diff --git a/_maps/map_files/LayeniaStation/LayeniaStation.dmm b/_maps/map_files/LayeniaStation/LayeniaStation.dmm
index 55181a120..24948c9f5 100644
--- a/_maps/map_files/LayeniaStation/LayeniaStation.dmm
+++ b/_maps/map_files/LayeniaStation/LayeniaStation.dmm
@@ -18482,6 +18482,7 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer3{
name = "air supply pipe"
},
+/obj/structure/fans/tiny,
/turf/open/floor/wood{
icon_state = "wood_tile";
name = "tile"
@@ -20028,6 +20029,7 @@
/obj/machinery/status_display{
pixel_x = -32
},
+/obj/structure/dresser,
/turf/open/floor/wood{
icon_state = "wood_parquet";
name = "parquet"
@@ -32035,6 +32037,7 @@
/obj/machinery/airalarm{
pixel_y = 22
},
+/obj/structure/dresser,
/turf/open/floor/wood{
icon_state = "wood_parquet";
name = "parquet"
@@ -50321,6 +50324,7 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{
name = "scrubbers pipe"
},
+/obj/structure/fans/tiny,
/turf/open/floor/wood{
icon_state = "wood_tile";
name = "tile"
@@ -52219,6 +52223,7 @@
/obj/machinery/airalarm{
pixel_y = 22
},
+/obj/structure/dresser,
/turf/open/floor/wood{
icon_state = "wood_parquet";
name = "parquet"
@@ -71636,6 +71641,7 @@
/obj/machinery/airalarm{
pixel_y = 22
},
+/obj/structure/dresser,
/turf/open/floor/wood{
icon_state = "wood_parquet";
name = "parquet"
@@ -73542,20 +73548,6 @@
},
/turf/open/indestructible/layenia/crystal,
/area/layenia/cave)
-"lzh" = (
-/obj/structure/disposalpipe/segment{
- dir = 9
- },
-/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer3{
- dir = 9;
- name = "air supply pipe"
- },
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{
- dir = 9;
- name = "scrubbers pipe"
- },
-/turf/open/floor/plating,
-/area/maintenance/starboard/central/upper)
"lzj" = (
/obj/structure/window/reinforced/tinted{
dir = 8
@@ -83584,6 +83576,7 @@
/obj/machinery/status_display{
pixel_x = -32
},
+/obj/structure/dresser,
/turf/open/floor/wood{
icon_state = "wood_parquet";
name = "parquet"
@@ -134989,6 +134982,7 @@
/obj/machinery/airalarm{
pixel_y = 22
},
+/obj/structure/dresser,
/turf/open/floor/wood{
icon_state = "wood_parquet";
name = "parquet"
@@ -261678,7 +261672,7 @@ xrc
xrc
xrc
xrc
-lzh
+aGg
qMG
qzm
qMG
diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm
index 758f3b168..0fb121fec 100644
--- a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm
+++ b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm
@@ -437,7 +437,7 @@
repeatable = TRUE
//property_weights = list("extended" = -1, "chaos" = 1)
occurances_max = 1
- chaos_min = 1.8
+ chaos_min = 2.5 //Increased due to how big the station is
/datum/dynamic_ruleset/event/carp_migration
name = "Carp Migration"
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index ca698d444..afb21b10a 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -485,65 +485,6 @@
/obj/structure/window/fulltile,
/obj/structure/window/reinforced/fulltile,
/obj/structure/window/reinforced/tinted/fulltile,
- /obj/machinery/door,
- /obj/machinery/door/airlock/,
- /obj/machinery/door/airlock/mining,
- /obj/machinery/door/airlock/mining/glass,
- /obj/machinery/door/airlock/medical,
- /obj/machinery/door/airlock/medical/glass,
- /obj/machinery/door/airlock/public,
- /obj/machinery/door/airlock/public/glass,
- /obj/machinery/door/airlock/research,
- /obj/machinery/door/airlock/research/glass,
- /obj/machinery/door/airlock/maintenance,
