mirror of
https://github.com/quotefox/Hyper-Station-13.git
synced 2026-07-20 20:22:24 +01:00
adds base pay multipliers for all jobs
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@@ -14,6 +14,7 @@ Assistant
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minimal_access = list() //See /datum/job/assistant/get_access()
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outfit = /datum/outfit/job/assistant
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antag_rep = 7
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base_paycheck_multiplier = BASEPAY_ASSISTANT
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/datum/job/assistant/get_access()
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@@ -16,6 +16,7 @@ Captain
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exp_requirements = 3000
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exp_type = EXP_TYPE_COMMAND
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exp_type_department = EXP_TYPE_COMMAND
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base_paycheck_multiplier = BASEPAY_CAPTAIN
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outfit = /datum/outfit/job/captain
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@@ -96,6 +97,7 @@ Head of Personnel
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exp_requirements = 1500
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exp_type = EXP_TYPE_SERVICE
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exp_type_department = EXP_TYPE_SERVICE
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base_paycheck_multiplier = BASEPAY_COMMAND
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outfit = /datum/outfit/job/hop
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@@ -15,6 +15,7 @@ Quartermaster is a real head fuck you
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minimal_player_age = 7
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exp_type = EXP_TYPE_SUPPLY
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exp_type_department = EXP_TYPE_SUPPLY
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base_paycheck_multiplier = BASEPAY_COMMAND
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exp_requirements = 1200
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outfit = /datum/outfit/job/quartermaster
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@@ -88,6 +89,7 @@ Shaft Miner
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exp_requirements = 600
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exp_type = EXP_TYPE_CREW
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exp_type_department = EXP_TYPE_SUPPLY
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base_paycheck_multiplier = BASEPAY_DEFAULT * 1.2 //Just a teeny tiny bit more because they dangerous bro
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outfit = /datum/outfit/job/miner
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@@ -167,6 +169,7 @@ Bartender
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#bbe291"
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base_paycheck_multiplier = BASEPAY_ROOKIE
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outfit = /datum/outfit/job/bartender
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@@ -199,6 +202,7 @@ Cook
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#bbe291"
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base_paycheck_multiplier = BASEPAY_ROOKIE
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var/cooks = 0 //Counts cooks amount
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outfit = /datum/outfit/job/cook
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@@ -252,6 +256,7 @@ Botanist
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spawn_positions = 2
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supervisors = "the head of personnel"
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selection_color = "#bbe291"
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base_paycheck_multiplier = BASEPAY_ROOKIE
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outfit = /datum/outfit/job/botanist
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@@ -290,6 +295,7 @@ Janitor
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#bbe291"
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base_paycheck_multiplier = BASEPAY_ROOKIE
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var/global/janitors = 0
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outfit = /datum/outfit/job/janitor
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@@ -11,6 +11,7 @@ Clown
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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base_paycheck_multiplier = BASEPAY_ROOKIE
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outfit = /datum/outfit/job/clown
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@@ -78,6 +79,7 @@ Mime
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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base_paycheck_multiplier = BASEPAY_ROOKIE
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outfit = /datum/outfit/job/mime
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@@ -130,6 +132,7 @@ Curator
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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base_paycheck_multiplier = BASEPAY_ROOKIE
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outfit = /datum/outfit/job/curator
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@@ -173,6 +176,7 @@ Lawyer
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spawn_positions = 2
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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base_paycheck_multiplier = BASEPAY_ROOKIE
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var/lawyers = 0 //Counts lawyer amount
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outfit = /datum/outfit/job/lawyer
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@@ -13,6 +13,7 @@ Chaplain
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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custom_spawn_text = "You're playing a job that is essential for when the station deals with paranormal threats. While you have access to weapons, armor and tools such as your nullrod and bible, this does not mean you should hunt those threats unless warranted. If you have any questions, don't hesitate to ask mentors."
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base_paycheck_multiplier = BASEPAY_ROOKIE
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outfit = /datum/outfit/job/chaplain
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@@ -17,6 +17,7 @@ Chief Engineer
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exp_requirements = 1500
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exp_type = EXP_TYPE_ENGINEERING
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exp_type_department = EXP_TYPE_ENGINEERING
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base_paycheck_multiplier = BASEPAY_COMMAND
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outfit = /datum/outfit/job/ce
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@@ -189,6 +190,7 @@ Junior Engineer
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selection_color = "#fff5cc"
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exp_requirements = 120
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exp_type = EXP_TYPE_CREW
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base_paycheck_multiplier = BASEPAY_ROOKIE
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outfit = /datum/outfit/job/engineer/junior
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@@ -62,7 +62,7 @@
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var/list/alt_titles = list()
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/// A multiplier for how much a person gets each paycheck
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var/base_paycheck_multiplier = 1
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var/base_paycheck_multiplier = BASEPAY_DEFAULT
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var/override_roundstart_spawn = null //Where the player spawns at roundstart if defined
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@@ -17,6 +17,7 @@ Chief Medical Officer
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exp_requirements = 1500
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exp_type = EXP_TYPE_MEDICAL
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exp_type_department = EXP_TYPE_MEDICAL
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base_paycheck_multiplier = BASEPAY_COMMAND
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outfit = /datum/outfit/job/cmo
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@@ -237,6 +238,7 @@ Junior Doctor
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selection_color = "#ffeef0"
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exp_requirements = 120
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exp_type = EXP_TYPE_CREW
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base_paycheck_multiplier = BASEPAY_ROOKIE
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outfit = /datum/outfit/job/doctor/junior
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@@ -278,6 +280,7 @@ Psychologist
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selection_color = "#ffeef0"
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exp_requirements = 240
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exp_type = EXP_TYPE_CREW
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base_paycheck_multiplier = BASEPAY_ROOKIE
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outfit = /datum/outfit/job/doctor/psychologist
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@@ -17,6 +17,7 @@ Research Director
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exp_requirements = 1500
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exp_type = EXP_TYPE_SCIENCE
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exp_type_department = EXP_TYPE_SCIENCE
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base_paycheck_multiplier = BASEPAY_COMMAND
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outfit = /datum/outfit/job/rd
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@@ -154,6 +155,7 @@ Junior Scientist
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selection_color = "#ffeeff"
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exp_requirements = 120
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exp_type = EXP_TYPE_CREW
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base_paycheck_multiplier = BASEPAY_ROOKIE
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outfit = /datum/outfit/job/scientist/junior
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@@ -23,6 +23,7 @@ Head of Security
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exp_requirements = 2000
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exp_type = EXP_TYPE_SECURITY
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exp_type_department = EXP_TYPE_SECURITY
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base_paycheck_multiplier = BASEPAY_COMMAND
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outfit = /datum/outfit/job/hos
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@@ -367,6 +368,7 @@ Junior Security Officer
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minimal_player_age = 3
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exp_requirements = 300
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exp_type = EXP_TYPE_CREW
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base_paycheck_multiplier = BASEPAY_ROOKIE
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outfit = /datum/outfit/job/security/junior
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