diff --git a/.vscode/settings.json b/.vscode/settings.json
index 69761b02a..af7daeb66 100644
--- a/.vscode/settings.json
+++ b/.vscode/settings.json
@@ -5,5 +5,7 @@
"workbench.editorAssociations": {
"*.dmi": "imagePreview.previewEditor"
- }
-}
\ No newline at end of file
+ },
+ "files.eol": "\n",
+ "files.insertFinalNewline": true,
+}
diff --git a/code/__DEFINES/colors.dm b/code/__DEFINES/colors.dm
index 90c73dacf..2574bdbd4 100644
--- a/code/__DEFINES/colors.dm
+++ b/code/__DEFINES/colors.dm
@@ -1,67 +1,155 @@
-// This is eventually for wjohn to add more color standardization stuff like I keep asking him >:(
+#define COLOR_INPUT_DISABLED "#F0F0F0"
+#define COLOR_INPUT_ENABLED "#D3B5B5"
-#define COLOR_INPUT_DISABLED "#F0F0F0"
-#define COLOR_INPUT_ENABLED "#D3B5B5"
+#define COLOR_DARKMODE_INFO_BUTTONS_BG "#40628A"
+#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#A92C2C"
+#define COLOR_DARKMODE_BACKGROUND "#272727"
+#define COLOR_DARKMODE_DARKBACKGROUND "#242424"
+#define COLOR_DARKMODE_TEXT "#E0E0E0"
-#define COLOR_DARKMODE_INFO_BUTTONS_BG "#40628A"
-#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#A92C2C"
-#define COLOR_DARKMODE_BACKGROUND "#272727"
-#define COLOR_DARKMODE_DARKBACKGROUND "#242424"
-#define COLOR_DARKMODE_TEXT "#E0E0E0"
+#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90B3DD"
+#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "#EF7F7F"
+#define COLOR_WHITEMODE_BACKGROUND "#F0F0F0"
+#define COLOR_WHITEMODE_DARKBACKGROUND "#E6E6E6"
+#define COLOR_WHITEMODE_TEXT "#000000"
-#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90B3DD"
-#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "##EF7F7F"
-#define COLOR_WHITEMODE_BACKGROUND "#F0F0F0"
-#define COLOR_WHITEMODE_DARKBACKGROUND "#E6E6E6"
-#define COLOR_WHITEMODE_TEXT "#000000"
-#define COLOR_FLOORTILE_GRAY "#8D8B8B"
-#define COLOR_ALMOST_BLACK "#333333"
-#define COLOR_SILVER "#C0C0C0"
-#define COLOR_BLACK "#000000"
-#define COLOR_RED "#FF0000"
-#define COLOR_RED_LIGHT "#FF3333"
-#define COLOR_MAROON "#800000"
-#define COLOR_YELLOW "#FFFF00"
-#define COLOR_OLIVE "#808000"
-#define COLOR_LIME "#32CD32"
-#define COLOR_GREEN "#008000"
-#define COLOR_CYAN "#00FFFF"
-#define COLOR_TEAL "#008080"
-#define COLOR_BLUE "#0000FF"
-#define COLOR_BLUE_LIGHT "#33CCFF"
-#define COLOR_NAVY "#000080"
-#define COLOR_PINK "#FFC0CB"
-#define COLOR_MAGENTA "#FF00FF"
-#define COLOR_PURPLE "#800080"
-#define COLOR_ORANGE "#FF9900"
-#define COLOR_BEIGE "#CEB689"
-#define COLOR_BLUE_GRAY "#75A2BB"
-#define COLOR_BROWN "#BA9F6D"
-#define COLOR_DARK_BROWN "#997C4F"
-#define COLOR_DARK_ORANGE "#C3630C"
-#define COLOR_GREEN_GRAY "#99BB76"
-#define COLOR_RED_GRAY "#B4696A"
-#define COLOR_PALE_BLUE_GRAY "#98C5DF"
-#define COLOR_PALE_GREEN_GRAY "#B7D993"
-#define COLOR_PALE_RED_GRAY "#D59998"
-#define COLOR_PALE_PURPLE_GRAY "#CBB1CA"
-#define COLOR_PURPLE_GRAY "#AE8CA8"
+#define COLOR_WHITE "#FFFFFF"
+#define COLOR_VERY_VERY_LIGHT_GRAY "#F0F0F0"
+#define COLOR_VERY_LIGHT_GRAY "#EEEEEE"
+#define COLOR_SILVER "#C0C0C0"
+#define COLOR_GRAY "#808080"
+#define COLOR_FLOORTILE_GRAY "#8D8B8B"
+#define COLOR_ALMOST_BLACK "#333333"
+#define COLOR_NEARLY_BLACK "#202020"
+#define COLOR_BLACK "#000000"
+
+#define COLOR_RED "#FF0000"
+#define COLOR_MOSTLY_PURE_RED "#FF3300"
+#define COLOR_DARK_RED "#A50824"
+#define COLOR_RED_LIGHT "#FF3333"
+#define COLOR_MAROON "#800000"
+#define COLOR_VIVID_RED "#FF3232"
+#define COLOR_LIGHT_GRAYISH_RED "#E4C7C5"
+#define COLOR_SOFT_RED "#FA8282"
+
+#define COLOR_YELLOW "#FFFF00"
+#define COLOR_VIVID_YELLOW "#FBFF23"
+#define COLOR_VERY_SOFT_YELLOW "#FAE48E"
+
+#define COLOR_OLIVE "#808000"
+#define COLOR_GREEN "#00FF00"
+#define COLOR_LIME "#32CD32"
+#define COLOR_VERY_PALE_LIME_GREEN "#DDFFD3"
+#define COLOR_VERY_DARK_LIME_GREEN "#003300"
+#define COLOR_DARK_GREEN "#008000"
+#define COLOR_DARK_MODERATE_LIME_GREEN "#44964A"
+
+#define COLOR_CYAN "#00FFFF"
+#define COLOR_DARK_CYAN "#00A2FF"
+#define COLOR_TEAL "#008080"
+#define COLOR_BLUE "#0000FF"
+#define COLOR_BRIGHT_BLUE "#2CB2E8"
+#define COLOR_MODERATE_BLUE "#555CC2"
+#define COLOR_BLUE_LIGHT "#33CCFF"
+#define COLOR_NAVY "#000080"
+#define COLOR_BLUE_GRAY "#75A2BB"
+
+#define COLOR_PINK "#FFC0CB"
+#define COLOR_MOSTLY_PURE_PINK "#E4005B"
+#define COLOR_MAGENTA "#FF00FF"
+#define COLOR_STRONG_MAGENTA "#B800B8"
+#define COLOR_PURPLE "#800080"
+#define COLOR_VIOLET "#B900F7"
+#define COLOR_STRONG_VIOLET "#6927C5"
+
+#define COLOR_ORANGE "#FF9900"
+#define COLOR_TAN_ORANGE "#FF7B00"
+#define COLOR_BRIGHT_ORANGE "#E2853D"
+#define COLOR_LIGHT_ORANGE "#FFC44D"
+#define COLOR_CREAMY_ORANGE "#FFCC66"
+#define COLOR_PALE_ORANGE "#FFBE9D"
+#define COLOR_BEIGE "#CEB689"
+#define COLOR_DARK_ORANGE "#C3630C"
+#define COLOR_DARK_MODERATE_ORANGE "#8B633B"
+
+#define COLOR_BROWN "#BA9F6D"
+#define COLOR_DARK_BROWN "#997C4F"
+
+#define COLOR_GREEN_GRAY "#99BB76"
+#define COLOR_RED_GRAY "#B4696A"
+#define COLOR_PALE_BLUE_GRAY "#98C5DF"
+#define COLOR_PALE_GREEN_GRAY "#B7D993"
+#define COLOR_PALE_RED_GRAY "#D59998"
+#define COLOR_PALE_PURPLE_GRAY "#CBB1CA"
+#define COLOR_PURPLE_GRAY "#AE8CA8"
//Color defines used by the assembly detailer.
-#define COLOR_ASSEMBLY_BLACK "#545454"
-#define COLOR_ASSEMBLY_BGRAY "#9497AB"
-#define COLOR_ASSEMBLY_WHITE "#E2E2E2"
-#define COLOR_ASSEMBLY_RED "#CC4242"
-#define COLOR_ASSEMBLY_ORANGE "#E39751"
-#define COLOR_ASSEMBLY_BEIGE "#AF9366"
-#define COLOR_ASSEMBLY_BROWN "#97670E"
-#define COLOR_ASSEMBLY_GOLD "#AA9100"
-#define COLOR_ASSEMBLY_YELLOW "#CECA2B"
-#define COLOR_ASSEMBLY_GURKHA "#999875"
-#define COLOR_ASSEMBLY_LGREEN "#789876"
-#define COLOR_ASSEMBLY_GREEN "#44843C"
-#define COLOR_ASSEMBLY_LBLUE "#5D99BE"
-#define COLOR_ASSEMBLY_BLUE "#38559E"
-#define COLOR_ASSEMBLY_PURPLE "#6F6192"
-#define COLOR_ASSEMBLY_PINK "#ff4adc"
+#define COLOR_ASSEMBLY_BLACK "#545454"
+#define COLOR_ASSEMBLY_BGRAY "#9497AB"
+#define COLOR_ASSEMBLY_WHITE "#E2E2E2"
+#define COLOR_ASSEMBLY_RED "#CC4242"
+#define COLOR_ASSEMBLY_ORANGE "#E39751"
+#define COLOR_ASSEMBLY_BEIGE "#AF9366"
+#define COLOR_ASSEMBLY_BROWN "#97670E"
+#define COLOR_ASSEMBLY_GOLD "#AA9100"
+#define COLOR_ASSEMBLY_YELLOW "#CECA2B"
+#define COLOR_ASSEMBLY_GURKHA "#999875"
+#define COLOR_ASSEMBLY_LGREEN "#789876"
+#define COLOR_ASSEMBLY_GREEN "#44843C"
+#define COLOR_ASSEMBLY_LBLUE "#5D99BE"
+#define COLOR_ASSEMBLY_BLUE "#38559E"
+#define COLOR_ASSEMBLY_PURPLE "#6F6192"
+#define COLOR_ASSEMBLY_PINK "#FF4ADC"
+
+/**
+ * Some defines to generalise colours used in lighting.
+ *
+ * Important note: colors can end up significantly different from the basic html picture, especially when saturated
+ */
+/// Bright but quickly dissipating neon green. rgb(100, 200, 100)
+#define LIGHT_COLOR_GREEN "#64C864"
+/// Electric green. rgb(0, 255, 0)
+#define LIGHT_COLOR_ELECTRIC_GREEN "#00FF00"
+/// Cold, diluted blue. rgb(100, 150, 250)
+#define LIGHT_COLOR_BLUE "#6496FA"
+/// Light blueish green. rgb(125, 225, 175)
+#define LIGHT_COLOR_BLUEGREEN "#7DE1AF"
+/// Diluted cyan. rgb(125, 225, 225)
+#define LIGHT_COLOR_CYAN "#7DE1E1"
+/// Electric cyan rgb(0, 255, 255)
+#define LIGHT_COLOR_ELECTRIC_CYAN "#00FFFF"
+/// More-saturated cyan. rgb(16, 21, 22)
+#define LIGHT_COLOR_LIGHT_CYAN "#40CEFF"
+/// Saturated blue. rgb(51, 117, 248)
+#define LIGHT_COLOR_DARK_BLUE "#6496FA"
+/// Diluted, mid-warmth pink. rgb(225, 125, 225)
+#define LIGHT_COLOR_PINK "#E17DE1"
+/// Dimmed yellow, leaning kaki. rgb(225, 225, 125)
+#define LIGHT_COLOR_YELLOW "#E1E17D"
+/// Clear brown, mostly dim. rgb(150, 100, 50)
+#define LIGHT_COLOR_BROWN "#966432"
+/// Mostly pure orange. rgb(250, 150, 50)
+#define LIGHT_COLOR_ORANGE "#FA9632"
+/// Light Purple. rgb(149, 44, 244)
+#define LIGHT_COLOR_PURPLE "#952CF4"
+/// Less-saturated light purple. rgb(155, 81, 255)
+#define LIGHT_COLOR_LAVENDER "#9B51FF"
+///slightly desaturated bright yellow.
+#define LIGHT_COLOR_HOLY_MAGIC "#FFF743"
+/// deep crimson
+#define LIGHT_COLOR_BLOOD_MAGIC "#D00000"
+
+/* These ones aren't a direct colour like the ones above, because nothing would fit */
+/// Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
+#define LIGHT_COLOR_FIRE "#FAA019"
+/// Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)
+#define LIGHT_COLOR_LAVA "#C48A18"
+/// Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)
+#define LIGHT_COLOR_FLARE "#FA644B"
+/// Weird color, between yellow and green, very slimy. rgb(175, 200, 75)
+#define LIGHT_COLOR_SLIME_LAMP "#AFC84B"
+/// Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)
+#define LIGHT_COLOR_TUNGSTEN "#FAE1AF"
+/// Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
+#define LIGHT_COLOR_HALOGEN "#F0FAFA"
diff --git a/code/__DEFINES/cult.dm b/code/__DEFINES/cult.dm
index 198291f0a..c44964428 100644
--- a/code/__DEFINES/cult.dm
+++ b/code/__DEFINES/cult.dm
@@ -1,5 +1,5 @@
//rune colors, for easy reference
-#define RUNE_COLOR_TALISMAN "#0000FF"
+#define RUNE_COLOR_TALISMAN COLOR_BLUE
#define RUNE_COLOR_TELEPORT "#551A8B"
#define RUNE_COLOR_OFFER "#FFFFFF"
#define RUNE_COLOR_DARKRED "#7D1717"
diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm
index 635b50025..a53bd8e1a 100644
--- a/code/__DEFINES/dcs/signals.dm
+++ b/code/__DEFINES/dcs/signals.dm
@@ -112,8 +112,6 @@
///from obj/machinery/bsa/full/proc/fire(): ()
#define COMSIG_ATOM_BSA_BEAM "atom_bsa_beam_pass"
#define COMSIG_ATOM_BLOCKS_BSA_BEAM (1<<0)
-///from base of atom/set_light(): (l_range, l_power, l_color)
-#define COMSIG_ATOM_SET_LIGHT "atom_set_light"
///from base of atom/setDir(): (old_dir, new_dir)
#define COMSIG_ATOM_DIR_CHANGE "atom_dir_change"
///from base of atom/handle_atom_del(): (atom/deleted)
@@ -161,6 +159,17 @@
#define COMPONENT_NO_ATTACK_HAND 1 //works on all 3.
/////////////////
+///from base of atom/set_light(): (l_range, l_power, l_color)
+#define COMSIG_ATOM_SET_LIGHT "atom_set_light"
+///Called right before the atom changes the value of light_range to a different one, from base atom/set_light_range(): (new_range)
+#define COMSIG_ATOM_SET_LIGHT_RANGE "atom_set_light_range"
+///Called right before the atom changes the value of light_power to a different one, from base atom/set_light_power(): (new_power)
+#define COMSIG_ATOM_SET_LIGHT_POWER "atom_set_light_power"
+///Called right before the atom changes the value of light_color to a different one, from base atom/set_light_color(): (new_color)
+#define COMSIG_ATOM_SET_LIGHT_COLOR "atom_set_light_color"
+///Called right before the atom changes the value of light_on to a different one, from base atom/set_light_on(): (new_value)
+#define COMSIG_ATOM_SET_LIGHT_ON "atom_set_light_on"
+
//This signal return value bitflags can be found in __DEFINES/misc.dm
///called for each movable in a turf contents on /turf/zImpact(): (atom/movable/A, levels)
diff --git a/code/__DEFINES/lighting.dm b/code/__DEFINES/lighting.dm
index 3d67a96a2..ecd269267 100644
--- a/code/__DEFINES/lighting.dm
+++ b/code/__DEFINES/lighting.dm
@@ -25,37 +25,6 @@
0, 0, 0, 1 \
) \
-
-//Some defines to generalise colours used in lighting.
-//Important note on colors. Colors can end up significantly different from the basic html picture, especially when saturated
-#define LIGHT_COLOR_WHITE "#FFFFFF"
-#define LIGHT_COLOR_RED "#FA8282" //Warm but extremely diluted red. rgb(250, 130, 130)
-#define LIGHT_COLOR_GREEN "#64C864" //Bright but quickly dissipating neon green. rgb(100, 200, 100)
-#define LIGHT_COLOR_BLUE "#6496FA" //Cold, diluted blue. rgb(100, 150, 250)
-
-#define LIGHT_COLOR_BLUEGREEN "#7DE1AF" //Light blueish green. rgb(125, 225, 175)
-#define LIGHT_COLOR_PALEBLUE "#7DAFE1" //A pale blue-ish color. rgb(125, 175, 225)
-#define LIGHT_COLOR_CYAN "#7DE1E1" //Diluted cyan. rgb(125, 225, 225)
-#define LIGHT_COLOR_LIGHT_CYAN "#40CEFF" //More-saturated cyan. rgb(64, 206, 255)
-#define LIGHT_COLOR_DARK_BLUE "#6496FA" //Saturated blue. rgb(51, 117, 248)
-#define LIGHT_COLOR_PINK "#E17DE1" //Diluted, mid-warmth pink. rgb(225, 125, 225)
-#define LIGHT_COLOR_YELLOW "#E1E17D" //Dimmed yellow, leaning kaki. rgb(225, 225, 125)
-#define LIGHT_COLOR_BROWN "#966432" //Clear brown, mostly dim. rgb(150, 100, 50)
-#define LIGHT_COLOR_ORANGE "#FA9632" //Mostly pure orange. rgb(250, 150, 50)
-#define LIGHT_COLOR_PURPLE "#952CF4" //Light Purple. rgb(149, 44, 244)
-#define LIGHT_COLOR_LAVENDER "#9B51FF" //Less-saturated light purple. rgb(155, 81, 255)
-
-#define LIGHT_COLOR_HOLY_MAGIC "#FFF743" //slightly desaturated bright yellow.
-#define LIGHT_COLOR_BLOOD_MAGIC "#D00000" //deep crimson
-
-//These ones aren't a direct colour like the ones above, because nothing would fit
-#define LIGHT_COLOR_FIRE "#FAA019" //Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
-#define LIGHT_COLOR_LAVA "#C48A18" //Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)
-#define LIGHT_COLOR_FLARE "#FA644B" //Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)
-#define LIGHT_COLOR_SLIME_LAMP "#AFC84B" //Weird color, between yellow and green, very slimy. rgb(175, 200, 75)
-#define LIGHT_COLOR_TUNGSTEN "#FAE1AF" //Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)
-#define LIGHT_COLOR_HALOGEN "#F0FAFA" //Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
-
#define LIGHT_RANGE_FIRE 3 //How many tiles standard fires glow.
#define LIGHTING_PLANE_ALPHA_VISIBLE 255
@@ -94,7 +63,7 @@
/// Parse the hexadecimal color into lumcounts of each perspective.
#define PARSE_LIGHT_COLOR(source) \
do { \
- if (source.light_color) { \
+ if (source.light_color != COLOR_WHITE) { \
var/__light_color = source.light_color; \
source.lum_r = GETREDPART(__light_color) / 255; \
source.lum_g = GETGREENPART(__light_color) / 255; \
diff --git a/code/__DEFINES/vv.dm b/code/__DEFINES/vv.dm
index f1ac56206..2b3aae449 100644
--- a/code/__DEFINES/vv.dm
+++ b/code/__DEFINES/vv.dm
@@ -120,7 +120,6 @@
#define VV_HK_PURRBATION "purrbation"
// misc
+#define VV_HK_WEAKREF_RESOLVE "weakref_resolve"
#define VV_HK_SPACEVINE_PURGE "spacevine_purge"
-
-// paintings
#define VV_HK_REMOVE_PAINTING "remove_painting"
diff --git a/code/__HELPERS/_cit_helpers.dm b/code/__HELPERS/_cit_helpers.dm
index 5ce2bd13c..639d303ca 100644
--- a/code/__HELPERS/_cit_helpers.dm
+++ b/code/__HELPERS/_cit_helpers.dm
@@ -90,9 +90,9 @@ GLOBAL_LIST_INIT(dildo_colors, list(//mostly neon colors
"Blue" = "#00d2ff",//blue
"Lime" = "#89ff00",//lime
"Black" = "#101010",//black
- "Red" = "#ff0000",//red
+ "Red" = "#FF0000",//red
"Orange" = "#ff9a00",//orange
- "Purple" = "#e300ff"//purple
+ "Purple" = "#e300ff",//purple
))
//Crew objective and miscreants stuff
diff --git a/code/__HELPERS/icons.dm b/code/__HELPERS/icons.dm
index 291ed19c1..d98f6e642 100644
--- a/code/__HELPERS/icons.dm
+++ b/code/__HELPERS/icons.dm
@@ -256,8 +256,8 @@ world
else
// solid color
I = new(src)
- I.Blend("#000000", ICON_OVERLAY)
- I.SwapColor("#000000", null)
+ I.Blend(COLOR_BLACK, ICON_OVERLAY)
+ I.SwapColor(COLOR_BLACK, null)
I.Blend(icon, ICON_OVERLAY)
var/icon/J = new(src)
J.Opaque()
@@ -265,7 +265,7 @@ world
Blend(I, ICON_OR)
// make this icon fully opaque--transparent pixels become black
-/icon/proc/Opaque(background = "#000000")
+/icon/proc/Opaque(background = COLOR_BLACK)
SwapColor(null, background)
MapColors(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,0, 0,0,0,1)
@@ -427,10 +427,10 @@ world
/proc/HSVtoRGB(hsv)
if(!hsv)
- return "#000000"
+ return COLOR_BLACK
var/list/HSV = ReadHSV(hsv)
if(!HSV)
- return "#000000"
+ return COLOR_BLACK
var/hue = HSV[1]
var/sat = HSV[2]
@@ -682,9 +682,9 @@ world
var/tone_gray = TONE[1]*0.3 + TONE[2]*0.59 + TONE[3]*0.11
if(gray <= tone_gray)
- return BlendRGB("#000000", tone, gray/(tone_gray || 1))
+ return BlendRGB(COLOR_BLACK, tone, gray/(tone_gray || 1))
else
- return BlendRGB(tone, "#ffffff", (gray-tone_gray)/((255-tone_gray) || 1))
+ return BlendRGB(tone, COLOR_WHITE, (gray-tone_gray)/((255-tone_gray) || 1))
//Used in the OLD chem colour mixing algorithm
diff --git a/code/__HELPERS/type2type.dm b/code/__HELPERS/type2type.dm
index 564cfe9fa..dc9bc7ff4 100644
--- a/code/__HELPERS/type2type.dm
+++ b/code/__HELPERS/type2type.dm
@@ -451,19 +451,19 @@
/proc/color2hex(color) //web colors
if(!color)
- return "#000000"
+ return COLOR_BLACK
switch(color)
if("white")
- return "#FFFFFF"
+ return COLOR_WHITE
if("black")
- return "#000000"
+ return COLOR_BLACK
if("gray")
return "#808080"
if("brown")
return "#A52A2A"
if("red")
- return "#FF0000"
+ return COLOR_RED
if("darkred")
return "#8B0000"
if("crimson")
@@ -471,23 +471,23 @@
if("orange")
return "#FFA500"
if("yellow")
- return "#FFFF00"
+ return COLOR_YELLOW
if("green")
- return "#008000"
+ return COLOR_DARK_GREEN
if("lime")
- return "#00FF00"
+ return COLOR_GREEN
if("darkgreen")
return "#006400"
if("cyan")
- return "#00FFFF"
+ return COLOR_CYAN
if("blue")
- return "#0000FF"
+ return COLOR_BLUE
if("navy")
- return "#000080"
+ return COLOR_NAVY
if("teal")
- return "#008080"
+ return COLOR_TEAL
if("purple")
- return "#800080"
+ return COLOR_PURPLE
if("indigo")
return "#4B0082"
else
diff --git a/code/_onclick/hud/fullscreen.dm b/code/_onclick/hud/fullscreen.dm
index 3cfa71e19..136af07e4 100644
--- a/code/_onclick/hud/fullscreen.dm
+++ b/code/_onclick/hud/fullscreen.dm
@@ -145,13 +145,13 @@
alpha = 80
/obj/screen/fullscreen/color_vision/green
- color = "#00ff00"
+ color = COLOR_GREEN
/obj/screen/fullscreen/color_vision/red
- color = "#ff0000"
+ color = COLOR_RED
/obj/screen/fullscreen/color_vision/blue
- color = "#0000ff"
+ color = COLOR_BLUE
/obj/screen/fullscreen/lighting_backdrop
icon = 'icons/mob/screen_gen.dmi'
diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm
index 00f848512..56c9b866f 100644
--- a/code/_onclick/hud/screen_objects.dm
+++ b/code/_onclick/hud/screen_objects.dm
@@ -154,9 +154,9 @@
item_overlay.alpha = 92
if(!user.can_equip(holding, slot_id, TRUE))
- item_overlay.color = "#FF0000"
+ item_overlay.color = COLOR_RED
else
- item_overlay.color = "#00ff00"
+ item_overlay.color = COLOR_GREEN
object_overlays += item_overlay
add_overlay(object_overlays)
diff --git a/code/controllers/subsystem/air.dm b/code/controllers/subsystem/air.dm
index 853dae5ed..36d746c90 100644
--- a/code/controllers/subsystem/air.dm
+++ b/code/controllers/subsystem/air.dm
@@ -244,7 +244,7 @@ SUBSYSTEM_DEF(air)
active_turfs -= T
SSair_turfs.currentrun -= T
#ifdef VISUALIZE_ACTIVE_TURFS
- T.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#00ff00")
+ T.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, COLOR_GREEN)
#endif
if(istype(T))
T.excited = 0
@@ -255,7 +255,7 @@ SUBSYSTEM_DEF(air)
/datum/controller/subsystem/air/proc/add_to_active(turf/open/T, blockchanges = 1)
if(istype(T) && T.air)
#ifdef VISUALIZE_ACTIVE_TURFS
- T.add_atom_colour("#00ff00", TEMPORARY_COLOUR_PRIORITY)
+ T.add_atom_colour(COLOR_GREEN, TEMPORARY_COLOUR_PRIORITY)
#endif
T.excited = TRUE
active_turfs[T] = SSair_turfs.currentrun[T] = TRUE
diff --git a/code/datums/status_effects/buffs.dm b/code/datums/status_effects/buffs.dm
index 77735847e..89f0f6c44 100644
--- a/code/datums/status_effects/buffs.dm
+++ b/code/datums/status_effects/buffs.dm
@@ -395,7 +395,7 @@
/datum/status_effect/sword_spin/on_apply()
owner.visible_message("[owner] begins swinging the sword with inhuman strength!")
