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Merge pull request #9589 from Ghommie/Ghommie-cit259
Porting GetComponent macros removal, and few other updates.
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@@ -928,7 +928,7 @@
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/mob/living/carbon/do_after_coefficent()
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. = ..()
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GET_COMPONENT_FROM(mood, /datum/component/mood, src) //Currently, only carbons or higher use mood, move this once that changes.
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var/datum/component/mood/mood = src.GetComponent(/datum/component/mood) //Currently, only carbons or higher use mood, move this once that changes.
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if(mood)
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switch(mood.sanity) //Alters do_after delay based on how sane you are
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if(SANITY_INSANE to SANITY_DISTURBED)
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@@ -970,7 +970,7 @@
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return TRUE
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if(HAS_TRAIT(src, TRAIT_DUMB))
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return TRUE
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GET_COMPONENT_FROM(mood, /datum/component/mood, src)
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var/datum/component/mood/mood = src.GetComponent(/datum/component/mood)
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if(mood)
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if(mood.sanity < SANITY_UNSTABLE)
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return TRUE
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@@ -297,7 +297,7 @@
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
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if(HAS_TRAIT(M, TRAIT_FRIENDLY))
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GET_COMPONENT_FROM(mood, /datum/component/mood, M)
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var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
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if (mood.sanity >= SANITY_GREAT)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
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else if (mood.sanity >= SANITY_DISTURBED)
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@@ -366,7 +366,7 @@
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"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug)
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if(HAS_TRAIT(M, TRAIT_FRIENDLY))
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GET_COMPONENT_FROM(mood, /datum/component/mood, M)
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var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
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if (mood.sanity >= SANITY_GREAT)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
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else if (mood.sanity >= SANITY_DISTURBED)
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@@ -94,7 +94,7 @@
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if(combatmode)
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. += "[t_He] [t_is] visibly tense[resting ? "." : ", and [t_is] standing in combative stance."]"
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GET_COMPONENT_FROM(mood, /datum/component/mood, src)
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var/datum/component/mood/mood = src.GetComponent(/datum/component/mood)
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if(mood)
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switch(mood.shown_mood)
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if(-INFINITY to MOOD_LEVEL_SAD4)
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@@ -292,7 +292,7 @@
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msg += "[t_He] seem[p_s()] winded.\n"
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if (getToxLoss() >= 10)
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msg += "[t_He] seem[p_s()] sickly.\n"
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GET_COMPONENT_FROM(mood, /datum/component/mood, src)
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var/datum/component/mood/mood = src.GetComponent(/datum/component/mood)
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if(mood.sanity <= SANITY_DISTURBED)
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msg += "[t_He] seem[p_s()] distressed.\n"
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "empath", /datum/mood_event/sad_empath, src)
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@@ -1238,7 +1238,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if (H.nutrition > 0 && H.stat != DEAD && !HAS_TRAIT(H, TRAIT_NOHUNGER))
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// THEY HUNGER
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var/hunger_rate = HUNGER_FACTOR
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GET_COMPONENT_FROM(mood, /datum/component/mood, H)
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var/datum/component/mood/mood = H.GetComponent(/datum/component/mood)
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if(mood && mood.sanity > SANITY_DISTURBED)
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hunger_rate *= max(0.5, 1 - 0.002 * mood.sanity) //0.85 to 0.75
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@@ -1396,7 +1396,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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var/grav_force = min(gravity - STANDARD_GRAVITY,3)
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. += 1 + grav_force
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GET_COMPONENT_FROM(mood, /datum/component/mood, H)
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var/datum/component/mood/mood = H.GetComponent(/datum/component/mood)
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if(mood && !flight) //How can depression slow you down if you can just fly away from your problems?
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switch(mood.sanity)
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if(SANITY_INSANE to SANITY_CRAZY)
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