first attempt at implementing TGUI 3

trying to update from TGUI Next to TGUI 3, so we can later upgrade from TGUI 3 to TGUI 4.
This commit is contained in:
sarcoph
2022-02-26 16:43:25 -09:00
parent 92bcf04e51
commit 66962a8816
400 changed files with 36384 additions and 708 deletions
@@ -179,10 +179,10 @@
update_icon()
/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_dispenser", name, 565, 550, master_ui, state)
ui = new(user, src, ui_key, "ChemDispenser", name, 565, 550, master_ui, state)
if(user.hallucinating())
ui.set_autoupdate(FALSE) //to not ruin the immersion by constantly changing the fake chemicals
ui.open()
@@ -104,10 +104,10 @@
return ..()
/obj/machinery/chem_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_heater", name, 275, 400, master_ui, state)
ui = new(user, src, ui_key, "ChemHeater", name, 275, 400, master_ui, state)
ui.open()
/obj/machinery/chem_heater/ui_data()
@@ -153,12 +153,12 @@
return ..()
/obj/machinery/chem_master/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
assets.send(user)
ui = new(user, src, ui_key, "chem_master", name, 500, 550, master_ui, state)
ui = new(user, src, ui_key, "ChemMaster", name, 500, 550, master_ui, state)
ui.open()
//Insert our custom spritesheet css link into the html
@@ -13,10 +13,10 @@
)
/obj/machinery/chem_dispenser/chem_synthesizer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_synthesizer", name, 390, 330, master_ui, state)
ui = new(user, src, ui_key, "ChemSynthesizer", name, 390, 330, master_ui, state)
ui.open()
/obj/machinery/chem_dispenser/chem_synthesizer/ui_act(action, params)
@@ -120,10 +120,10 @@
else
cut_overlays()
/obj/machinery/computer/pandemic/ui_interact(mob/user, ui_key = "main", datum/tgui/ui, force_open = FALSE, datum/tgui/master_ui, datum/ui_state/state = GLOB.default_state)
/obj/machinery/computer/pandemic/ui_interact(mob/user, ui_key = "main", datum/tgui/ui, force_open = FALSE, datum/tgui/master_ui, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "pandemic", name, 520, 550, master_ui, state)
ui = new(user, src, ui_key, "Pandemic", name, 520, 550, master_ui, state)
ui.open()
/obj/machinery/computer/pandemic/ui_data(mob/user)
@@ -102,10 +102,10 @@
return ..()
/obj/machinery/smoke_machine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "smoke_machine", name, 350, 350, master_ui, state)
ui = new(user, src, ui_key, "SmokeMachine", name, 350, 350, master_ui, state)
ui.open()
/obj/machinery/smoke_machine/ui_data(mob/user)