diff --git a/hyperstation/code/modules/client/loadout/gloves.dm b/hyperstation/code/modules/client/loadout/gloves.dm
new file mode 100644
index 000000000..ad12c3e3e
--- /dev/null
+++ b/hyperstation/code/modules/client/loadout/gloves.dm
@@ -0,0 +1,11 @@
+/datum/gear/syntech/ring
+ name = "Normalizer Ring"
+ category = SLOT_GLOVES
+ path = /obj/item/clothing/gloves/ring/syntech
+ cost = 6
+
+/datum/gear/syntech/band
+ name = "Normalizer Band"
+ category = SLOT_GLOVES
+ path = /obj/item/clothing/gloves/ring/syntech/band
+ cost = 6
diff --git a/hyperstation/code/modules/client/loadout/neck.dm b/hyperstation/code/modules/client/loadout/neck.dm
new file mode 100644
index 000000000..a21c87434
--- /dev/null
+++ b/hyperstation/code/modules/client/loadout/neck.dm
@@ -0,0 +1,17 @@
+/datum/gear/syntech/pendant
+ name = "Normalizer Pendant"
+ category = SLOT_NECK
+ path = /obj/item/clothing/neck/syntech
+ cost = 6
+
+/datum/gear/syntech/choker
+ name = "Normalizer Choker"
+ category = SLOT_NECK
+ path = /obj/item/clothing/neck/syntech/choker
+ cost = 6
+
+/datum/gear/syntech/collar
+ name = "Normalizer Collar"
+ category = SLOT_NECK
+ path = /obj/item/clothing/neck/syntech/collar
+ cost = 6
diff --git a/hyperstation/code/modules/clothing/sizeaccessories.dm b/hyperstation/code/modules/clothing/sizeaccessories.dm
new file mode 100644
index 000000000..df67d29bb
--- /dev/null
+++ b/hyperstation/code/modules/clothing/sizeaccessories.dm
@@ -0,0 +1,115 @@
+//Clothing vars and procs
+/obj/item/clothing
+ var/normalize_size = RESIZE_NORMAL //This number is used as the "normal" height people will be given when wearing one of these accessories
+ var/natural_size = null //The value of the wearer's body_size var in prefs. Unused for now.
+ var/recorded_size = null //the user's height prior to equipping
+
+//For applying a normalization
+/obj/item/clothing/proc/normalize_mob_size(mob/living/carbon/human/H)
+ if(H.normalized) //First we make a check to see if they're already normalized, from wearing another article of SynTech jewelry
+ to_chat(H, "This accessory buzzes, being overwritten by another.")
+ playsound(H, 'sound/machines/buzz-sigh.ogg', 50, 1)
+ return
+ recorded_size = H.get_effective_size() //If not, grab their current size
+ playsound(H, 'sound/effects/magic.ogg', 50, 1)
+ flash_lighting_fx(3, 3, LIGHT_COLOR_PURPLE)
+ H.visible_message("A flash of purple light engulfs [H], before they change to normal!","You feel warm for a moment, before everything scales to your size...")
+ H.resize(normalize_size) //Then apply the size
+ H.normalized = TRUE //And set normalization
+
+//For removing a normalization, and reverting back to normal
+/obj/item/clothing/proc/denormalize_mob_size(mob/living/carbon/human/H)
+ if(H.normalized) //sanity check
+ playsound(H,'sound/weapons/emitter2.ogg', 50, 1)
+ flash_lighting_fx(3, 3, LIGHT_COLOR_YELLOW)
+ H.visible_message("Golden light engulfs [H], and they shoot back to their default height!","Energy rushes through your body, and you return to normal.")
+ H.resize(recorded_size)
+ H.normalized = FALSE
+
+
+//For storing normalization on mobs
+/mob/living
+ var/normalized = FALSE
+ //normalized is a check for instances where more than one accessory of jewelry is worn. For all intensive purposes, only the first worn accessory stores the user's size. \
+ //Anything else is just extra.
+
+//Clothing below. Code could be compressed more, but until I make jewelry slots, this will do. -Dahl
+
+//GLOVE SLOT ITEMS...
+//SynTech ring
+/obj/item/clothing/gloves/ring/syntech
+ name = "normalizer ring"
+ desc = "An expensive, shimmering SynTech ring gilded with golden Kinaris markings. It will 'normalize' the size of the user to a specified height approved for work-conditions, as long as it is equipped. The artificial violet gem inside twinkles ominously."
