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Crystal Enemies
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#define REGENERATION_DELAY 60 // After taking damage, how long it takes for automatic regeneration to begin for megacarps (ty robustin!)
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/mob/living/simple_animal/hostile/crystal
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name = "Pellucyte"
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desc = "A floating crystal with orbiting smaller crystals."
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icon = 'hyperstation/icons/mob/crystal.dmi'
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icon_state = "crystal"
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icon_living = "crystal"
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icon_dead = "crystal"
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mob_biotypes = MOB_BEAST
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speak_chance = 0
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turns_per_move = 10
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response_help = "touches"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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emote_taunt = list("sings")
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taunt_chance = 20
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speed = 0
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maxHealth = 50
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health = 50
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spacewalk = TRUE
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harm_intent_damage = 8
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obj_damage = 50
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melee_damage_lower = 15
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melee_damage_upper = 15
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attacktext = "slams"
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attack_sound = 'sound/creatures/crystal_hit.ogg'
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speak_emote = list("sings")
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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maxbodytemp = 3500
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faction = list("carp")
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movement_type = FLYING
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pressure_resistance = 500
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gold_core_spawnable = HOSTILE_SPAWN
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var/regen_cooldown = 0 //Used for how long it takes before a healing will take place default in 60 seconds
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var/regen_amount = 1 //How much is healed pre regen cooldown
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del_on_death = TRUE
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pixel_x = -8
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/mob/living/simple_animal/hostile/crystal/Life()
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. = ..()
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if(regen_amount && regen_cooldown < world.time)
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heal_overall_damage(regen_amount)
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if(stat)
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return
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if(prob(15))
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playsound(src, 'sound/creatures/crystal_idle.ogg', 100)
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/mob/living/simple_animal/hostile/crystal/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
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. = ..()
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if(regen_amount)
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regen_cooldown = world.time + REGENERATION_DELAY
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/mob/living/simple_animal/hostile/crystal/AttackingTarget()
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. = ..()
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if(. && ishuman(target))
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var/mob/living/carbon/human/H = target
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H.adjustStaminaLoss(8)
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