var/oldcolor = owner.color
- owner.color = "#ff0000"
+ owner.color = COLOR_RED
owner.add_stun_absorption("bloody bastard sword", duration, 2, "doesn't even flinch as the sword's power courses through them!", "You shrug off the stun!", " glowing with a blazing red aura!")
owner.spin(duration,1)
animate(owner, color = oldcolor, time = duration, easing = EASE_IN)
diff --git a/code/datums/weakrefs.dm b/code/datums/weakrefs.dm
index fbe9036ea..e21bc9f4d 100644
--- a/code/datums/weakrefs.dm
+++ b/code/datums/weakrefs.dm
@@ -1,3 +1,7 @@
+/*
+ * Creates a weakref to the given input.
+ * See /datum/weakref's documentation for more information.
+ */
/proc/WEAKREF(datum/input)
if(istype(input) && !QDELETED(input))
if(istype(input, /datum/weakref))
@@ -10,16 +14,80 @@
/datum/proc/create_weakref() //Forced creation for admin proccalls
return WEAKREF(src)
+/**
+ * A weakref holds a non-owning reference to a datum.
+ * The datum can be referenced again using `resolve()`.
+ *
+ * To figure out why this is important, you must understand how deletion in
+ * BYOND works.
+ *
+ * Imagine a datum as a TV in a living room. When one person enters to watch
+ * TV, they turn it on. Others can come into the room and watch the TV.
+ * When the last person leaves the room, they turn off the TV because it's
+ * no longer being used.
+ *
+ * A datum being deleted tells everyone who's watching the TV to stop.
+ * If everyone leaves properly (AKA cleaning up their references), then the
+ * last person will turn off the TV, and everything is well.
+ * However, if someone is resistant (holds a hard reference after deletion),
+ * then someone has to walk in, drag them away, and turn off the TV forecefully.
+ * This process is very slow, and it's known as hard deletion.
+ *
+ * This is where weak references come in. Weak references don't count as someone
+ * watching the TV. Thus, when what it's referencing is destroyed, it will
+ * hopefully clean up properly, and limit hard deletions.
+ *
+ * A common use case for weak references is holding onto what created itself.
+ * For example, if a machine wanted to know what its last user was, it might
+ * create a `var/mob/living/last_user`. However, this is a strong reference to
+ * the mob, and thus will force a hard deletion when that mob is deleted.
+ * It is often better in this case to instead create a weakref to the user,
+ * meaning this type definition becomes `var/datum/weakref/last_user`.
+ *
+ * A good rule of thumb is that you should hold strong references to things
+ * that you *own*. For example, a dog holding a chew toy would be the owner
+ * of that chew toy, and thus a `var/obj/item/chew_toy` reference is fine
+ * (as long as it is cleaned up properly).
+ * However, a chew toy does not own its dog, so a `var/mob/living/dog/owner`
+ * might be inferior to a weakref.
+ * This is also a good rule of thumb to avoid circular references, such as the
+ * chew toy example. A circular reference that doesn't clean itself up properly
+ * will always hard delete.
+ */
/datum/weakref
var/reference
/datum/weakref/New(datum/thing)
reference = REF(thing)
-/datum/weakref/Destroy()
- return QDEL_HINT_LETMELIVE //Let BYOND autoGC thiswhen nothing is using it anymore.
+/datum/weakref/Destroy(force)
+ var/datum/target = resolve()
+ qdel(target)
+ if(!force)
+ return QDEL_HINT_LETMELIVE //Let BYOND autoGC thiswhen nothing is using it anymore.
+ target?.weak_reference = null
+ return ..()
+
+/**
+ * Retrieves the datum that this weakref is referencing.
+ *
+ * This will return `null` if the datum was deleted. This MUST be respected.
+ */
/datum/weakref/proc/resolve()
var/datum/D = locate(reference)
return (!QDELETED(D) && D.weak_reference == src) ? D : null
+
+/datum/weakref/vv_get_dropdown()
+ . = ..()
+ VV_DROPDOWN_OPTION(VV_HK_WEAKREF_RESOLVE, "Go to reference")
+
+/datum/weakref/vv_do_topic(list/href_list)
+ . = ..()
+ if(href_list[VV_HK_WEAKREF_RESOLVE])
+ if(!check_rights(NONE))
+ return
+ var/datum/R = resolve()
+ if(R)
+ usr.client.debug_variables(R)
diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index 47d61e3a9..21e1479d0 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -13,6 +13,19 @@
//HUD images that this atom can provide.
var/list/hud_possible
+ ///Range of the emitted light in tiles. Zero means no light.
+ var/light_range = 0
+ ///Intensity of the light. The stronger, the less shadows you will see on the lit area.
+ var/light_power = 1
+ ///Hexidecimal RGB string representing the colour of the light. White by default.
+ var/light_color = COLOR_WHITE
+ ///Boolean variable for togglable lights. Has no effect without the proper light_system, light_range and light_power values.
+ var/light_on = TRUE
+ ///Our light source. Don't fuck with this directly unless you have a good reason!
+ var/tmp/datum/light_source/light
+ ///Any light sources that are "inside" of us, for example, if src here was a mob that's carrying a flashlight, that flashlight's light source would be part of this list.
+ var/tmp/list/light_sources
+
/// Last name used to calculate a color for the chatmessage overlays
var/chat_color_name
/// Last color calculated for the the chatmessage overlays
diff --git a/code/game/gamemodes/clown_ops/clown_weapons.dm b/code/game/gamemodes/clown_ops/clown_weapons.dm
index 020ea95f3..3b2797209 100644
--- a/code/game/gamemodes/clown_ops/clown_weapons.dm
+++ b/code/game/gamemodes/clown_ops/clown_weapons.dm
@@ -67,7 +67,7 @@
sharpness = IS_BLUNT
item_color = "yellow"
heat = 0
- light_color = "#ffff00"
+ light_color = COLOR_YELLOW
var/next_trombone_allowed = 0
/obj/item/melee/transforming/energy/sword/bananium/Initialize()
diff --git a/code/game/machinery/computer/aifixer.dm b/code/game/machinery/computer/aifixer.dm
index 8bb0894cd..a664d7af2 100644
--- a/code/game/machinery/computer/aifixer.dm
+++ b/code/game/machinery/computer/aifixer.dm
@@ -2,12 +2,12 @@
name = "\improper AI system integrity restorer"
desc = "Used with intelliCards containing nonfunctional AIs to restore them to working order."
req_access = list(ACCESS_CAPTAIN, ACCESS_ROBOTICS, ACCESS_HEADS)
- var/mob/living/silicon/ai/occupier = null
- var/active = 0
circuit = /obj/item/circuitboard/computer/aifixer
icon_keyboard = "tech_key"
icon_screen = "ai-fixer"
light_color = LIGHT_COLOR_PINK
+ var/mob/living/silicon/ai/occupier = null
+ var/active = 0
/obj/machinery/computer/aifixer/attackby(obj/I, mob/user, params)
if(occupier && istype(I, /obj/item/screwdriver))
diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm
index d04a32bc9..d1c2439c4 100644
--- a/code/game/machinery/computer/arcade.dm
+++ b/code/game/machinery/computer/arcade.dm
@@ -11,6 +11,7 @@
icon_keyboard = null
icon_screen = "invaders"
clockwork = TRUE //it'd look weird
+ light_color = LIGHT_COLOR_GREEN
var/list/prizes = list(
/obj/item/toy/balloon = ARCADE_WEIGHT_USELESS,
/obj/item/toy/beach_ball = ARCADE_WEIGHT_USELESS,
@@ -72,8 +73,6 @@
/obj/item/clothing/mask/fakemoustache/italian = ARCADE_WEIGHT_RARE
)
- light_color = LIGHT_COLOR_GREEN
-
/obj/machinery/computer/arcade/proc/Reset()
return
diff --git a/code/game/machinery/computer/atmos_alert.dm b/code/game/machinery/computer/atmos_alert.dm
index c8b027713..3addd0f66 100644
--- a/code/game/machinery/computer/atmos_alert.dm
+++ b/code/game/machinery/computer/atmos_alert.dm
@@ -4,13 +4,12 @@
circuit = /obj/item/circuitboard/computer/atmos_alert
icon_screen = "alert:0"
icon_keyboard = "atmos_key"
+ light_color = LIGHT_COLOR_CYAN
var/list/priority_alarms = list()
var/list/minor_alarms = list()
var/receive_frequency = FREQ_ATMOS_ALARMS
var/datum/radio_frequency/radio_connection
- light_color = LIGHT_COLOR_CYAN
-
/obj/machinery/computer/atmos_alert/Initialize()
. = ..()
set_frequency(receive_frequency)
diff --git a/code/game/machinery/computer/atmos_control.dm b/code/game/machinery/computer/atmos_control.dm
index 46fc7db9f..7ddcc226e 100644
--- a/code/game/machinery/computer/atmos_control.dm
+++ b/code/game/machinery/computer/atmos_control.dm
@@ -91,6 +91,7 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
icon_screen = "tank"
icon_keyboard = "atmos_key"
circuit = /obj/item/circuitboard/computer/atmos_control
+ light_color = LIGHT_COLOR_CYAN
ui_x = 400
ui_y = 925
@@ -111,8 +112,6 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
var/list/sensor_information = list()
var/datum/radio_frequency/radio_connection
- light_color = LIGHT_COLOR_CYAN
-
/obj/machinery/computer/atmos_control/Initialize()
. = ..()
GLOB.atmos_air_controllers += src
diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm
index 408c11ef6..16a3c6d30 100644
--- a/code/game/machinery/computer/camera.dm
+++ b/code/game/machinery/computer/camera.dm
@@ -4,12 +4,11 @@
icon_screen = "cameras"
icon_keyboard = "security_key"
circuit = /obj/item/circuitboard/computer/security
+ light_color = COLOR_SOFT_RED
var/last_pic = 1
var/list/network = list("ss13")
var/list/watchers = list() //who's using the console, associated with the camera they're on.
- light_color = LIGHT_COLOR_RED
-
/obj/machinery/computer/security/Initialize()
. = ..()
for(var/i in network)
diff --git a/code/game/machinery/computer/camera_advanced.dm b/code/game/machinery/computer/camera_advanced.dm
index 320dff0db..79c19ef98 100644
--- a/code/game/machinery/computer/camera_advanced.dm
+++ b/code/game/machinery/computer/camera_advanced.dm
@@ -3,6 +3,7 @@
desc = "Used to access the various cameras on the station."
icon_screen = "cameras"
icon_keyboard = "security_key"
+ light_color = COLOR_SOFT_RED
var/list/z_lock = list() // Lock use to these z levels
var/lock_override = NONE
var/mob/camera/aiEye/remote/eyeobj
@@ -12,8 +13,6 @@
var/datum/action/innate/camera_jump/jump_action = new
var/list/actions = list()
- light_color = LIGHT_COLOR_RED
-
/obj/machinery/computer/camera_advanced/Initialize()
. = ..()
for(var/i in networks)
diff --git a/code/game/machinery/computer/card.dm b/code/game/machinery/computer/card.dm
index b005761b1..1a71a47df 100644
--- a/code/game/machinery/computer/card.dm
+++ b/code/game/machinery/computer/card.dm
@@ -16,6 +16,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
icon_keyboard = "id_key"
req_one_access = list(ACCESS_HEADS, ACCESS_CHANGE_IDS)
circuit = /obj/item/circuitboard/computer/card
+ light_color = LIGHT_COLOR_BLUE
var/mode = 0
var/printing = null
var/target_dept = 0 //Which department this computer has access to. 0=all departments
@@ -49,8 +50,6 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
var/list/region_access = null
var/list/head_subordinates = null
- light_color = LIGHT_COLOR_BLUE
-
/obj/machinery/computer/card/proc/get_jobs()
return get_all_jobs()
@@ -621,8 +620,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
/obj/machinery/computer/card/minor/hos
target_dept = 2
icon_screen = "idhos"
-
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
/obj/machinery/computer/card/minor/cmo
target_dept = 3
@@ -631,19 +629,16 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
/obj/machinery/computer/card/minor/rd
target_dept = 4
icon_screen = "idrd"
-
light_color = LIGHT_COLOR_PINK
/obj/machinery/computer/card/minor/ce
target_dept = 5
icon_screen = "idce"
-
light_color = LIGHT_COLOR_YELLOW
/obj/machinery/computer/card/minor/qm
target_dept = 6
icon_screen = "idqm"
-
light_color = LIGHT_COLOR_ORANGE
#undef JOB_ALLOWED
diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm
index 0be7986da..d5630e599 100644
--- a/code/game/machinery/computer/communications.dm
+++ b/code/game/machinery/computer/communications.dm
@@ -6,6 +6,7 @@
icon_keyboard = "tech_key"
req_access = list(ACCESS_HEADS)
circuit = /obj/item/circuitboard/computer/communications
+ light_color = LIGHT_COLOR_BLUE
var/auth_id = "Unknown" //Who is currently logged in?
var/list/datum/comm_message/messages = list()
var/datum/comm_message/currmsg
@@ -32,8 +33,6 @@
var/datum/lore/atc_controller/ATC
- light_color = LIGHT_COLOR_BLUE
-
/obj/machinery/computer/communications/proc/checkCCcooldown()
var/obj/item/circuitboard/computer/communications/CM = circuit
if(CM.lastTimeUsed + 600 > world.time)
diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm
index 425ee5e2a..4bc601d42 100644
--- a/code/game/machinery/computer/medical.dm
+++ b/code/game/machinery/computer/medical.dm
@@ -7,6 +7,7 @@
icon_keyboard = "med_key"
req_one_access = list(ACCESS_MEDICAL, ACCESS_FORENSICS_LOCKERS)
circuit = /obj/item/circuitboard/computer/med_data
+ light_color = LIGHT_COLOR_BLUE
var/rank = null
var/screen = null
var/datum/data/record/active1
@@ -17,8 +18,6 @@
var/sortBy = "name"
var/order = 1 // -1 = Descending - 1 = Ascending
- light_color = LIGHT_COLOR_BLUE
-
/obj/machinery/computer/med_data/syndie
icon_keyboard = "syndie_key"
diff --git a/code/game/machinery/computer/prisoner/gulag_teleporter.dm b/code/game/machinery/computer/prisoner/gulag_teleporter.dm
index b908d7ec7..efeb0fa97 100644
--- a/code/game/machinery/computer/prisoner/gulag_teleporter.dm
+++ b/code/game/machinery/computer/prisoner/gulag_teleporter.dm
@@ -6,6 +6,7 @@
icon_keyboard = "security_key"
req_access = list(ACCESS_ARMORY)
circuit = /obj/item/circuitboard/computer/gulag_teleporter_console
+ light_color = COLOR_SOFT_RED
ui_x = 350
ui_y = 295
@@ -15,8 +16,6 @@
var/mob/living/carbon/human/prisoner = null
var/datum/data/record/temporary_record = null
- light_color = LIGHT_COLOR_RED
-
/obj/machinery/computer/prisoner/gulag_teleporter_computer/Initialize()
. = ..()
scan_machinery()
diff --git a/code/game/machinery/computer/prisoner/management.dm b/code/game/machinery/computer/prisoner/management.dm
index 496e14b8f..6c1e1d841 100644
--- a/code/game/machinery/computer/prisoner/management.dm
+++ b/code/game/machinery/computer/prisoner/management.dm
@@ -5,15 +5,14 @@
icon_screen = "explosive"
icon_keyboard = "security_key"
req_access = list(ACCESS_BRIG)
+ circuit = /obj/item/circuitboard/computer/prisoner
+ light_color = COLOR_SOFT_RED
var/id = 0
var/temp = null
var/status = 0
var/timeleft = 60
var/stop = 0
var/screen = 0 // 0 - No Access Denied, 1 - Access allowed
- circuit = /obj/item/circuitboard/computer/prisoner
-
- light_color = LIGHT_COLOR_RED
/obj/machinery/computer/prisoner/management/ui_interact(mob/user)
. = ..()
diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm
index 2ca234ce8..4847b6921 100644
--- a/code/game/machinery/computer/security.dm
+++ b/code/game/machinery/computer/security.dm
@@ -5,6 +5,7 @@
icon_keyboard = "security_key"
req_one_access = list(ACCESS_SECURITY, ACCESS_FORENSICS_LOCKERS)
circuit = /obj/item/circuitboard/computer/secure_data
+ light_color = COLOR_SOFT_RED
var/rank = null
var/screen = null
var/datum/data/record/active1 = null
@@ -18,8 +19,6 @@
var/sortBy = "name"
var/order = 1 // -1 = Descending - 1 = Ascending
- light_color = LIGHT_COLOR_RED
-
/obj/machinery/computer/secure_data/syndie
icon_keyboard = "syndie_key"
diff --git a/code/game/machinery/computer/telecrystalconsoles.dm b/code/game/machinery/computer/telecrystalconsoles.dm
index f3af0f9b3..dd8eea19a 100644
--- a/code/game/machinery/computer/telecrystalconsoles.dm
+++ b/code/game/machinery/computer/telecrystalconsoles.dm
@@ -11,7 +11,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
clockwork = TRUE //it'd look weird, at least if ratvar ever got there
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
/////////////////////////////////////////////
/obj/machinery/computer/telecrystals/uplinker
diff --git a/code/game/machinery/dance_machine.dm b/code/game/machinery/dance_machine.dm
index a5365127c..93422ceff 100644
--- a/code/game/machinery/dance_machine.dm
+++ b/code/game/machinery/dance_machine.dm
@@ -141,58 +141,58 @@
FOR_DVIEW(var/turf/t, 3, get_turf(src),INVISIBILITY_LIGHTING)
if(t.x == cen.x && t.y > cen.y)
var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t)
- L.light_color = LIGHT_COLOR_RED
- L.light_power = 30-(get_dist(src,L)*8)
- L.range = 1+get_dist(src, L)
+ L.set_light_color(COLOR_SOFT_RED)
+ L.set_light_power(30-(get_dist(src,L)*8))
+ L.set_light_range(1+get_dist(src, L))
spotlights+=L
continue
if(t.x == cen.x && t.y < cen.y)
var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t)
- L.light_color = LIGHT_COLOR_PURPLE
- L.light_power = 30-(get_dist(src,L)*8)
- L.range = 1+get_dist(src, L)
+ L.set_light_color(LIGHT_COLOR_PURPLE)
+ L.set_light_power(30-(get_dist(src,L)*8))
+ L.set_light_range(1+get_dist(src, L))
spotlights+=L
continue
if(t.x > cen.x && t.y == cen.y)
var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t)
- L.light_color = LIGHT_COLOR_YELLOW
- L.light_power = 30-(get_dist(src,L)*8)
- L.range = 1+get_dist(src, L)
+ L.set_light_color(LIGHT_COLOR_YELLOW)
+ L.set_light_power((get_dist(src,L)*8))
+ L.set_light_range(1+get_dist(src, L))
spotlights+=L
continue
if(t.x < cen.x && t.y == cen.y)
var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t)
- L.light_color = LIGHT_COLOR_GREEN
- L.light_power = 30-(get_dist(src,L)*8)
- L.range = 1+get_dist(src, L)
+ L.set_light_color(LIGHT_COLOR_GREEN)
+ L.set_light_power((get_dist(src,L)*8))
+ L.set_light_range(1+get_dist(src, L))
spotlights+=L
continue
if((t.x+1 == cen.x && t.y+1 == cen.y) || (t.x+2==cen.x && t.y+2 == cen.y))
var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t)
- L.light_color = LIGHT_COLOR_ORANGE
- L.light_power = 30-(get_dist(src,L)*8)
- L.range = 1.4+get_dist(src, L)
+ L.set_light_color(LIGHT_COLOR_ORANGE)
+ L.set_light_power(30-(get_dist(src,L)*8))
+ L.set_light_range(1.4+get_dist(src, L))
spotlights+=L
continue
if((t.x-1 == cen.x && t.y-1 == cen.y) || (t.x-2==cen.x && t.y-2 == cen.y))
var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t)
- L.light_color = LIGHT_COLOR_CYAN
- L.light_power = 30-(get_dist(src,L)*8)
- L.range = 1.4+get_dist(src, L)
+ L.set_light_color(LIGHT_COLOR_CYAN)
+ L.set_light_power(30-(get_dist(src,L)*8))
+ L.set_light_range(1.4+get_dist(src, L))
spotlights+=L
continue
if((t.x-1 == cen.x && t.y+1 == cen.y) || (t.x-2==cen.x && t.y+2 == cen.y))
var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t)
- L.light_color = LIGHT_COLOR_BLUEGREEN
- L.light_power = 30-(get_dist(src,L)*8)
- L.range = 1.4+get_dist(src, L)
+ L.set_light_color(LIGHT_COLOR_BLUEGREEN)
+ L.set_light_power(30-(get_dist(src,L)*8))
+ L.set_light_range(1.4+get_dist(src, L))
spotlights+=L
continue
if((t.x+1 == cen.x && t.y-1 == cen.y) || (t.x+2==cen.x && t.y-2 == cen.y))
var/obj/item/flashlight/spotlight/L = new /obj/item/flashlight/spotlight(t)
- L.light_color = LIGHT_COLOR_BLUE
- L.light_power = 30-(get_dist(src,L)*8)
- L.range = 1.4+get_dist(src, L)
+ L.set_light_color(LIGHT_COLOR_BLUE)
+ L.set_light_power(30-(get_dist(src,L)*8))
+ L.set_light_range(1.4+get_dist(src, L))
spotlights+=L
continue
continue
@@ -233,50 +233,50 @@
for(var/obj/item/flashlight/spotlight/glow in spotlights) // The multiples reflects custom adjustments to each colors after dozens of tests
if(QDELETED(src) || !active || QDELETED(glow))
return
- if(glow.light_color == LIGHT_COLOR_RED)
- glow.light_color = LIGHT_COLOR_BLUE
- glow.light_power = glow.light_power * 1.48
- glow.light_range = 0
+ if(glow.light_color == COLOR_SOFT_RED)
+ glow.set_light_color(LIGHT_COLOR_BLUE)
+ glow.set_light_power(glow.light_power * 1.48)
+ glow.set_light_range(0)
glow.update_light()
continue
if(glow.light_color == LIGHT_COLOR_BLUE)
- glow.light_color = LIGHT_COLOR_GREEN
- glow.light_range = glow.range * DISCO_INFENO_RANGE
- glow.light_power = glow.light_power * 2 // Any changes to power must come in pairs to neutralize it for other colors
+ glow.set_light_color(LIGHT_COLOR_GREEN)
+ glow.set_light_power(glow.light_power * 2) // Any changes to power must come in pairs to neutralize it for other colors
+ glow.set_light_range(glow.range * DISCO_INFENO_RANGE)
glow.update_light()
continue
if(glow.light_color == LIGHT_COLOR_GREEN)
- glow.light_color = LIGHT_COLOR_ORANGE
- glow.light_power = glow.light_power * 0.5
- glow.light_range = 0
+ glow.set_light_color(LIGHT_COLOR_ORANGE)
+ glow.set_light_power(glow.light_power * 0.5)
+ glow.set_light_range(0)
glow.update_light()
continue
if(glow.light_color == LIGHT_COLOR_ORANGE)
- glow.light_color = LIGHT_COLOR_PURPLE
- glow.light_power = glow.light_power * 2.27
- glow.light_range = glow.range * DISCO_INFENO_RANGE
+ glow.set_light_color(LIGHT_COLOR_PURPLE)
+ glow.set_light_power(glow.light_power * 2.27)
+ glow.set_light_range(glow.range * DISCO_INFENO_RANGE)
glow.update_light()
continue
if(glow.light_color == LIGHT_COLOR_PURPLE)
- glow.light_color = LIGHT_COLOR_BLUEGREEN
- glow.light_power = glow.light_power * 0.44
- glow.light_range = 0
+ glow.set_light_color(LIGHT_COLOR_BLUEGREEN)
+ glow.set_light_power(glow.light_power * 0.44)
+ glow.set_light_range(0)
glow.update_light()
continue
if(glow.light_color == LIGHT_COLOR_BLUEGREEN)
- glow.light_color = LIGHT_COLOR_YELLOW
- glow.light_range = glow.range * DISCO_INFENO_RANGE
+ glow.set_light_color(LIGHT_COLOR_YELLOW)
+ glow.set_light_power(glow.range * DISCO_INFENO_RANGE)
glow.update_light()
continue
if(glow.light_color == LIGHT_COLOR_YELLOW)
- glow.light_color = LIGHT_COLOR_CYAN
- glow.light_range = 0
+ glow.set_light_color(LIGHT_COLOR_CYAN)
+ glow.set_light_range(0)
glow.update_light()
continue
if(glow.light_color == LIGHT_COLOR_CYAN)
- glow.light_color = LIGHT_COLOR_RED
- glow.light_power = glow.light_power * 0.68
- glow.light_range = glow.range * DISCO_INFENO_RANGE
+ glow.set_light_color(COLOR_SOFT_RED)
+ glow.set_light_power(glow.light_power * 0.68)
+ glow.set_light_range(glow.range * DISCO_INFENO_RANGE)
glow.update_light()
continue
if(prob(2)) // Unique effects for the dance floor that show up randomly to mix things up
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index 948ea78c5..63941c05e 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -671,9 +671,9 @@
else
if(lights && hasPower())
if(locked)
- set_light(1, 0.1, "#0000FF")
+ set_light(1, 0.1, COLOR_BLUE)
else if(emergency)
- set_light(1, 0.1, "#FFFF00")
+ set_light(1, 0.1, COLOR_YELLOW)
else
set_light(0)
else
diff --git a/code/game/machinery/doors/airlock_types.dm b/code/game/machinery/doors/airlock_types.dm
index 7ee1519b8..29f4f9539 100644
--- a/code/game/machinery/doors/airlock_types.dm
+++ b/code/game/machinery/doors/airlock_types.dm
@@ -352,7 +352,7 @@
note_overlay_file = 'icons/obj/doors/airlocks/external/overlays.dmi'
color_overlay_file = 'icons/obj/doors/airlocks/external/color.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_ext
- basecolor = "#ff0000" //red
+ basecolor = COLOR_RED
/obj/machinery/door/airlock/external/glass
diff --git a/code/game/machinery/exp_cloner.dm b/code/game/machinery/exp_cloner.dm
index c5b40a468..65d5fc3df 100644
--- a/code/game/machinery/exp_cloner.dm
+++ b/code/game/machinery/exp_cloner.dm
@@ -81,14 +81,13 @@
icon_screen = "dna"
icon_keyboard = "med_key"
circuit = /obj/item/circuitboard/computer/prototype_cloning
+ light_color = LIGHT_COLOR_BLUE
var/obj/machinery/dna_scannernew/scanner = null //Linked scanner. For scanning.