- /obj/machinery/door/airlock/maintenance/glass,
- /obj/machinery/door/airlock/command/,
- /obj/machinery/door/airlock/command/glass,
- /obj/machinery/door/airlock/engineering,
- /obj/machinery/door/airlock/engineering/glass,
- /obj/machinery/door/airlock/engineering/abandoned,
- /obj/machinery/door/airlock/security,
- /obj/machinery/door/airlock/security/glass,
- /obj/machinery/door/airlock/maintenance/abandoned,
- /obj/machinery/door/poddoor/shutters/preopen,
- /obj/machinery/door/poddoor/shutters,
- /obj/machinery/door/window/eastright,
- /obj/machinery/door/window/eastleft,
- /obj/machinery/door/window/northleft,
- /obj/machinery/door/window/northright,
- /obj/machinery/door/airlock/external,
- /obj/machinery/door/airlock,
- /obj/machinery/door/airlock/hatch,
- /obj/machinery/door/airlock/engineering/glass/critical,
- /obj/machinery/door/airlock/atmos,
- /obj/machinery/door/airlock/highsecurity,
- /turf/closed/wall/mineral/sandstone,
- /obj/structure/falsewall/sandstone,)
-// canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/plasma/fulltile, /obj/structure/window/plasma/reinforced/fulltile)
- glass_amount = 2
-
-/obj/structure/window/fulltile/unanchored
- anchored = FALSE
-
-/obj/structure/window/plasma/fulltile
- icon = 'icons/obj/smooth_structures/plasma_window.dmi'
- icon_state = "plasmawindow"
- dir = FULLTILE_WINDOW_DIR
- max_integrity = 300
- fulltile = TRUE
- flags_1 = PREVENT_CLICK_UNDER_1
- smooth = SMOOTH_TRUE
- //canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/plasma/fulltile, /obj/structure/window/plasma/reinforced/fulltile)
-
- canSmoothWith = list(
- /turf/closed/wall,
- /turf/closed/wall/r_wall,
- /obj/structure/falsewall,
- /obj/structure/falsewall/brass,
- /obj/structure/falsewall/reinforced,
- /turf/closed/wall/rust,
- /turf/closed/wall/r_wall/rust,
- /turf/closed/wall/clockwork,
/obj/structure/window/plasma/fulltile,
/obj/structure/window/plasma/reinforced/fulltile,
/obj/machinery/door,
@@ -578,6 +519,76 @@
/obj/machinery/door/airlock/engineering/glass/critical,
/obj/machinery/door/airlock/atmos,
/obj/machinery/door/airlock/highsecurity,
+ /obj/machinery/door/firedoor,
+ /turf/closed/wall/mineral/lead,
+ /turf/closed/wall/mineral/sandstone,
+ /obj/structure/falsewall/sandstone)
+// canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/plasma/fulltile, /obj/structure/window/plasma/reinforced/fulltile)
+ glass_amount = 2
+
+/obj/structure/window/fulltile/unanchored
+ anchored = FALSE
+
+/obj/structure/window/plasma/fulltile
+ icon = 'icons/obj/smooth_structures/plasma_window.dmi'
+ icon_state = "plasmawindow"
+ dir = FULLTILE_WINDOW_DIR
+ max_integrity = 300
+ fulltile = TRUE
+ flags_1 = PREVENT_CLICK_UNDER_1
+ smooth = SMOOTH_TRUE
+ //canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/plasma/fulltile, /obj/structure/window/plasma/reinforced/fulltile)
+
+ canSmoothWith = list(
+ /turf/closed/wall,
+ /turf/closed/wall/r_wall,
+ /obj/structure/falsewall,
+ /obj/structure/falsewall/brass,
+ /obj/structure/falsewall/reinforced,
+ /turf/closed/wall/rust,
+ /turf/closed/wall/r_wall/rust,
+ /turf/closed/wall/clockwork,
+ /turf/closed/indestructible/riveted/,
+ /turf/closed/indestructible/riveted/uranium,
+ /obj/structure/window/fulltile,
+ /obj/structure/window/reinforced/fulltile,
+ /obj/structure/window/reinforced/tinted/fulltile,
+ /obj/structure/window/plasma/fulltile,
