ffff00", "green" = "#00aa00", "blue" = "#1919c8", "pink" = "#ff3cc8", "orange" = "#ff8000", - "cyan" = COLOR_CYAN, + "cyan" = "#00ffff", "white" = "#ffffff", - "red" = COLOR_RED + "red" = "#ff0000" )) /////////////////////////////// @@ -48,11 +48,11 @@ By design, d1 is the smallest direction and d2 is the highest var/obj/item/stack/cable_coil/stored var/cable_color = "red" - color = COLOR_RED + color = "#ff0000" /obj/structure/cable/yellow cable_color = "yellow" - color = COLOR_YELLOW + color = "#ffff00" /obj/structure/cable/green cable_color = "green" @@ -72,7 +72,7 @@ By design, d1 is the smallest direction and d2 is the highest /obj/structure/cable/cyan cable_color = "cyan" - color = COLOR_CYAN + color = "#00ffff" /obj/structure/cable/white cable_color = "white" @@ -770,11 +770,11 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai /obj/item/stack/cable_coil/red item_color = "red" - color = COLOR_RED + color = "#ff0000" /obj/item/stack/cable_coil/yellow item_color = "yellow" - color = COLOR_YELLOW + color = "#ffff00" /obj/item/stack/cable_coil/blue item_color = "blue" @@ -794,7 +794,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai /obj/item/stack/cable_coil/cyan item_color = "cyan" - color = COLOR_CYAN + color = "#00ffff" /obj/item/stack/cable_coil/white item_color = "white" @@ -821,11 +821,11 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai /obj/item/stack/cable_coil/cut/red item_color = "red" - color = COLOR_RED + color = "#ff0000" /obj/item/stack/cable_coil/cut/yellow item_color = "yellow" - color = COLOR_YELLOW + color = "#ffff00" /obj/item/stack/cable_coil/cut/blue item_color = "blue" @@ -845,7 +845,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai /obj/item/stack/cable_coil/cut/cyan item_color = "cyan" - color = COLOR_CYAN + color = "#00ffff" /obj/item/stack/cable_coil/cut/white item_color = "white" diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 152ee0668..0db3695fc 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -219,7 +219,7 @@ var/emergency_mode = FALSE // if true, the light is in emergency mode var/no_emergency = FALSE // if true, this light cannot ever have an emergency mode var/bulb_emergency_brightness_mul = 0.6 // multiplier for this light's base brightness in emergency power mode - var/bulb_emergency_colour = COLOR_VIVID_RED // determines the colour of the light while it's in emergency mode + var/bulb_emergency_colour = "#FF3232" // determines the colour of the light while it's in emergency mode var/bulb_emergency_pow_mul = 0.75 // the multiplier for determining the light's power in emergency mode var/bulb_emergency_pow_min = 0.5 // the minimum value for the light's power in emergency mode diff --git a/code/modules/projectiles/pins.dm b/code/modules/projectiles/pins.dm index a7cf466ac..381ec09ce 100644 --- a/code/modules/projectiles/pins.dm +++ b/code/modules/projectiles/pins.dm @@ -121,7 +121,7 @@ /obj/item/firing_pin/clown name = "hilarious firing pin" desc = "Advanced clowntech that can convert any firearm into a far more useful object." - color = COLOR_YELLOW + color = "#FFFF00" fail_message = "HONK!" force_replace = TRUE diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index a09ff1ff5..43ca5cfd5 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -10,7 +10,7 @@ flag = "laser" eyeblur = 2 impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED ricochets_max = 50 //Honk! ricochet_chance = 80 is_reflectable = TRUE @@ -143,7 +143,7 @@ icon_state = "laser" suit_types = list(/obj/item/clothing/suit/bluetag) impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED tracer_type = /obj/effect/projectile/tracer/laser muzzle_type = /obj/effect/projectile/muzzle/laser impact_type = /obj/effect/projectile/impact/laser @@ -182,7 +182,7 @@ /obj/item/projectile/beam/instakill/red icon_state = "red_laser" impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED /obj/item/projectile/beam/instakill/on_hit(atom/target) . = ..() diff --git a/code/modules/projectiles/projectile/bullets/shotgun.dm b/code/modules/projectiles/projectile/bullets/shotgun.dm index 8acc43411..e7dbb75dc 100644 --- a/code/modules/projectiles/projectile/bullets/shotgun.dm +++ b/code/modules/projectiles/projectile/bullets/shotgun.dm @@ -24,7 +24,7 @@ jitter = 20 range = 7 icon_state = "spark" - color = COLOR_YELLOW + color = "#FFFF00" /obj/item/projectile/bullet/shotgun_meteorslug name = "meteorslug" diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index ca2d41390..9de878cb4 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -12,7 +12,7 @@ /obj/item/projectile/energy/electrode name = "electrode" icon_state = "spark" - color = COLOR_YELLOW + color = "#FFFF00" nodamage = 1 knockdown = 100 stutter = 5 diff --git a/code/modules/projectiles/projectile/energy/nuclear_particle.dm b/code/modules/projectiles/projectile/energy/nuclear_particle.dm index 334489a34..104cd6345 100644 --- a/code/modules/projectiles/projectile/energy/nuclear_particle.dm +++ b/code/modules/projectiles/projectile/energy/nuclear_particle.dm @@ -9,12 +9,12 @@ hitsound = 'sound/weapons/emitter2.ogg' impact_type = /obj/effect/projectile/impact/xray var/static/list/particle_colors = list( - "red" = COLOR_RED, - "blue" = COLOR_GREEN, - "green" = COLOR_BLUE, - "yellow" = COLOR_YELLOW, - "cyan" = COLOR_CYAN, - "purple" = COLOR_MAGENTA + "red" = "#FF0000", + "blue" = "#00FF00", + "green" = "#0000FF", + "yellow" = "#FFFF00", + "cyan" = "#00FFFF", + "purple" = "#FF00FF" ) /obj/item/projectile/energy/nuclear_particle/Initialize() diff --git a/code/modules/projectiles/projectile/energy/stun.dm b/code/modules/projectiles/projectile/energy/stun.dm index 677154638..278356054 100644 --- a/code/modules/projectiles/projectile/energy/stun.dm +++ b/code/modules/projectiles/projectile/energy/stun.dm @@ -1,7 +1,7 @@ /obj/item/projectile/energy/electrode name = "electrode" icon_state = "spark" - color = COLOR_YELLOW + color = "#FFFF00" nodamage = 1 knockdown = 60 knockdown_stamoverride = 36 diff --git a/code/modules/projectiles/projectile/special/gravity.dm b/code/modules/projectiles/projectile/special/gravity.dm index ae186596f..0ef9bc665 100644 --- a/code/modules/projectiles/projectile/special/gravity.dm +++ b/code/modules/projectiles/projectile/special/gravity.dm @@ -6,7 +6,7 @@ damage = 0 damage_type = BRUTE nodamage = 1 - color = COLOR_BLUE_LIGHT + color = "#33CCFF" var/turf/T var/power = 4 var/list/thrown_items = list() diff --git a/code/modules/projectiles/projectile/special/hallucination.dm b/code/modules/projectiles/projectile/special/hallucination.dm index e545452c6..a6da1f26b 100644 --- a/code/modules/projectiles/projectile/special/hallucination.dm +++ b/code/modules/projectiles/projectile/special/hallucination.dm @@ -158,7 +158,7 @@ name = "electrode" damage_type = BURN hal_icon_state = "spark" - color = COLOR_YELLOW + color = "#FFFF00" hal_fire_sound = 'sound/weapons/taser.ogg' hal_hitsound = 'sound/weapons/taserhit.ogg' hal_hitsound_wall = null diff --git a/code/modules/projectiles/projectile/special/wormhole.dm b/code/modules/projectiles/projectile/special/wormhole.dm index e5e3f2fc0..0832f0cc7 100644 --- a/code/modules/projectiles/projectile/special/wormhole.dm +++ b/code/modules/projectiles/projectile/special/wormhole.dm @@ -6,7 +6,7 @@ nodamage = TRUE pass_flags = PASSGLASS | PASSTABLE | PASSGRILLE | PASSMOB var/obj/item/gun/energy/wormhole_projector/gun - color = COLOR_BLUE_LIGHT + color = "#33CCFF" tracer_type = /obj/effect/projectile/tracer/wormhole impact_type = /obj/effect/projectile/impact/wormhole muzzle_type = /obj/effect/projectile/muzzle/wormhole diff --git a/code/modules/reagents/chemistry/reagents.dm b/code/modules/reagents/chemistry/reagents.dm index 25866664c..6c518c8e9 100644 --- a/code/modules/reagents/chemistry/reagents.dm +++ b/code/modules/reagents/chemistry/reagents.dm @@ -27,7 +27,7 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent()) var/list/data var/current_cycle = 0 var/volume = 0 //pretend this is moles - var/color = COLOR_BLACK + var/color = "#000000" // rgb: 0, 0, 0 var/can_synth = TRUE // can this reagent be synthesized? (for example: odysseus syringe gun) var/metabolization_rate = REAGENTS_METABOLISM //how fast the reagent is metabolized by the mob var/overrides_metab = 0 diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm index c7c5a0b3c..8547e5117 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm @@ -1514,7 +1514,7 @@ All effects don't start immediately, but rather get worse over time; the rate is /datum/reagent/consumable/ethanol/triple_sec name = "Triple Sec" description = "A sweet and vibrant orange liqueur." - color = COLOR_CREAMY_ORANGE + color = "#ffcc66" boozepwr = 30 taste_description = "a warm flowery orange taste which recalls the ocean air and summer wind of the caribbean" glass_icon_state = "glass_orange" @@ -1576,7 +1576,7 @@ datum/reagent/consumable/ethanol/creme_de_coconut /datum/reagent/consumable/ethanol/quintuple_sec name = "Quintuple Sec" description = "Law, Order, Alcohol, and Police Brutality distilled into one single elixir of JUSTICE." - color = COLOR_MOSTLY_PURE_RED + color = "#ff3300" boozepwr = 80 quality = DRINK_FANTASTIC taste_description = "THE LAW" @@ -1622,7 +1622,7 @@ datum/reagent/consumable/ethanol/creme_de_coconut /datum/reagent/consumable/ethanol/bastion_bourbon name = "Bastion Bourbon" description = "Soothing hot herbal brew with restorative properties. Hints of citrus and berry flavors." - color = COLOR_CYAN + color = "#00FFFF" boozepwr = 30 quality = DRINK_FANTASTIC taste_description = "hot herbal brew with a hint of fruit" @@ -1661,7 +1661,7 @@ datum/reagent/consumable/ethanol/creme_de_coconut /datum/reagent/consumable/ethanol/squirt_cider name = "Squirt Cider" description = "Fermented squirt extract with a nose of stale bread and ocean water. Whatever a squirt is." - color = COLOR_RED + color = "#FF0000" boozepwr = 40 taste_description = "stale bread with a staler aftertaste" nutriment_factor = 2 * REAGENTS_METABOLISM diff --git a/code/modules/reagents/chemistry/reagents/blob_reagents.dm b/code/modules/reagents/chemistry/reagents/blob_reagents.dm index 0ea03dc1d..fba0b47eb 100644 --- a/code/modules/reagents/chemistry/reagents/blob_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/blob_reagents.dm @@ -4,7 +4,7 @@ description = "shouldn't exist and you should adminhelp immediately." color = "#FFFFFF" taste_description = "bad code and slime" - var/complementary_color = COLOR_BLACK //a color that's complementary to the normal blob color + var/complementary_color = "#000000" //a color that's complementary to the normal blob color var/shortdesc = null //just damage and on_mob effects, doesn't include special, blob-tile only effects var/effectdesc = null //any long, blob-tile specific effects var/analyzerdescdamage = "Unknown. Report this bug to a coder, or just adminhelp." diff --git a/code/modules/reagents/chemistry/reagents/drink_reagents.dm b/code/modules/reagents/chemistry/reagents/drink_reagents.dm index ee77db3a7..2cb562cff 100644 --- a/code/modules/reagents/chemistry/reagents/drink_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/drink_reagents.dm @@ -481,7 +481,7 @@ /datum/reagent/consumable/space_up name = "Space-Up" description = "Tastes like a hull breach in your mouth." - color = COLOR_GREEN // rgb: 0, 255, 0 + color = "#00FF00" // rgb: 0, 255, 0 taste_description = "cherry soda" glass_icon_state = "space-up_glass" glass_name = "glass of Space-Up" @@ -679,7 +679,7 @@ /datum/reagent/consumable/chocolatepudding name = "Chocolate Pudding" description = "A great dessert for chocolate lovers." - color = COLOR_RED + color = "#800000" quality = DRINK_VERYGOOD nutriment_factor = 4 * REAGENTS_METABOLISM taste_description = "sweet chocolate" diff --git a/code/modules/reagents/chemistry/reagents/food_reagents.dm