var/list/pods //Linked experimental cloning pods
var/temp = "Inactive"
var/scantemp = "Ready to Scan"
var/loading = FALSE // Nice loading text
- light_color = LIGHT_COLOR_BLUE
-
/obj/machinery/computer/prototype_cloning/Initialize()
. = ..()
updatemodules(TRUE)
diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm
index 1ef3fc0a7..7bc3248fd 100644
--- a/code/game/machinery/firealarm.dm
+++ b/code/game/machinery/firealarm.dm
@@ -24,10 +24,9 @@
active_power_usage = 6
power_channel = ENVIRON
resistance_flags = FIRE_PROOF
-
light_power = 0
light_range = 7
- light_color = "#ff3232"
+ light_color = COLOR_VIVID_RED
var/detecting = 1
var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
diff --git a/code/game/machinery/flasher.dm b/code/game/machinery/flasher.dm
index 6f89ce0d4..ff277c599 100644
--- a/code/game/machinery/flasher.dm
+++ b/code/game/machinery/flasher.dm
@@ -7,7 +7,7 @@
icon_state = "mflash1"
max_integrity = 250
integrity_failure = 100
- light_color = LIGHT_COLOR_WHITE
+ light_color = COLOR_WHITE
light_power = FLASH_LIGHT_POWER
var/obj/item/assembly/flash/handheld/bulb
var/id = null
diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm
index 6f6497a92..6b5e2de4b 100644
--- a/code/game/machinery/shieldgen.dm
+++ b/code/game/machinery/shieldgen.dm
@@ -55,7 +55,7 @@
/obj/structure/emergency_shield/invoker
name = "Invoker's Shield"
desc = "A weak shield summoned by cultists to protect them while they carry out delicate rituals."
- color = "#FF0000"
+ color = COLOR_RED
max_integrity = 20
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
layer = ABOVE_MOB_LAYER
diff --git a/code/game/machinery/slotmachine.dm b/code/game/machinery/slotmachine.dm
index 298587cde..dd2937caf 100644
--- a/code/game/machinery/slotmachine.dm
+++ b/code/game/machinery/slotmachine.dm
@@ -21,6 +21,7 @@
use_power = IDLE_POWER_USE
idle_power_usage = 50
circuit = /obj/item/circuitboard/computer/slot_machine
+ light_color = LIGHT_COLOR_BROWN
var/money = 3000 //How much money it has CONSUMED
var/plays = 0
var/working = 0
@@ -30,8 +31,6 @@
var/list/reels = list(list("", "", "") = 0, list("", "", "") = 0, list("", "", "") = 0, list("", "", "") = 0, list("", "", "") = 0)
var/list/symbols = list(SEVEN = 1, "&" = 2, "@" = 2, "$" = 2, "?" = 2, "#" = 2, "!" = 2, "%" = 2) //if people are winning too much, multiply every number in this list by 2 and see if they are still winning too much.
- light_color = LIGHT_COLOR_BROWN
-
/obj/machinery/computer/slot_machine/Initialize()
. = ..()
jackpots = rand(1, 4) //false hope
diff --git a/code/game/machinery/telecomms/computers/message.dm b/code/game/machinery/telecomms/computers/message.dm
index 0bc716ec9..d9c6a9d33 100644
--- a/code/game/machinery/telecomms/computers/message.dm
+++ b/code/game/machinery/telecomms/computers/message.dm
@@ -9,6 +9,7 @@
desc = "Used to monitor the crew's PDA messages, as well as request console messages."
icon_screen = "comm_logs"
circuit = /obj/item/circuitboard/computer/message_monitor
+ light_color = LIGHT_COLOR_GREEN
//Servers, and server linked to.
var/network = "tcommsat" // the network to probe
@@ -34,8 +35,6 @@
var/customjob = "Admin"
var/custommessage = "This is a test, please ignore."
- light_color = LIGHT_COLOR_GREEN
-
/obj/machinery/computer/message_monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE,\
datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
diff --git a/code/game/mecha/mech_bay.dm b/code/game/mecha/mech_bay.dm
index de4b7fa55..a47023a98 100644
--- a/code/game/mecha/mech_bay.dm
+++ b/code/game/mecha/mech_bay.dm
@@ -73,8 +73,8 @@
icon_screen = "recharge_comp"
icon_keyboard = "rd_key"
circuit = /obj/item/circuitboard/computer/mech_bay_power_console
- var/obj/machinery/mech_bay_recharge_port/recharge_port
light_color = LIGHT_COLOR_PINK
+ var/obj/machinery/mech_bay_recharge_port/recharge_port
/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
diff --git a/code/game/objects/effects/countdown.dm b/code/game/objects/effects/countdown.dm
index 6017e8fc0..0b315cb93 100644
--- a/code/game/objects/effects/countdown.dm
+++ b/code/game/objects/effects/countdown.dm
@@ -8,7 +8,7 @@
invisibility = INVISIBILITY_OBSERVER
anchored = TRUE
layer = GHOST_LAYER
- color = "#ff0000" // text color
+ color = COLOR_RED // text color
var/text_size = 3 // larger values clip when the displayed text is larger than 2 digits.
var/started = FALSE
var/displayed_text
diff --git a/code/game/objects/effects/mines.dm b/code/game/objects/effects/mines.dm
index 8ae6ba9c0..2866467e5 100644
--- a/code/game/objects/effects/mines.dm
+++ b/code/game/objects/effects/mines.dm
@@ -115,7 +115,7 @@
name = "Red Orb"
desc = "You feel angry just looking at it."
duration = 1200 //2min
- color = "#FF0000"
+ color = COLOR_RED
/obj/effect/mine/pickup/bloodbath/mineEffect(mob/living/carbon/victim)
if(!victim.client || !istype(victim))
@@ -152,7 +152,7 @@
/obj/effect/mine/pickup/healing
name = "Blue Orb"
desc = "You feel better just looking at it."
- color = "#0000FF"
+ color = COLOR_BLUE
/obj/effect/mine/pickup/healing/mineEffect(mob/living/carbon/victim)
if(!victim.client || !istype(victim))
@@ -163,7 +163,7 @@
/obj/effect/mine/pickup/speed
name = "Yellow Orb"
desc = "You feel faster just looking at it."
- color = "#FFFF00"
+ color = COLOR_YELLOW
duration = 300
/obj/effect/mine/pickup/speed/mineEffect(mob/living/carbon/victim)
diff --git a/code/game/objects/effects/misc.dm b/code/game/objects/effects/misc.dm
index c2cfab0f7..9fab96be3 100644
--- a/code/game/objects/effects/misc.dm
+++ b/code/game/objects/effects/misc.dm
@@ -75,7 +75,7 @@
name = "lighting fx obj"
desc = "Tell a coder if you're seeing this."
icon_state = "nothing"
- light_color = "#FFFFFF"
+ light_color = COLOR_WHITE
light_range = MINIMUM_USEFUL_LIGHT_RANGE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
diff --git a/code/game/objects/effects/spawners/bundle.dm b/code/game/objects/effects/spawners/bundle.dm
index 2fe8d2a46..1645465af 100644
--- a/code/game/objects/effects/spawners/bundle.dm
+++ b/code/game/objects/effects/spawners/bundle.dm
@@ -2,7 +2,7 @@
name = "bundle spawner"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "x2"
- color = "#00FF00"
+ color = COLOR_GREEN
var/list/items
diff --git a/code/game/objects/items/RCD.dm b/code/game/objects/items/RCD.dm
index 6abf34c72..93a7482e5 100644
--- a/code/game/objects/items/RCD.dm
+++ b/code/game/objects/items/RCD.dm
@@ -764,7 +764,7 @@ RLD
var/obj/machinery/light/L = new /obj/machinery/light(light)
L.setDir(align)
L.color = color_choice
- L.light_color = L.color
+ L.set_light_color(L.color)
return TRUE
return FALSE
@@ -784,7 +784,7 @@ RLD
var/destination = get_turf(A)
var/obj/machinery/light/floor/FL = new /obj/machinery/light/floor(destination)
FL.color = color_choice
- FL.light_color = FL.color
+ FL.set_light_color(FL.color)
return TRUE
return FALSE
@@ -794,7 +794,7 @@ RLD
to_chat(user, "You fire a glowstick!")
var/obj/item/flashlight/glowstick/G = new /obj/item/flashlight/glowstick(start)
G.color = color_choice
- G.light_color = G.color
+ G.set_light_color(G.color)
G.throw_at(A, 9, 3, user)
G.on = TRUE
G.update_brightness()
diff --git a/code/game/objects/items/cards_ids.dm b/code/game/objects/items/cards_ids.dm
index dd30eb26e..7178b7fa7 100644
--- a/code/game/objects/items/cards_ids.dm
+++ b/code/game/objects/items/cards_ids.dm
@@ -574,7 +574,7 @@
//Polychromatic Knight Badge
/obj/item/card/id/knight
- var/id_color = "#00FF00" //defaults to green
+ var/id_color = COLOR_GREEN //defaults to green
name = "knight badge"
icon_state = "knight"
desc = "A badge denoting the owner as a knight! It has a strip for swiping like an ID"
@@ -624,7 +624,7 @@
. += "Alt-click to recolor it."
/obj/item/card/id/knight/blue
- id_color = "#0000FF"
+ id_color = COLOR_BLUE
/obj/item/card/id/knight/captain
id_color = "#FFD700"
diff --git a/code/game/objects/items/cigs_lighters.dm b/code/game/objects/items/cigs_lighters.dm
index b1c5a900a..16c65e254 100644
--- a/code/game/objects/items/cigs_lighters.dm
+++ b/code/game/objects/items/cigs_lighters.dm
@@ -502,9 +502,15 @@ CIGARETTE PACKETS ARE IN FANCY.DM
icon = 'icons/obj/cigarettes.dmi'
icon_state = "zippo"
item_state = "zippo"
+ heat = 1500
+ grind_results = list(/datum/reagent/iron = 1, /datum/reagent/fuel = 5, /datum/reagent/oil = 5)
w_class = WEIGHT_CLASS_TINY
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
+ resistance_flags = FIRE_PROOF
+ price = 1
+ light_color = LIGHT_COLOR_FIRE
+
var/lit = 0
var/fancy = TRUE
var/overlay_state
@@ -514,10 +520,6 @@ CIGARETTE PACKETS ARE IN FANCY.DM
"thirteen",
"snake"
)
- heat = 1500
- resistance_flags = FIRE_PROOF
- light_color = LIGHT_COLOR_FIRE
- grind_results = list(/datum/reagent/iron = 1, /datum/reagent/fuel = 5, /datum/reagent/oil = 5)
/obj/item/lighter/Initialize()
. = ..()
@@ -906,7 +908,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
icon_state = null
item_state = null
w_class = WEIGHT_CLASS_NORMAL
- light_color = "#FFCC66"
+ light_color = COLOR_CREAMY_ORANGE
var/icon_off = "bong"
var/icon_on = "bong_lit"
var/chem_volume = 100
diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm
index cb9f4fb50..4e436986c 100644
--- a/code/game/objects/items/crayons.dm
+++ b/code/game/objects/items/crayons.dm
@@ -30,7 +30,7 @@
w_class = WEIGHT_CLASS_TINY
attack_verb = list("attacked", "coloured")
grind_results = list()
- var/paint_color = "#FF0000" //RGB
+ var/paint_color = COLOR_RED
var/drawtype
var/text_buffer = ""
@@ -791,7 +791,7 @@
charges = 100
reagent_contents = list(/datum/reagent/clf3 = 1)
actually_paints = FALSE
- paint_color = "#000000"
+ paint_color = COLOR_BLACK
/obj/item/toy/crayon/spraycan/lubecan
name = "slippery spraycan"
diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm
index 8f5405255..55da105c5 100644
--- a/code/game/objects/items/devices/PDA/PDA.dm
+++ b/code/game/objects/items/devices/PDA/PDA.dm
@@ -44,7 +44,7 @@ GLOBAL_LIST_EMPTY(PDAs)
var/current_overlays = PDA_STANDARD_OVERLAYS
var/font_index = 0 //This int tells DM which font is currently selected and lets DM know when the last font has been selected so that it can cycle back to the first font when "toggle font" is pressed again.
var/font_mode = "font-family:monospace;" //The currently selected font.
- var/background_color = "#808000" //The currently selected background color.
+ var/background_color = COLOR_OLIVE //The currently selected background color.
#define FONT_MONO "font-family:monospace;"
#define FONT_SHARE "font-family:\"Share Tech Mono\", monospace;letter-spacing:0px;"
@@ -60,7 +60,7 @@ GLOBAL_LIST_EMPTY(PDAs)
var/fon = FALSE //Is the flashlight function on?
var/f_lum = 2.3 //Luminosity for the flashlight function
var/f_pow = 0.6 //Power for the flashlight function
- var/f_col = "#FFCC66" //Color for the flashlight function
+ var/f_col = COLOR_CREAMY_ORANGE //Color for the flashlight function
var/silent = FALSE //To beep or not to beep, that is the question
var/toff = FALSE //If TRUE, messenger disabled
var/tnote = null //Current Texts
diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm
index 7a4b453c0..bf85d68ca 100644
--- a/code/game/objects/items/devices/flashlight.dm
+++ b/code/game/objects/items/devices/flashlight.dm
@@ -11,10 +11,10 @@
slot_flags = ITEM_SLOT_BELT
materials = list(MAT_METAL=50, MAT_GLASS=20)
actions_types = list(/datum/action/item_action/toggle_light)
+ light_color = COLOR_CREAMY_ORANGE
var/on = FALSE
var/brightness_on = 4 //range of light when on
var/flashlight_power = 0.8 //strength of the light when on
- light_color = "#FFCC66"
/obj/item/flashlight/Initialize()
. = ..()
@@ -26,9 +26,10 @@
if(on)
icon_state = "[initial(icon_state)]-on"
if(flashlight_power)
- set_light(l_range = brightness_on, l_power = flashlight_power)
+ set_light_range(brightness_on)
+ set_light_power(flashlight_power)
else
- set_light(brightness_on)
+ set_light_range(brightness_on)
else
icon_state = initial(icon_state)
set_light(0)
@@ -258,16 +259,15 @@
desc = "A red Kinaris issued flare. There are instructions on the side, it reads 'pull cord, make light'."
w_class = WEIGHT_CLASS_SMALL
brightness_on = 7 // Pretty bright.
- light_color = "#FA421A"
icon_state = "flare"
item_state = "flare"
actions_types = list()
- var/fuel = 0
- var/on_damage = 7
- var/produce_heat = 1500
heat = 1000
light_color = LIGHT_COLOR_FLARE
grind_results = list(/datum/reagent/sulfur = 15)
+ var/fuel = 0
+ var/on_damage = 7
+ var/produce_heat = 1500
/obj/item/flashlight/flare/New()
fuel = rand(800, 1000) // Sorry for changing this so much but I keep under-estimating how long X number of ticks last in seconds.