+ /obj/structure/window/plasma/reinforced/fulltile,
+ /obj/machinery/door,
+ /obj/machinery/door/airlock/,
+ /obj/machinery/door/airlock/mining,
+ /obj/machinery/door/airlock/mining/glass,
+ /obj/machinery/door/airlock/medical,
+ /obj/machinery/door/airlock/medical/glass,
+ /obj/machinery/door/airlock/public,
+ /obj/machinery/door/airlock/public/glass,
+ /obj/machinery/door/airlock/research,
+ /obj/machinery/door/airlock/research/glass,
+ /obj/machinery/door/airlock/maintenance,
+ /obj/machinery/door/airlock/maintenance/glass,
+ /obj/machinery/door/airlock/command/,
+ /obj/machinery/door/airlock/command/glass,
+ /obj/machinery/door/airlock/engineering,
+ /obj/machinery/door/airlock/engineering/glass,
+ /obj/machinery/door/airlock/engineering/abandoned,
+ /obj/machinery/door/airlock/security,
+ /obj/machinery/door/airlock/security/glass,
+ /obj/machinery/door/airlock/maintenance/abandoned,
+ /obj/machinery/door/poddoor/shutters/preopen,
+ /obj/machinery/door/poddoor/shutters,
+ /obj/machinery/door/window/eastright,
+ /obj/machinery/door/window/eastleft,
+ /obj/machinery/door/window/northleft,
+ /obj/machinery/door/window/northright,
+ /obj/machinery/door/airlock/external,
+ /obj/machinery/door/airlock,
+ /obj/machinery/door/airlock/hatch,
+ /obj/machinery/door/airlock/engineering/glass/critical,
+ /obj/machinery/door/airlock/atmos,
+ /obj/machinery/door/airlock/highsecurity,
+ /obj/machinery/door/firedoor,
+ /turf/closed/wall/mineral/lead,
/turf/closed/indestructible/,
/turf/closed/indestructible/riveted,
/turf/closed/indestructible/fakeglass)
diff --git a/hyperstation/code/modules/jobs/job_types/lambent_aspect.dm b/hyperstation/code/modules/jobs/job_types/lambent_aspect.dm
new file mode 100644
index 000000000..aeb5c913b
--- /dev/null
+++ b/hyperstation/code/modules/jobs/job_types/lambent_aspect.dm
@@ -0,0 +1,204 @@
+//I'll be honest I have no clue where to put lambent aspects, so this will just be here for now. I'm not the best at modularization, nor coding.
+//This will be finished lader.
+
+//Innate powers, without attuning to a specific aspect
+/datum/action/innate/lambent
+ name = "Dahl's a dumbass"
+ desc = "Yell at her if you see this"
+
+ background_icon_state = "bg_agent"
+
+ icon_icon = 'icons/mob/actions/actions_spells.dmi' //Using this for now until I sprite some action buttons
+ button_icon_state = "spell_default"
+
+ var/mob/living/carbon/human/holder
+
+ //check_flags = AB_CHECK_STUN|AB_CHECK_CONSCIOUS
+
+ //cooldown_time = 10
+
+/datum/action/innate/lambent/Grant(mob/user)
+ . = ..()
+ holder = user
+/*
+//FLIGHT
+/datum/action/innate/lambent/flight(mob/user)
+ name = "Toggle free-flight"
+ desc = "Displace the weave locally to propell yourself in any direction."
+ check_flags = AB_CHECK_CONSCIOUS|AB_CHECK_STUN
+
+ icon_icon = 'icons/mob/actions/actions_items.dmi'
+ button_icon_state = "flight"
+
+
+/datum/action/innate/lambent/flight/Trigger()
+ switch(active)
+ if(0) //Start off
+ Activate()
+ active = 1
+ return
+ if(1)
+ Deactivate()
+ active = 0
+ return //can't help but feel like I'm doing things terribly wrong.
+
+/datum/action/innate/lambent/flight/Activate()
+ holder.movement_type |= FLYING
+ holder.override_float = TRUE
+ holder.pass_flags |= PASSTABLE
+ holder.visible_message("Reality begins to distort around [holder], bringing them into the air!")