b/code/modules/reagents/chemistry/reagents/food_reagents.dm index d701df7d7..36c0945f6 100644 --- a/code/modules/reagents/chemistry/reagents/food_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/food_reagents.dm @@ -428,7 +428,7 @@ name = "Sprinkles" value = 3 description = "Multi-colored little bits of sugar, commonly found on donuts. Loved by cops." - color = COLOR_MAGENTA // rgb: 255, 0, 255 + color = "#FF00FF" // rgb: 255, 0, 255 taste_description = "childhood whimsy" /datum/reagent/consumable/sprinkles/on_mob_life(mob/living/carbon/M) diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm index f557a173c..f6c1b89c3 100644 --- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm @@ -82,7 +82,7 @@ /datum/reagent/medicine/synaptizine name = "Synaptizine" description = "Increases resistance to stuns as well as reducing drowsiness and hallucinations." - color = COLOR_MAGENTA + color = "#FF00FF" pH = 4 /datum/reagent/medicine/synaptizine/on_mob_life(mob/living/carbon/M) @@ -458,7 +458,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M) name = "Charcoal" description = "Heals toxin damage as well as slowly removing any other chemicals the patient has in their bloodstream." reagent_state = LIQUID - color = COLOR_BLACK + color = "#000000" metabolization_rate = 0.5 * REAGENTS_METABOLISM taste_description = "ash" pH = 5 @@ -598,7 +598,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M) name = "Salbutamol" description = "Rapidly restores oxygen deprivation as well as preventing more of it to an extent." reagent_state = LIQUID - color = COLOR_CYAN + color = "#00FFFF" metabolization_rate = 0.25 * REAGENTS_METABOLISM pH = 2 @@ -786,7 +786,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M) name = "Atropine" description = "If a patient is in critical condition, rapidly heals all damage types as well as regulating oxygen in the body. Excellent for stabilizing wounded patients." reagent_state = LIQUID - color = COLOR_BLACK + color = "#000000" metabolization_rate = 0.25 * REAGENTS_METABOLISM overdose_threshold = 35 pH = 12 diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index bd287254f..b6094aaee 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -1584,7 +1584,7 @@ /datum/reagent/plantnutriment name = "Generic nutriment" description = "Some kind of nutriment. You can't really tell what it is. You should probably report it, along with how you obtained it." - color = COLOR_BLACK + color = "#000000" // RBG: 0, 0, 0 var/tox_prob = 0 taste_description = "plant food" pH = 3 @@ -1694,7 +1694,7 @@ name = "Colorful Reagent" description = "Thoroughly sample the rainbow." reagent_state = LIQUID - color = COLOR_YELLOW + color = "#FFFF00" var/list/random_color_list = list("#00aedb","#a200ff","#f47835","#d41243","#d11141","#00b159","#00aedb","#f37735","#ffc425","#008744","#0057e7","#d62d20","#ffa700") taste_description = "rainbows" var/no_mob_color = FALSE @@ -2020,7 +2020,7 @@ /datum/reagent/growthserum //neutered to use as a chemical base for sizecode shit name = "Growth Serum" description = "A commercial chemical designed to help older men in the bedroom."//not really it just makes you a giant - color = COLOR_RED//strong red. rgb 255, 0, 0 + color = "#ff0000"//strong red. rgb 255, 0, 0 taste_description = "bitterness" // apparently what viagra tastes like /datum/reagent/plastic_polymers @@ -2176,7 +2176,7 @@ name = "UNKNOWN" description = "404: Chemical not found." metabolization_rate = REAGENTS_METABOLISM - color = COLOR_BLUE + color = "#0000FF" can_synth = FALSE var/datum/dna/original_dna var/reagent_ticks = 0 diff --git a/code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm b/code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm index a33d07b85..5e8249009 100644 --- a/code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm @@ -26,7 +26,7 @@ name = "Stabilizing Agent" description = "Keeps unstable chemicals stable. This does not work on everything." reagent_state = LIQUID - color = COLOR_YELLOW + color = "#FFFF00" value = 3 taste_description = "metal" @@ -92,7 +92,7 @@ name = "Black Powder" description = "Explodes. Violently." reagent_state = LIQUID - color = COLOR_BLACK + color = "#000000" value = 5 metabolization_rate = 0.05 taste_description = "salt" diff --git a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm index e8db201f1..0a57d5b76 100644 --- a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm @@ -27,7 +27,7 @@ /datum/reagent/toxin/mutagen name = "Unstable mutagen" description = "Might cause unpredictable mutations. Keep away from children." - color = COLOR_GREEN + color = "#00FF00" toxpwr = 0 taste_description = "slime" taste_mult = 0.9 @@ -562,7 +562,7 @@ name = "Sodium Thiopental" description = "Sodium Thiopental induces heavy weakness in its target as well as unconsciousness." reagent_state = LIQUID - color = LIGHT_COLOR_BLUE + color = "#6496FA" metabolization_rate = 0.75 * REAGENTS_METABOLISM toxpwr = 0 diff --git a/code/modules/reagents/reagent_containers/rags.dm b/code/modules/reagents/reagent_containers/rags.dm index c2a40abeb..27bf460e8 100644 --- a/code/modules/reagents/reagent_containers/rags.dm +++ b/code/modules/reagents/reagent_containers/rags.dm @@ -174,7 +174,7 @@ force = initial(force) + round(reagents.total_volume * 0.5) /obj/item/reagent_containers/rag/towel/random - possible_colors = list(COLOR_RED,"#FF7F00",COLOR_YELLOW,COLOR_GREEN,COLOR_BLUE,"#4B0082","#8F00FF") + possible_colors = list("#FF0000","#FF7F00","#FFFF00","#00FF00","#0000FF","#4B0082","#8F00FF") /obj/item/reagent_containers/rag/towel/syndicate name = "syndicate towel" diff --git a/code/modules/research/xenobiology/crossbreeding/__corecross.dm b/code/modules/research/xenobiology/crossbreeding/__corecross.dm index 4c2f78c48..17a6b77bf 100644 --- a/code/modules/research/xenobiology/crossbreeding/__corecross.dm +++ b/code/modules/research/xenobiology/crossbreeding/__corecross.dm @@ -51,15 +51,15 @@ To add a crossbreed: if("metal") itemcolor = "#7E7E7E" if("yellow") - itemcolor = COLOR_YELLOW + itemcolor = "#FFFF00" if("dark purple") itemcolor = "#551A8B" if("dark blue") - itemcolor = COLOR_BLUE + itemcolor = "#0000FF" if("silver") itemcolor = "#D3D3D3" if("bluespace") - itemcolor = COLOR_LIME + itemcolor = "#32CD32" if("sepia") itemcolor = "#704214" if("cerulean") @@ -67,9 +67,9 @@ To add a crossbreed: if("pyrite") itemcolor = "#FAFAD2" if("red") - itemcolor = COLOR_RED + itemcolor = "#FF0000" if("green") - itemcolor = COLOR_GREEN + itemcolor = "#00FF00" if("pink") itemcolor = "#FF69B4" if("gold") @@ -77,7 +77,7 @@ To add a crossbreed: if("oil") itemcolor = "#505050" if("black") - itemcolor = COLOR_BLACK + itemcolor = "#000000" if("light pink") itemcolor = "#FFB6C1" if("adamantine") @@ -113,7 +113,7 @@ To add a crossbreed: /obj/item/slimecrossbeaker/bloodpack //Pack of 50u blood. Deletes on empty. name = "blood extract" desc = "A sphere of liquid blood, somehow managing to stay together." - color = COLOR_RED + color = "#FF0000" list_reagents = list(/datum/reagent/blood = 50) /obj/item/slimecrossbeaker/pax //5u synthpax. @@ -125,7 +125,7 @@ To add a crossbreed: /obj/item/slimecrossbeaker/omnizine //15u omnizine. name = "healing extract" desc = "A gelatinous extract of pure omnizine." - color = COLOR_MAGENTA + color = "#FF00FF" list_reagents = list(/datum/reagent/medicine/omnizine = 15) /obj/item/slimecrossbeaker/autoinjector //As with the above, but automatically injects whomever it is used on with contents. @@ -159,7 +159,7 @@ To add a crossbreed: ignore_flags = TRUE //It is, after all, intended to heal. name = "mending solution" desc = "A strange glob of sweet-smelling semifluid, which seems to stick to skin rather easily." - color = COLOR_MAGENTA + color = "#FF00FF" list_reagents = list(/datum/reagent/medicine/regen_jelly = 20) /obj/item/slimecrossbeaker/autoinjector/slimejelly //Primarily for slimepeople, but you do you. @@ -167,7 +167,7 @@ To add a crossbreed: ignore_flags = TRUE name = "slime jelly bubble" desc = "A sphere of slime jelly. It seems to stick to your skin, but avoids other surfaces." - color = COLOR_GREEN + color = "#00FF00" list_reagents = list(/datum/reagent/toxin/slimejelly = 50) /obj/item/slimecrossbeaker/autoinjector/peaceandlove @@ -183,5 +183,5 @@ To add a crossbreed: /obj/item/slimecrossbeaker/autoinjector/slimestimulant name = "invigorating gel" desc = "A bubbling purple mixture, designed to heal and boost movement." - color = COLOR_MAGENTA + color = "#FF00FF" list_reagents = list(/datum/reagent/medicine/regen_jelly = 30, /datum/reagent/drug/methamphetamine = 9) diff --git a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm index 53ba2a17c..0bb25a4b2 100644 --- a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm +++ b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm @@ -502,7 +502,7 @@ datum/status_effect/rebreathing/tick() is_healing = TRUE if(is_healing) examine_text = "SUBJECTPRONOUN is regenerating slowly, purplish goo filling in small injuries!" - new /obj/effect/temp_visual/heal(get_turf(owner), COLOR_RED) + new /obj/effect/temp_visual/heal(get_turf(owner), "#FF0000") else examine_text = null ..() diff --git a/code/modules/research/xenobiology/crossbreeding/charged.dm b/code/modules/research/xenobiology/crossbreeding/charged.dm index 147d2fa8b..5dd0f5e80 100644 --- a/code/modules/research/xenobiology/crossbreeding/charged.dm +++ b/code/modules/research/xenobiology/crossbreeding/charged.dm @@ -329,7 +329,7 @@ Charged extracts: to_chat(user, "You slather the blue gunk over the [C], making it airtight.") C.name = "pressure-resistant [C.name]" C.remove_atom_colour(WASHABLE_COLOUR_PRIORITY) - C.add_atom_colour(COLOR_NAVY, FIXED_COLOUR_PRIORITY) + C.add_atom_colour("#000080", FIXED_COLOUR_PRIORITY) C.min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT C.cold_protection = C.body_parts_covered C.clothing_flags |= STOPSPRESSUREDAMAGE @@ -363,7 +363,7 @@ Charged extracts: to_chat(user, "You slather the red gunk over the [C], making it lavaproof.") C.name = "lavaproof [C.name]" C.remove_atom_colour(WASHABLE_COLOUR_PRIORITY) - C.add_atom_colour(COLOR_RED, FIXED_COLOUR_PRIORITY) + C.add_atom_colour("#800000", FIXED_COLOUR_PRIORITY) C.resistance_flags |= LAVA_PROOF if (istype(C, /obj/item/clothing)) var/obj/item/clothing/CL = C diff --git a/code/modules/research/xenobiology/crossbreeding/consuming.dm b/code/modules/research/xenobiology/crossbreeding/consuming.dm index 3e00f4e1b..0e8bf1e11 100644 --- a/code/modules/research/xenobiology/crossbreeding/consuming.dm +++ b/code/modules/research/xenobiology/crossbreeding/consuming.dm @@ -283,25 +283,25 @@ Consuming extracts: switch(rand(1,7)) if(1) tastemessage = "red dye" - colour = COLOR_RED + colour = "#FF0000" if(2) tastemessage = "orange dye" colour = "#FFA500" if(3) tastemessage = "yellow dye" - colour = COLOR_YELLOW + colour = "#FFFF00" if(4) tastemessage = "green dye" - colour = COLOR_GREEN + colour = "#00FF00" if(5) tastemessage = "blue dye" - colour = COLOR_BLUE + colour = "#0000FF" if(6) tastemessage = "indigo dye" colour = "#4B0082" if(7) tastemessage = "violet dye" - colour = COLOR_MAGENTA + colour = "#FF00FF" taste += tastemessage /obj/item/slime_cookie/pyrite/do_effect(mob/living/M, mob/user) diff --git a/code/modules/research/xenobiology/crossbreeding/prismatic.dm b/code/modules/research/xenobiology/crossbreeding/prismatic.dm index 10453710b..65e66aa0e 100644 --- a/code/modules/research/xenobiology/crossbreeding/prismatic.dm +++ b/code/modules/research/xenobiology/crossbreeding/prismatic.dm @@ -46,7 +46,7 @@ Prismatic extracts: colour = "metal" /obj/item/slimecross/prismatic/yellow - paintcolor = COLOR_YELLOW + paintcolor = "#FFFF00" colour = "yellow" /obj/item/slimecross/prismatic/darkpurple @@ -54,7 +54,7 @@ Prismatic extracts: colour = "dark