@@ -332,14 +332,13 @@
desc = "A torch fashioned from some leaves and a log."
w_class = WEIGHT_CLASS_BULKY
brightness_on = 4
- light_color = "#FAA44B"
icon_state = "torch"
item_state = "torch"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
- light_color = LIGHT_COLOR_ORANGE
on_damage = 10
slot_flags = null
+ light_color = LIGHT_COLOR_FIRE
/obj/item/flashlight/lantern
name = "lantern"
@@ -349,8 +348,8 @@
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
desc = "A mining lantern."
brightness_on = 6 // luminosity when on
- light_color = "#FFAA44"
flashlight_power = 0.75
+ light_color = LIGHT_COLOR_FIRE
/obj/item/flashlight/slime
@@ -491,7 +490,7 @@
/obj/item/flashlight/glowstick/red
name = "red glowstick"
- color = LIGHT_COLOR_RED
+ color = COLOR_SOFT_RED
/obj/item/flashlight/glowstick/blue
name = "blue glowstick"
@@ -517,7 +516,7 @@
name = "disco light"
desc = "Groovy..."
icon_state = null
- light_color = null
+ light_color = COLOR_WHITE
brightness_on = 0
flashlight_power = 1
light_range = 0
diff --git a/code/game/objects/items/devices/reverse_bear_trap.dm b/code/game/objects/items/devices/reverse_bear_trap.dm
index 20107373d..9c000a7f5 100644
--- a/code/game/objects/items/devices/reverse_bear_trap.dm
+++ b/code/game/objects/items/devices/reverse_bear_trap.dm
@@ -112,7 +112,7 @@
playsound(src, 'sound/effects/splat.ogg', 50, TRUE, frequency = 0.5)
jill.apply_damage(9999, BRUTE, BODY_ZONE_HEAD)
jill.death() //just in case, for some reason, they're still alive
- flash_color(jill, flash_color = "#FF0000", flash_time = 100)
+ flash_color(jill, flash_color = COLOR_RED, flash_time = 100)
/obj/item/reverse_bear_trap/proc/reset()
ticking = FALSE
diff --git a/code/game/objects/items/flamethrower.dm b/code/game/objects/items/flamethrower.dm
index 906572d01..828d788d6 100644
--- a/code/game/objects/items/flamethrower.dm
+++ b/code/game/objects/items/flamethrower.dm
@@ -14,6 +14,7 @@
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=500)
resistance_flags = FIRE_PROOF
+ trigger_guard = TRIGGER_GUARD_NORMAL
var/status = FALSE
var/lit = FALSE //on or off
var/operating = FALSE//cooldown
@@ -25,7 +26,6 @@
var/create_full = FALSE
var/create_with_tank = FALSE
var/igniter_type = /obj/item/assembly/igniter
- trigger_guard = TRIGGER_GUARD_NORMAL
/obj/item/flamethrower/Destroy()
if(weldtool)
diff --git a/code/game/objects/items/grenades/flashbang.dm b/code/game/objects/items/grenades/flashbang.dm
index 48ecf8273..c07d8f2fd 100644
--- a/code/game/objects/items/grenades/flashbang.dm
+++ b/code/game/objects/items/grenades/flashbang.dm
@@ -13,7 +13,7 @@
return
do_sparks(rand(5, 9), FALSE, src)
playsound(flashbang_turf, 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9)
- new /obj/effect/dummy/lighting_obj (flashbang_turf, LIGHT_COLOR_WHITE, (flashbang_range + 2), 4, 2)
+ new /obj/effect/dummy/lighting_obj (flashbang_turf, COLOR_WHITE, (flashbang_range + 2), 4, 2)
for(var/mob/living/M in get_hearers_in_view(flashbang_range, flashbang_turf))
bang(get_turf(M), M)
qdel(src)
diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm
index f6f14554e..953d8f7a9 100644
--- a/code/game/objects/items/handcuffs.dm
+++ b/code/game/objects/items/handcuffs.dm
@@ -114,7 +114,7 @@
icon_state = "cuff"
item_state = "coil"
item_color = "red"
- color = "#ff0000"
+ color = COLOR_RED
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
materials = list(MAT_METAL=150, MAT_GLASS=75)
@@ -136,11 +136,11 @@
/obj/item/restraints/handcuffs/cable/red
item_color = "red"
- color = "#ff0000"
+ color = COLOR_RED
/obj/item/restraints/handcuffs/cable/yellow
item_color = "yellow"
- color = "#ffff00"
+ color = COLOR_YELLOW
/obj/item/restraints/handcuffs/cable/blue
item_color = "blue"
@@ -160,7 +160,7 @@
/obj/item/restraints/handcuffs/cable/cyan
item_color = "cyan"
- color = "#00ffff"
+ color = COLOR_CYAN
/obj/item/restraints/handcuffs/cable/white
item_color = "white"
diff --git a/code/game/objects/items/hot_potato.dm b/code/game/objects/items/hot_potato.dm
index 16ac2ad69..c5cce53af 100644
--- a/code/game/objects/items/hot_potato.dm
+++ b/code/game/objects/items/hot_potato.dm
@@ -46,7 +46,7 @@
color_val = !color_val
if(istype(target))
current = WEAKREF(target)
- target.add_atom_colour(color_val? "#ffff00" : "#00ffff", FIXED_COLOUR_PRIORITY)
+ target.add_atom_colour(color_val? COLOR_YELLOW : COLOR_CYAN, FIXED_COLOUR_PRIORITY)
/obj/item/hot_potato/proc/detonate()
var/atom/location = loc
diff --git a/code/game/objects/items/melee/energy.dm b/code/game/objects/items/melee/energy.dm
index 57b9973aa..1598a0654 100644
--- a/code/game/objects/items/melee/energy.dm
+++ b/code/game/objects/items/melee/energy.dm
@@ -81,8 +81,8 @@
armour_penetration = 100
attack_verb_off = list("attacked", "chopped", "cleaved", "torn", "cut")
attack_verb_on = list()
- light_color = "#40ceff"
total_mass = null
+ light_color = LIGHT_COLOR_LIGHT_CYAN
/obj/item/melee/transforming/energy/axe/suicide_act(mob/user)
user.visible_message("[user] swings [src] towards [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!")
@@ -141,15 +141,15 @@
hitcost = 75 //Costs more than a standard cyborg esword
w_class = WEIGHT_CLASS_NORMAL
sharpness = IS_SHARP
- light_color = "#40ceff"
tool_behaviour = TOOL_SAW
toolspeed = 0.7
+ light_color = LIGHT_COLOR_LIGHT_CYAN
/obj/item/melee/transforming/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
return 0
/obj/item/melee/transforming/energy/sword/saber
- var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
+ var/list/possible_colors = list("red" = COLOR_SOFT_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
var/hacked = FALSE
/obj/item/melee/transforming/energy/sword/saber/Initialize(mapload)
@@ -163,11 +163,11 @@
. = ..()
if(hacked)
var/set_color = pick(possible_colors)
- light_color = possible_colors[set_color]
+ set_light_color(possible_colors[set_color])
update_light()
/obj/item/melee/transforming/energy/sword/saber/red
- possible_colors = list("red" = LIGHT_COLOR_RED)
+ possible_colors = list("red" = COLOR_SOFT_RED)
/obj/item/melee/transforming/energy/sword/saber/blue
possible_colors = list("blue" = LIGHT_COLOR_LIGHT_CYAN)
@@ -200,7 +200,7 @@
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
icon_state_on = "cutlass1"
- light_color = "#ff0000"
+ light_color = COLOR_RED
/obj/item/melee/transforming/energy/blade
name = "energy blade"
diff --git a/code/game/objects/items/religion.dm b/code/game/objects/items/religion.dm
index 1442e1e56..1c524a9e4 100644
--- a/code/game/objects/items/religion.dm
+++ b/code/game/objects/items/religion.dm
@@ -249,11 +249,11 @@
/obj/item/godstaff/red
icon_state = "godstaff-red"
- conversion_color = "#ff0000"
+ conversion_color = COLOR_RED
/obj/item/godstaff/blue
icon_state = "godstaff-blue"
- conversion_color = "#0000ff"
+ conversion_color = COLOR_BLUE
/obj/item/clothing/gloves/plate
name = "Plate Gauntlets"
diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm
index d371db965..6366d6a4d 100644
--- a/code/game/objects/items/stacks/tiles/tile_types.dm
+++ b/code/game/objects/items/stacks/tiles/tile_types.dm
@@ -82,21 +82,21 @@
item_state = "tile-fairygrass"
turf_type = /turf/open/floor/grass/fairy
resistance_flags = FLAMMABLE
- color = "#33CCFF"
+ color = COLOR_BLUE_LIGHT
/obj/item/stack/tile/fairygrass/white
name = "white fairygrass tile"
singular_name = "white fairygrass floor tile"
desc = "A patch of odd, glowing white grass."
turf_type = /turf/open/floor/grass/fairy/white
- color = "#FFFFFF"
+ color = COLOR_WHITE
/obj/item/stack/tile/fairygrass/red
name = "red fairygrass tile"
singular_name = "red fairygrass floor tile"
desc = "A patch of odd, glowing red grass."
turf_type = /turf/open/floor/grass/fairy/red
- color = "#FF3333"
+ color = COLOR_RED_LIGHT
/obj/item/stack/tile/fairygrass/yellow
name = "yellow fairygrass tile"
diff --git a/code/game/objects/items/tools/weldingtool.dm b/code/game/objects/items/tools/weldingtool.dm
index 9919959f9..ea1708a47 100644
--- a/code/game/objects/items/tools/weldingtool.dm
+++ b/code/game/objects/items/tools/weldingtool.dm
@@ -13,14 +13,14 @@
throwforce = 5
hitsound = "swing_hit"
usesound = list('sound/items/welder.ogg', 'sound/items/welder2.ogg')
- var/acti_sound = 'sound/items/welderactivate.ogg'
- var/deac_sound = 'sound/items/welderdeactivate.ogg'
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
resistance_flags = FIRE_PROOF
-
+ heat = 3800
+ tool_behaviour = TOOL_WELDER
+ toolspeed = 1
materials = list(MAT_METAL=70, MAT_GLASS=30)
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
@@ -30,9 +30,8 @@
var/light_intensity = 2 //how powerful the emitted light is when used.
var/progress_flash_divisor = 10
var/burned_fuel_for = 0 //when fuel was last removed
- heat = 3800
- tool_behaviour = TOOL_WELDER
- toolspeed = 1
+ var/acti_sound = 'sound/items/welderactivate.ogg'
+ var/deac_sound = 'sound/items/welderdeactivate.ogg'
drop_sound = 'sound/items/handling/weldingtool_drop.ogg'
pickup_sound = 'sound/items/handling/weldingtool_pickup.ogg'
@@ -354,12 +353,12 @@
item_state = "exwelder"
max_fuel = 40
materials = list(MAT_METAL=70, MAT_GLASS=120)
- var/last_gen = 0
change_icons = 0
can_off_process = 1
light_intensity = 1
toolspeed = 0.5
var/nextrefueltick = 0
+ var/last_gen = 0
/obj/item/weldingtool/experimental/brass
name = "brass welding tool"
diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm
index bbfa5c29c..cda0f9fec 100644
--- a/code/game/objects/items/twohanded.dm
+++ b/code/game/objects/items/twohanded.dm
@@ -284,7 +284,7 @@
var/hitsound_on = 'sound/weapons/blade1.ogg'
armour_penetration = 35
item_color = "green"
- light_color = "#00ff00"//green
+ light_color = COLOR_GREEN
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
block_chance = 75
max_integrity = 200
@@ -293,7 +293,7 @@
var/hacked = FALSE
var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
var/list/possible_colors = list("red", "blue", "green", "purple")
- var/list/rainbow_colors = list(LIGHT_COLOR_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)
+ var/list/rainbow_colors = list(COLOR_SOFT_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)
var/spinnable = TRUE
total_mass = 0.4 //Survival flashlights typically weigh around 5 ounces.
var/total_mass_on = 3.4
@@ -329,7 +329,7 @@
item_color = pick(possible_colors)
switch(item_color)
if("red")
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
if("green")
light_color = LIGHT_COLOR_GREEN
if("blue")
@@ -711,7 +711,7 @@
/obj/item/twohanded/pitchfork/demonic/Initialize()
. = ..()
- set_light(3,6,LIGHT_COLOR_RED)
+ set_light(3,6,COLOR_SOFT_RED)
/obj/item/twohanded/pitchfork/demonic/greater
force = 24
diff --git a/code/game/objects/structures/artstuff.dm b/code/game/objects/structures/artstuff.dm
index 19baed8ae..b37b37ab4 100644
--- a/code/game/objects/structures/artstuff.dm
+++ b/code/game/objects/structures/artstuff.dm
@@ -174,11 +174,11 @@
var/obj/item/pen/P = I
switch(P.colour)
if("black")
- return "#000000"
+ return COLOR_BLACK
if("blue")
- return "#0000ff"
+ return COLOR_BLUE
if("red")
- return "#ff0000"
+ return COLOR_RED
return P.colour
else if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/rag))
return canvas_color
diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm
index fa11f9da1..fca904d56 100644
--- a/code/game/objects/structures/flora.dm
+++ b/code/game/objects/structures/flora.dm
@@ -350,7 +350,7 @@
name = "photosynthetic potted plant"
desc = "A bioluminescent plant."
icon_state = "plant-09"
- light_color = "#2cb2e8"
+ light_color = COLOR_BRIGHT_BLUE
light_range = 3
diff --git a/code/game/turfs/simulated/floor/fancy_floor.dm b/code/game/turfs/simulated/floor/fancy_floor.dm
index abe6c1b66..5a55d8f9a 100644
--- a/code/game/turfs/simulated/floor/fancy_floor.dm
+++ b/code/game/turfs/simulated/floor/fancy_floor.dm
@@ -109,19 +109,19 @@
floor_tile = /obj/item/stack/tile/fairygrass
light_range = 2
light_power = 0.80
- light_color = "#33CCFF"
- color = "#33CCFF"
+ light_color = COLOR_BLUE_LIGHT
+ color = COLOR_BLUE_LIGHT
/turf/open/floor/grass/fairy/white
name = "white fairygrass patch"
- light_color = "#FFFFFF"
- color = "#FFFFFF"
+ light_color = COLOR_WHITE
+ color = COLOR_WHITE
floor_tile = /obj/item/stack/tile/fairygrass/white
/turf/open/floor/grass/fairy/red
name = "red fairygrass patch"
- light_color = "#FF3333"
- color = "#FF3333"
+ light_color = COLOR_RED_LIGHT
+ color = COLOR_RED_LIGHT
floor_tile = /obj/item/stack/tile/fairygrass/red
/turf/open/floor/grass/fairy/yellow
diff --git a/code/game/turfs/simulated/floor/light_floor.dm b/code/game/turfs/simulated/floor/light_floor.dm
index f9376c067..0103a765b 100644
--- a/code/game/turfs/simulated/floor/light_floor.dm
+++ b/code/game/turfs/simulated/floor/light_floor.dm
@@ -23,7 +23,7 @@
/turf/open/floor/light/break_tile()
..()
- light_range = 0
+ set_light_range(0)
update_light()
/turf/open/floor/light/update_icon()
diff --git a/code/game/turfs/simulated/floor/misc_floor.dm b/code/game/turfs/simulated/floor/misc_floor.dm
index 11850f818..8adf5e2d7 100644
--- a/code/game/turfs/simulated/floor/misc_floor.dm
+++ b/code/game/turfs/simulated/floor/misc_floor.dm
@@ -31,10 +31,10 @@
if(on)
if(LAZYLEN(SSmapping.nuke_threats))
icon_state = "rcircuitanim"
- light_color = LIGHT_COLOR_FLARE
+ set_light_color(LIGHT_COLOR_FLARE)
else
icon_state = icon_normal
- light_color = initial(light_color)
+ set_light_color(initial(light_color))
set_light(1.4, 0.5)
else
icon_state = "[icon_normal]off"
diff --git a/code/modules/VR/vr_sleeper.dm b/code/modules/VR/vr_sleeper.dm
index e8ea46a23..125c4cf86 100644
--- a/code/modules/VR/vr_sleeper.dm
+++ b/code/modules/VR/vr_sleeper.dm
@@ -216,7 +216,7 @@
/obj/effect/vr_clean_master // Will keep VR areas that have this relatively clean.
icon = 'icons/mob/screen_gen.dmi'
icon_state = "x2"
- color = "#00FF00"
+ color = COLOR_GREEN
invisibility = INVISIBILITY_ABSTRACT
var/area/vr_area
diff --git a/code/modules/admin/secrets.dm b/code/modules/admin/secrets.dm
index 2323de4e3..979c62fec 100644
--- a/code/modules/admin/secrets.dm
+++ b/code/modules/admin/secrets.dm
@@ -660,7 +660,7 @@
"playersonly" = list("desc" = "Only spawn ghost-controlled mobs", "type" = "boolean", "value" = "No"),
"ghostpoll" = list("desc" = "Ghost poll question", "type" = "string", "value" = "Do you want to play as %TYPE% portal invader?"),
"delay" = list("desc" = "Time between portals, in deciseconds", "type" = "number", "value" = 50),
- "color" = list("desc" = "Portal color", "type" = "color", "value" = "#00FF00"),
+ "color" = list("desc" = "Portal color", "type" = "color", "value" = COLOR_GREEN),
"playlightning" = list("desc" = "Play lightning sounds on announcement", "type" = "boolean", "value" = "Yes"),
"announce_players" = list("desc" = "Make an announcement", "type" = "boolean", "value" = "Yes"),
"announcement" = list("desc" = "Announcement", "type" = "string", "value" = "Massive bluespace anomaly detected en route to %STATION%. Brace for impact."),
diff --git a/code/modules/antagonists/blob/blob/blobs/blob_mobs.dm b/code/modules/antagonists/blob/blob/blobs/blob_mobs.dm
index a1939b13b..e4d209c98 100644
--- a/code/modules/antagonists/blob/blob/blobs/blob_mobs.dm
+++ b/code/modules/antagonists/blob/blob/blobs/blob_mobs.dm
@@ -36,7 +36,7 @@
if(overmind)
H.color = overmind.blob_reagent_datum.complementary_color
else
- H.color = "#000000"
+ H.color = COLOR_BLACK
adjustHealth(-maxHealth*0.0125)
/mob/living/simple_animal/hostile/blob/fire_act(exposed_temperature, exposed_volume)
@@ -240,14 +240,14 @@
if(overmind)
H.color = overmind.blob_reagent_datum.complementary_color
else
- H.color = "#000000"
+ H.color = COLOR_BLACK
if(locate(/obj/structure/blob/node) in blobs_in_area)
adjustHealth(-maxHealth*0.05)
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src))
if(overmind)
H.color = overmind.blob_reagent_datum.complementary_color
else
- H.color = "#000000"
+ H.color = COLOR_BLACK
if(damagesources)
for(var/i in 1 to damagesources)
adjustHealth(maxHealth*0.025) //take 2.5% of max health as damage when not near the blob or if the naut has no factory, 5% if both
diff --git a/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm b/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm
index 6685dc071..9315101f7 100644
--- a/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm
+++ b/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm
@@ -721,7 +721,7 @@ datum/antagonist/bloodsucker/proc/SpendRank()
// Update Rank Counter
if(owner.current.hud_used.vamprank_display)
- var/valuecolor = vamplevel_unspent ? "#FFFF00" : "#FF0000"
+ var/valuecolor = vamplevel_unspent ? COLOR_YELLOW : COLOR_RED
owner.current.hud_used.vamprank_display.update_counter(vamplevel, valuecolor)
if(updateRank) // Only change icon on special request.
owner.current.hud_used.vamprank_display.icon_state = (vamplevel_unspent > 0) ? "rank_up" : "rank"
diff --git a/code/modules/antagonists/cult/blood_magic.dm b/code/modules/antagonists/cult/blood_magic.dm
index 49fb67200..30d6daeeb 100644
--- a/code/modules/antagonists/cult/blood_magic.dm
+++ b/code/modules/antagonists/cult/blood_magic.dm
@@ -503,7 +503,7 @@
name = "Binding Aura"
desc = "Allows you to bind a victim and temporarily silence them."
invocation = "In'totum Lig'abis."
- color = "#000000" // black
+ color = COLOR_BLACK
/obj/item/melee/blood_magic/shackles/afterattack(atom/target, mob/living/carbon/user, proximity)
if(iscultist(user) && iscarbon(target) && proximity)
@@ -553,7 +553,7 @@
name = "Corrupting Aura"
desc = "Corrupts metal and plasteel into more sinister forms."
invocation = "Ethra p'ni dedol."
- color = "#000000" // black
+ color = COLOR_BLACK
/obj/item/melee/blood_magic/construction/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
if(proximity_flag && iscultist(user))
diff --git a/code/modules/antagonists/cult/cult_items.dm b/code/modules/antagonists/cult/cult_items.dm
index 47e7d2019..f7e0b94c8 100644
--- a/code/modules/antagonists/cult/cult_items.dm
+++ b/code/modules/antagonists/cult/cult_items.dm
@@ -110,7 +110,7 @@
throw_speed = 1
throw_range = 3
sharpness = IS_SHARP
- light_color = "#ff0000"
+ light_color = COLOR_RED
attack_verb = list("cleaved", "slashed", "torn", "hacked", "ripped", "diced", "carved")
icon_state = "cultbastard"
item_state = "cultbastard"
@@ -625,7 +625,7 @@
brightness_on = 1
icon_state = "torch"
item_state = "torch"
- color = "#ff0000"
+ color = COLOR_RED
on_damage = 15
slot_flags = null
on = TRUE
@@ -783,7 +783,7 @@
/obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage/blood
name = "blood bolt barrage"
desc = "Blood for blood."
- color = "#ff0000"
+ color = COLOR_RED
guns_left = 24
mag_type = /obj/item/ammo_box/magazine/internal/boltaction/enchanted/arcane_barrage/blood
fire_sound = 'sound/magic/wand_teleport.ogg'
@@ -872,9 +872,9 @@
if(i > 1)
sleep(15)
if(i < 4)
- O = new /obj/effect/temp_visual/cult/rune_spawn/rune1/inner(user.loc, 30, "#ff0000")
+ O = new /obj/effect/temp_visual/cult/rune_spawn/rune1/inner(user.loc, 30, COLOR_RED)
else
- O = new /obj/effect/temp_visual/cult/rune_spawn/rune5(user.loc, 30, "#ff0000")
+ O = new /obj/effect/temp_visual/cult/rune_spawn/rune5(user.loc, 30, COLOR_RED)
new /obj/effect/temp_visual/dir_setting/cult/phase/out(user.loc, user.dir)
if(O)
qdel(O)
diff --git a/code/modules/antagonists/cult/cult_structures.dm b/code/modules/antagonists/cult/cult_structures.dm
index f38f379ab..30edf5e5d 100644
--- a/code/modules/antagonists/cult/cult_structures.dm
+++ b/code/modules/antagonists/cult/cult_structures.dm
@@ -12,8 +12,8 @@
visible_message("[src] fades away.")
invisibility = INVISIBILITY_OBSERVER
alpha = 100 //To help ghosts distinguish hidden runes
- light_range = 0
- light_power = 0
+ set_light_range(0)
+ set_light_range(0)
update_light()
STOP_PROCESSING(SSfastprocess, src)
@@ -22,8 +22,8 @@
invisibility = 0
visible_message("[src] suddenly appears!")
alpha = initial(alpha)
- light_range = initial(light_range)
- light_power = initial(light_power)
+ set_light_range(initial(light_range))
+ set_light_power(initial(light_power))
update_light()
START_PROCESSING(SSfastprocess, src)
@@ -180,7 +180,7 @@
desc = "A floating crystal that slowly heals those faithful to Nar'Sie."
icon_state = "pylon"
light_range = 1.5
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
break_sound = 'sound/effects/glassbr2.ogg'
break_message = "The blood-red crystal falls to the floor and shatters!"
var/heal_delay = 25
diff --git a/code/modules/antagonists/cult/runes.dm b/code/modules/antagonists/cult/runes.dm
index 82d784803..3e61098a9 100644
--- a/code/modules/antagonists/cult/runes.dm
+++ b/code/modules/antagonists/cult/runes.dm
@@ -428,14 +428,14 @@ structure_check() searches for nearby cultist structures required for the invoca
playsound(T, pick('sound/effects/sparks1.ogg', 'sound/effects/sparks2.ogg', 'sound/effects/sparks3.ogg', 'sound/effects/sparks4.ogg'), 100, TRUE, 14)
inner_portal = new /obj/effect/temp_visual/cult/portal(T)
if(portal_type == "space")
- light_color = color
+ set_light_color(color)
desc += "
A tear in reality reveals a black void interspersed with dots of light... something recently teleported here from space.
The void feels like it's trying to pull you to the [dir2text(get_dir(T, origin))]!"
else
inner_portal.icon_state = "lava"
- light_color = LIGHT_COLOR_FIRE
+ set_light_color(LIGHT_COLOR_FIRE)
desc += "
A tear in reality reveals a coursing river of lava... something recently teleported here from the Lavaland Mines!"
outer_portal = new(T, 600, color)
- light_range = 4
+ set_light_range(4)
update_light()
addtimer(CALLBACK(src, .proc/close_portal), 600, TIMER_UNIQUE)
@@ -443,7 +443,7 @@ structure_check() searches for nearby cultist structures required for the invoca
qdel(inner_portal)
qdel(outer_portal)
desc = initial(desc)
- light_range = 0
+ set_light_range(0)
update_light()
//Ritual of Dimensional Rending: Calls forth the avatar of Nar'Sie upon the station.
diff --git a/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm b/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm
index 57800e5cd..142b34c32 100644
--- a/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm
+++ b/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm
@@ -707,7 +707,7 @@ This is here to make the tiles around the station mininuke change when it's arme
user.visible_message("[user] is going delta! It looks like [user.p_theyre()] trying to commit suicide!")
playsound(src, 'sound/machines/alarm.ogg', 50, -1, 1)
for(var/i in 1 to 100)
- addtimer(CALLBACK(user, /atom/proc/add_atom_colour, (i % 2)? "#00FF00" : "#FF0000", ADMIN_COLOUR_PRIORITY), i)
+ addtimer(CALLBACK(user, /atom/proc/add_atom_colour, (i % 2)? COLOR_GREEN : COLOR_RED, ADMIN_COLOUR_PRIORITY), i)
addtimer(CALLBACK(src, .proc/manual_suicide, user), 101)
return MANUAL_SUICIDE
diff --git a/code/modules/assembly/flash.dm b/code/modules/assembly/flash.dm
index c9e0ca338..9195c2b5b 100644
--- a/code/modules/assembly/flash.dm
+++ b/code/modules/assembly/flash.dm
@@ -10,7 +10,6 @@
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL = 300, MAT_GLASS = 300)
crit_fail = FALSE //Is the flash burnt out?