+
+/datum/action/innate/lambent/flight/Deactivate()
+ holder.movement_type &= ~FLYING
+ holder.override_float = FALSE
+ holder.pass_flags &= ~PASSTABLE
+ holder.visible_message("Flickering reality fades as [holder] settles to the ground.")
+*/
+
+/* Finish this when I understand the code a bit more
+/datum/action/cooldown/lambent/locate
+ name = "Weave Locate"
+ desc = "Plunge into the weave to teleport to a target of your choosing. Be aware of your end result."
+ button_icon_state = "emp"
+ cooldown_time = 120
+
+ /var/mob/living/carbon/human/target_human = target
+*/
+/*
+/datum/action/innate/lambent/dash
+ name = "Surge Dash"
+ desc = "Imbue yourself with weave energy to dash forwards."
+
+ var/current_charges = 3
+ var/max_charges = 3
+ var/charge_rate = 250
+
+ var/dash_sound = 'sound/magic/blink.ogg'
+ var/recharge_sound = 'sound/magic/charge.ogg'
+
+ var/phasein = /obj/effect/temp_visual/dir_setting/ninja/phase
+ var/phaseout = /obj/effect/temp_visual/dir_setting/ninja/phase/out
+ var/beam_effect = "blur"
+
+ var/obj/item/lambent/dash
+
+/obj/item/lambent/dash
+ name = "condensed Weave energy"
+ desc = "Bundling energy straight from the Weave. It hurts your head just to comprehend."
+ block_chance = 50
+ w_class = WEIGHT_CLASS_HUGE
+ force = 0
+ throwforce = 0
+ attack_verb = list("resonated", "harmonized")
+ var/datum/action/innate/lambent/dash/ability
+
+ icon_state = "energy_katana" //PH
+
+ interaction_flags_item = 0 //Prevent it from being clicked on, just in case.
+ //item_flags = DROPDEL //Deletes itself when dropped, but I may need to call some code and qdel instead.
+
+/obj/item/lambent/dash/Initialize()
+ . = ..()
+ ability = new(src)
+
+/obj/item/lambent/dash/attack_self(mob/user)
+ visible_message("[user] dissipates a flickering energy in their palm.")
+ src.dropped()
+
+/obj/item/lambent/dash/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
+ . = ..()
+ ability.Teleport(user, target)
+
+/obj/item/lambent/dash/pickup(mob/living/user)
+ . = ..()
+ ability.Grant(user)
+ user.update_icons()
+
+/obj/item/lambent/dash/dropped(mob/user)
+ . = ..()
+ ability.Remove(user)
+ user.update_icons()
+ QDEL_IN(src, 1)
+
+//datum/action/innate/lambent/dash/ability //This is what poor planning with code gets you. Use a proc_holder next time -Dahl
+
+/datum/action/innate/lambent/dash/Trigger()
+ //This is effectively an on/off state of the ability.
+ holder.visible_message("PH Trigger Initial")
+ if(holder.get_active_held_item() == null)
+ if(var/active == 0) //Start off
+ holder.visible_message("PH Trigger to Activate")
+ Activate()
+ active = 1 //set to 1 so we can toggle off
+ return
+ if(var/active == 1)
+ holder.visible_message("PH Trigger to Deactivate")
+ Deactivate()
+ active = 0 //set to 0 so we can toggle on
+ return
+ holder.visible_message("PH active held item return")
+ return
+
+
+/datum/action/innate/lambent/dash/Activate()
+ holder.visible_message("PH Activation")
+ holder.equip_to_slot_if_possible(new/obj/item/lambent/dash(null), SLOT_HANDS)
+
+/datum/action/innate/lambent/dash/Deactivate()
+ holder.visible_message("PH Deactivation")
+ if(holder.get_item_by_slot(SLOT_HANDS) == /obj/item/lambent/dash)
+ holder.dropItemToGround(/obj/item/lambent/dash)
+
+
+/* Leaving this here as a toggled ability to reference later.
