diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm index 44fc86fa8..fbd6481c5 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm @@ -610,8 +610,8 @@ name = "Revenant" //config_tag = "revenant" typepath = /datum/round_event/ghost_role/revenant - enemy_roles = list("Chief Engineer","Station Engineer","Chaplain") - required_enemies = list(2,1,1,1,1,1,1,1,0,0) + enemy_roles = list("Security Officer","Head of Security","Chaplain") + required_enemies = list(2,1,1,1,1,1,1,1,1,1) required_candidates = 1 weight = 4 cost = 5 @@ -619,7 +619,7 @@ high_population_requirement = 15 //property_weights = list("story_potential" = -2, "extended" = -1) occurances_max = 1 //Skyrat change. - chaos_min = 1.9 + chaos_min = 2 /datum/dynamic_ruleset/event/immovable_rod name = "Immovable Rod"