diff --git a/code/modules/events/aurora_caelus.dm b/code/modules/events/aurora_caelus.dm index 85bb79601..403e37628 100644 --- a/code/modules/events/aurora_caelus.dm +++ b/code/modules/events/aurora_caelus.dm @@ -14,24 +14,24 @@ announceWhen = 1 startWhen = 9 endWhen = 50 - var/list/aurora_colors = list("#ffd980", "#eaff80", "#eaff80", "#ffd980", "#eaff80", "#A2FFC7", "#A2FFDE", "#ffd980") + var/list/aurora_colors = list("#ffd980", "#eaff80", "#eaff80", "#ffd980", "#eaff80", "#A2FFC7", "#9400D3", "#FFC0CB") var/aurora_progress = 0 //this cycles from 1 to 8, slowly changing colors from gentle green to gentle blue /datum/round_event/aurora_caelus/announce() - priority_announce("[station_name()]: A harmless cloud of ions is approaching your station, and will exhaust their energy battering the hull. Kinaris Command has approved a short break for all employees to relax and observe this very rare event. During this time, starlight will be bright but gentle, shifting between quiet green and blue colors. Any staff who would like to view these lights for themselves may proceed to the area nearest to them with viewing ports to open space. We hope you enjoy the lights.", + priority_announce("[station_name()]: A harmless cloud of ions is approaching your station, and will exhaust their energy battering the hull. Kinaris Command has approved a short break for all employees to relax and observe this very rare event. During this time, starlight will be bright but gentle, shifting between quiet green and blue colors. We will also play quiet music for you to enjoy and relax. Any staff who would like to view these lights for themselves may proceed to the area nearest to them with viewing ports to open space. We hope you enjoy the lights.", sound = 'sound/misc/notice2.ogg', sender_override = "Kinaris Meteorology Division") for(var/V in GLOB.player_list) var/mob/M = V if((M.client.prefs.toggles & SOUND_MIDI) && is_station_level(M.z)) - M.playsound_local(M, 'sound/ambience/aurora_caelus.ogg', 20, FALSE, pressure_affected = FALSE) + M.playsound_local(M, 'sound/ambience/aurora_caelus_new.ogg', 40, FALSE, pressure_affected = FALSE) /datum/round_event/aurora_caelus/start() for(var/area in GLOB.sortedAreas) var/area/A = area if(initial(A.dynamic_lighting) == DYNAMIC_LIGHTING_IFSTARLIGHT) for(var/turf/open/space/S in A) - S.set_light(S.light_range * 3, S.light_power * 0.5) + S.set_light(S.light_range * 6, S.light_power * 1) /datum/round_event/aurora_caelus/tick() if(activeFor % 5 == 0) diff --git a/config/game_options.txt b/config/game_options.txt index bb5a0752a..283dae7e6 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -467,7 +467,7 @@ OVERFLOW_CAP -1 ## Starlight for exterior walls and breaches. Uncomment for starlight! ## This is disabled by default to make testing quicker, should be enabled on production servers or testing servers messing with lighting -#STARLIGHT +STARLIGHT ## Uncomment to bring back old grey suit assistants instead of the now default rainbow colored assistants. #GREY_ASSISTANTS diff --git a/sound/ambience/aurora_caelus_new.ogg b/sound/ambience/aurora_caelus_new.ogg new file mode 100644 index 000000000..b8df83e36 Binary files /dev/null and b/sound/ambience/aurora_caelus_new.ogg differ