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https://github.com/quotefox/Hyper-Station-13.git
synced 2026-08-22 20:26:15 +01:00
Update Zweihander
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@@ -24,7 +24,7 @@
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var/throw_hit_chance = 40
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var/cooldown = 0
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var/stunforce = 80
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var/stunforce = 120
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//Might add a powercell to this once I know more about coding, or if someone wants to help with this, who knows!
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@@ -45,10 +45,22 @@
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zwei_stun(hit_atom)
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/obj/item/twohanded/required/zao/zweihander/pickup(mob/user)
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if(HAS_TRAIT(user, ZAOCORP_AUTHORIZATION))
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return
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if(!on)
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if(HAS_TRAIT(user, ZAOCORP_AUTHORIZATION)) || !on
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return
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if(on)
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var/mob/living/carbon/human/L = user
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if(prob(50)) //Ill advised to pick up something sparking
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L.electrocute_act(5, src, safety = 1)
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playsound(get_turf(L), 'sound/magic/lightningbolt.ogg', 50, 1, -1)
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L.adjustStaminaLoss(24, STAMINA) //BAD TOUCH
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L.visible_message("<span class='danger'>[src] electrocutes [L]!</span>","<span class='userdanger'>[src] electrocutes you!</span>")
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return
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else
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on = FALSE
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icon_state = "zaohander_off"
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if(src == user.get_active_held_item()) //update inhands
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user.update_inv_hands()
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return
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else
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on = FALSE
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icon_state = "zaohander_off"
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@@ -112,8 +124,10 @@
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if(user.a_intent == INTENT_DISARM)
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if(on)
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if(zwei_stun(M, user))
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user.do_attack_animation(M)
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var/mob/living/carbon/human/H = M
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user.do_attack_animation(H)
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user.adjustStaminaLossBuffered(getweight())
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H.adjustStaminaLoss(8, STAMINA)
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return
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else
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M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
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@@ -128,10 +142,16 @@
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if(!M.anchored)
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M.throw_at(throw_target, rand(2,3), 2, user)
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cooldown = world.time + 100
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M.dropItemToGround(M.get_active_held_item())
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M.dropItemToGround(M.get_inactive_held_item())
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return
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if((on) && (cooldown > world.time))
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user.visible_message("<span class='warning'>The [src] needs time to charge in order to use this again</span>")
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return
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else
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M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
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"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
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return
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else
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..()
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@@ -182,9 +202,9 @@
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final_block_chance = 0
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return
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if(attack_type == UNARMED_ATTACK)
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final_block_chance = 50 //How easy is it to block a hand?
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final_block_chance = 90 //How easy is it to block a hand?
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if(attack_type == PROJECTILE_ATTACK)
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final_block_chance = 25 //With the suit it helps against bullets
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final_block_chance = 50 //With the suit it helps against bullets
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if(attack_type == THROWN_PROJECTILE_ATTACK)
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final_block_chance = 40 //Sometimes you may be off guard
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if(attack_type == LEAP_ATTACK)
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