Im helping

removed applyinateeffects, after_spawn grants dash instead. Dash is not working,
This commit is contained in:
Moltov
2022-09-05 14:24:50 -04:00
parent 08475e64d6
commit bdbff7a90a
2 changed files with 8 additions and 5 deletions
@@ -52,7 +52,7 @@
else
return FALSE
/datum/action/innate/lambent/dash/proc/Teleport(mob/user, atom/target)
/datum/action/innate/lambent/dash/proc/Teleport(mob/user, atom/target) //Mordecai and Rigby get this code working or you are FIRED!
if(!IsAvailable())
return
var/turf/T = get_turf(target)
@@ -1,9 +1,10 @@
/*
Lambent
*/
/*
/datum/job/lambent/New()
var/datum/action/innate/lambent/dash/dash = new
*/ //we dont need this -V
/datum/job/lambent
title = "Lambent"
flag = LAMBENT
@@ -58,10 +59,11 @@ Lambent
implants = list(/obj/item/implant/mindshield)
/*
/datum/job/lambent/after_spawn(mob/living/H, mob/M)
apply_innate_effects()
/datum/job/lambent/after_spawn(mob/living/H, mob/M)
var/datum/action/innate/lambent/dash/dash = new
dash.Grant(H)
/*
/datum/job/lambent/proc/on_body_transfer(mob/living/old_body, mob/living/new_body)
remove_innate_effects(old_body)
apply_innate_effects(new_body)
@@ -76,3 +78,4 @@ Lambent
. = ..()
dash.Remove(H)
*/
//these are for antagonist -V