purple" /obj/item/slimecross/prismatic/darkblue - paintcolor = COLOR_BLUE + paintcolor = "#0000FF" colour = "dark blue" /obj/item/slimecross/prismatic/silver @@ -62,7 +62,7 @@ Prismatic extracts: colour = "silver" /obj/item/slimecross/prismatic/bluespace - paintcolor = COLOR_LIME + paintcolor = "#32CD32" colour = "bluespace" /obj/item/slimecross/prismatic/sepia @@ -78,11 +78,11 @@ Prismatic extracts: colour = "pyrite" /obj/item/slimecross/prismatic/red - paintcolor = COLOR_RED + paintcolor = "#FF0000" colour = "red" /obj/item/slimecross/prismatic/green - paintcolor = COLOR_GREEN + paintcolor = "#00FF00" colour = "green" /obj/item/slimecross/prismatic/pink @@ -98,7 +98,7 @@ Prismatic extracts: colour = "oil" /obj/item/slimecross/prismatic/black - paintcolor = COLOR_BLACK + paintcolor = "#000000" colour = "black" /obj/item/slimecross/prismatic/lightpink diff --git a/code/modules/research/xenobiology/crossbreeding/regenerative.dm b/code/modules/research/xenobiology/crossbreeding/regenerative.dm index a723af119..d3f2461cb 100644 --- a/code/modules/research/xenobiology/crossbreeding/regenerative.dm +++ b/code/modules/research/xenobiology/crossbreeding/regenerative.dm @@ -119,7 +119,7 @@ Regenerative extracts: /obj/item/slimecross/regenerative/darkblue/proc/fireproof(obj/item/clothing/C) C.name = "fireproofed [C.name]" C.remove_atom_colour(WASHABLE_COLOUR_PRIORITY) - C.add_atom_colour(COLOR_NAVY, FIXED_COLOUR_PRIORITY) + C.add_atom_colour("#000080", FIXED_COLOUR_PRIORITY) C.max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT C.heat_protection = C.body_parts_covered C.resistance_flags |= FIRE_PROOF diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm index 39972690f..dae73f48b 100644 --- a/code/modules/research/xenobiology/xenobiology.dm +++ b/code/modules/research/xenobiology/xenobiology.dm @@ -861,7 +861,7 @@ to_chat(user, "You slather the red gunk over the [C], making it faster.") C.remove_atom_colour(WASHABLE_COLOUR_PRIORITY) - C.add_atom_colour(COLOR_RED, FIXED_COLOUR_PRIORITY) + C.add_atom_colour("#FF0000", FIXED_COLOUR_PRIORITY) qdel(src) /obj/item/slimepotion/fireproof @@ -885,7 +885,7 @@ to_chat(user, "You slather the blue gunk over the [C], fireproofing it.") C.name = "fireproofed [C.name]" C.remove_atom_colour(WASHABLE_COLOUR_PRIORITY) - C.add_atom_colour(COLOR_NAVY, FIXED_COLOUR_PRIORITY) + C.add_atom_colour("#000080", FIXED_COLOUR_PRIORITY) C.max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT C.heat_protection = C.body_parts_covered C.resistance_flags |= FIRE_PROOF diff --git a/code/modules/ruins/objects_and_mobs/necropolis_gate.dm b/code/modules/ruins/objects_and_mobs/necropolis_gate.dm index 6d718aef4..26e5f1a9c 100644 --- a/code/modules/ruins/objects_and_mobs/necropolis_gate.dm +++ b/code/modules/ruins/objects_and_mobs/necropolis_gate.dm @@ -185,7 +185,7 @@ GLOBAL_DATUM(necropolis_gate, /obj/structure/necropolis_gate/legion_gate) if(M.z == z) to_chat(M, "Discordant whispers flood your mind in a thousand voices. Each one speaks your name, over and over. Something horrible has been released.") M.playsound_local(T, null, 100, FALSE, 0, FALSE, pressure_affected = FALSE, S = legion_sound) - flash_color(M, flash_color = COLOR_RED, flash_time = 50) + flash_color(M, flash_color = "#FF0000", flash_time = 50) var/mutable_appearance/release_overlay = mutable_appearance('icons/effects/effects.dmi', "legiondoor") notify_ghosts("Legion has been released in the [get_area(src)]!", source = src, alert_overlay = release_overlay, action = NOTIFY_JUMP) diff --git a/code/modules/ruins/spaceruin_code/caravanambush.dm b/code/modules/ruins/spaceruin_code/caravanambush.dm index a1e8438cf..a7d89f332 100644 --- a/code/modules/ruins/spaceruin_code/caravanambush.dm +++ b/code/modules/ruins/spaceruin_code/caravanambush.dm @@ -1,27 +1,27 @@ //caravan ambush /obj/item/wrench/caravan - color = COLOR_RED + color = "#ff0000" desc = "A prototype of a new wrench design, allegedly the red color scheme makes it go faster." name = "experimental wrench" toolspeed = 0.3 /obj/item/screwdriver/caravan - color = COLOR_RED + color = "#ff0000" desc = "A prototype of a new screwdriver design, allegedly the red color scheme makes it go faster." name = "experimental screwdriver" toolspeed = 0.3 random_color = FALSE /obj/item/wirecutters/caravan - color = COLOR_RED + color = "#ff0000" desc = "A prototype of a new wirecutter design, allegedly the red color scheme makes it go faster." name = "experimental wirecutters" toolspeed = 0.3 random_color = FALSE /obj/item/crowbar/red/caravan - color = COLOR_RED + color = "#ff0000" desc = "A prototype of a new crowbar design, allegedly the red color scheme makes it go faster." name = "experimental crowbar" toolspeed = 0.3 @@ -78,7 +78,7 @@ desc = "Used to control the Pirate Cutter." icon_screen = "syndishuttle" icon_keyboard = "syndie_key" - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED circuit = /obj/item/circuitboard/computer/caravan/pirate shuttleId = "caravanpirate" possible_destinations = "caravanpirate_custom;caravanpirate_ambush" @@ -101,7 +101,7 @@ desc = "Used to control the Syndicate Fighter." icon_screen = "syndishuttle" icon_keyboard = "syndie_key" - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED req_access = list(ACCESS_SYNDICATE) circuit = /obj/item/circuitboard/computer/caravan/syndicate1 shuttleId = "caravansyndicate1" @@ -126,7 +126,7 @@ icon_screen = "syndishuttle" icon_keyboard = "syndie_key" req_access = list(ACCESS_SYNDICATE) - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED circuit = /obj/item/circuitboard/computer/caravan/syndicate2 shuttleId = "caravansyndicate2" possible_destinations = "caravansyndicate2_custom;caravansyndicate2_ambush;caravansyndicate1_listeningpost" @@ -150,7 +150,7 @@ icon_screen = "syndishuttle" icon_keyboard = "syndie_key" req_access = list(ACCESS_SYNDICATE) - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED circuit = /obj/item/circuitboard/computer/caravan/syndicate3 shuttleId = "caravansyndicate3" possible_destinations = "caravansyndicate3_custom;caravansyndicate3_ambush;caravansyndicate3_listeningpost" diff --git a/code/modules/shuttle/special.dm b/code/modules/shuttle/special.dm index f38a76fea..26a49bf64 100644 --- a/code/modules/shuttle/special.dm +++ b/code/modules/shuttle/special.dm @@ -90,7 +90,7 @@ // New sleepers for(var/i in found - sleepers) var/mob/living/L = i - L.add_atom_colour(COLOR_PURPLE, TEMPORARY_COLOUR_PRIORITY) + L.add_atom_colour("#800080", TEMPORARY_COLOUR_PRIORITY) L.visible_message("A strange purple glow wraps itself around [L] as [L.p_they()] suddenly fall[L.p_s()] unconscious.", "[desc]") // Don't let them sit suround unconscious forever @@ -104,7 +104,7 @@ // Missing sleepers for(var/i in sleepers - found) var/mob/living/L = i - L.