mirror of
https://github.com/quotefox/Hyper-Station-13.git
synced 2026-07-22 05:02:21 +01:00
@@ -11,7 +11,6 @@
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var/min_health = -100
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var/cleaning = FALSE
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var/cleaning_cycles = 10
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var/patient_laststat = null
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var/list/injection_chems = list(/datum/reagent/medicine/antitoxin, /datum/reagent/medicine/epinephrine,
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/datum/reagent/medicine/salbutamol, /datum/reagent/medicine/bicaridine, /datum/reagent/medicine/kelotane)
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var/eject_port = "ingestion"
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@@ -86,16 +85,16 @@
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if(patient)
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to_chat(user, "<span class='warning'>Your [src] is already occupied.</span>")
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return
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user.visible_message("<span class='warning'>[hound.name] is carefully inserting [target.name] into their [src].</span>", "<span class='notice'>You start placing [target] into your [src]...</span>")
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user.visible_message("<span class='warning'>[hound.name] is carefully inserting [target.name] into their [src].</span>",
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"<span class='notice'>You start placing [target] into your [src]...</span>")
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if(!patient && iscarbon(target) && !target.buckled && do_after (user, 100, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't eat them.
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if(!in_range(src, target))
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return
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if(patient)
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return //If you try to eat two people at once, you can only eat one.
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else //If you don't have someone in you, proceed.
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return
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else
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if(!isjellyperson(target) && ("toxin" in injection_chems))
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injection_chems -= "toxin"
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injection_chems += "antitoxin"
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@@ -104,8 +103,8 @@
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injection_chems += "toxin"
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target.forceMove(src)
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target.reset_perspective(src)
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target.ExtinguishMob() //The tongue already puts out fire stacks but being put into the sleeper shouldn't allow you to keep burning.
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update_gut(hound)
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target.ExtinguishMob()
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UpdateGut(hound)
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user.visible_message("<span class='warning'>[voracious ? "[hound]'s [src.name] lights up and expands as [target] slips inside into their [src.name]." : "[hound]'s sleeper indicator lights up as [target] is scooped up into [hound.p_their()] [src]."]</span>", \
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"<span class='notice'>Your [voracious ? "[src.name] lights up as [target] slips into" : "sleeper indicator light shines brightly as [target] is scooped inside"] your [src]. Life support functions engaged.</span>")
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message_admins("[key_name(hound)] has sleeper'd [key_name(patient)] as a dogborg. [ADMIN_JMP(src)]")
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@@ -156,7 +155,7 @@
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items_preserved.Cut()
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cleaning = FALSE
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if(hound)
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update_gut(hound)
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UpdateGut(hound)
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/obj/item/dogborg/sleeper/attack_self(mob/user)
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@@ -170,13 +169,18 @@
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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// TGUI TODO: do something about this UI
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ui = new(user, src, ui_key, "dogborg_sleeper", name, 375, 550, master_ui, state)
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ui = new(user, src, ui_key, "DogborgSleeper", name, 375, 550, master_ui, state)
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ui.open()
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/obj/item/dogborg/sleeper/ui_data()
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var/list/data = list()
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var/chemical_list = list()
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var/blood_percent = 0
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data["occupied"] = patient ? 1 : 0
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data["blood_levels"] = blood_percent
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data["blood_status"] = "Patient either has no blood, or does not require it to function."
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data["chemical_list"] = chemical_list
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if(cleaning && length(contents - items_preserved))
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data["items"] = "Self-cleaning mode active: [length(contents - items_preserved)] object(s) remaining."
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@@ -185,7 +189,7 @@
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data["chem"] = list()
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for(var/chem in injection_chems)
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var/datum/reagent/R = GLOB.chemical_reagents_list[chem]
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data["chem"] += list(list("name" = R.name, "id" = R.type))
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data["chem"] += list(list("name" = R.name, "id" = R.type, "allowed" = TRUE))
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data["occupant"] = list()
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var/mob/living/mob_occupant = patient
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@@ -213,10 +217,41 @@
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data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
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data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
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data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
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data["occupant"]["reagents"] = list()
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if(mob_occupant.reagents.reagent_list.len)
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for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
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data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
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chemical_list += list(list("name" = R.name, "volume" = R.volume))
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else
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chemical_list = "Patient has no reagents."
