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Game manifest update
Ensures (emagged or non hacked) borgs now show up on the manifest if found when either dead or in the round lobby.
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@@ -69,7 +69,7 @@
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output += "<p><a href='byond://?src=[REF(src)];late_join=1'>[icon2html(preview_icon, world, "preview")]Join Game!</a></p>"
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output += "<p><a href='byond://?src=[REF(src)];roleplay_join=1'>[icon2html('hyperstation/icons/menu/menu.dmi', world, "roleplay")]Roleplay Roles!</a></p>"
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output += "<p><a href='byond://?src=[REF(src)];show_preferences=1'>[icon2html('hyperstation/icons/menu/menu.dmi', world, "settings")]Setup Character</a></p>"
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output += "<p><a href='byond://?src=[REF(src)];manifest=1'>[icon2html('hyperstation/icons/menu/menu.dmi', world, "manifest")]View the Crew Manifest</a></p>"
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output += "<p><a href='byond://?src=[REF(src)];manifest=1'>[icon2html('hyperstation/icons/menu/menu.dmi', world, "manifest")]View the Game Manifest</a></p>"
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output += "<p><a href='byond://?src=[REF(src)];ready=[PLAYER_READY_TO_OBSERVE]'>[icon2html('hyperstation/icons/menu/menu.dmi', world, "ghost")]Observe</a></p>"
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if(!IsGuestKey(src.key) && SSticker.current_state >= GAME_STATE_PREGAME)
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@@ -764,8 +764,8 @@
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/mob/dead/new_player/proc/ViewManifest()
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var/dat = "<html><body>"
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dat += "<h4>Crew Manifest</h4>"
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dat += GLOB.data_core.get_manifest(OOC = 1)
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dat += "<h4>Game Manifest</h4>"
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dat += GLOB.data_core.get_manifest(OOC = TRUE)
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src << browse(dat, "window=manifest;size=387x420;can_close=1")
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@@ -653,12 +653,12 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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return 1
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/mob/dead/observer/verb/view_manifest()
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set name = "View Crew Manifest"
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set name = "View Game Manifest"
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set category = "Ghost"
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var/dat
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dat += "<h4>Crew Manifest</h4>"
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dat += GLOB.data_core.get_manifest()
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dat += "<h4>Game Manifest</h4>"
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dat += GLOB.data_core.get_manifest(FALSE,TRUE) //Gets a more complete crew manifest
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src << browse(dat, "window=manifest;size=387x420;can_close=1")
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