diff --git a/_maps/map_files/LayeniaStation/LayeniaStation.dmm b/_maps/map_files/LayeniaStation/LayeniaStation.dmm
index 52e26720d..048208603 100644
--- a/_maps/map_files/LayeniaStation/LayeniaStation.dmm
+++ b/_maps/map_files/LayeniaStation/LayeniaStation.dmm
@@ -91834,15 +91834,14 @@
/turf/closed/wall,
/area/storage/D)
"ofu" = (
-/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer3{
- name = "air supply pipe"
- },
+/obj/machinery/door/airlock/external{
+ name = "Port Docking Bay 1"
+/obj/effect/mapping_helpers/airlock/cyclelink_helper,
/obj/effect/turf_decal/delivery,
-/obj/machinery/power/grounding_rod{
- anchored = 1
+/obj/structure/fans/tiny,
+/turf/open/floor/plasteel/dark{
+ icon_state = "darkfull_whole_alt"
},
-/turf/open/floor/plasteel/dark,
-/area/engine/tether)
"ofE" = (
/obj/structure/closet/l3closet/scientist,
/obj/effect/turf_decal/stripes/line{
diff --git a/code/datums/components/chasm.dm b/code/datums/components/chasm.dm
index e79dfda8d..b4f2609c7 100644
--- a/code/datums/components/chasm.dm
+++ b/code/datums/components/chasm.dm
@@ -97,8 +97,8 @@
/datum/component/chasm/proc/drop(atom/movable/AM)
- //Make sure the item is still there after our sleep
- if(!AM || QDELETED(AM))
+ //Make sure we have an item
+ if(!AM)
return
falling_atoms[AM] = (falling_atoms[AM] || 0) + 1
var/turf/T = target_turf
@@ -116,6 +116,9 @@
else
+ //We don't want to drop the same object more than once, so we make it float for the duration of animations, etc
+ AM.floating = TRUE
+
// send to oblivion
AM.visible_message("[AM] falls into [parent]!", "[oblivion_message]")
@@ -185,6 +188,7 @@
if(AM && !QDELETED(AM)) //It's indestructible
var/atom/parent = src.parent
parent.visible_message("[parent] spits out [AM]!")
+ AM.floating = FALSE //Stop the thing floating for now
AM.alpha = oldalpha
AM.color = oldcolor
AM.transform = oldtransform
diff --git a/hyperstation/code/game/machinery/safety_tether.dm b/hyperstation/code/game/machinery/safety_tether.dm
index a2135acb8..37cef19f9 100644
--- a/hyperstation/code/game/machinery/safety_tether.dm
+++ b/hyperstation/code/game/machinery/safety_tether.dm
@@ -201,6 +201,9 @@
/obj/machinery/safety_tether/proc/bungee_teleport(mob/living/M, turf/open/Target_Turf, oldalpha, oldcolor, oldtransform)
+ //Give 'em gravity again, was only there to prevent multiple chasm drops
+ M.floating = FALSE
+
//Fun sound bites as the machine gears up to teleport
M.density = FALSE //Prevents a very unlikely issue where players can move around an invisible but not-yet-teleported tether victim
playsound(CENTER_TURF, 'sound/magic/charge.ogg', 100, 1, extrarange = 5)