New Lavaland Ruin | Misc Reactor Fluff

- - -
Adds an unstable ruin filled with radiation and xenomorphs to mining.
There's little to nothing of value within, other than two potential alien corpses and a singular living facehugger spawn.
It's more of a fluff area than anything.

Alongside this, it also adds an object that administrative staff can spawn, which is more-or-less just a reactor that has undergone meltdown without the negative effects. Radiation not included in those 'negative effects'. Primarily for event stuff without having to proc call for a meltdown or fiddle with icons.
This commit is contained in:
ProbablyCarl
2022-04-09 07:29:07 -04:00
parent d0137d3e14
commit 355a67e6f0
5 changed files with 695 additions and 2 deletions
@@ -0,0 +1,23 @@
/*
This is a pre-destroyed nuclear reactor for the sake of mapping special fluff stuff.
Not actually a reactor, just uses the icon and irradiates the surrounding area a bit.
Nowhere else to really put this.
*/
/obj/structure/fluff/destroyed_nuclear_reactor
name = "Destroyed Nuclear Reactor"
desc = "What in the hell happened here?"
icon = 'hyperstation/icons/obj/machinery/rbmk.dmi'
icon_state = "reactor_slagged"
pixel_x = -32
pixel_y = -32
density = FALSE
anchored = TRUE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF
light_color = LIGHT_COLOR_CYAN
dir = 8 //Less headache inducing :))
/obj/machinery/atmospherics/components/trinary/nuclear_reactor/Initialize()
. = ..()
set_light(3)
AddComponent(/datum/component/radioactive, 15000 , src)