another fix.

This commit is contained in:
quotefox
2022-03-26 14:01:37 +00:00
parent fb59290f7c
commit 1d71999e48
@@ -34,7 +34,7 @@
BP.pain_dam = 0
continue //dont need to do the rest, your fine.
if (BP.pain_dam && pain_effect > 10 && (stat != DEAD))
if (BP.pain_dam && pain_effect > 10 && (stat == 0))
var pain_level = (round(BP.pain_dam / 10))
switch(pain_level) //for every 10 points of damage minor -> major
if(1)//start at 10 just so it doesnt get annoying with micro damage