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, COLOR_PURPLE) + L.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#800080") L.visible_message("The glow from [L] fades \ away.") L.grab_ghost() diff --git a/code/modules/shuttle/syndicate.dm b/code/modules/shuttle/syndicate.dm index 0caf60367..bffce9e7a 100644 --- a/code/modules/shuttle/syndicate.dm +++ b/code/modules/shuttle/syndicate.dm @@ -6,7 +6,7 @@ circuit = /obj/item/circuitboard/computer/syndicate_shuttle icon_screen = "syndishuttle" icon_keyboard = "syndie_key" - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED req_access = list(ACCESS_SYNDICATE) shuttleId = "syndicate" possible_destinations = "syndicate_away;syndicate_z5;syndicate_ne;syndicate_nw;syndicate_n;syndicate_se;syndicate_sw;syndicate_s;syndicate_custom" diff --git a/code/modules/spells/spell_types/lichdom.dm b/code/modules/spells/spell_types/lichdom.dm index fcf77abbd..0cbb3a827 100644 --- a/code/modules/spells/spell_types/lichdom.dm +++ b/code/modules/spells/spell_types/lichdom.dm @@ -52,7 +52,7 @@ marked_item.name = "ensouled [marked_item.name]" marked_item.desc += "\nA terrible aura surrounds this item, its very existence is offensive to life itself..." - marked_item.add_atom_colour(COLOR_VERY_DARK_LIME_GREEN, ADMIN_COLOUR_PRIORITY) + marked_item.add_atom_colour("#003300", ADMIN_COLOUR_PRIORITY) new /obj/item/phylactery(marked_item, M.mind) @@ -76,8 +76,8 @@ desc = "Stores souls. Revives liches. Also repels mosquitos." icon = 'icons/obj/projectiles.dmi' icon_state = "bluespace" - color = COLOR_VERY_DARK_LIME_GREEN - light_color = COLOR_VERY_DARK_LIME_GREEN + color = "#003300" + light_color = "#003300" var/lon_range = 3 var/resurrections = 0 var/datum/mind/mind diff --git a/code/modules/surgery/organs/augments_internal.dm b/code/modules/surgery/organs/augments_internal.dm index 7291ad9e5..114b92f10 100644 --- a/code/modules/surgery/organs/augments_internal.dm +++ b/code/modules/surgery/organs/augments_internal.dm @@ -98,7 +98,7 @@ /obj/item/organ/cyberimp/brain/anti_stun name = "CNS Rebooter implant" desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned." - implant_color = COLOR_YELLOW + implant_color = "#FFFF00" slot = ORGAN_SLOT_BRAIN_ANTISTUN /obj/item/organ/cyberimp/brain/anti_stun/on_life() diff --git a/code/modules/surgery/tools.dm b/code/modules/surgery/tools.dm index 993810282..909ac3f0f 100644 --- a/code/modules/surgery/tools.dm +++ b/code/modules/surgery/tools.dm @@ -436,7 +436,7 @@ icon_state = "surgicaldrill_a" hitsound = 'sound/items/welder.ogg' toolspeed = 0.7 - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED /obj/item/surgicaldrill/advanced/Initialize() . = ..() @@ -457,7 +457,7 @@ hitsound = 'sound/items/welder2.ogg' force = 15 toolspeed = 0.7 - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED /obj/item/cautery/advanced/Initialize() . = ..() diff --git a/hyperstation/code/modules/hydroponics/grown/kalyna.dm b/hyperstation/code/modules/hydroponics/grown/kalyna.dm index e34168237..55a681ab4 100644 --- a/hyperstation/code/modules/hydroponics/grown/kalyna.dm +++ b/hyperstation/code/modules/hydroponics/grown/kalyna.dm @@ -25,7 +25,7 @@ icon = 'hyperstation/icons/obj/hydroponics/harvest.dmi' icon_state = "kalynaberries" gender = PLURAL - filling_color = COLOR_RED + filling_color = "#FF0000" bitesize_mod = 2 foodtype = FRUIT juice_results = list(/datum/reagent/consumable/kalynajuice = 1) diff --git a/hyperstation/code/modules/power/reactor/rbmk.dm b/hyperstation/code/modules/power/reactor/rbmk.dm index 396e4a352..51f56b47a 100644 --- a/hyperstation/code/modules/power/reactor/rbmk.dm +++ b/hyperstation/code/modules/power/reactor/rbmk.dm @@ -436,7 +436,9 @@ The reactor CHEWS through moderator. It does not do this slowly. Be very careful if(!alert) //Congrats! You stopped the meltdown / blowout. stop_relay(CHANNEL_REACTOR_ALERT) warning = FALSE - set_light(l_range=10, l_color=LIGHT_COLOR_CYAN) + set_light(0) + light_color = LIGHT_COLOR_CYAN + set_light(10) else if(!alert) return @@ -445,7 +447,9 @@ The reactor CHEWS through moderator. It does not do this slowly. Be very careful next_warning = world.time + 30 SECONDS //To avoid engis pissing people off when reaaaally trying to stop the meltdown or whatever. warning = TRUE //Start warning the crew of the imminent danger. relay('hyperstation/sound/effects/rbmk/alarm.ogg', null, loop=TRUE, channel = CHANNEL_REACTOR_ALERT) - set_light(l_range=10, l_color=COLOR_SOFT_RED) + set_light(0) + light_color = LIGHT_COLOR_RED + set_light(10) //Failure condition 1: Meltdown. Achieved by having heat go over tolerances. This is less devastating because it's easier to achieve. //Results: Engineering becomes unusable and your engine irreparable diff --git a/hyperstation/code/obj/economy.dm b/hyperstation/code/obj/economy.dm index b33e2c35b..388fccf5e 100644 --- a/hyperstation/code/obj/economy.dm +++ b/hyperstation/code/obj/economy.dm @@ -17,7 +17,7 @@ var/user = "" light_power = 0 light_range = 7 - light_color = COLOR_VIVID_RED + light_color = "#ff3232" var/pin = 0 /obj/machinery/atm/ui_interact(mob/user) diff --git a/hyperstation/code/obj/rewards.dm b/hyperstation/code/obj/rewards.dm index 7dacd8c0d..667e7e81c 100644 --- a/hyperstation/code/obj/rewards.dm +++ b/hyperstation/code/obj/rewards.dm @@ -168,7 +168,7 @@ icon_state = null item_state = null w_class = WEIGHT_CLASS_NORMAL - light_color = COLOR_CREAMY_ORANGE + light_color = "#FFCC66" icon_off = "pipe" icon_on = "pipe_lit" diff --git a/modular_citadel/code/game/gamemodes/gangs/dominator.dm b/modular_citadel/code/game/gamemodes/gangs/dominator.dm index 688ca26c5..38ac45676 100644 --- a/modular_citadel/code/game/gamemodes/gangs/dominator.dm +++ b/modular_citadel/code/game/gamemodes/gangs/dominator.dm @@ -192,7 +192,8 @@ countdown.start() countdown.color = gang.color - set_light(l_range = 3, l_power = 0.9, l_color=gang.color) + set_light(l_range = 3, l_power = 0.9) + light_color = gang.color START_PROCESSING(SSmachines, src) gang.message_gangtools("Hostile takeover in progress: Estimated [time] minutes until victory.[gang.dom_attempts ? "" : " This is your final attempt."]") diff --git a/modular_citadel/code/game/gamemodes/gangs/gang_datums.dm b/modular_citadel/code/game/gamemodes/gangs/gang_datums.dm index 355a51d1b..334d6bf42 100644 --- a/modular_citadel/code/game/gamemodes/gangs/gang_datums.dm +++ b/modular_citadel/code/game/gamemodes/gangs/gang_datums.dm @@ -8,13 +8,13 @@ /datum/team/gang/clandestine name = "Clandestine" - color = COLOR_RED + color = "#FF0000" inner_outfits = list(/obj/item/clothing/under/syndicate/combat) outer_outfits = list(/obj/item/clothing/suit/jacket) /datum/team/gang/prima name = "Prima" - color = COLOR_YELLOW + color = "#FFFF00" inner_outfits = list(/obj/item/clothing/under/color/yellow) outer_outfits = list(/obj/item/clothing/suit/hastur) @@ -26,31 +26,31 @@ /datum/team/gang/max name = "Max" - color = COLOR_RED + color = "#800000" inner_outfits = list(/obj/item/clothing/under/color/maroon) outer_outfits = list(/obj/item/clothing/suit/poncho/red) /datum/team/gang/blasto name = "Blasto" - color = COLOR_NAVY + color = "#000080" inner_outfits = list(/obj/item/clothing/under/suit_jacket/navy) outer_outfits = list(/obj/item/clothing/suit/jacket/miljacket) /datum/team/gang/waffle name = "Waffle" - color = COLOR_OLIVE //shared color with cyber, but they can keep brown cause waffles. + color = "#808000" //shared color with cyber, but they can keep brown cause waffles. inner_outfits = list(/obj/item/clothing/under/suit_jacket/green) outer_outfits = list(/obj/item/clothing/suit/poncho) /datum/team/gang/north name = "North" - color = COLOR_GREEN + color = "#00FF00" inner_outfits = list(/obj/item/clothing/under/color/green) outer_outfits = list(/obj/item/clothing/suit/poncho/green) /datum/team/gang/omni name = "Omni" - color = COLOR_TEAL + color = "#008080" inner_outfits = list(/obj/item/clothing/under/color/teal) outer_outfits = list(/obj/item/clothing/suit/studentuni) @@ -68,13 +68,13 @@ /datum/team/gang/donk name = "Donk" - color = COLOR_BLUE + color = "#0000FF" inner_outfits = list(/obj/item/clothing/under/color/darkblue) outer_outfits = list(/obj/item/clothing/suit/apron/overalls) /datum/team/gang/gene name = "Gene" - color = COLOR_CYAN + color = "#00FFFF" inner_outfits = list(/obj/item/clothing/under/color/blue) outer_outfits = list(/obj/item/clothing/suit/apron) @@ -86,13 +86,13 @@ /datum/team/gang/tunnel name = "Tunnel" - color = COLOR_MAGENTA //Gave the leather jacket to the tunnel gang over diablo. + color = "#FF00FF" //Gave the leather jacket to the tunnel gang over diablo. inner_outfits = list(/obj/item/clothing/under/villain) outer_outfits = list(/obj/item/clothing/suit/jacket/leather) /datum/team/gang/diablo name = "Diablo" - color = COLOR_RED //literal early 90s skinhead regalia. + color = "#FF0000" //literal early 90s skinhead regalia. inner_outfits = list(/obj/item/clothing/under/pants/classicjeans) outer_outfits = list(/obj/item/clothing/suit/suspenders) @@ -110,13 +110,13 @@ /datum/team/gang/sirius name = "Sirius" - color = COLOR_PINK + color = "#FFC0CB" inner_outfits = list(/obj/item/clothing/under/color/pink) outer_outfits = list(/obj/item/clothing/suit/jacket/puffer/vest) /datum/team/gang/sleepingcarp name = "Sleeping Carp" - color = COLOR_PURPLE + color = "#800080" inner_outfits = list(/obj/item/clothing/under/color/lightpurple) outer_outfits = list(/obj/item/clothing/suit/hooded/carp_costume) diff --git a/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm b/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm index 2a7a6c1c6..ff0ab7df6 100644 --- a/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm +++ b/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm @@ -96,7 +96,7 @@ if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes") var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null if(energy_color_input) - set_light_color(sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)) + light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1) update_icon() update_light() @@ -205,7 +205,7 @@ if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes") var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null if(energy_color_input) - set_light_color(sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)) + light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1) update_icon() update_light() @@ -257,7 +257,7 @@ slowdown_wielded = 1 armour_penetration = 60 light_color = "#37FFF7" - rainbow_colors = list(COLOR_RED, COLOR_YELLOW, COLOR_GREEN, COLOR_CYAN, COLOR_BLUE,COLOR_MAGENTA, "#3399ff", COLOR_ORANGE, "#fb008b", "#9800ff", "#00ffa3", "#ccff00") + rainbow_colors = list("#FF0000", "#FFFF00", "#00FF00", "#00FFFF", "#0000FF","#FF00FF", "#3399ff", "#ff9900", "#fb008b", "#9800ff", "#00ffa3", "#ccff00") attack_verb = list("attacked", "slashed", "stabbed", "sliced", "destroyed", "ripped", "devastated", "shredded") spinnable = FALSE total_mass_on = 4 @@ -319,7 +319,7 @@ var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null if(!energy_color_input || !user.canUseTopic(src, BE_CLOSE, FALSE) || hacked) return - set_light_color(sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)) + light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1) update_icon() update_light() diff --git a/modular_citadel/code/modules/awaymissions/citadel_ghostrole_spawners.dm b/modular_citadel/code/modules/awaymissions/citadel_ghostrole_spawners.dm index 37143ac1d..ccbf9a42f 100644 --- a/modular_citadel/code/modules/awaymissions/citadel_ghostrole_spawners.dm +++ b/modular_citadel/code/modules/awaymissions/citadel_ghostrole_spawners.dm @@ -43,7 +43,7 @@ var/obj/item/card/id/knight/W = H.wear_id W.assignment = "Knight" W.registered_name = H.real_name - W.id_color = COLOR_BLUE //Regular knights get simple blue. Doesn't matter much because it's variable anyway + W.id_color = "#0000FF" //Regular knights get simple blue. Doesn't matter much because it's variable anyway W.update_label(H.real_name) W.update_icon() diff --git a/modular_citadel/code/modules/projectiles/ammunition/caseless.dm b/modular_citadel/code/modules/projectiles/ammunition/caseless.dm index 64d1c4e58..1a6af79c3 100644 --- a/modular_citadel/code/modules/projectiles/ammunition/caseless.dm +++ b/modular_citadel/code/modules/projectiles/ammunition/caseless.dm @@ -1,13 +1,13 @@ /obj/item/ammo_casing/caseless/foam_dart/tag name = "lastag foam dart" desc = "Foam darts fitted with special lights. Compatible with existing laser tag systems. Ages 8 and up." - color = COLOR_MAGENTA + color = "#FF00FF" projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/tag /obj/item/ammo_casing/caseless/foam_dart/tag/red name = "lastag red foam dart" - color = COLOR_RED + color = "#FF0000" projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/tag/red /obj/item/ammo_casing/caseless/foam_dart/tag/blue name = "lastag blue foam dart" - color = COLOR_BLUE + color = "#0000FF" projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/tag/blue diff --git a/modular_citadel/code/modules/projectiles/boxes_magazines/ammo_boxes.dm b/modular_citadel/code/modules/projectiles/boxes_magazines/ammo_boxes.dm index a24d7b8c8..67bf0779e 100644 --- a/modular_citadel/code/modules/projectiles/boxes_magazines/ammo_boxes.dm +++ b/modular_citadel/code/modules/projectiles/boxes_magazines/ammo_boxes.dm @@ -4,7 +4,7 @@ icon_state = "foambox" ammo_type = /obj/item/ammo_casing/caseless/foam_dart/tag max_ammo = 40 - color = COLOR_MAGENTA + color = "#FF00FF" /obj/item/ammo_box/foambox/tag/red name = "ammo box (Lastag Red Foam Darts)" @@ -12,7 +12,7 @@ icon_state = "foambox" ammo_type = /obj/item/ammo_casing/caseless/foam_dart/tag/red max_ammo = 40 - color = COLOR_RED + color = "#FF0000" /obj/item/ammo_box/foambox/tag/blue name = "ammo box (Lastag Blue Foam Darts)" @@ -20,4 +20,4 @@ icon_state = "foambox" ammo_type = /obj/item/ammo_casing/caseless/foam_dart/tag/blue max_ammo = 40 - color = COLOR_BLUE + color = "#0000FF" diff --git a/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon.dm b/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon.dm index 0f343d807..8ee00bef0 100644 --- a/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon.dm +++ b/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon.dm @@ -50,7 +50,7 @@ light_range = 2 speed = 0.6 range = 25 - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED /obj/item/projectile/bullet/nlmags //non-lethal boolets icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi' @@ -204,7 +204,7 @@ light_range = 3 speed = 0.6 range = 35 - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED /obj/item/projectile/bullet/nlmagrifle //non-lethal boolets icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi' @@ -358,7 +358,7 @@ forcedodge = TRUE range = 6 light_range = 1 - light_color = COLOR_SOFT_RED + light_color = LIGHT_COLOR_RED /obj/item/projectile/bullet/mags/hyper/inferno icon_state = "magjectile-large" diff --git a/modular_citadel/code/modules/projectiles/projectiles/reusable.dm b/modular_citadel/code/modules/projectiles/projectiles/reusable.dm index 7c47f25e2..a16df93ef 100644 --- a/modular_citadel/code/modules/projectiles/projectiles/reusable.dm +++ b/modular_citadel/code/modules/projectiles/projectiles/reusable.dm @@ -12,11 +12,11 @@ /obj/item/projectile/bullet/reusable/foam_dart/tag/red name = "lastag red foam dart" - color = COLOR_RED + color = "#FF0000" suit_types = list(/obj/item/clothing/suit/bluetag) ammo_type = /obj/item/ammo_casing/caseless/foam_dart/tag/red /obj/item/projectile/bullet/reusable/foam_dart/tag/blue - color = COLOR_BLUE + color = "#0000FF" name = "lastag blue foam dart" suit_types = list(/obj/item/clothing/suit/redtag) ammo_type = /obj/item/ammo_casing/caseless/foam_dart/tag/blue diff --git a/modular_citadel/code/modules/vore/resizing/sizechemicals.dm b/modular_citadel/code/modules/vore/resizing/sizechemicals.dm index 114a3df4c..0c53886e8 100644 --- a/modular_citadel/code/modules/vore/resizing/sizechemicals.dm +++ b/modular_citadel/code/modules/vore/resizing/sizechemicals.dm @@ -7,7 +7,7 @@ name = "Macrocillin" description = "Glowing yellow liquid." reagent_state = LIQUID - color = COLOR_YELLOW // rgb: 255, 255, 0 + color = "#FFFF00" // rgb: 255, 255, 0 overdose_threshold = 20 /datum/reagent/medicine/macrocillin/on_mob_life(mob/living/M, method=INGEST) @@ -24,7 +24,7 @@ name = "Microcillin" description = "Murky purple liquid." reagent_state = LIQUID - color = COLOR_PURPLE + color = "#800080" overdose_threshold = 20 /datum/reagent/microcillin/on_mob_life(mob/living/M, method=INGEST) @@ -42,7 +42,7 @@ name = "Normalcillin" description = "Translucent cyan liquid." reagent_state = LIQUID - color = COLOR_CYAN + color = "#00FFFF" overdose_threshold = 20 /datum/reagent/medicine/normalcillin/on_mob_life(mob/living/M, method=INGEST)