diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index cfbfc3e4e..a71e893a6 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -90,6 +90,7 @@ /obj/structure/displaycase/obj_break(damage_flag) . = ..() + dump() if(!broken && !(flags_1 & NODECONSTRUCT_1)) density = FALSE broken = TRUE