- light_color = LIGHT_COLOR_WHITE
light_power = FLASH_LIGHT_POWER
var/flashing_overlay = "flash-f"
var/times_used = 0 //Number of times it's been used.
diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm
index da47471b4..d424e9e93 100644
--- a/code/modules/atmospherics/machinery/airalarm.dm
+++ b/code/modules/atmospherics/machinery/airalarm.dm
@@ -652,17 +652,17 @@
if(0)
add_overlay(AALARM_OVERLAY_GREEN)
overlay_state = AALARM_OVERLAY_GREEN
- light_color = LIGHT_COLOR_GREEN
+ set_light_color(LIGHT_COLOR_GREEN)
set_light(brightness_on)
if(1)
add_overlay(AALARM_OVERLAY_WARN)
overlay_state = AALARM_OVERLAY_WARN
- light_color = LIGHT_COLOR_LAVA
+ set_light_color(LIGHT_COLOR_LAVA)
set_light(brightness_on)
if(2)
add_overlay(AALARM_OVERLAY_DANGER)
overlay_state = AALARM_OVERLAY_DANGER
- light_color = LIGHT_COLOR_RED
+ set_light_color(COLOR_SOFT_RED)
set_light(brightness_on)
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
diff --git a/code/modules/atmospherics/machinery/other/miner.dm b/code/modules/atmospherics/machinery/other/miner.dm
index c90d388a1..503f6770e 100644
--- a/code/modules/atmospherics/machinery/other/miner.dm
+++ b/code/modules/atmospherics/machinery/other/miner.dm
@@ -158,7 +158,7 @@
/obj/machinery/atmospherics/miner/toxins
name = "\improper Plasma Gas Miner"
- overlay_color = "#FF0000"
+ overlay_color = COLOR_RED
spawn_id = /datum/gas/plasma
/obj/machinery/atmospherics/miner/carbon_dioxide
diff --git a/code/modules/cargo/bounty_console.dm b/code/modules/cargo/bounty_console.dm
index e0f97c7c0..c91a57fdc 100644
--- a/code/modules/cargo/bounty_console.dm
+++ b/code/modules/cargo/bounty_console.dm
@@ -7,7 +7,7 @@
desc = "Used to check and claim bounties offered by Kinaris"
icon_screen = "bounty"
circuit = /obj/item/circuitboard/computer/bounty
- light_color = "#E2853D"//orange
+ light_color = COLOR_BRIGHT_ORANGE
var/printer_ready = 0 //cooldown var
/obj/machinery/computer/bounty/Initialize()
diff --git a/code/modules/cargo/console.dm b/code/modules/cargo/console.dm
index f871517ab..ce2c51dd8 100644
--- a/code/modules/cargo/console.dm
+++ b/code/modules/cargo/console.dm
@@ -3,6 +3,7 @@
desc = "Used to order supplies, approve requests, and control the shuttle."
icon_screen = "supply"
circuit = /obj/item/circuitboard/computer/cargo
+ light_color = COLOR_BRIGHT_ORANGE
ui_x = 780
ui_y = 750
@@ -18,8 +19,6 @@
/// var that tracks message cooldown
var/message_cooldown
- light_color = "#E2853D"//orange
-
/obj/machinery/computer/cargo/request
name = "supply request console"
desc = "Used to request supplies from cargo."
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index 072872469..acf0bbc55 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -65,7 +65,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/allow_midround_antag = 1
var/preferred_map = null
var/pda_style = MONO
- var/pda_color = "#808000"
+ var/pda_color = COLOR_OLIVE
var/pda_skin = PDA_SKIN_ALT
var/list/alt_titles_preferences = list()
@@ -2012,11 +2012,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
//Now that we changed our species, we must verify that the mutant colour is still allowed.
var/temp_hsv = RGBtoHSV(features["mcolor"])
- if(features["mcolor"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
+ if(features["mcolor"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV(COLOR_NEARLY_BLACK)[3]))
features["mcolor"] = pref_species.default_color
- if(features["mcolor2"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
+ if(features["mcolor2"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV(COLOR_NEARLY_BLACK)[3]))
features["mcolor2"] = pref_species.default_color
- if(features["mcolor3"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
+ if(features["mcolor3"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV(COLOR_NEARLY_BLACK)[3]))
features["mcolor3"] = pref_species.default_color
if("custom_species")
@@ -2030,10 +2030,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/new_mutantcolor = input(user, "Choose your character's alien/mutant color:", "Character Preference","#"+features["mcolor"]) as color|null
if(new_mutantcolor)
var/temp_hsv = RGBtoHSV(new_mutantcolor)
- if(new_mutantcolor == "#000000")
+ if(new_mutantcolor == COLOR_BLACK)
features["mcolor"] = pref_species.default_color
update_preview_icon()
- else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
+ else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3]) // mutantcolors must be bright, but only if they affect the skin
features["mcolor"] = sanitize_hexcolor(new_mutantcolor)
update_preview_icon()
else
@@ -2043,10 +2043,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/new_mutantcolor = input(user, "Choose your character's secondary alien/mutant color:", "Character Preference") as color|null
if(new_mutantcolor)
var/temp_hsv = RGBtoHSV(new_mutantcolor)
- if(new_mutantcolor == "#000000")
+ if(new_mutantcolor == COLOR_BLACK)
features["mcolor2"] = pref_species.default_color
update_preview_icon()
- else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
+ else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3]) // mutantcolors must be bright, but only if they affect the skin
features["mcolor2"] = sanitize_hexcolor(new_mutantcolor)
update_preview_icon()
else
@@ -2056,10 +2056,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/new_mutantcolor = input(user, "Choose your character's tertiary alien/mutant color:", "Character Preference") as color|null
if(new_mutantcolor)
var/temp_hsv = RGBtoHSV(new_mutantcolor)
- if(new_mutantcolor == "#000000")
+ if(new_mutantcolor == COLOR_BLACK)
features["mcolor3"] = pref_species.default_color
update_preview_icon()
- else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
+ else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3]) // mutantcolors must be bright, but only if they affect the skin
features["mcolor3"] = sanitize_hexcolor(new_mutantcolor)
update_preview_icon()
else
@@ -2186,7 +2186,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("wings_color")
var/new_wing_color = input(user, "Choose your character's wing colour:", "Character Preference","#"+wing_color) as color|null
if(new_wing_color)
- if (new_wing_color == "#000000")
+ if (new_wing_color == COLOR_BLACK)
wing_color = "#FFFFFF"
else
wing_color = sanitize_hexcolor(new_wing_color)
@@ -2422,9 +2422,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/new_cockcolor = input(user, "Penis color:", "Character Preference") as color|null
if(new_cockcolor)
var/temp_hsv = RGBtoHSV(new_cockcolor)
- if(new_cockcolor == "#000000")
+ if(new_cockcolor == COLOR_BLACK)
features["cock_color"] = pref_species.default_color
- else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
+ else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3])
features["cock_color"] = sanitize_hexcolor(new_cockcolor)
else
to_chat(user,"Invalid color. Your color is not bright enough.")
@@ -2454,9 +2454,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/new_ballscolor = input(user, "Testicle Color:", "Character Preference") as color|null
if(new_ballscolor)
var/temp_hsv = RGBtoHSV(new_ballscolor)
- if(new_ballscolor == "#000000")
+ if(new_ballscolor == COLOR_BLACK)
features["balls_color"] = pref_species.default_color
- else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
+ else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3])
features["balls_color"] = sanitize_hexcolor(new_ballscolor)
else
to_chat(user,"Invalid color. Your color is not bright enough.")
@@ -2465,9 +2465,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/new_bellycolor = input(user, "Belly Color:", "Character Preference") as color|null
if(new_bellycolor)
var/temp_hsv = RGBtoHSV(new_bellycolor)
- if(new_bellycolor == "#000000")
+ if(new_bellycolor == COLOR_BLACK)
features["belly_color"] = pref_species.default_color
- else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
+ else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3])
features["belly_color"] = sanitize_hexcolor(new_bellycolor)
else
to_chat(user,"Invalid color. Your color is not bright enough.")
@@ -2476,9 +2476,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/new_buttcolor = input(user, "Butt Color:", "Character Preference") as color|null
if(new_buttcolor)
var/temp_hsv = RGBtoHSV(new_buttcolor)
- if(new_buttcolor == "#000000")
+ if(new_buttcolor == COLOR_BLACK)
features["butt_color"] = pref_species.default_color
- else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
+ else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3])
features["butt_color"] = sanitize_hexcolor(new_buttcolor)
else
to_chat(user,"Invalid color. Your color is not bright enough.")
@@ -2515,7 +2515,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/new_egg_color = input(user, "Egg Color:", "Character Preference") as color|null
if(new_egg_color)
var/temp_hsv = RGBtoHSV(new_egg_color)
- if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
+ if(ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3])
features["eggsack_egg_color"] = sanitize_hexcolor(new_egg_color)
else
to_chat(user,"Invalid color. Your color is not bright enough.")
@@ -2551,9 +2551,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/new_breasts_color = input(user, "Breast Color:", "Character Preference") as color|null
if(new_breasts_color)
var/temp_hsv = RGBtoHSV(new_breasts_color)
- if(new_breasts_color == "#000000")
+ if(new_breasts_color == COLOR_BLACK)
features["breasts_color"] = pref_species.default_color
- else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
+ else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3])
features["breasts_color"] = sanitize_hexcolor(new_breasts_color)
else
to_chat(user,"Invalid color. Your color is not bright enough.")
@@ -2579,9 +2579,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/new_vagcolor = input(user, "Vagina color:", "Character Preference") as color|null
if(new_vagcolor)
var/temp_hsv = RGBtoHSV(new_vagcolor)
- if(new_vagcolor == "#000000")
+ if(new_vagcolor == COLOR_BLACK)
features["vag_color"] = pref_species.default_color
- else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
+ else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(COLOR_NEARLY_BLACK)[3])
features["vag_color"] = sanitize_hexcolor(new_vagcolor)
else
to_chat(user,"Invalid color. Your color is not bright enough.")
diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm
index a77f504f8..b2d55510f 100644
--- a/code/modules/client/preferences_savefile.dm
+++ b/code/modules/client/preferences_savefile.dm
@@ -52,7 +52,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(current_version < 19)
pda_style = "mono"
if(current_version < 20)
- pda_color = "#808000"
+ pda_color = COLOR_OLIVE
if(current_version < 22)
if(features["balls_fluid"])
features["balls_fluid"] = /datum/reagent/consumable/semen
diff --git a/code/modules/clothing/head/hardhat.dm b/code/modules/clothing/head/hardhat.dm
index 487888420..57546d99c 100644
--- a/code/modules/clothing/head/hardhat.dm
+++ b/code/modules/clothing/head/hardhat.dm
@@ -3,16 +3,16 @@
desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight."
icon_state = "hardhat0_yellow"
item_state = "hardhat0_yellow"
- var/brightness_on = 4 //luminosity when on
- light_color = "#FFCC66"
- var/power_on = 0.8
- var/on = FALSE
+ light_color = COLOR_CREAMY_ORANGE
item_color = "yellow" //Determines used sprites: hardhat[on]_[item_color] and hardhat[on]_[item_color]2 (lying down sprite)
armor = list("melee" = 15, "bullet" = 5, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50)
flags_inv = 0
actions_types = list(/datum/action/item_action/toggle_helmet_light)
resistance_flags = FIRE_PROOF
dynamic_hair_suffix = "+generic"
+ light_on = FALSE
+ var/brightness_on = 4 //luminosity when on
+ var/power_on = 0.8
dog_fashion = /datum/dog_fashion/head
@@ -20,16 +20,16 @@
toggle_helmet_light(user)
/obj/item/clothing/head/hardhat/proc/toggle_helmet_light(mob/living/user)
- on = !on
- if(on)
+ set_light_on(!light_on)
+ if(light_on)
turn_on(user)
else
turn_off(user)
update_icon()
/obj/item/clothing/head/hardhat/update_icon()
- icon_state = "hardhat[on]_[item_color]"
- item_state = "hardhat[on]_[item_color]"
+ icon_state = "hardhat[light_on]_[item_color]"
+ item_state = "hardhat[light_on]_[item_color]"
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.update_inv_head()
diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm
index 9b63fdef4..05e1fd202 100644
--- a/code/modules/clothing/head/misc_special.dm
+++ b/code/modules/clothing/head/misc_special.dm
@@ -77,7 +77,7 @@
STOP_PROCESSING(SSobj, src)
/obj/item/clothing/head/hardhat/cakehat/is_hot()
- return on * heat
+ return light_on * heat
/*
* Ushanka
*/
diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm
index 560455b5f..5c53b1667 100644
--- a/code/modules/clothing/spacesuits/hardsuit.dm
+++ b/code/modules/clothing/spacesuits/hardsuit.dm
@@ -939,9 +939,8 @@
var/energy_color = "#35FFF0"
/obj/item/clothing/suit/space/hardsuit/lavaknight/Initialize()
- ..()
- light_color = energy_color
- set_light(1)
+ . = ..()
+ set_light(l_range=1, l_color = energy_color)
update_icon()
/obj/item/clothing/suit/space/hardsuit/lavaknight/update_icon()
diff --git a/code/modules/clothing/spacesuits/plasmamen.dm b/code/modules/clothing/spacesuits/plasmamen.dm
index e4ba758de..82508dc75 100644
--- a/code/modules/clothing/spacesuits/plasmamen.dm
+++ b/code/modules/clothing/spacesuits/plasmamen.dm
@@ -48,7 +48,7 @@
var/brightness_on = 4 //luminosity when the light is on
var/on = FALSE
var/smile = FALSE
- var/smile_color = "#FF0000"
+ var/smile_color = COLOR_RED
var/visor_icon = "envisor"
var/smile_state = "envirohelm_smile"
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen/plasmaman)
diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm
index ee4d755b6..23a6c63aa 100644
--- a/code/modules/clothing/suits/miscellaneous.dm
+++ b/code/modules/clothing/suits/miscellaneous.dm
@@ -28,46 +28,6 @@
allowed = list (/obj/item/gun/energy/laser/redtag)
resistance_flags = NONE
-/*
- * Posshim's Corpus atire
- */
-/obj/item/clothing/suit/hooded/corpus/
- name = "Standard Voidsuit"
- desc = "Standard issue voidsuit in the name of Grofit!"
- icon_state = "corpus"
- item_state = "armor"
- body_parts_covered = CHEST|GROIN|LEGS|ARMS|FEET|HANDS
- hoodtype = /obj/item/clothing/head/hooded/corpus
- flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT //"Hide shoes" but digi shoes dont get hidden, too bad!
- min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
- mutantrace_variation = NO_MUTANTRACE_VARIATION //There is no need for a digi variant, it's a costume
-
-/obj/item/clothing/suit/hooded/corpus/s //sec
- name = "Enforcer Voidsuit"
- desc = "Delux issue grofit voidsuit. Let the middle class know You're in charge."
- icon_state = "corpuss"
- hoodtype = /obj/item/clothing/head/hooded/corpus/s //Enjoy this nice red outfit Kinaris! There is NO NEED for a pink one! xoxo -VivI Fanteriso
-
-/obj/item/clothing/suit/hooded/corpus/c //command
- name = "Commander Voidsuit"
- desc = "Premium issue correctional worker attire. Grease the gears of production."
- icon_state = "corpusc"
- hoodtype = /obj/item/clothing/head/hooded/corpus/c
-
-/obj/item/clothing/head/hooded/corpus
- name = "Voidsuit helmet"
- desc = "galvanized reinforced helm to protect against the elements"
- icon_state = "corpus"
- body_parts_covered = HEAD
- flags_inv = HIDEHAIR|HIDEEARS|HIDEFACIALHAIR|HIDEFACE|HIDEMASK|HIDESNOUT|HIDENECK //hide your ugly face with this one simple trick!
- min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
-
-/obj/item/clothing/head/hooded/corpus/s //sec
- icon_state = "corpuss"
-
-/obj/item/clothing/head/hooded/corpus/c //command
- icon_state = "corpusc"
-
/*
* Costume
*/
diff --git a/code/modules/events/aurora_aquilae.dm b/code/modules/events/aurora_aquilae.dm
index 5b04fcc72..ebfd3f40c 100644
--- a/code/modules/events/aurora_aquilae.dm
+++ b/code/modules/events/aurora_aquilae.dm
@@ -14,7 +14,7 @@
announceWhen = 30
startWhen = 1
endWhen = 115
- var/list/aurora_colors = list("#ffc8bc", "#ed927f", "#d5745f", "#bf3a1d", "#c71414", "#FF3131", "#ee0808", "#ff0000")
+ var/list/aurora_colors = list("#ffc8bc", "#ed927f", "#d5745f", "#bf3a1d", "#c71414", "#FF3131", "#ee0808", COLOR_RED)
var/aurora_progress = 0 //this cycles from 1 to 8, slowly grading towards a bright red
var/list/areasToFlicker = list(/area/hallway,
/area/security,
diff --git a/code/modules/events/aurora_caelus.dm b/code/modules/events/aurora_caelus.dm
index e5f642642..6cc95e781 100644
--- a/code/modules/events/aurora_caelus.dm
+++ b/code/modules/events/aurora_caelus.dm
@@ -15,7 +15,7 @@
announceWhen = 1
startWhen = 8 //Delayed with sleep()
endWhen = 50
- var/list/aurora_colors = list("#ffd980", "#eaff80", "#eaff80", "#ffd980", "#eaff80", "#A2FFC7", "#9400D3", "#FFC0CB")
+ var/list/aurora_colors = list("#ffd980", "#eaff80", "#eaff80", "#ffd980", "#eaff80", "#A2FFC7", "#9400D3", COLOR_PINK)
var/aurora_progress = 0 //this cycles from 1 to 8, slowly changing colors from gentle green to gentle blue
var/list/applicable_areas = list()
diff --git a/code/modules/events/pirates.dm b/code/modules/events/pirates.dm
index df5e85a3c..a0e5eb1f7 100644
--- a/code/modules/events/pirates.dm
+++ b/code/modules/events/pirates.dm
@@ -178,7 +178,7 @@
shuttleId = "pirateship"
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
possible_destinations = "pirateship_away;pirateship_home;pirateship_custom"
/obj/machinery/computer/camera_advanced/shuttle_docker/syndicate/pirate
diff --git a/code/modules/events/portal_storm.dm b/code/modules/events/portal_storm.dm
index b34004ee4..d3c62a532 100644
--- a/code/modules/events/portal_storm.dm
+++ b/code/modules/events/portal_storm.dm
@@ -64,7 +64,7 @@
/datum/round_event/portal_storm/setup()
storm = mutable_appearance('icons/obj/tesla_engine/energy_ball.dmi', "energy_ball_fast", FLY_LAYER)
- storm.color = "#00FF00"
+ storm.color = COLOR_GREEN
number_of_bosses = 0
for(var/boss in boss_types)
diff --git a/code/modules/events/spacevine.dm b/code/modules/events/spacevine.dm
index d037adcc3..701a2d5bf 100644
--- a/code/modules/events/spacevine.dm
+++ b/code/modules/events/spacevine.dm
@@ -74,7 +74,7 @@
/datum/spacevine_mutation/light
name = "light"
- hue = "#ffff00"
+ hue = COLOR_YELLOW
quality = POSITIVE
severity = 4
@@ -84,7 +84,7 @@
/datum/spacevine_mutation/toxicity
name = "toxic"
- hue = "#ff00ff"
+ hue = COLOR_MAGENTA
severity = 10
quality = NEGATIVE
@@ -101,7 +101,7 @@
/datum/spacevine_mutation/explosive //OH SHIT IT CAN CHAINREACT RUN!!!
name = "explosive"
- hue = "#ff0000"
+ hue = COLOR_RED
quality = NEGATIVE
severity = 2
@@ -192,7 +192,7 @@
/datum/spacevine_mutation/carbondioxide_eater
name = "CO2 consuming"
- hue = "#00ffff"
+ hue = COLOR_CYAN
severity = 3
quality = POSITIVE
diff --git a/code/modules/events/wizard/greentext.dm b/code/modules/events/wizard/greentext.dm
index 356e83757..78a65c0c3 100644
--- a/code/modules/events/wizard/greentext.dm
+++ b/code/modules/events/wizard/greentext.dm
@@ -47,14 +47,14 @@
last_holder = user
if(!(user in color_altered_mobs))
color_altered_mobs += user
- user.add_atom_colour("#00FF00", ADMIN_COLOUR_PRIORITY)
+ user.add_atom_colour(COLOR_GREEN, ADMIN_COLOUR_PRIORITY)
START_PROCESSING(SSobj, src)
..()
/obj/item/greentext/dropped(mob/living/user as mob)
if(user in color_altered_mobs)
to_chat(user, "A sudden wave of failure washes over you...")
- user.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY) //ya blew it
+ user.add_atom_colour(COLOR_RED, ADMIN_COLOUR_PRIORITY) //ya blew it
last_holder = null
new_holder = null
STOP_PROCESSING(SSobj, src)
@@ -75,7 +75,7 @@
/obj/item/greentext/process()
if(last_holder && last_holder != new_holder) //Somehow it was swiped without ever getting dropped
to_chat(last_holder, "A sudden wave of failure washes over you...")
- last_holder.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
+ last_holder.add_atom_colour(COLOR_RED, ADMIN_COLOUR_PRIORITY)
last_holder = new_holder //long live the king
/obj/item/greentext/Destroy(force)
@@ -89,7 +89,7 @@
var/message = "A dark temptation has passed from this world"
if(M in color_altered_mobs)
message += " and you're finally able to forgive yourself"
- if(M.color == "#FF0000" || M.color == "#00FF00")
+ if(M.color == COLOR_RED || M.color == COLOR_GREEN)
M.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
message += "..."
// can't skip the mob check as it also does the decolouring
diff --git a/code/modules/events/wizard/magicarp.dm b/code/modules/events/wizard/magicarp.dm
index ab23c30e0..97397dbb0 100644
--- a/code/modules/events/wizard/magicarp.dm
+++ b/code/modules/events/wizard/magicarp.dm
@@ -47,7 +47,7 @@
/mob/living/simple_animal/hostile/carp/ranged/chaos
name = "chaos magicarp"
desc = "50% carp, 100% magic, 150% horrible."