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data["occupant"]["failing_organs"] = list()
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var/mob/living/carbon/C = mob_occupant
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if(C)
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for(var/obj/item/organ/Or in C.getFailingOrgans())
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if(istype(Or, /obj/item/organ/brain))
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continue
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data["occupant"]["failing_organs"] += list(list("name" = Or.name))
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if(istype(C)) //Non-carbons shouldn't be able to enter sleepers, but this is to prevent runtimes if something ever breaks
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if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner.
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blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100)
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var/blood_id = C.get_blood_id()
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var/blood_warning = ""
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if(blood_percent < 80)
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blood_warning = "Patient has low blood levels."
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if(blood_percent < 60)
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blood_warning = "Patient has DANGEROUSLY low blood levels."
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if(blood_id)
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var/blood_type = C.dna.blood_type
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if(!(blood_id in GLOB.blood_reagent_types)) // special blood substance
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var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
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if(R)
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blood_type = R.name
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else
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blood_type = blood_id
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data["blood_status"] = "Patient has [blood_type] type blood. [blood_warning]"
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data["blood_levels"] = blood_percent
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return data
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/obj/item/dogborg/sleeper/ui_act(action, params)
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@@ -239,81 +274,42 @@
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to_chat(src, "Your [src] is already cleaned.")
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return
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if(patient)
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to_chat(patient, "<span class='danger'>[usr.name]'s [src] fills with caustic enzymes around you!</span>")
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to_chat(patient, "<span class='userdanger'>[usr.name]'s [src] fills with caustic enzymes around you!</span>")
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to_chat(src, "<span class='danger'>Cleaning process enabled.</span>")
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clean_cycle(usr)
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. = TRUE
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/obj/item/dogborg/sleeper/proc/update_gut(mob/living/silicon/robot/hound)
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//Well, we HAD one, what happened to them?
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if(!hound) //runetime error fix with dogborgs with no sleepers
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return
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var/prociconupdate = FALSE
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var/currentenvy = hound.sleeper_nv
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hound.sleeper_nv = FALSE
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if(patient in contents)
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if(patient_laststat != patient.stat)
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if(patient.stat & DEAD)
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hound.sleeper_r = 1
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hound.sleeper_g = 0
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patient_laststat = patient.stat
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else
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hound.sleeper_r = 0
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hound.sleeper_g = 1
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patient_laststat = patient.stat
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prociconupdate = TRUE
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if(!patient.client || !(patient.client.prefs.cit_toggles & MEDIHOUND_SLEEPER) || !hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
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hound.sleeper_nv = TRUE
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else
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hound.sleeper_nv = FALSE
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if(hound.sleeper_nv != currentenvy)
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prociconupdate = TRUE
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//Update icon
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if(prociconupdate)
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hound.update_icons()
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//Return original patient
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return(patient)
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//Check for a new patient
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else
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for(var/mob/living/carbon/human/C in contents)
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patient = C
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if(patient.stat & DEAD)
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hound.sleeper_r = 1
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hound.sleeper_g = 0
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patient_laststat = patient.stat
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else
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hound.sleeper_r = 0
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hound.sleeper_g = 1
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patient_laststat = patient.stat
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if(!patient.client || !(patient.client.prefs.cit_toggles & MEDIHOUND_SLEEPER) || !hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
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hound.sleeper_nv = TRUE
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else
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hound.sleeper_nv = FALSE
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//Update icon and return new patient
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hound.update_icons()
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return
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//Cleaning looks better with red on, even with nobody in it
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if(cleaning && !patient)
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hound.sleeper_r = 1
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hound.sleeper_g = 0
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//Couldn't find anyone, and not cleaning
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else if(!cleaning && !patient)
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hound.sleeper_r = 0
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hound.sleeper_g = 0
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patient_laststat = null
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/obj/item/dogborg/sleeper/proc/UpdatePatient(mob/living/silicon/robot/hound)
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patient = null
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hound.update_icons()
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for(var/mob/living/carbon/human/C in contents)
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patient = C
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break
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return patient
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/obj/item/dogborg/sleeper/proc/CheckNeedsGutUpdate(mob/living/silicon/robot/hound)
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if(!hound) return
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var/current_belly = BORGBELLY_NONE
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UpdatePatient(hound)
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if(patient)
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var/patient_vore_enabled = patient.client?.prefs?.cit_toggles & MEDIHOUND_SLEEPER
