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If we're going PvE, we need this
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@@ -206,9 +206,9 @@
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if(attack_type == UNARMED_ATTACK)
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final_block_chance = 100 //How easy is it to block a hand?
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if(attack_type == PROJECTILE_ATTACK)
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final_block_chance = 80 //With the suit it helps against bullets
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final_block_chance = 95 //With the suit it helps against bullets
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if(attack_type == THROWN_PROJECTILE_ATTACK)
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final_block_chance = 50 //Sometimes you may be off guard
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final_block_chance = 100 //Sometimes you may be off guard
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if(attack_type == LEAP_ATTACK)
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final_block_chance = 100 //BRACE
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return ..()
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@@ -218,4 +218,4 @@
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"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
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SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
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user.Knockdown(stunforce*3)
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playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
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playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
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