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Painkillers
Adds a milder painkiller in the form of ibuprofen, made with 3 bicardine, 1 carbon, 1 hydrogen. It has a high overdose threshold of 60 and mild side effects when ODed. Chemfridges start with 5 pills of 15 units each, as do medical vendors. Borgs can use it by default, and borgs can now use morphine when upgraded for painkilling purposes.
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@@ -449,8 +449,9 @@
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initial_contents = list(
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/obj/item/reagent_containers/pill/epinephrine = 12,
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/obj/item/reagent_containers/pill/charcoal = 5,
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/obj/item/reagent_containers/pill/ibuprofen = 5,
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/obj/item/reagent_containers/glass/bottle/epinephrine = 1,
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/obj/item/reagent_containers/glass/bottle/charcoal = 1)
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/obj/item/reagent_containers/glass/bottle/charcoal = 1,)
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// ----------------------------
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// Virology Medical Smartfridge
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@@ -26,7 +26,7 @@ Borg Hypospray
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var/bypass_protection = 0 //If the hypospray can go through armor or thick material
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var/list/datum/reagents/reagent_list = list()
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var/list/reagent_ids = list(/datum/reagent/medicine/dexalin, /datum/reagent/medicine/kelotane, /datum/reagent/medicine/bicaridine, /datum/reagent/medicine/antitoxin,
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var/list/reagent_ids = list(/datum/reagent/medicine/ibuprofen, /datum/reagent/medicine/dexalin, /datum/reagent/medicine/kelotane, /datum/reagent/medicine/bicaridine, /datum/reagent/medicine/antitoxin,
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/datum/reagent/medicine/epinephrine, /datum/reagent/medicine/spaceacillin, /datum/reagent/medicine/salglu_solution, /datum/reagent/medicine/insulin)
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var/accepts_reagent_upgrades = TRUE //If upgrades can increase number of reagents dispensed.
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var/list/modes = list() //Basically the inverse of reagent_ids. Instead of having numbers as "keys" and strings as values it has strings as keys and numbers as values.
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@@ -12,6 +12,7 @@
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/obj/item/pinpointer/crew = 2,
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/obj/item/reagent_containers/medspray/sterilizine = 1,
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/obj/item/stack/medical/gauze = 8,
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/obj/item/reagent_containers/pill/ibuprofen = 5,
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/obj/item/reagent_containers/pill/patch/styptic = 5,
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/obj/item/reagent_containers/medspray/styptic = 2,
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/obj/item/reagent_containers/pill/patch/silver_sulf = 5,
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@@ -37,7 +38,7 @@
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/obj/item/storage/belt/medolier/full = 2,
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/obj/item/gun/syringe/dart = 2,
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/obj/item/storage/briefcase/medical = 2)
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armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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refill_canister = /obj/item/vending_refill/medical
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