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var/hound_vore_enabled = hound.client?.prefs?.cit_toggles & MEDIHOUND_SLEEPER
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if(patient_vore_enabled && hound_vore_enabled)
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if(patient.stat & DEAD)
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current_belly = BORGBELLY_RED
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else
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current_belly = BORGBELLY_GREEN
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else
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if(cleaning)
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current_belly = BORGBELLY_RED
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return current_belly
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/obj/item/dogborg/sleeper/proc/UpdateGut(mob/living/silicon/robot/hound)
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var/new_belly = CheckNeedsGutUpdate(hound)
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if(hound.sleeper_state != new_belly)
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hound.sleeper_state = new_belly
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hound.update_icons()
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//Gurgleborg process
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/obj/item/dogborg/sleeper/proc/clean_cycle(mob/living/silicon/robot/hound)
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//Sanity
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if(!hound)
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return
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for(var/I in items_preserved)
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@@ -365,15 +361,13 @@
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if(!T.dropItemToGround(W))
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qdel(W)
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qdel(T)
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//Handle the target being anything but a mob
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else if(isobj(target))
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var/obj/T = target
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if(T.type in important_items) //If the object is in the items_preserved global list
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items_preserved += T
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//If the object is not one to preserve
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else
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qdel(T)
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update_gut()
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UpdateGut(hound)
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hound.cell.give(10)
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else
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cleaning_cycles = initial(cleaning_cycles)
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@@ -399,9 +393,8 @@
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H.playsound_local(source, null, 45, falloff = 0, S = pred_digest)
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else if(H in contents)
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H.playsound_local(source, null, 65, falloff = 0, S = prey_digest)
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update_gut(hound)
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UpdateGut(hound)
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if(cleaning)
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addtimer(CALLBACK(src, .proc/clean_cycle, hound), 50)
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@@ -462,7 +455,7 @@
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if(do_after(user, 30, target = target) && !patient && !target.buckled)
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target.forceMove(src)
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target.reset_perspective(src)
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update_gut(hound)
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UpdateGut(hound)
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user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [target] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [target] slips inside.</span>")
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playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots
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@@ -490,31 +483,25 @@
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if(length(contents) > (max_item_count - 1))
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to_chat(user,"<span class='warning'>Your [src] is full. Eject or process contents to continue.</span>")
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return
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if(isitem(target))
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var/obj/item/I = target
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if(CheckAccepted(I))
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to_chat(user,"<span class='warning'>[I] registers an error code to your [src]</span>")
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to_chat(user,"<span class='warning'>[I] registers an error code to your [src].</span>")
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return
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if(I.w_class > WEIGHT_CLASS_NORMAL)
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to_chat(user,"<span class='warning'>[I] is too large to fit into your [src]</span>")
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to_chat(user,"<span class='warning'>[I] is too large to fit into your [src].</span>")
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return
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user.visible_message("<span class='warning'>[hound.name] is ingesting [I] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
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if(do_after(user, 15, target = target) && length(contents) < max_item_count)
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I.forceMove(src)
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I.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [I] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [I] slips inside.</span>")
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playsound(hound, 'sound/machines/disposalflush.ogg', 50, 1)
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if(length(contents) > 11) //grow that tum after a certain junk amount
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hound.sleeper_r = 1
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hound.update_icons()
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else
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hound.sleeper_r = 0
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hound.update_icons()
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return
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if(iscarbon(target) || issilicon(target))
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else if(iscarbon(target) || issilicon(target))
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var/mob/living/trashman = target
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if(!trashman.devourable)
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to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
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to_chat(user, "<span class='warning'>[target] registers an error code to your [src].</span>")
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return
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if(patient)
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to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
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@@ -526,6 +513,14 @@
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if(do_after(user, 30, target = trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
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trashman.forceMove(src)
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trashman.reset_perspective(src)
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update_gut()
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user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
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playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
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UpdateGut(hound)
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/obj/item/dogborg/sleeper/compactor/CheckNeedsGutUpdate(mob/living/silicon/robot/hound)
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var/current_belly = ..()
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if(length(contents) > 11)
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current_belly = BORGBELLY_RED
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return current_belly
|
||||
Reference in New Issue
Block a user