- color = "#00FFFF"
+ color = COLOR_CYAN
maxHealth = 75
health = 75
diff --git a/code/modules/food_and_drinks/food/customizables.dm b/code/modules/food_and_drinks/food/customizables.dm
index d1d17b3d7..3e56778f0 100644
--- a/code/modules/food_and_drinks/food/customizables.dm
+++ b/code/modules/food_and_drinks/food/customizables.dm
@@ -103,8 +103,8 @@
/obj/item/reagent_containers/food/snacks/customizable/update_snack_overlays(obj/item/reagent_containers/food/snacks/S)
var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling")
- if(S.filling_color == "#FFFFFF")
- filling.color = pick("#FF0000","#0000FF","#008000","#FFFF00")
+ if(S.filling_color == COLOR_WHITE)
+ filling.color = pick(COLOR_RED, COLOR_BLUE, COLOR_DARK_GREEN, COLOR_YELLOW)
else
filling.color = S.filling_color
diff --git a/code/modules/food_and_drinks/food/snacks.dm b/code/modules/food_and_drinks/food/snacks.dm
index 426ed5013..e296d614f 100644
--- a/code/modules/food_and_drinks/food/snacks.dm
+++ b/code/modules/food_and_drinks/food/snacks.dm
@@ -273,7 +273,7 @@ All foods are distributed among various categories. Use common sense.
cut_overlays()
var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling")
if(S.filling_color == "#FFFFFF")
- filling.color = pick("#FF0000","#0000FF","#008000","#FFFF00")
+ filling.color = pick(COLOR_RED, COLOR_BLUE, COLOR_DARK_GREEN, COLOR_YELLOW)
else
filling.color = S.filling_color
diff --git a/code/modules/food_and_drinks/food/snacks/meat.dm b/code/modules/food_and_drinks/food/snacks/meat.dm
index c4e63937b..547d77f71 100644
--- a/code/modules/food_and_drinks/food/snacks/meat.dm
+++ b/code/modules/food_and_drinks/food/snacks/meat.dm
@@ -12,7 +12,7 @@
cooked_type = /obj/item/reagent_containers/food/snacks/meat/steak/plain
slice_path = /obj/item/reagent_containers/food/snacks/meat/rawcutlet/plain
slices_num = 3
- filling_color = "#FF0000"
+ filling_color = COLOR_RED
tastes = list("meat" = 1)
foodtype = MEAT | RAW
@@ -90,7 +90,7 @@
icon_state = "slimemeat"
desc = "Because jello wasn't offensive enough to vegans."
list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/toxin/slimejelly = 3)
- filling_color = "#00FFFF"
+ filling_color = COLOR_CYAN
tastes = list("slime" = 1, "jelly" = 1)
foodtype = MEAT | RAW | TOXIC
@@ -125,7 +125,7 @@
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow
icon_state = "shadowmeat"
desc = "Ow, the edge."
- filling_color = "#202020"
+ filling_color = COLOR_NEARLY_BLACK
tastes = list("darkness" = 1, "meat" = 1)
foodtype = MEAT | RAW
@@ -147,7 +147,7 @@
name = "bone"
icon_state = "skeletonmeat"
desc = "There's a point where this needs to stop, and clearly we have passed it."
- filling_color = "#F0F0F0"
+ filling_color = COLOR_VERY_VERY_LIGHT_GRAY
tastes = list("bone" = 1)
slice_path = null //can't slice a bone into cutlets
foodtype = GROSS
@@ -167,7 +167,7 @@
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
icon_state = "ipcmeat"
desc = "Gross robot meat."
- filling_color = "#000000"
+ filling_color = COLOR_BLACK
tastes = list("metal" = 1)
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/avian
@@ -218,7 +218,7 @@
desc = "A slice from a huge tomato."
icon_state = "tomatomeat"
list_reagents = list(/datum/reagent/consumable/nutriment = 2)
- filling_color = "#FF0000"
+ filling_color = COLOR_RED
cooked_type = /obj/item/reagent_containers/food/snacks/meat/steak/killertomato
slice_path = /obj/item/reagent_containers/food/snacks/meat/rawcutlet/killertomato
tastes = list("tomato" = 1)
@@ -241,7 +241,7 @@
icon_state = "xenomeat"
list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/nutriment/vitamin = 1)
bitesize = 4
- filling_color = "#32CD32"
+ filling_color = COLOR_LIME
cooked_type = /obj/item/reagent_containers/food/snacks/meat/steak/xeno
slice_path = /obj/item/reagent_containers/food/snacks/meat/rawcutlet/xeno
tastes = list("meat" = 1, "acid" = 1)
diff --git a/code/modules/food_and_drinks/food/snacks_bread.dm b/code/modules/food_and_drinks/food/snacks_bread.dm
index f756b634b..53f474817 100644
--- a/code/modules/food_and_drinks/food/snacks_bread.dm
+++ b/code/modules/food_and_drinks/food/snacks_bread.dm
@@ -72,7 +72,7 @@
name = "xenomeatbread slice"
desc = "A slice of delicious meatbread. Extra Heretical."
icon_state = "xenobreadslice"
- filling_color = "#32CD32"
+ filling_color = COLOR_LIME
list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 1)
foodtype = GRAIN | MEAT
diff --git a/code/modules/food_and_drinks/food/snacks_cake.dm b/code/modules/food_and_drinks/food/snacks_cake.dm
index 8f56931cd..f4938ec68 100644
--- a/code/modules/food_and_drinks/food/snacks_cake.dm
+++ b/code/modules/food_and_drinks/food/snacks_cake.dm
@@ -125,7 +125,7 @@
name = "lime cake slice"
desc = "Just a slice of cake, it is enough for everyone."
icon_state = "limecake_slice"
- filling_color = "#00FF00"
+ filling_color = COLOR_GREEN
tastes = list("cake" = 5, "sweetness" = 2, "unbearable sourness" = 2)
foodtype = GRAIN | DAIRY | FRUIT | SUGAR | ANTITOXIC
@@ -222,7 +222,7 @@
name = "slime cake slice"
desc = "A slice of slime cake."
icon_state = "slimecake_slice"
- filling_color = "#00FFFF"
+ filling_color = COLOR_CYAN
tastes = list("cake" = 5, "sweetness" = 1, "slime" = 1)
foodtype = GRAIN | DAIRY | SUGAR
@@ -290,7 +290,7 @@
name = "angel food cake slice"
desc = "A slice of heavenly cake."
icon_state = "holy_cake_slice"
- filling_color = "#00FFFF"
+ filling_color = COLOR_CYAN
tastes = list("cake" = 5, "sweetness" = 1, "clouds" = 1)
foodtype = GRAIN | DAIRY | SUGAR
@@ -308,7 +308,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
name = "pound cake slice"
desc = "A slice of condensed cake made for filling people up quickly."
icon_state = "pound_cake_slice"
- filling_color = "#00FFFF"
+ filling_color = COLOR_CYAN
tastes = list("cake" = 5, "sweetness" = 5, "batter" = 1)
foodtype = GRAIN | DAIRY | SUGAR | JUNKFOOD
@@ -325,7 +325,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
name = "hardware cake slice"
desc = "A slice of electronic boards and some acid."
icon_state = "hardware_cake_slice"
- filling_color = "#00FFFF"
+ filling_color = COLOR_CYAN
tastes = list("acid" = 1, "metal" = 1, "regret" = 10)
foodtype = GRAIN | GROSS
@@ -342,7 +342,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
name = "vanilla cake slice"
desc = "A slice of vanilla frosted cake."
icon_state = "vanillacake_slice"
- filling_color = "#00FFFF"
+ filling_color = COLOR_CYAN
tastes = list("cake" = 1, "sugar" = 1, "vanilla" = 10)
foodtype = GRAIN | SUGAR | DAIRY
@@ -359,7 +359,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
name = "clown cake slice"
desc = "A slice of bad jokes, and silly props."
icon_state = "clowncake_slice"
- filling_color = "#00FFFF"
+ filling_color = COLOR_CYAN
tastes = list("cake" = 1, "sugar" = 1, "joy" = 10)
foodtype = GRAIN | SUGAR | DAIRY
@@ -376,7 +376,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
name = "peach cake slice"
desc = "A slice of peach cake."
icon_state = "peach_slice"
- filling_color = "#00FFFF"
+ filling_color = COLOR_CYAN
tastes = list("cake" = 1, "sugar" = 1, "peachjuice" = 10)
foodtype = GRAIN | SUGAR | DAIRY
diff --git a/code/modules/food_and_drinks/food/snacks_meat.dm b/code/modules/food_and_drinks/food/snacks_meat.dm
index 6f3b3b3bf..a481214c3 100644
--- a/code/modules/food_and_drinks/food/snacks_meat.dm
+++ b/code/modules/food_and_drinks/food/snacks_meat.dm
@@ -108,7 +108,7 @@
icon_state = "spiderleg"
list_reagents = list(/datum/reagent/consumable/nutriment = 2, /datum/reagent/toxin = 2)
cooked_type = /obj/item/reagent_containers/food/snacks/boiledspiderleg
- filling_color = "#000000"
+ filling_color = COLOR_BLACK
tastes = list("cobwebs" = 1)
foodtype = MEAT | TOXIC
@@ -137,7 +137,7 @@
desc = "A ball of meat."
icon_state = "meatball"
list_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 1)
- filling_color = "#800000"
+ filling_color = COLOR_RED
tastes = list("meat" = 1)
foodtype = MEAT
@@ -207,7 +207,7 @@
icon_state = "khinkali"
list_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 2)
bitesize = 3
- filling_color = "#F0F0F0"
+ filling_color = COLOR_VERY_VERY_LIGHT_GRAY
tastes = list("meat" = 1, "onions" = 1, "garlic" = 1)
foodtype = MEAT
@@ -274,7 +274,7 @@
trash = /obj/item/trash/plate
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/capsaicin = 2, /datum/reagent/consumable/nutriment/vitamin = 2)
list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/capsaicin = 2)
- filling_color = "#000000"
+ filling_color = COLOR_BLACK
tastes = list("hot peppers" = 1, "cobwebs" = 1)
foodtype = MEAT
@@ -320,7 +320,7 @@
icon_state = "pigblanket"
list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 1)
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 1)
- filling_color = "#800000"
+ filling_color = COLOR_RED
tastes = list("meat" = 1, "butter" = 1)
/obj/item/reagent_containers/food/snacks/kebab/rat
diff --git a/code/modules/food_and_drinks/food/snacks_other.dm b/code/modules/food_and_drinks/food/snacks_other.dm
index dddee9331..c7493608e 100644
--- a/code/modules/food_and_drinks/food/snacks_other.dm
+++ b/code/modules/food_and_drinks/food/snacks_other.dm
@@ -176,7 +176,7 @@
bitesize = 1
trash = /obj/item/trash/plate
list_reagents = list(/datum/reagent/toxin/minttoxin = 2)
- filling_color = "#800000"
+ filling_color = COLOR_RED
foodtype = TOXIC | SUGAR
/obj/item/reagent_containers/food/snacks/eggwrap
@@ -204,7 +204,7 @@
desc = "A cluster of juicy spider eggs. A great side dish for when you care not for your health."
icon_state = "spidereggs"
list_reagents = list(/datum/reagent/consumable/nutriment = 2, /datum/reagent/toxin = 2)
- filling_color = "#008000"
+ filling_color = COLOR_DARK_GREEN
tastes = list("cobwebs" = 1)
foodtype = MEAT | TOXIC
@@ -232,7 +232,7 @@
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_egg"
list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 2)
- filling_color = "#FF3333" // R225 G051 B051
+ filling_color = COLOR_RED_LIGHT // R225 G051 B051
tastes = list("seaweed" = 1, "cobwebs" = 1, "salty" = 2)
foodtype = MEAT | VEGETABLES
diff --git a/code/modules/food_and_drinks/food/snacks_pastry.dm b/code/modules/food_and_drinks/food/snacks_pastry.dm
index 7e0d0a31a..a33484868 100644
--- a/code/modules/food_and_drinks/food/snacks_pastry.dm
+++ b/code/modules/food_and_drinks/food/snacks_pastry.dm
@@ -580,7 +580,7 @@
desc = "The food of choice for the seasoned botanist."
icon_state = "dankpocket"
list_reagents = list(/datum/reagent/toxin/lipolicide = 3, /datum/reagent/drug/space_drugs = 3, /datum/reagent/consumable/nutriment = 4)
- filling_color = "#00FF00"
+ filling_color = COLOR_GREEN
tastes = list("meat" = 2, "dough" = 2)
foodtype = GRAIN | VEGETABLES
diff --git a/code/modules/food_and_drinks/food/snacks_sushi.dm b/code/modules/food_and_drinks/food/snacks_sushi.dm
index d16ca7900..5f67075db 100644
--- a/code/modules/food_and_drinks/food/snacks_sushi.dm
+++ b/code/modules/food_and_drinks/food/snacks_sushi.dm
@@ -71,7 +71,7 @@
icon = 'modular_citadel/icons/obj/food/food.dmi'
icon_state = "sushie_egg"
list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/nutriment/vitamin = 2)
- filling_color = "#FF3333" // R225 G051 B051
+ filling_color = COLOR_RED_LIGHT // R225 G051 B051
tastes = list("seaweed" = 1, "salty" = 2)
foodtype = MEAT | VEGETABLES
diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.dm b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.dm
index 9100bab34..c6f0dd67a 100644
--- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.dm
+++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.dm
@@ -358,7 +358,7 @@ datum/crafting_recipe/food/donut/meat
desc = "The food of choice for the seasoned botanist."
icon_state = "dankpocket"
list_reagents = list(/datum/reagent/toxin/lipolicide = 3, /datum/reagent/drug/space_drugs = 3, /datum/reagent/consumable/nutriment = 4)
- filling_color = "#00FF00"
+ filling_color = COLOR_GREEN
tastes = list("meat" = 2, "dough" = 2)
foodtype = GRAIN | VEGETABLES
diff --git a/code/modules/holiday/halloween/jacqueen.dm b/code/modules/holiday/halloween/jacqueen.dm
index ba6412570..237ba17ba 100644
--- a/code/modules/holiday/halloween/jacqueen.dm
+++ b/code/modules/holiday/halloween/jacqueen.dm
@@ -48,17 +48,18 @@
var/active = TRUE //Turn this to false to keep normal mob behavour
var/cached_z
var/static/blacklisted_items = typecacheof(list(
- /obj/singularity,
- /obj/structure/destructible/clockwork/massive/ratvar,
- /obj/item/projectile,
- /obj/item/gun,
- /obj/item/antag_spawner,
- /obj/effect,
- /obj/belly,
- /obj/decal,
- /obj/docking_port,
- /obj/shapeshift_holder,
- /obj/screen))
+ /obj/singularity,
+ /obj/structure/destructible/clockwork/massive/ratvar,
+ /obj/item/projectile,
+ /obj/item/gun,
+ /obj/item/antag_spawner,
+ /obj/effect,
+ /obj/belly,
+ /obj/decal,
+ /obj/docking_port,
+ /obj/shapeshift_holder,
+ /obj/screen,
+ ))
/mob/living/simple_animal/jacq/Initialize()
..()
diff --git a/code/modules/hydroponics/grown/ambrosia.dm b/code/modules/hydroponics/grown/ambrosia.dm
index b8480a190..713d6907d 100644
--- a/code/modules/hydroponics/grown/ambrosia.dm
+++ b/code/modules/hydroponics/grown/ambrosia.dm
@@ -5,7 +5,7 @@
desc = "This is a plant."
icon_state = "ambrosiavulgaris"
slot_flags = ITEM_SLOT_HEAD
- filling_color = "#008000"
+ filling_color = COLOR_DARK_GREEN
bitesize_mod = 2
foodtype = VEGETABLES
tastes = list("ambrosia" = 1)
diff --git a/code/modules/hydroponics/grown/banana.dm b/code/modules/hydroponics/grown/banana.dm
index f57d69ba6..10e4a9326 100644
--- a/code/modules/hydroponics/grown/banana.dm
+++ b/code/modules/hydroponics/grown/banana.dm
@@ -21,7 +21,7 @@
icon_state = "banana"
item_state = "banana"
trash = /obj/item/grown/bananapeel
- filling_color = "#FFFF00"
+ filling_color = COLOR_YELLOW
bitesize = 5
foodtype = FRUIT
juice_results = list(/datum/reagent/consumable/banana = 0)
@@ -115,7 +115,7 @@
icon_state = "banana_blue"
item_state = "bluespace_peel"
trash = /obj/item/grown/bananapeel/bluespace
- filling_color = "#0000FF"
+ filling_color = COLOR_BLUE
tastes = list("banana" = 1)
wine_power = 60
wine_flavor = "slippery hypercubes"
diff --git a/code/modules/hydroponics/grown/berries.dm b/code/modules/hydroponics/grown/berries.dm
index 80792538d..746058427 100644
--- a/code/modules/hydroponics/grown/berries.dm
+++ b/code/modules/hydroponics/grown/berries.dm
@@ -23,7 +23,7 @@
desc = "Nutritious!"
icon_state = "berrypile"
gender = PLURAL
- filling_color = "#FF00FF"
+ filling_color = COLOR_MAGENTA
bitesize_mod = 2
foodtype = FRUIT
juice_results = list(/datum/reagent/consumable/berryjuice = 0)
@@ -132,7 +132,7 @@
desc = "Great for toppings!"
icon_state = "cherry"
gender = PLURAL
- filling_color = "#FF0000"
+ filling_color = COLOR_RED
bitesize_mod = 2
foodtype = FRUIT
grind_results = list(/datum/reagent/consumable/cherryjelly = 0)
@@ -181,7 +181,7 @@
name = "cherry bulbs"
desc = "They're like little Space Christmas lights!"
icon_state = "cherry_bulb"
- filling_color = "#FF0000"
+ filling_color = COLOR_RED
bitesize_mod = 2
foodtype = FRUIT
grind_results = list(/datum/reagent/consumable/cherryjelly = 0)
diff --git a/code/modules/hydroponics/grown/cannabis.dm b/code/modules/hydroponics/grown/cannabis.dm
index fcde38fd2..e5fe3738f 100644
--- a/code/modules/hydroponics/grown/cannabis.dm
+++ b/code/modules/hydroponics/grown/cannabis.dm
@@ -86,7 +86,7 @@
name = "cannabis leaf"
desc = "Recently legalized in most galaxies."
icon_state = "cannabis"
- filling_color = "#00FF00"
+ filling_color = COLOR_GREEN
bitesize_mod = 2
foodtype = VEGETABLES //i dont really know what else weed could be to be honest
tastes = list("cannabis" = 1)
diff --git a/code/modules/hydroponics/grown/chili.dm b/code/modules/hydroponics/grown/chili.dm
index 8c34c1d36..c7293a448 100644
--- a/code/modules/hydroponics/grown/chili.dm
+++ b/code/modules/hydroponics/grown/chili.dm
@@ -23,7 +23,7 @@
name = "chili"
desc = "It's spicy! Wait... IT'S BURNING ME!!"
icon_state = "chilipepper"
- filling_color = "#FF0000"
+ filling_color = COLOR_RED
bitesize_mod = 2
foodtype = FRUIT
wine_power = 20
diff --git a/code/modules/hydroponics/grown/citrus.dm b/code/modules/hydroponics/grown/citrus.dm
index 18bde6e49..00f159d57 100644
--- a/code/modules/hydroponics/grown/citrus.dm
+++ b/code/modules/hydroponics/grown/citrus.dm
@@ -31,7 +31,7 @@
desc = "It's so sour, your face will twist."
foodtype = FRUIT | ANTITOXIC
icon_state = "lime"
- filling_color = "#00FF00"
+ filling_color = COLOR_GREEN
juice_results = list(/datum/reagent/consumable/limejuice = 0)
// Orange
diff --git a/code/modules/hydroponics/grown/corn.dm b/code/modules/hydroponics/grown/corn.dm
index b9108e516..d21d25eab 100644
--- a/code/modules/hydroponics/grown/corn.dm
+++ b/code/modules/hydroponics/grown/corn.dm
@@ -21,7 +21,7 @@
desc = "Needs some butter!"
icon_state = "corn"
cooked_type = /obj/item/reagent_containers/food/snacks/popcorn
- filling_color = "#FFFF00"
+ filling_color = COLOR_YELLOW
trash = /obj/item/grown/corncob
bitesize_mod = 2
foodtype = VEGETABLES
diff --git a/code/modules/hydroponics/grown/eggplant.dm b/code/modules/hydroponics/grown/eggplant.dm
index f893ad9e5..e41f30ba7 100644
--- a/code/modules/hydroponics/grown/eggplant.dm
+++ b/code/modules/hydroponics/grown/eggplant.dm
@@ -20,7 +20,7 @@
name = "eggplant"
desc = "Maybe there's a chicken inside?"
icon_state = "eggplant"
- filling_color = "#800080"
+ filling_color = COLOR_PURPLE
bitesize_mod = 2
foodtype = FRUIT
wine_power = 20
diff --git a/code/modules/hydroponics/grown/grass_carpet.dm b/code/modules/hydroponics/grown/grass_carpet.dm
index d65280a37..0e001942b 100644
--- a/code/modules/hydroponics/grown/grass_carpet.dm
+++ b/code/modules/hydroponics/grown/grass_carpet.dm
@@ -23,7 +23,7 @@
name = "grass"
desc = "Green and lush."
icon_state = "grassclump"
- filling_color = "#32CD32"
+ filling_color = COLOR_LIME
bitesize_mod = 2
var/stacktype = /obj/item/stack/tile/grass
var/tile_coefficient = 0.02 // 1/50
diff --git a/code/modules/hydroponics/grown/melon.dm b/code/modules/hydroponics/grown/melon.dm
index 54cfd0bd9..b795ace69 100644
--- a/code/modules/hydroponics/grown/melon.dm
+++ b/code/modules/hydroponics/grown/melon.dm
@@ -30,7 +30,7 @@
slices_num = 5
dried_type = null
w_class = WEIGHT_CLASS_NORMAL
- filling_color = "#008000"
+ filling_color = COLOR_DARK_GREEN
bitesize_mod = 3
foodtype = FRUIT
juice_results = list(/datum/reagent/consumable/watermelonjuice = 0)
diff --git a/code/modules/hydroponics/grown/misc.dm b/code/modules/hydroponics/grown/misc.dm
index 551e831e5..ae249f1f6 100644
--- a/code/modules/hydroponics/grown/misc.dm
+++ b/code/modules/hydroponics/grown/misc.dm
@@ -380,8 +380,7 @@
icon_state = "coconut_grenade_active"
desc = "RUN!"
if(!seed.get_gene(/datum/plant_gene/trait/glow))
- light_color = "#FFCC66" //for the fuse
- set_light(3, 0.8)
+ set_light(3, 0.8, COLOR_CREAMY_ORANGE)
return
//ADDING A FUSE, NADE LOGIC
diff --git a/code/modules/hydroponics/grown/mushrooms.dm b/code/modules/hydroponics/grown/mushrooms.dm
index c2c29ce25..ab467b3ce 100644
--- a/code/modules/hydroponics/grown/mushrooms.dm
+++ b/code/modules/hydroponics/grown/mushrooms.dm
@@ -86,7 +86,7 @@
name = "fly amanita"
desc = "Amanita Muscaria: Learn poisonous mushrooms by heart. Only pick mushrooms you know."
icon_state = "amanita"
- filling_color = "#FF0000"
+ filling_color = COLOR_RED
// Destroying Angel
/obj/item/seeds/angel
diff --git a/code/modules/hydroponics/grown/tea_coffee.dm b/code/modules/hydroponics/grown/tea_coffee.dm
index a1e4f3275..acfdaadac 100644
--- a/code/modules/hydroponics/grown/tea_coffee.dm
+++ b/code/modules/hydroponics/grown/tea_coffee.dm
@@ -21,7 +21,7 @@
name = "Tea Aspera tips"
desc = "These aromatic tips of the tea plant can be dried to make tea."
icon_state = "tea_aspera_leaves"
- filling_color = "#008000"
+ filling_color = COLOR_DARK_GREEN
grind_results = list(/datum/reagent/toxin/teapowder = 0)
dry_grind = TRUE
can_distill = FALSE
diff --git a/code/modules/hydroponics/grown/tobacco.dm b/code/modules/hydroponics/grown/tobacco.dm
index e785c7dce..d314e1ce7 100644
--- a/code/modules/hydroponics/grown/tobacco.dm
+++ b/code/modules/hydroponics/grown/tobacco.dm
@@ -20,7 +20,7 @@
name = "tobacco leaves"
desc = "Dry them out to make some smokes."
icon_state = "tobacco_leaves"
- filling_color = "#008000"
+ filling_color = COLOR_DARK_GREEN
distill_reagent = /datum/reagent/consumable/ethanol/creme_de_menthe //Menthol, I guess.