+/datum/action/innate/lambent/dash/Trigger()
+ holder.visible_message("PH Trigger Initial")
+ switch(active)
+ if(0) //Start off
+ holder.visible_message("PH Trigger to Activate")
+ Activate()
+ active = 1 //set to 1 so we can toggle off
+ if(1)
+ holder.visible_message("PH Trigger to Deactivate")
+ Deactivate()
+ active = 0 //set to 0 so we can toggle on
+
+/datum/action/innate/lambent/dash/Activate()
+ holder.visible_message("PH Activation")
+
+/datum/action/innate/lambent/dash/Deactivate()
+ holder.visible_message("PH Deactivation")
+*/
+
+/*
+/datum/action/innate/lambent/dash/IsAvailable()
+ if(current_charges > 0)
+ return TRUE
+ else
+ return FALSE
+*/
+
+//something something dash.Teleport(user,)
+
+
+/datum/action/innate/lambent/dash/proc/Teleport(mob/user, atom/target)
+ if(!IsAvailable())
+ return
+ var/turf/T = get_turf(target)
+ if(target in view(user.client.view, user))
+ var/obj/spot1 = new phaseout(get_turf(user), user.dir)
+ user.forceMove(T)
+ playsound(T, dash_sound, 25, 1)
+ var/obj/spot2 = new phasein(get_turf(user), user.dir)
+ spot1.Beam(spot2,beam_effect,time=20)
+ current_charges--
+ holder.update_action_buttons_icon()
+ addtimer(CALLBACK(src, .proc/charge), charge_rate)
+
+/datum/action/innate/lambent/dash/proc/charge()
+ current_charges = CLAMP(current_charges + 1, 0, max_charges)
+ holder.update_action_buttons_icon()
+ if(recharge_sound)
+ playsound(holder, recharge_sound, 50, 1)
+ to_chat(holder, "[src] now has [current_charges]/[max_charges] charges.")
+*/
diff --git a/hyperstation/code/modules/jobs/job_types/security.dm b/hyperstation/code/modules/jobs/job_types/security.dm
index 0360b5423..61d4e087f 100644
--- a/hyperstation/code/modules/jobs/job_types/security.dm
+++ b/hyperstation/code/modules/jobs/job_types/security.dm
@@ -1,6 +1,7 @@
/*
Lambent
*/
+
/datum/job/lambent
title = "Lambent"
flag = LAMBENT
@@ -30,9 +31,9 @@ Lambent
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
- mind_traits = list(TRAIT_CAPTAIN_METABOLISM)
+ mind_traits = list(TRAIT_CAPTAIN_METABOLISM, TRAIT_AUTO_CATCH_ITEM, TRAIT_DISK_VERIFIER, TRAIT_NOSLIPALL)
- blacklisted_quirks = list(/datum/quirk/brainproblems, /datum/quirk/insanity, /datum/quirk/nonviolent)
+ blacklisted_quirks = list(/datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/outfit/job/lambent
name = "Lambent"
@@ -54,3 +55,12 @@ Lambent
box = /obj/item/storage/box/security
implants = list(/obj/item/implant/mindshield)
+
+//innate abilities will go here
+
+/datum/job/lambent/after_spawn(mob/living/H, mob/M)
+ //var/datum/action/innate/lambent/dash/dash = new
+ //dash.Grant(H)
+ //var/datum/action/innate/lambent/flight/flight = new
+ //flight.Grant(H)
+
diff --git a/tgstation.dme b/tgstation.dme
index 3408788ef..6e439d0a3 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -3198,6 +3198,7 @@
#include "hyperstation\code\modules\jobs\job_types\_job.dm"
#include "hyperstation\code\modules\jobs\job_types\civilian.dm"
#include "hyperstation\code\modules\jobs\job_types\job_alt_titles.dm"
+#include "hyperstation\code\modules\jobs\job_types\lambent_aspect.dm"
#include "hyperstation\code\modules\jobs\job_types\roleplay.dm"
#include "hyperstation\code\modules\jobs\job_types\security.dm"
#include "hyperstation\code\modules\mining\shelters.dm"