+ icon = 'hyperstation/icons/obj/clothing/sizeaccessories.dmi'
+ icon_state = "ring"
+ item_state = "sring" //No use in a unique sprite since it's just one pixel
+ w_class = WEIGHT_CLASS_TINY
+ body_parts_covered = 0
+ transfer_prints = TRUE
+ strip_delay = 40
+ //These are already defined under the parent ring, but I wanna leave em here for reference purposes
+
+//For glove slots
+/obj/item/clothing/gloves/ring/syntech/equipped(mob/living/user, slot)
+ if(ishuman(user))
+ var/mob/living/carbon/human/human_target = user
+ if(slot == SLOT_GLOVES)
+
+ if(human_target.custom_body_size)
+ normalize_mob_size(human_target)
+
+/obj/item/clothing/gloves/ring/syntech/dropped(mob/living/user, slot)
+ if(ishuman(user))
+ var/mob/living/carbon/human/human_target = user
+
+ if(human_target.normalized)
+ denormalize_mob_size(human_target)
+
+
+
+//SynTech Wristband
+/obj/item/clothing/gloves/ring/syntech/band
+ name = "normalizer wristband"
+ desc = "An expensive technological wristband cast in SynTech purples with shimmering Kinaris golds. It will 'normalize' the size of the user to a specified height for approved work-conditions, as long as it is equipped. There is a small screen buzzing with information."
+ icon_state = "wristband"
+ item_state = "syntechband"
+
+
+//NECK SLOT ITEMS...
+//Syntech Pendant
+/obj/item/clothing/neck/syntech
+ name = "normalizer pendant"
+ desc = "A vibrant violet jewel cast in silvery-gold metals, sporting the elegance of Kinaris with SynTech prowess. It will 'normalize' the size of the user to a specified height for approved work-conditions, as long as it is equipped. The artificial violet gem inside twinkles ominously."
+ icon = 'hyperstation/icons/obj/clothing/sizeaccessories.dmi'
+ icon_state = "pendant"
+ item_state = "pendant"
+
+//For neck items
+/obj/item/clothing/neck/syntech/equipped(mob/living/user, slot)
+ if(ishuman(user))
+ var/mob/living/carbon/human/human_target = user
+ if(slot == SLOT_NECK)
+
+ if(human_target.custom_body_size)
+ normalize_mob_size(human_target)
+
+/obj/item/clothing/neck/syntech/dropped(mob/living/user, slot)
+ if(ishuman(user))
+ var/mob/living/carbon/human/human_target = user
+
+ if(human_target.normalized)
+ denormalize_mob_size(human_target)
+
+//Syntech Choker
+/obj/item/clothing/neck/syntech/choker
+ name = "normalizer choker"
+ desc = "A sleek, tight-fitting choker embezzled with silver to gold, adorned with vibrant purple studs; combined technology of Kinaris and SynTech. It will 'normalize' the size of the user to a specified height for approved work-conditions, as long as it is equipped. There is a small screen buzzing with information."
+ icon_state = "choker"
+ item_state = "collar"
+
+//Syntech Collar
+/obj/item/clothing/neck/syntech/collar
+ name = "normalizer collar"
+ desc = "A cute pet collar, technologically designed with vibrant purples and smooth silvers. There is a small gem bordered by gold at the front, reading 'SYNTECH' engraved within the metal. It will 'normalize' the size of the user to a specified height for approved work-conditions, as long as it is equipped. The artificial violet gem inside twinkles ominously."
+ icon_state = "collar"
+ item_state = "collar"
diff --git a/hyperstation/icons/obj/clothing/sizeaccessories.dmi b/hyperstation/icons/obj/clothing/sizeaccessories.dmi
new file mode 100644
index 000000000..b9079b353
Binary files /dev/null and b/hyperstation/icons/obj/clothing/sizeaccessories.dmi differ
diff --git a/icons/mob/hands.dmi b/icons/mob/hands.dmi
index 1339c6a35..80effd7be 100644
Binary files a/icons/mob/hands.dmi and b/icons/mob/hands.dmi differ
diff --git a/icons/mob/neck.dmi b/icons/mob/neck.dmi
index 96d6d793e..46ba0e0d7 100644
Binary files a/icons/mob/neck.dmi and b/icons/mob/neck.dmi differ
diff --git a/tgstation.dme b/tgstation.dme
index 67efe3c62..968494d99 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -3149,10 +3149,13 @@
#include "hyperstation\code\modules\cargo\sweatshop\sweatshop.dm"
#include "hyperstation\code\modules\cargo\sweatshop\wooden.dm"
#include "hyperstation\code\modules\client\loadout\glasses.dm"
+#include "hyperstation\code\modules\client\loadout\gloves.dm"
+#include "hyperstation\code\modules\client\loadout\neck.dm"
#include "hyperstation\code\modules\client\loadout\tablet.dm"
#include "hyperstation\code\modules\clothing\clothing.dm"
#include "hyperstation\code\modules\clothing\gloves.dm"
#include "hyperstation\code\modules\clothing\head.dm"
+#include "hyperstation\code\modules\clothing\sizeaccessories.dm"
#include "hyperstation\code\modules\clothing\glasses\polychromic_glasses.dm"
#include "hyperstation\code\modules\clothing\spacesuits\hardsuit.dm"
#include "hyperstation\code\modules\clothing\suits\misc.dm"