// Space Tobacco
diff --git a/code/modules/hydroponics/grown/tomato.dm b/code/modules/hydroponics/grown/tomato.dm
index d3525c951..6d3a4eba0 100644
--- a/code/modules/hydroponics/grown/tomato.dm
+++ b/code/modules/hydroponics/grown/tomato.dm
@@ -45,7 +45,7 @@
desc = "So bloody...so...very...bloody....AHHHH!!!!"
icon_state = "bloodtomato"
splat_type = /obj/effect/gibspawner/generic
- filling_color = "#FF0000"
+ filling_color = COLOR_RED
foodtype = FRUIT | GROSS
grind_results = list(/datum/reagent/consumable/ketchup = 0, /datum/reagent/blood/tomato = 0)
distill_reagent = /datum/reagent/consumable/ethanol/bloody_mary
@@ -71,7 +71,7 @@
desc = "I say blue-mah-to, you say blue-mae-to."
icon_state = "bluetomato"
splat_type = /obj/effect/decal/cleanable/oil
- filling_color = "#0000FF"
+ filling_color = COLOR_BLUE
distill_reagent = /datum/reagent/consumable/laughter
// Bluespace Tomato
@@ -119,7 +119,7 @@
desc = "I say to-mah-to, you say tom-mae-to... OH GOD IT'S EATING MY LEGS!!"
icon_state = "killertomato"
var/awakening = 0
- filling_color = "#FF0000"
+ filling_color = COLOR_RED
distill_reagent = /datum/reagent/consumable/ethanol/demonsblood
/obj/item/reagent_containers/food/snacks/grown/tomato/killer/attack(mob/M, mob/user, def_zone)
diff --git a/code/modules/hydroponics/plant_genes.dm b/code/modules/hydroponics/plant_genes.dm
index d81185e41..a3f0cac7d 100644
--- a/code/modules/hydroponics/plant_genes.dm
+++ b/code/modules/hydroponics/plant_genes.dm
@@ -329,7 +329,7 @@ datum/plant_gene/trait/glow/white
/datum/plant_gene/trait/glow/red
name = "Red Bioluminescence"
- glow_color = "#FF3333"
+ glow_color = COLOR_RED_LIGHT
/datum/plant_gene/trait/glow/yellow
//not the disgusting glowshroom yellow hopefully
diff --git a/code/modules/integrated_electronics/subtypes/output.dm b/code/modules/integrated_electronics/subtypes/output.dm
index 96118b506..02d1e84de 100644
--- a/code/modules/integrated_electronics/subtypes/output.dm
+++ b/code/modules/integrated_electronics/subtypes/output.dm
@@ -298,11 +298,11 @@
outputs = list()
activators = list()
inputs_default = list(
- "2" = "#FF0000"
+ "2" = COLOR_RED
)
power_draw_idle = 0 // Raises to 1 when lit.
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
- var/led_color = "#FF0000"
+ var/led_color = COLOR_RED
/obj/item/integrated_circuit/output/led/on_data_written()
power_draw_idle = get_pin_data(IC_INPUT, 1) ? 1 : 0
diff --git a/code/modules/library/soapstone.dm b/code/modules/library/soapstone.dm
index b88a450c1..b1b19c7d2 100644
--- a/code/modules/library/soapstone.dm
+++ b/code/modules/library/soapstone.dm
@@ -152,9 +152,7 @@
var/hash = md5(hidden_message)
var/newcolor = copytext_char(hash, 1, 7)
add_atom_colour("#[newcolor]", FIXED_COLOUR_PRIORITY)
- light_color = "#[newcolor]"
- light_power = 0.3
- set_light(1)
+ set_light(1, 0.3, "#[newcolor]")
/obj/structure/chisel_message/proc/pack()
var/list/data = list()
diff --git a/code/modules/lighting/lighting_atom.dm b/code/modules/lighting/lighting_atom.dm
index 8712a6629..8450a4b5d 100644
--- a/code/modules/lighting/lighting_atom.dm
+++ b/code/modules/lighting/lighting_atom.dm
@@ -1,26 +1,16 @@
-
-/atom
- var/light_power = 1 // Intensity of the light.
- var/light_range = 0 // Range in tiles of the light.
- var/light_color // Hexadecimal RGB string representing the colour of the light.
-
- var/tmp/datum/light_source/light // Our light source. Don't fuck with this directly unless you have a good reason!
- var/tmp/list/light_sources // Any light sources that are "inside" of us, for example, if src here was a mob that's carrying a flashlight, that flashlight's light source would be part of this list.
-
// The proc you should always use to set the light of this atom.
// Nonesensical value for l_color default, so we can detect if it gets set to null.
#define NONSENSICAL_VALUE -99999
/atom/proc/set_light(var/l_range, var/l_power, var/l_color = NONSENSICAL_VALUE)
- if(l_range > 0 && l_range < MINIMUM_USEFUL_LIGHT_RANGE)
- l_range = MINIMUM_USEFUL_LIGHT_RANGE //Brings the range up to 1.4, which is just barely brighter than the soft lighting that surrounds players.
+ l_range = max(l_range, MINIMUM_USEFUL_LIGHT_RANGE) //Brings the range up to 1.4, which is just barely brighter than the soft lighting that surrounds players.
if (l_power != null)
- light_power = l_power
+ set_light_power(l_power)
if (l_range != null)
- light_range = l_range
+ set_light_range(l_range)
if (l_color != NONSENSICAL_VALUE)
- light_color = l_color
+ set_light_color(l_color)
SEND_SIGNAL(src, COMSIG_ATOM_SET_LIGHT, l_range, l_power, l_color)
@@ -107,15 +97,15 @@
return ..()
-/atom/proc/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = LIGHT_COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE)
+/atom/proc/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE)
return
-/turf/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = LIGHT_COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE)
+/turf/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE)
if(!_duration)
stack_trace("Lighting FX obj created on a turf without a duration")
new /obj/effect/dummy/lighting_obj (src, _color, _range, _power, _duration)
-/obj/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = LIGHT_COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE)
+/obj/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE)
var/temp_color
var/temp_power
var/temp_range
@@ -126,9 +116,38 @@
set_light(_range, _power, _color)
addtimer(CALLBACK(src, /atom/proc/set_light, _reset_lighting ? initial(light_range) : temp_range, _reset_lighting ? initial(light_power) : temp_power, _reset_lighting ? initial(light_color) : temp_color), _duration, TIMER_OVERRIDE|TIMER_UNIQUE)
-/mob/living/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = LIGHT_COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE)
+/mob/living/flash_lighting_fx(_range = FLASH_LIGHT_RANGE, _power = FLASH_LIGHT_POWER, _color = COLOR_WHITE, _duration = FLASH_LIGHT_DURATION, _reset_lighting = TRUE)
mob_light(_color, _range, _power, _duration)
/mob/living/proc/mob_light(_color, _range, _power, _duration)
var/obj/effect/dummy/lighting_obj/moblight/mob_light_obj = new (src, _color, _range, _power, _duration)
return mob_light_obj
+
+
+/atom/proc/set_light_range(new_range)
+ if(new_range == light_range)
+ return
+ SEND_SIGNAL(src, COMSIG_ATOM_SET_LIGHT_RANGE, new_range)
+ . = light_range
+ light_range = new_range
+
+/atom/proc/set_light_power(new_power)
+ if(new_power == light_power)
+ return
+ SEND_SIGNAL(src, COMSIG_ATOM_SET_LIGHT_POWER, new_power)
+ . = light_power
+ light_power = new_power
+
+/atom/proc/set_light_color(new_color)
+ if(new_color == light_color)
+ return
+ SEND_SIGNAL(src, COMSIG_ATOM_SET_LIGHT_COLOR, new_color)
+ . = light_color
+ light_color = new_color
+
+/atom/proc/set_light_on(new_value)
+ if(new_value == light_on)
+ return
+ SEND_SIGNAL(src, COMSIG_ATOM_SET_LIGHT_ON, new_value)
+ . = light_on
+ light_on = new_value
diff --git a/code/modules/mapping/mapping_helpers/network_builder/power_cables.dm b/code/modules/mapping/mapping_helpers/network_builder/power_cables.dm
index 538504561..a6269755f 100644
--- a/code/modules/mapping/mapping_helpers/network_builder/power_cables.dm
+++ b/code/modules/mapping/mapping_helpers/network_builder/power_cables.dm
@@ -7,7 +7,7 @@
name = "power line autobuilder"
icon_state = "powerlinebuilder"
- color = "#ff0000"
+ color = COLOR_RED
/// Whether or not we forcefully make a knot
var/knot = NO_KNOT
@@ -82,7 +82,7 @@
// Red
/obj/effect/mapping_helpers/network_builder/power_cable/red
- color = "#ff0000"
+ color = COLOR_RED
cable_color = "red"
/obj/effect/mapping_helpers/network_builder/power_cable/red/knot
@@ -108,7 +108,7 @@
// Cyan
/obj/effect/mapping_helpers/network_builder/power_cable/cyan
- color = "#00ffff"
+ color = COLOR_CYAN
cable_color = "cyan"
/obj/effect/mapping_helpers/network_builder/power_cable/cyan/knot
@@ -173,7 +173,7 @@
// Yellow
/obj/effect/mapping_helpers/network_builder/power_cable/yellow
- color = "#ffff00"
+ color = COLOR_YELLOW
cable_color = "yellow"
/obj/effect/mapping_helpers/network_builder/power_cable/yellow/knot
diff --git a/code/modules/mapping/minimaps.dm b/code/modules/mapping/minimaps.dm
index 7a62e9ab4..2d21ca053 100644
--- a/code/modules/mapping/minimaps.dm
+++ b/code/modules/mapping/minimaps.dm
@@ -53,15 +53,15 @@
meta_icon.DrawBox(meta_color, img_x, img_y)
if(istype(T, /turf/closed/wall))
- map_icon.DrawBox("#000000", img_x, img_y)
+ map_icon.DrawBox(COLOR_BLACK, img_x, img_y)
else if(!istype(A, /area/space))
- var/color = A.minimap_color || "#FF00FF"
+ var/color = A.minimap_color || COLOR_MAGENTA
if(locate(/obj/machinery/power/solar) in T)
color = "#02026a"
if((locate(/obj/effect/spawner/structure/window) in T) || (locate(/obj/structure/grille) in T))
- color = BlendRGB(color, "#000000", 0.5)
+ color = BlendRGB(color, COLOR_BLACK, 0.5)
map_icon.DrawBox(color, img_x, img_y)
map_icon.Crop(crop_x1, crop_y1, crop_x2, crop_y2)
diff --git a/code/modules/mining/aux_base_camera.dm b/code/modules/mining/aux_base_camera.dm
index 02c54ffbd..9275010f6 100644
--- a/code/modules/mining/aux_base_camera.dm
+++ b/code/modules/mining/aux_base_camera.dm
@@ -29,11 +29,14 @@
/obj/machinery/computer/camera_advanced/base_construction
name = "base construction console"
desc = "An industrial computer integrated with a camera-assisted rapid construction drone."
+ icon_screen = "mining"
+ icon_keyboard = "rd_key"
networks = list("ss13")
- var/obj/item/construction/rcd/internal/RCD //Internal RCD. The computer passes user commands to this in order to avoid massive copypaste.
- circuit = /obj/item/circuitboard/computer/base_construction
- off_action = new/datum/action/innate/camera_off/base_construction
jump_action = null
+ off_action = new/datum/action/innate/camera_off/base_construction
+ circuit = /obj/item/circuitboard/computer/base_construction
+ light_color = LIGHT_COLOR_PINK
+ var/obj/item/construction/rcd/internal/RCD //Internal RCD. The computer passes user commands to this in order to avoid massive copypaste.
var/datum/action/innate/aux_base/switch_mode/switch_mode_action = new //Action for switching the RCD's build modes
var/datum/action/innate/aux_base/build/build_action = new //Action for using the RCD
var/datum/action/innate/aux_base/airlock_type/airlock_mode_action = new //Action for setting the airlock type
@@ -44,11 +47,6 @@
var/turret_stock = 0 //Turrets in stock
var/obj/machinery/computer/auxillary_base/found_aux_console //Tracker for the Aux base console, so the eye can always find it.
- icon_screen = "mining"
- icon_keyboard = "rd_key"
-
- light_color = LIGHT_COLOR_PINK
-
/obj/machinery/computer/camera_advanced/base_construction/Initialize()
. = ..()
RCD = new(src)
diff --git a/code/modules/mining/equipment/kinetic_crusher.dm b/code/modules/mining/equipment/kinetic_crusher.dm
index 291db2563..7c8dd8f19 100644
--- a/code/modules/mining/equipment/kinetic_crusher.dm
+++ b/code/modules/mining/equipment/kinetic_crusher.dm
@@ -23,12 +23,12 @@
attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
sharpness = IS_SHARP
actions_types = list(/datum/action/item_action/toggle_light)
+ light_on = FALSE
var/list/trophies = list()
var/charged = TRUE
var/charge_time = 15
var/detonation_damage = 50
var/backstab_bonus = 30
- var/light_on = FALSE
var/brightness_on = 5 //same light as a lit seclite on a PKA
/obj/item/twohanded/kinetic_crusher/Initialize()
diff --git a/code/modules/mining/equipment/survival_pod.dm b/code/modules/mining/equipment/survival_pod.dm
index 64bff7bfe..4879c0e01 100644
--- a/code/modules/mining/equipment/survival_pod.dm
+++ b/code/modules/mining/equipment/survival_pod.dm
@@ -185,12 +185,12 @@
desc = "A heated storage unit."
icon_state = "donkvendor"
icon = 'icons/obj/lavaland/donkvendor.dmi'
+ pixel_y = -4
+ max_n_of_items = 10
+ flags_1 = NODECONSTRUCT_1
light_range = 5
light_power = 1.2
- light_color = "#DDFFD3"
- max_n_of_items = 10
- pixel_y = -4
- flags_1 = NODECONSTRUCT_1
+ light_color = COLOR_VERY_PALE_LIME_GREEN
var/empty = FALSE
/obj/machinery/smartfridge/survival_pod/update_icon()
diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm
index cf5b8199c..56d414ab4 100644
--- a/code/modules/mining/lavaland/necropolis_chests.dm
+++ b/code/modules/mining/lavaland/necropolis_chests.dm
@@ -991,7 +991,7 @@
name = "blood contract"
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll2"
- color = "#FF0000"
+ color = COLOR_RED
desc = "Mark your target for death."
var/used = FALSE
@@ -1030,7 +1030,7 @@
L.mind.objectives += survive
log_combat(user, L, "took out a blood contract on", src)
to_chat(L, "You've been marked for death! Don't let the demons get you! KILL THEM ALL!")
- L.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
+ L.add_atom_colour(COLOR_RED, ADMIN_COLOUR_PRIORITY)
var/obj/effect/mine/pickup/bloodbath/B = new(L)
INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, L)
diff --git a/code/modules/mining/minebot.dm b/code/modules/mining/minebot.dm
index 6dc6dad18..56d1d4b43 100644
--- a/code/modules/mining/minebot.dm
+++ b/code/modules/mining/minebot.dm
@@ -34,8 +34,8 @@
healable = 0
loot = list(/obj/effect/decal/cleanable/robot_debris)
del_on_death = TRUE
+ light_on = FALSE
var/mode = MINEDRONE_COLLECT
- var/light_on = 0
var/obj/item/gun/energy/kinetic_accelerator/minebot/stored_gun
/mob/living/simple_animal/hostile/mining_drone/Initialize()
diff --git a/code/modules/mob/dead/new_player/login.dm b/code/modules/mob/dead/new_player/login.dm
index acd966416..c691b799d 100644
--- a/code/modules/mob/dead/new_player/login.dm
+++ b/code/modules/mob/dead/new_player/login.dm
@@ -43,7 +43,14 @@
S.cd = "/"
var/slot
S["default_slot"] >> slot
+ var/differing_version_notification = 0
if(slot)
S.cd = "/character[slot]"
- if(S["version"] < SAVEFILE_VERSION_MAX)
- to_chat(src, "Your characters are outdated from recent updates. Please make sure if everything is within reasonable levels.")
+ var/slot_version = 0
+ S["version"] >> slot_version
+ if(slot_version && slot_version < SAVEFILE_VERSION_MAX)
+ S.cd = "/"
+ S["new_differences_notification"] >> differing_version_notification
+ if(!differing_version_notification || differing_version_notification <= slot_version)
+ S["new_differences_notification"] << slot_version
+ to_chat(src, "There were recent changes with characters, and your savefiles are outdated. Your characters may not look the same depending on what changed.")
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 1765e6873..9ec6cf6f2 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -708,7 +708,7 @@
/mob/living/carbon/human/proc/electrocution_animation(anim_duration)
//Handle mutant parts if possible
if(dna && dna.species)
- add_atom_colour("#000000", TEMPORARY_COLOUR_PRIORITY)
+ add_atom_colour(COLOR_BLACK, TEMPORARY_COLOUR_PRIORITY)
var/static/mutable_appearance/electrocution_skeleton_anim
if(!electrocution_skeleton_anim)
electrocution_skeleton_anim = mutable_appearance(icon, "electrocuted_base")
@@ -720,7 +720,7 @@
flick_overlay_view(image(icon,src,"electrocuted_generic",ABOVE_MOB_LAYER), src, anim_duration)
/mob/living/carbon/human/proc/end_electrocution_animation(mutable_appearance/MA)
- remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#000000")
+ remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, COLOR_BLACK)
cut_overlay(MA)
//medical scan animation
diff --git a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm
index 51c355e23..102cd6919 100644
--- a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm
+++ b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm
@@ -449,7 +449,7 @@
name = "luminescent glow"
desc = "Tell a coder if you're seeing this."
icon_state = "nothing"
- light_color = "#FFFFFF"
+ light_color = COLOR_WHITE
light_range = LUMINESCENT_DEFAULT_GLOW
/obj/effect/dummy/luminescent_glow/Initialize()
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index b52e5c1da..7ce3ee999 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -71,7 +71,7 @@
var/lamp_max = 10 //Maximum brightness of a borg lamp. Set as a var for easy adjusting.
var/lamp_intensity = 0 //Luminosity of the headlamp. 0 is off. Higher settings than the minimum require power.
- light_color = "#FFCC66"
+ light_color = COLOR_CREAMY_ORANGE
light_power = 0.8
var/lamp_cooldown = 0 //Flag for if the lamp is on cooldown after being forcibly disabled.
diff --git a/code/modules/mob/living/simple_animal/bot/ed209bot.dm b/code/modules/mob/living/simple_animal/bot/ed209bot.dm
index 49e75c54c..d7203c46d 100644
--- a/code/modules/mob/living/simple_animal/bot/ed209bot.dm
+++ b/code/modules/mob/living/simple_animal/bot/ed209bot.dm
@@ -21,7 +21,7 @@
window_name = "Automatic Security Unit v2.6"
allow_pai = 0
data_hud_type = DATA_HUD_SECURITY_ADVANCED
- path_image_color = "#FF0000"
+ path_image_color = COLOR_RED
var/lastfired = 0
var/shot_delay = 15
diff --git a/code/modules/mob/living/simple_animal/bot/secbot.dm b/code/modules/mob/living/simple_animal/bot/secbot.dm
index 0d1a4bda4..eaa9e54c4 100644
--- a/code/modules/mob/living/simple_animal/bot/secbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/secbot.dm
@@ -19,7 +19,7 @@
window_name = "Automatic Security Unit v1.6"
allow_pai = 0
data_hud_type = DATA_HUD_SECURITY_ADVANCED
- path_image_color = "#FF0000"
+ path_image_color = COLOR_RED
var/baton_type = /obj/item/melee/baton
var/mob/living/carbon/target
diff --git a/code/modules/mob/living/simple_animal/guardian/guardiannaming.dm b/code/modules/mob/living/simple_animal/guardian/guardiannaming.dm
index f2e1b5725..fa1ecf100 100644
--- a/code/modules/mob/living/simple_animal/guardian/guardiannaming.dm
+++ b/code/modules/mob/living/simple_animal/guardian/guardiannaming.dm
@@ -55,7 +55,7 @@
/datum/guardianname/carp/aqua
suffixcolour = "Aqua"
- colour = "#00FFFF"
+ colour = COLOR_CYAN
/datum/guardianname/carp/paleaqua
suffixcolour = "Pale Aqua"
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm
index dca96574c..d122939fa 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm
@@ -29,7 +29,7 @@ Difficulty: Medium
icon_living = "miner"
icon = 'icons/mob/broadMobs.dmi'
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
- light_color = "#E4C7C5"
+ light_color = COLOR_LIGHT_GRAYISH_RED
movement_type = GROUND
speak_emote = list("roars")
speed = 1
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm
index 74aa59f9d..c777e9f90 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm
@@ -144,7 +144,7 @@ Difficulty: Hard
walk(src, 0)
setDir(get_dir(src, T))
var/obj/effect/temp_visual/decoy/D = new /obj/effect/temp_visual/decoy(loc,src)
- animate(D, alpha = 0, color = "#FF0000", transform = matrix()*2, time = 5)
+ animate(D, alpha = 0, color = COLOR_RED, transform = matrix()*2, time = 5)
sleep(5)
throw_at(T, get_dist(src, T), 1, src, 0)
charging = 0
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
index 1da1c8326..c3f536f42 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
@@ -338,7 +338,7 @@ Difficulty: Medium
layer = BELOW_MOB_LAYER
pixel_x = -32
pixel_y = -32
- color = "#FF0000"
+ color = COLOR_RED
duration = 5
/obj/effect/temp_visual/dragon_flight
diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm
index 811dd2611..c4187fa0b 100644
--- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm
+++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm
@@ -11,7 +11,7 @@
/obj/effect/light_emitter/red_energy_sword //used so there's a combination of both their head light and light coming off the energy sword
set_luminosity = 2
set_cap = 2.5
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
/mob/living/simple_animal/hostile/syndicate
@@ -115,7 +115,7 @@
attacktext = "slashes"
attack_sound = 'sound/weapons/blade1.ogg'
armour_penetration = 35
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
status_flags = 0
var/obj/effect/light_emitter/red_energy_sword/sord
diff --git a/code/modules/modular_computers/computers/item/computer.dm b/code/modules/modular_computers/computers/item/computer.dm
index 466290a52..1542b6fee 100644
--- a/code/modules/modular_computers/computers/item/computer.dm
+++ b/code/modules/modular_computers/computers/item/computer.dm
@@ -4,6 +4,12 @@
/obj/item/modular_computer
name = "modular microcomputer"
desc = "A small portable microcomputer."
+ icon = 'icons/obj/computer.dmi'
+ icon_state = "laptop-open"
+ light_on = FALSE
+ integrity_failure = 50
+ max_integrity = 100
+ armor = list("melee" = 0, "bullet" = 20, "laser" = 20, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
var/enabled = 0 // Whether the computer is turned on.
var/screen_on = 1 // Whether the computer is active/opened/it's screen is on.
