adds base pay multipliers for all jobs

This commit is contained in:
DragonTrance
2022-06-08 18:46:38 -04:00
parent a256ef54c0
commit bd72cf382d
11 changed files with 27 additions and 4 deletions
+1
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@@ -14,6 +14,7 @@ Assistant
minimal_access = list() //See /datum/job/assistant/get_access()
outfit = /datum/outfit/job/assistant
antag_rep = 7
base_paycheck_multiplier = BASEPAY_ASSISTANT
/datum/job/assistant/get_access()
+2
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@@ -16,6 +16,7 @@ Captain
exp_requirements = 3000
exp_type = EXP_TYPE_COMMAND
exp_type_department = EXP_TYPE_COMMAND
base_paycheck_multiplier = BASEPAY_CAPTAIN
outfit = /datum/outfit/job/captain
@@ -96,6 +97,7 @@ Head of Personnel
exp_requirements = 1500
exp_type = EXP_TYPE_SERVICE
exp_type_department = EXP_TYPE_SERVICE
base_paycheck_multiplier = BASEPAY_COMMAND
outfit = /datum/outfit/job/hop
@@ -15,6 +15,7 @@ Quartermaster is a real head fuck you
minimal_player_age = 7
exp_type = EXP_TYPE_SUPPLY
exp_type_department = EXP_TYPE_SUPPLY
base_paycheck_multiplier = BASEPAY_COMMAND
exp_requirements = 1200
outfit = /datum/outfit/job/quartermaster
@@ -88,6 +89,7 @@ Shaft Miner
exp_requirements = 600
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SUPPLY
base_paycheck_multiplier = BASEPAY_DEFAULT * 1.2 //Just a teeny tiny bit more because they dangerous bro
outfit = /datum/outfit/job/miner
@@ -167,6 +169,7 @@ Bartender
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#bbe291"
base_paycheck_multiplier = BASEPAY_ROOKIE
outfit = /datum/outfit/job/bartender
@@ -199,6 +202,7 @@ Cook
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#bbe291"
base_paycheck_multiplier = BASEPAY_ROOKIE
var/cooks = 0 //Counts cooks amount
outfit = /datum/outfit/job/cook
@@ -252,6 +256,7 @@ Botanist
spawn_positions = 2
supervisors = "the head of personnel"
selection_color = "#bbe291"
base_paycheck_multiplier = BASEPAY_ROOKIE
outfit = /datum/outfit/job/botanist
@@ -290,6 +295,7 @@ Janitor
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#bbe291"
base_paycheck_multiplier = BASEPAY_ROOKIE
var/global/janitors = 0
outfit = /datum/outfit/job/janitor
+4
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@@ -11,6 +11,7 @@ Clown
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
base_paycheck_multiplier = BASEPAY_ROOKIE
outfit = /datum/outfit/job/clown
@@ -78,6 +79,7 @@ Mime
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
base_paycheck_multiplier = BASEPAY_ROOKIE
outfit = /datum/outfit/job/mime
@@ -130,6 +132,7 @@ Curator
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
base_paycheck_multiplier = BASEPAY_ROOKIE
outfit = /datum/outfit/job/curator
@@ -173,6 +176,7 @@ Lawyer
spawn_positions = 2
supervisors = "the head of personnel"
selection_color = "#dddddd"
base_paycheck_multiplier = BASEPAY_ROOKIE
var/lawyers = 0 //Counts lawyer amount
outfit = /datum/outfit/job/lawyer
@@ -13,6 +13,7 @@ Chaplain
supervisors = "the head of personnel"
selection_color = "#dddddd"
custom_spawn_text = "You're playing a job that is essential for when the station deals with paranormal threats. While you have access to weapons, armor and tools such as your nullrod and bible, this does not mean you should hunt those threats unless warranted. If you have any questions, don't hesitate to ask mentors."
base_paycheck_multiplier = BASEPAY_ROOKIE
outfit = /datum/outfit/job/chaplain
@@ -17,6 +17,7 @@ Chief Engineer
exp_requirements = 1500
exp_type = EXP_TYPE_ENGINEERING
exp_type_department = EXP_TYPE_ENGINEERING
base_paycheck_multiplier = BASEPAY_COMMAND
outfit = /datum/outfit/job/ce
@@ -189,6 +190,7 @@ Junior Engineer
selection_color = "#fff5cc"
exp_requirements = 120
exp_type = EXP_TYPE_CREW
base_paycheck_multiplier = BASEPAY_ROOKIE
outfit = /datum/outfit/job/engineer/junior
+1 -1
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@@ -62,7 +62,7 @@
var/list/alt_titles = list()
/// A multiplier for how much a person gets each paycheck
var/base_paycheck_multiplier = 1
var/base_paycheck_multiplier = BASEPAY_DEFAULT
var/override_roundstart_spawn = null //Where the player spawns at roundstart if defined
+3
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@@ -17,6 +17,7 @@ Chief Medical Officer
exp_requirements = 1500
exp_type = EXP_TYPE_MEDICAL
exp_type_department = EXP_TYPE_MEDICAL
base_paycheck_multiplier = BASEPAY_COMMAND
outfit = /datum/outfit/job/cmo
@@ -237,6 +238,7 @@ Junior Doctor
selection_color = "#ffeef0"
exp_requirements = 120
exp_type = EXP_TYPE_CREW
base_paycheck_multiplier = BASEPAY_ROOKIE
outfit = /datum/outfit/job/doctor/junior
@@ -278,6 +280,7 @@ Psychologist
selection_color = "#ffeef0"
exp_requirements = 240
exp_type = EXP_TYPE_CREW
base_paycheck_multiplier = BASEPAY_ROOKIE
outfit = /datum/outfit/job/doctor/psychologist
+2
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@@ -17,6 +17,7 @@ Research Director
exp_requirements = 1500
exp_type = EXP_TYPE_SCIENCE
exp_type_department = EXP_TYPE_SCIENCE
base_paycheck_multiplier = BASEPAY_COMMAND
outfit = /datum/outfit/job/rd
@@ -154,6 +155,7 @@ Junior Scientist
selection_color = "#ffeeff"
exp_requirements = 120
exp_type = EXP_TYPE_CREW
base_paycheck_multiplier = BASEPAY_ROOKIE
outfit = /datum/outfit/job/scientist/junior
+2
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@@ -23,6 +23,7 @@ Head of Security
exp_requirements = 2000
exp_type = EXP_TYPE_SECURITY
exp_type_department = EXP_TYPE_SECURITY
base_paycheck_multiplier = BASEPAY_COMMAND
outfit = /datum/outfit/job/hos
@@ -367,6 +368,7 @@ Junior Security Officer
minimal_player_age = 3
exp_requirements = 300
exp_type = EXP_TYPE_CREW
base_paycheck_multiplier = BASEPAY_ROOKIE
outfit = /datum/outfit/job/security/junior