first attempt at implementing TGUI 3

trying to update from TGUI Next to TGUI 3, so we can later upgrade from TGUI 3 to TGUI 4.
This commit is contained in:
sarcoph
2022-02-26 16:43:25 -09:00
parent 92bcf04e51
commit 66962a8816
400 changed files with 36384 additions and 708 deletions
+5 -5
View File
@@ -77,11 +77,11 @@
ui_interact(user)
/obj/item/canvas/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "canvas", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, ui_key, "Canvas", name, ui_x, ui_y, master_ui, state)
ui.set_autoupdate(FALSE)
ui.open()
@@ -273,16 +273,16 @@
if(persistence_id)
. += "<span class='notice'>Any painting placed here will be archived at the end of the shift.</span>"
if(current_canvas)
ui_interact(user, state = GLOB.physical_obscured_state)
ui_interact(user, state = GLOB.tgui_physical_obscured_state)
. += "<span class='notice'>Use wirecutters to remove the painting.</span>"
//Hyperstation UI hotwire code ahead. No, I'm not particularly proud of this but if it works, it works.
/obj/structure/sign/painting/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "canvas", name, current_canvas.ui_x, current_canvas.ui_y, master_ui, state)
ui = new(user, src, ui_key, "Canvas", name, current_canvas.ui_x, current_canvas.ui_y, master_ui, state)
ui.set_autoupdate(FALSE)
ui.open()
@@ -68,10 +68,10 @@
update_icon()
/obj/structure/tank_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "tank_dispenser", name, 275, 103, master_ui, state)
ui = new(user, src, ui_key, "TankDispenser", name, 275, 103, master_ui, state)
ui.open()
/obj/structure/tank_dispenser/attack_robot(mob/user)