minerals go brr

This commit is contained in:
TotallyNotADog
2021-12-30 00:34:41 -06:00
parent fa6a40b41e
commit 541d2e2965
7 changed files with 28 additions and 32 deletions
@@ -110,7 +110,6 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
singular_name = "diamond"
sheettype = "diamond"
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
novariants = TRUE
grind_results = list(/datum/reagent/carbon = 20)
point_value = 25
merge_type = /obj/item/stack/sheet/mineral/diamond
@@ -137,7 +136,6 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
singular_name = "uranium sheet"
sheettype = "uranium"
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
novariants = TRUE
grind_results = list(/datum/reagent/uranium = 20)
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/uranium
@@ -264,7 +262,6 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
singular_name = "bananium sheet"
sheettype = "bananium"
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
novariants = TRUE
grind_results = list(/datum/reagent/consumable/banana = 20)
point_value = 50
merge_type = /obj/item/stack/sheet/mineral/bananium
@@ -447,4 +444,4 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \
amount = 5
/obj/item/stack/sheet/mineral/coal/ten
amount = 10
amount = 10
@@ -9,7 +9,7 @@
* Paper Frames
* Runed Metal (cult)
* Brass (clockwork cult)
* Bronze (bake brass)
* Bronze (fake brass)
* Cotton/Duracotton
* Shwadon
*
@@ -535,7 +535,6 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
icon = 'icons/obj/stack_objects.dmi'
sheettype = "runed"
merge_type = /obj/item/stack/sheet/runed_metal
novariants = TRUE
grind_results = list(/datum/reagent/iron = 5, /datum/reagent/blood = 15)
/obj/item/stack/sheet/runed_metal/ratvar_act()
@@ -655,8 +654,8 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
name = "brass"
desc = "On closer inspection, what appears to be wholly-unsuitable-for-building brass is actually more structurally stable bronze."
singular_name = "bronze sheet"
icon_state = "sheet-brass"
item_state = "sheet-brass"
icon_state = "sheet-bronze"
item_state = "sheet-bronze"
icon = 'icons/obj/stack_objects.dmi'
resistance_flags = FIRE_PROOF | ACID_PROOF
throwforce = 10