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this too
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@@ -21,6 +21,8 @@ Lambent
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outfit = /datum/outfit/job/lambent
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//var/datum/action/innate/lambent/dash = new
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access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_LAMBENT,
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ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_BARISTA, ACCESS_BARBER,
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ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
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@@ -54,3 +56,22 @@ Lambent
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box = /obj/item/storage/box/security
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implants = list(/obj/item/implant/mindshield)
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/*
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/datum/job/lambent/after_spawn(mob/living/H, mob/M)
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apply_innate_effects()
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/datum/job/lambent/proc/on_body_transfer(mob/living/old_body, mob/living/new_body)
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remove_innate_effects(old_body)
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apply_innate_effects(new_body)
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//This handles the application of antag huds/special abilities
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/datum/job/lambent/proc/apply_innate_effects(mob/living/H)
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. = ..()
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dash.Grant()
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//This handles the removal of antag huds/special abilities
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/datum/job/lambent/proc/remove_innate_effects(mob/living/H)
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. = ..()
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dash.Remove(H)
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*/
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