diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm index f515a297f..97c14d1f1 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm @@ -726,7 +726,7 @@ typepath = /datum/round_event/camera_failure requirements = list(0,0,0,0,0,0,0,0,0,0) high_population_requirement = 0 - weight = 100 + weight = 8 cost = 2 repeatable_weight_decrease = 2 //Slightly drop the weight each time it is called to keep the pool from getting too diluted as the round goes on. repeatable = TRUE @@ -735,13 +735,14 @@ /datum/dynamic_ruleset/event/filler name = "Filler" typepath = /datum/round_event/filler + requirements = list(0,0,0,0,0,0,0,0,0,0) + high_population_requirement = 0 chaos_max = 3 - requirements = list(101,101,0,0,0,0,0,0,0,0) + weight = 9 cost = 1 - weight = 200 repeatable_weight_decrease = 0 repeatable = TRUE - occurances_max = 35 + occurances_max = 250 //Testing with this number for now /datum/dynamic_ruleset/event/disease_outbreak name = "Disease Outbreak" @@ -782,8 +783,8 @@ typepath = /datum/round_event/mass_hallucination requirements = list(0,0,0,0,0,0,0,0,0,0) high_population_requirement = 0 - weight = 4 - cost = 2 + weight = 1 + cost = 4 repeatable_weight_decrease = 5 repeatable = TRUE occurances_max = 2 @@ -820,7 +821,7 @@ requirements = list(101,101,0,0,0,0,0,0,0,0) high_population_requirement = 0 weight = 5 - cost = 2 //STOP ROLLING SO MUCH YOU MENACE + cost = 10 //STOP ROLLING SO MUCH YOU MENACE repeatable_weight_decrease = 1 /datum/dynamic_ruleset/event/shuttle_loan