diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index 987f85801..b0618076d 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -138,7 +138,7 @@ desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, but does not heal wounds." gender = PLURAL singular_name = "medical gauze" - icon_state = "gauze" + icon_state = "sheet-gauze" stop_bleeding = 1800 self_delay = 20 max_amount = 12 diff --git a/code/game/objects/items/stacks/sheets/mineral.dm b/code/game/objects/items/stacks/sheets/mineral.dm index 035704738..bf3b47a3d 100644 --- a/code/game/objects/items/stacks/sheets/mineral.dm +++ b/code/game/objects/items/stacks/sheets/mineral.dm @@ -110,7 +110,6 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \ singular_name = "diamond" sheettype = "diamond" materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT) - novariants = TRUE grind_results = list(/datum/reagent/carbon = 20) point_value = 25 merge_type = /obj/item/stack/sheet/mineral/diamond @@ -137,7 +136,6 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \ singular_name = "uranium sheet" sheettype = "uranium" materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT) - novariants = TRUE grind_results = list(/datum/reagent/uranium = 20) point_value = 20 merge_type = /obj/item/stack/sheet/mineral/uranium @@ -264,7 +262,6 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \ singular_name = "bananium sheet" sheettype = "bananium" materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT) - novariants = TRUE grind_results = list(/datum/reagent/consumable/banana = 20) point_value = 50 merge_type = /obj/item/stack/sheet/mineral/bananium @@ -447,4 +444,4 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \ amount = 5 /obj/item/stack/sheet/mineral/coal/ten - amount = 10 \ No newline at end of file + amount = 10 diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 869f81582..ea2066982 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -9,7 +9,7 @@ * Paper Frames * Runed Metal (cult) * Brass (clockwork cult) - * Bronze (bake brass) + * Bronze (fake brass) * Cotton/Duracotton * Shwadon * @@ -535,7 +535,6 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \ icon = 'icons/obj/stack_objects.dmi' sheettype = "runed" merge_type = /obj/item/stack/sheet/runed_metal - novariants = TRUE grind_results = list(/datum/reagent/iron = 5, /datum/reagent/blood = 15) /obj/item/stack/sheet/runed_metal/ratvar_act() @@ -655,8 +654,8 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \ name = "brass" desc = "On closer inspection, what appears to be wholly-unsuitable-for-building brass is actually more structurally stable bronze." singular_name = "bronze sheet" - icon_state = "sheet-brass" - item_state = "sheet-brass" + icon_state = "sheet-bronze" + item_state = "sheet-bronze" icon = 'icons/obj/stack_objects.dmi' resistance_flags = FIRE_PROOF | ACID_PROOF throwforce = 10 diff --git a/code/game/turfs/simulated/minerals.dm b/code/game/turfs/simulated/minerals.dm index e1c3fe451..58c72cf90 100644 --- a/code/game/turfs/simulated/minerals.dm +++ b/code/game/turfs/simulated/minerals.dm @@ -505,10 +505,10 @@ var/obj/item/twohanded/required/gibtonite/G = new (src) if(det_time <= 0) G.quality = 3 - G.icon_state = "Gibtonite ore 3" + G.icon_state = "ore-gibtonite_3" if(det_time >= 1 && det_time <= 2) G.quality = 2 - G.icon_state = "Gibtonite ore 2" + G.icon_state = "ore-gibtonite_2" var/flags = NONE if(defer_change) diff --git a/code/modules/mining/ores_coins.dm b/code/modules/mining/ores_coins.dm index 67e1d7696..f158de162 100644 --- a/code/modules/mining/ores_coins.dm +++ b/code/modules/mining/ores_coins.dm @@ -65,8 +65,8 @@ /obj/item/stack/ore/uranium name = "uranium ore" - icon_state = "Uranium ore" - item_state = "Uranium ore" + icon_state = "ore-uranium" + item_state = "ore-uranium" singular_name = "uranium ore chunk" points = 30 materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT) @@ -74,8 +74,8 @@ /obj/item/stack/ore/iron name = "iron ore" - icon_state = "Iron ore" - item_state = "Iron ore" + icon_state = "ore-iron" + item_state = "ore-iron" singular_name = "iron ore chunk" points = 1 materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT) @@ -83,8 +83,8 @@ /obj/item/stack/ore/glass name = "sand pile" - icon_state = "Glass ore" - item_state = "Glass ore" + icon_state = "ore-sand" + item_state = "ore-sand" singular_name = "sand pile" points = 1 materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT) @@ -131,8 +131,8 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ /obj/item/stack/ore/plasma name = "plasma ore" - icon_state = "Plasma ore" - item_state = "Plasma ore" + icon_state = "ore-plasma" + item_state = "ore-plasma" singular_name = "plasma ore chunk" points = 15 materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT) @@ -145,8 +145,8 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ /obj/item/stack/ore/silver name = "silver ore" - icon_state = "Silver ore" - item_state = "Silver ore" + icon_state = "ore-silver" + item_state = "ore-silver" singular_name = "silver ore chunk" points = 16 materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT) @@ -154,8 +154,8 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ /obj/item/stack/ore/gold name = "gold ore" - icon_state = "Gold ore" - icon_state = "Gold ore" + icon_state = "ore-gold" + icon_state = "ore-gold" singular_name = "gold ore chunk" points = 18 materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT) @@ -163,8 +163,8 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ /obj/item/stack/ore/diamond name = "diamond ore" - icon_state = "Diamond ore" - item_state = "Diamond ore" + icon_state = "ore-diamond" + item_state = "ore-diamond" singular_name = "diamond ore chunk" points = 50 materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT) @@ -172,8 +172,8 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ /obj/item/stack/ore/bananium name = "bananium ore" - icon_state = "Bananium ore" - item_state = "Bananium ore" + icon_state = "ore-bananium" + item_state = "ore-bananium" singular_name = "bananium ore chunk" points = 60 materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT) @@ -181,8 +181,8 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ /obj/item/stack/ore/titanium name = "titanium ore" - icon_state = "Titanium ore" - item_state = "Titanium ore" + icon_state = "ore-titanium" + item_state = "ore-titanium" singular_name = "titanium ore chunk" points = 50 materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT) @@ -199,8 +199,8 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ name = "gibtonite ore" desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law." icon = 'icons/obj/mining.dmi' - icon_state = "Gibtonite ore" - item_state = "Gibtonite ore" + icon_state = "ore-gibtonite" + item_state = "ore-gibtonite" w_class = WEIGHT_CLASS_BULKY throw_range = 0 var/primed = FALSE @@ -220,7 +220,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ wires = new /datum/wires/explosive/gibtonite(src) attacher = key_name(user) qdel(I) - add_overlay("Gibtonite_igniter") + add_overlay("gibtonite_igniter") return if(wires && !primed) @@ -261,7 +261,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ if(!primed) primed = TRUE playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1) - icon_state = "Gibtonite active" + icon_state = "ore-gibtonite_1" var/turf/bombturf = get_turf(src) var/notify_admins = 0 if(z != 5)//Only annoy the admins ingame if we're triggered off the mining zlevel diff --git a/icons/obj/mining.dmi b/icons/obj/mining.dmi index a9aa3667a..089a87882 100644 Binary files a/icons/obj/mining.dmi and b/icons/obj/mining.dmi differ diff --git a/icons/obj/stack_objects.dmi b/icons/obj/stack_objects.dmi index b6214612c..729fec6e7 100644 Binary files a/icons/obj/stack_objects.dmi and b/icons/obj/stack_objects.dmi differ diff --git a/icons/obj/telescience.dmi b/icons/obj/telescience.dmi index 1e60c0113..a5500effd 100644 Binary files a/icons/obj/telescience.dmi and b/icons/obj/telescience.dmi differ