From b08cab9a6ccc8d38c7e6c22569d0dacb2e55d98c Mon Sep 17 00:00:00 2001 From: quotefox Date: Mon, 12 Sep 2022 20:38:07 +0100 Subject: [PATCH] bug fix, observe round fixed. --- code/modules/mob/dead/new_player/new_player.dm | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/code/modules/mob/dead/new_player/new_player.dm b/code/modules/mob/dead/new_player/new_player.dm index 864472504..d34eb73fb 100644 --- a/code/modules/mob/dead/new_player/new_player.dm +++ b/code/modules/mob/dead/new_player/new_player.dm @@ -47,7 +47,7 @@ output += "

[icon2html('hyperstation/icons/menu/menu.dmi', world, "ready")]Ready

" output += "

[icon2html('hyperstation/icons/menu/menu.dmi', world, "settings")]Setup Character

" if(ready == PLAYER_READY_TO_OBSERVE) - output += "

[icon2html('hyperstation/icons/menu/menu.dmi', world, "ghost")]Observe

" + output += "

[icon2html('hyperstation/icons/menu/menu.dmi', world, "ghost")]Observe

" else output += "

[icon2html('hyperstation/icons/menu/menu.dmi', world, "ghost")]Observe

" @@ -142,9 +142,6 @@ if(SSticker.current_state <= GAME_STATE_PREGAME) ready = tready - if (tready == PLAYER_READY_TO_OBSERVE && ready == PLAYER_READY_TO_OBSERVE) - ready = PLAYER_NOT_READY - return //if it's post initialisation and they're trying to observe we do the needful if(!SSticker.current_state < GAME_STATE_PREGAME && tready == PLAYER_READY_TO_OBSERVE) ready = tready