@@ -21,18 +27,12 @@
// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
- icon = 'icons/obj/computer.dmi'
- icon_state = "laptop-open"
var/icon_state_unpowered = null // Icon state when the computer is turned off.
var/icon_state_powered = null // Icon state when the computer is turned on.
var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
var/max_hardware_size = 0 // Maximal hardware w_class. Tablets/PDAs have 1, laptops 2, consoles 4.
var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
- integrity_failure = 50
- max_integrity = 100
- armor = list("melee" = 0, "bullet" = 20, "laser" = 20, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
-
// Important hardware (must be installed for computer to work)
// Optional hardware (improves functionality, but is not critical for computer to work)
@@ -42,7 +42,6 @@
var/list/idle_threads // Idle programs on background. They still receive process calls but can't be interacted with.
var/obj/physical = null // Object that represents our computer. It's used for Adjacent() and UI visibility checks.
var/has_light = FALSE //If the computer has a flashlight/LED light/what-have-you installed
- var/light_on = FALSE //If that light is enabled
var/comp_light_luminosity = 3 //The brightness of that light
var/comp_light_color //The color of that light
diff --git a/code/modules/modular_computers/computers/item/computer_ui.dm b/code/modules/modular_computers/computers/item/computer_ui.dm
index 517fab278..af0ebe960 100644
--- a/code/modules/modular_computers/computers/item/computer_ui.dm
+++ b/code/modules/modular_computers/computers/item/computer_ui.dm
@@ -155,7 +155,7 @@
to_chat(user, "That color is too dark! Choose a lighter one.")
new_color = null
comp_light_color = new_color
- light_color = new_color
+ set_light_color(new_color)
update_light()
return TRUE
else
diff --git a/code/modules/photography/camera/camera.dm b/code/modules/photography/camera/camera.dm
index d1e868915..26eb77619 100644
--- a/code/modules/photography/camera/camera.dm
+++ b/code/modules/photography/camera/camera.dm
@@ -9,7 +9,7 @@
item_state = "camera"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
- light_color = LIGHT_COLOR_WHITE
+ light_color = COLOR_WHITE
light_power = FLASH_LIGHT_POWER
w_class = WEIGHT_CLASS_SMALL
flags_1 = CONDUCT_1
diff --git a/code/modules/pool/pool_noodles.dm b/code/modules/pool/pool_noodles.dm
index 611835479..273179fd4 100644
--- a/code/modules/pool/pool_noodles.dm
+++ b/code/modules/pool/pool_noodles.dm
@@ -6,7 +6,7 @@
name = "pool noodle"
desc = "A strange, bulky, bendable toy that can annoy people."
force = 0
- color = "#000000"
+ color = COLOR_BLACK
w_class = WEIGHT_CLASS_SMALL
throwforce = 1
throw_speed = 10 //weeee
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index ac9a37eb2..8db4f43b9 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -333,16 +333,15 @@
switch(charging)
if(APC_NOT_CHARGING)
- light_color = LIGHT_COLOR_RED
+ set_light_color(COLOR_SOFT_RED)
if(APC_CHARGING)
- light_color = LIGHT_COLOR_BLUE
+ set_light_color(LIGHT_COLOR_BLUE)
if(APC_FULLY_CHARGED)
- light_color = LIGHT_COLOR_GREEN
- set_light(lon_range)
+ set_light_color(LIGHT_COLOR_GREEN)
+ set_light(l_range=lon_range)
lighteffect.color = light_color
else if(update_state & UPSTATE_BLUESCREEN)
- light_color = LIGHT_COLOR_BLUE
- set_light(lon_range)
+ set_light(l_range=lon_range, l_color=LIGHT_COLOR_BLUE)
else
set_light(0)
diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm
index d2f8631b1..94847b729 100644
--- a/code/modules/power/cable.dm
+++ b/code/modules/power/cable.dm
@@ -1,12 +1,12 @@
GLOBAL_LIST_INIT(cable_colors, list(
- "yellow" = "#ffff00",
+ "yellow" = COLOR_YELLOW,
"green" = "#00aa00",
"blue" = "#1919c8",
"pink" = "#ff3cc8",
"orange" = "#ff8000",
- "cyan" = "#00ffff",
+ "cyan" = COLOR_CYAN,
"white" = "#ffffff",
- "red" = "#ff0000"
+ "red" = COLOR_RED
))
///////////////////////////////
@@ -48,11 +48,11 @@ By design, d1 is the smallest direction and d2 is the highest
var/obj/item/stack/cable_coil/stored
var/cable_color = "red"
- color = "#ff0000"
+ color = COLOR_RED
/obj/structure/cable/yellow
cable_color = "yellow"
- color = "#ffff00"
+ color = COLOR_YELLOW
/obj/structure/cable/green
cable_color = "green"
@@ -72,7 +72,7 @@ By design, d1 is the smallest direction and d2 is the highest
/obj/structure/cable/cyan
cable_color = "cyan"
- color = "#00ffff"
+ color = COLOR_CYAN
/obj/structure/cable/white
cable_color = "white"
@@ -770,11 +770,11 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
/obj/item/stack/cable_coil/red
item_color = "red"
- color = "#ff0000"
+ color = COLOR_RED
/obj/item/stack/cable_coil/yellow
item_color = "yellow"
- color = "#ffff00"
+ color = COLOR_YELLOW
/obj/item/stack/cable_coil/blue
item_color = "blue"
@@ -794,7 +794,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
/obj/item/stack/cable_coil/cyan
item_color = "cyan"
- color = "#00ffff"
+ color = COLOR_CYAN
/obj/item/stack/cable_coil/white
item_color = "white"
@@ -821,11 +821,11 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
/obj/item/stack/cable_coil/cut/red
item_color = "red"
- color = "#ff0000"
+ color = COLOR_RED
/obj/item/stack/cable_coil/cut/yellow
item_color = "yellow"
- color = "#ffff00"
+ color = COLOR_YELLOW
/obj/item/stack/cable_coil/cut/blue
item_color = "blue"
@@ -845,7 +845,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
/obj/item/stack/cable_coil/cut/cyan
item_color = "cyan"
- color = "#00ffff"
+ color = COLOR_CYAN
/obj/item/stack/cable_coil/cut/white
item_color = "white"
diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm
index 0db3695fc..152ee0668 100644
--- a/code/modules/power/lighting.dm
+++ b/code/modules/power/lighting.dm
@@ -219,7 +219,7 @@
var/emergency_mode = FALSE // if true, the light is in emergency mode
var/no_emergency = FALSE // if true, this light cannot ever have an emergency mode
var/bulb_emergency_brightness_mul = 0.6 // multiplier for this light's base brightness in emergency power mode
- var/bulb_emergency_colour = "#FF3232" // determines the colour of the light while it's in emergency mode
+ var/bulb_emergency_colour = COLOR_VIVID_RED // determines the colour of the light while it's in emergency mode
var/bulb_emergency_pow_mul = 0.75 // the multiplier for determining the light's power in emergency mode
var/bulb_emergency_pow_min = 0.5 // the minimum value for the light's power in emergency mode
diff --git a/code/modules/projectiles/pins.dm b/code/modules/projectiles/pins.dm
index 381ec09ce..a7cf466ac 100644
--- a/code/modules/projectiles/pins.dm
+++ b/code/modules/projectiles/pins.dm
@@ -121,7 +121,7 @@
/obj/item/firing_pin/clown
name = "hilarious firing pin"
desc = "Advanced clowntech that can convert any firearm into a far more useful object."
- color = "#FFFF00"
+ color = COLOR_YELLOW
fail_message = "HONK!"
force_replace = TRUE
diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm
index 43ca5cfd5..a09ff1ff5 100644
--- a/code/modules/projectiles/projectile/beams.dm
+++ b/code/modules/projectiles/projectile/beams.dm
@@ -10,7 +10,7 @@
flag = "laser"
eyeblur = 2
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
ricochets_max = 50 //Honk!
ricochet_chance = 80
is_reflectable = TRUE
@@ -143,7 +143,7 @@
icon_state = "laser"
suit_types = list(/obj/item/clothing/suit/bluetag)
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
tracer_type = /obj/effect/projectile/tracer/laser
muzzle_type = /obj/effect/projectile/muzzle/laser
impact_type = /obj/effect/projectile/impact/laser
@@ -182,7 +182,7 @@
/obj/item/projectile/beam/instakill/red
icon_state = "red_laser"
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
/obj/item/projectile/beam/instakill/on_hit(atom/target)
. = ..()
diff --git a/code/modules/projectiles/projectile/bullets/shotgun.dm b/code/modules/projectiles/projectile/bullets/shotgun.dm
index e7dbb75dc..8acc43411 100644
--- a/code/modules/projectiles/projectile/bullets/shotgun.dm
+++ b/code/modules/projectiles/projectile/bullets/shotgun.dm
@@ -24,7 +24,7 @@
jitter = 20
range = 7
icon_state = "spark"
- color = "#FFFF00"
+ color = COLOR_YELLOW
/obj/item/projectile/bullet/shotgun_meteorslug
name = "meteorslug"
diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm
index 9de878cb4..ca2d41390 100644
--- a/code/modules/projectiles/projectile/energy.dm
+++ b/code/modules/projectiles/projectile/energy.dm
@@ -12,7 +12,7 @@
/obj/item/projectile/energy/electrode
name = "electrode"
icon_state = "spark"
- color = "#FFFF00"
+ color = COLOR_YELLOW
nodamage = 1
knockdown = 100
stutter = 5
diff --git a/code/modules/projectiles/projectile/energy/nuclear_particle.dm b/code/modules/projectiles/projectile/energy/nuclear_particle.dm
index 104cd6345..334489a34 100644
--- a/code/modules/projectiles/projectile/energy/nuclear_particle.dm
+++ b/code/modules/projectiles/projectile/energy/nuclear_particle.dm
@@ -9,12 +9,12 @@
hitsound = 'sound/weapons/emitter2.ogg'
impact_type = /obj/effect/projectile/impact/xray
var/static/list/particle_colors = list(
- "red" = "#FF0000",
- "blue" = "#00FF00",
- "green" = "#0000FF",
- "yellow" = "#FFFF00",
- "cyan" = "#00FFFF",
- "purple" = "#FF00FF"
+ "red" = COLOR_RED,
+ "blue" = COLOR_GREEN,
+ "green" = COLOR_BLUE,
+ "yellow" = COLOR_YELLOW,
+ "cyan" = COLOR_CYAN,
+ "purple" = COLOR_MAGENTA
)
/obj/item/projectile/energy/nuclear_particle/Initialize()
diff --git a/code/modules/projectiles/projectile/energy/stun.dm b/code/modules/projectiles/projectile/energy/stun.dm
index 278356054..677154638 100644
--- a/code/modules/projectiles/projectile/energy/stun.dm
+++ b/code/modules/projectiles/projectile/energy/stun.dm
@@ -1,7 +1,7 @@
/obj/item/projectile/energy/electrode
name = "electrode"
icon_state = "spark"
- color = "#FFFF00"
+ color = COLOR_YELLOW
nodamage = 1
knockdown = 60
knockdown_stamoverride = 36
diff --git a/code/modules/projectiles/projectile/special/gravity.dm b/code/modules/projectiles/projectile/special/gravity.dm
index 0ef9bc665..ae186596f 100644
--- a/code/modules/projectiles/projectile/special/gravity.dm
+++ b/code/modules/projectiles/projectile/special/gravity.dm
@@ -6,7 +6,7 @@
damage = 0
damage_type = BRUTE
nodamage = 1
- color = "#33CCFF"
+ color = COLOR_BLUE_LIGHT
var/turf/T
var/power = 4
var/list/thrown_items = list()
diff --git a/code/modules/projectiles/projectile/special/hallucination.dm b/code/modules/projectiles/projectile/special/hallucination.dm
index a6da1f26b..e545452c6 100644
--- a/code/modules/projectiles/projectile/special/hallucination.dm
+++ b/code/modules/projectiles/projectile/special/hallucination.dm
@@ -158,7 +158,7 @@
name = "electrode"
damage_type = BURN
hal_icon_state = "spark"
- color = "#FFFF00"
+ color = COLOR_YELLOW
hal_fire_sound = 'sound/weapons/taser.ogg'
hal_hitsound = 'sound/weapons/taserhit.ogg'
hal_hitsound_wall = null
diff --git a/code/modules/projectiles/projectile/special/wormhole.dm b/code/modules/projectiles/projectile/special/wormhole.dm
index 0832f0cc7..e5e3f2fc0 100644
--- a/code/modules/projectiles/projectile/special/wormhole.dm
+++ b/code/modules/projectiles/projectile/special/wormhole.dm
@@ -6,7 +6,7 @@
nodamage = TRUE
pass_flags = PASSGLASS | PASSTABLE | PASSGRILLE | PASSMOB
var/obj/item/gun/energy/wormhole_projector/gun
- color = "#33CCFF"
+ color = COLOR_BLUE_LIGHT
tracer_type = /obj/effect/projectile/tracer/wormhole
impact_type = /obj/effect/projectile/impact/wormhole
muzzle_type = /obj/effect/projectile/muzzle/wormhole
diff --git a/code/modules/reagents/chemistry/reagents.dm b/code/modules/reagents/chemistry/reagents.dm
index 6c518c8e9..25866664c 100644
--- a/code/modules/reagents/chemistry/reagents.dm
+++ b/code/modules/reagents/chemistry/reagents.dm
@@ -27,7 +27,7 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
var/list/data
var/current_cycle = 0
var/volume = 0 //pretend this is moles
- var/color = "#000000" // rgb: 0, 0, 0
+ var/color = COLOR_BLACK
var/can_synth = TRUE // can this reagent be synthesized? (for example: odysseus syringe gun)
var/metabolization_rate = REAGENTS_METABOLISM //how fast the reagent is metabolized by the mob
var/overrides_metab = 0
diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
index 8547e5117..c7c5a0b3c 100644
--- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
@@ -1514,7 +1514,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
/datum/reagent/consumable/ethanol/triple_sec
name = "Triple Sec"
description = "A sweet and vibrant orange liqueur."
- color = "#ffcc66"
+ color = COLOR_CREAMY_ORANGE
boozepwr = 30
taste_description = "a warm flowery orange taste which recalls the ocean air and summer wind of the caribbean"
glass_icon_state = "glass_orange"
@@ -1576,7 +1576,7 @@ datum/reagent/consumable/ethanol/creme_de_coconut
/datum/reagent/consumable/ethanol/quintuple_sec
name = "Quintuple Sec"
description = "Law, Order, Alcohol, and Police Brutality distilled into one single elixir of JUSTICE."
- color = "#ff3300"
+ color = COLOR_MOSTLY_PURE_RED
boozepwr = 80
quality = DRINK_FANTASTIC
taste_description = "THE LAW"
@@ -1622,7 +1622,7 @@ datum/reagent/consumable/ethanol/creme_de_coconut
/datum/reagent/consumable/ethanol/bastion_bourbon
name = "Bastion Bourbon"
description = "Soothing hot herbal brew with restorative properties. Hints of citrus and berry flavors."
- color = "#00FFFF"
+ color = COLOR_CYAN
boozepwr = 30
quality = DRINK_FANTASTIC
taste_description = "hot herbal brew with a hint of fruit"
@@ -1661,7 +1661,7 @@ datum/reagent/consumable/ethanol/creme_de_coconut
/datum/reagent/consumable/ethanol/squirt_cider
name = "Squirt Cider"
description = "Fermented squirt extract with a nose of stale bread and ocean water. Whatever a squirt is."
- color = "#FF0000"
+ color = COLOR_RED
boozepwr = 40
taste_description = "stale bread with a staler aftertaste"
nutriment_factor = 2 * REAGENTS_METABOLISM
diff --git a/code/modules/reagents/chemistry/reagents/blob_reagents.dm b/code/modules/reagents/chemistry/reagents/blob_reagents.dm
index fba0b47eb..0ea03dc1d 100644
--- a/code/modules/reagents/chemistry/reagents/blob_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/blob_reagents.dm
@@ -4,7 +4,7 @@
description = "shouldn't exist and you should adminhelp immediately."
color = "#FFFFFF"
taste_description = "bad code and slime"
- var/complementary_color = "#000000" //a color that's complementary to the normal blob color
+ var/complementary_color = COLOR_BLACK //a color that's complementary to the normal blob color
var/shortdesc = null //just damage and on_mob effects, doesn't include special, blob-tile only effects
var/effectdesc = null //any long, blob-tile specific effects
var/analyzerdescdamage = "Unknown. Report this bug to a coder, or just adminhelp."
diff --git a/code/modules/reagents/chemistry/reagents/drink_reagents.dm b/code/modules/reagents/chemistry/reagents/drink_reagents.dm
index 2cb562cff..ee77db3a7 100644
--- a/code/modules/reagents/chemistry/reagents/drink_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/drink_reagents.dm
@@ -481,7 +481,7 @@
/datum/reagent/consumable/space_up
name = "Space-Up"
description = "Tastes like a hull breach in your mouth."
- color = "#00FF00" // rgb: 0, 255, 0
+ color = COLOR_GREEN // rgb: 0, 255, 0
taste_description = "cherry soda"
glass_icon_state = "space-up_glass"
glass_name = "glass of Space-Up"
@@ -679,7 +679,7 @@
/datum/reagent/consumable/chocolatepudding
name = "Chocolate Pudding"
description = "A great dessert for chocolate lovers."
- color = "#800000"
+ color = COLOR_RED
quality = DRINK_VERYGOOD
nutriment_factor = 4 * REAGENTS_METABOLISM
taste_description = "sweet chocolate"
diff --git a/code/modules/reagents/chemistry/reagents/food_reagents.dm b/code/modules/reagents/chemistry/reagents/food_reagents.dm
index 36c0945f6..d701df7d7 100644
--- a/code/modules/reagents/chemistry/reagents/food_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/food_reagents.dm
@@ -428,7 +428,7 @@
name = "Sprinkles"
value = 3
description = "Multi-colored little bits of sugar, commonly found on donuts. Loved by cops."
- color = "#FF00FF" // rgb: 255, 0, 255
+ color = COLOR_MAGENTA // rgb: 255, 0, 255
taste_description = "childhood whimsy"
/datum/reagent/consumable/sprinkles/on_mob_life(mob/living/carbon/M)
diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
index f6c1b89c3..f557a173c 100644
--- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
@@ -82,7 +82,7 @@
/datum/reagent/medicine/synaptizine
name = "Synaptizine"
description = "Increases resistance to stuns as well as reducing drowsiness and hallucinations."
- color = "#FF00FF"
+ color = COLOR_MAGENTA
pH = 4
/datum/reagent/medicine/synaptizine/on_mob_life(mob/living/carbon/M)
@@ -458,7 +458,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
name = "Charcoal"
description = "Heals toxin damage as well as slowly removing any other chemicals the patient has in their bloodstream."
reagent_state = LIQUID
- color = "#000000"
+ color = COLOR_BLACK
metabolization_rate = 0.5 * REAGENTS_METABOLISM
taste_description = "ash"
pH = 5
@@ -598,7 +598,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
name = "Salbutamol"
description = "Rapidly restores oxygen deprivation as well as preventing more of it to an extent."
reagent_state = LIQUID
- color = "#00FFFF"
+ color = COLOR_CYAN
metabolization_rate = 0.25 * REAGENTS_METABOLISM
pH = 2
@@ -786,7 +786,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
name = "Atropine"
description = "If a patient is in critical condition, rapidly heals all damage types as well as regulating oxygen in the body. Excellent for stabilizing wounded patients."
reagent_state = LIQUID
- color = "#000000"
+ color = COLOR_BLACK
metabolization_rate = 0.25 * REAGENTS_METABOLISM
overdose_threshold = 35
pH = 12
diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm
index b6094aaee..bd287254f 100644
--- a/code/modules/reagents/chemistry/reagents/other_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm
@@ -1584,7 +1584,7 @@
/datum/reagent/plantnutriment
name = "Generic nutriment"
description = "Some kind of nutriment. You can't really tell what it is. You should probably report it, along with how you obtained it."
- color = "#000000" // RBG: 0, 0, 0
+ color = COLOR_BLACK
var/tox_prob = 0
taste_description = "plant food"
pH = 3
@@ -1694,7 +1694,7 @@
name = "Colorful Reagent"
description = "Thoroughly sample the rainbow."
reagent_state = LIQUID
- color = "#FFFF00"
+ color = COLOR_YELLOW
var/list/random_color_list = list("#00aedb","#a200ff","#f47835","#d41243","#d11141","#00b159","#00aedb","#f37735","#ffc425","#008744","#0057e7","#d62d20","#ffa700")
taste_description = "rainbows"
var/no_mob_color = FALSE
@@ -2020,7 +2020,7 @@
/datum/reagent/growthserum //neutered to use as a chemical base for sizecode shit
name = "Growth Serum"
description = "A commercial chemical designed to help older men in the bedroom."//not really it just makes you a giant
- color = "#ff0000"//strong red. rgb 255, 0, 0
+ color = COLOR_RED//strong red. rgb 255, 0, 0
taste_description = "bitterness" // apparently what viagra tastes like
/datum/reagent/plastic_polymers
@@ -2176,7 +2176,7 @@
name = "UNKNOWN"
description = "404: Chemical not found."
metabolization_rate = REAGENTS_METABOLISM
- color = "#0000FF"
+ color = COLOR_BLUE
can_synth = FALSE
var/datum/dna/original_dna
var/reagent_ticks = 0
diff --git a/code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm b/code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm
index 5e8249009..a33d07b85 100644
--- a/code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm
@@ -26,7 +26,7 @@
name = "Stabilizing Agent"
description = "Keeps unstable chemicals stable. This does not work on everything."
reagent_state = LIQUID
- color = "#FFFF00"
+ color = COLOR_YELLOW
value = 3
taste_description = "metal"
@@ -92,7 +92,7 @@
name = "Black Powder"
description = "Explodes. Violently."
reagent_state = LIQUID
- color = "#000000"
+ color = COLOR_BLACK
value = 5
metabolization_rate = 0.05
taste_description = "salt"
diff --git a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm
index 0a57d5b76..e8db201f1 100644
--- a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm
@@ -27,7 +27,7 @@
/datum/reagent/toxin/mutagen
name = "Unstable mutagen"
description = "Might cause unpredictable mutations. Keep away from children."
- color = "#00FF00"
+ color = COLOR_GREEN
toxpwr = 0
taste_description = "slime"
taste_mult = 0.9
@@ -562,7 +562,7 @@
name = "Sodium Thiopental"
description = "Sodium Thiopental induces heavy weakness in its target as well as unconsciousness."
reagent_state = LIQUID
- color = "#6496FA"
+ color = LIGHT_COLOR_BLUE
metabolization_rate = 0.75 * REAGENTS_METABOLISM
toxpwr = 0
diff --git a/code/modules/reagents/reagent_containers/rags.dm b/code/modules/reagents/reagent_containers/rags.dm
index 27bf460e8..c2a40abeb 100644
--- a/code/modules/reagents/reagent_containers/rags.dm
+++ b/code/modules/reagents/reagent_containers/rags.dm
@@ -174,7 +174,7 @@
force = initial(force) + round(reagents.total_volume * 0.5)
/obj/item/reagent_containers/rag/towel/random
- possible_colors = list("#FF0000","#FF7F00","#FFFF00","#00FF00","#0000FF","#4B0082","#8F00FF")
+ possible_colors = list(COLOR_RED,"#FF7F00",COLOR_YELLOW,COLOR_GREEN,COLOR_BLUE,"#4B0082","#8F00FF")
/obj/item/reagent_containers/rag/towel/syndicate
name = "syndicate towel"
diff --git a/code/modules/research/xenobiology/crossbreeding/__corecross.dm b/code/modules/research/xenobiology/crossbreeding/__corecross.dm
index 17a6b77bf..4c2f78c48 100644
--- a/code/modules/research/xenobiology/crossbreeding/__corecross.dm
+++ b/code/modules/research/xenobiology/crossbreeding/__corecross.dm
@@ -51,15 +51,15 @@ To add a crossbreed:
if("metal")
itemcolor = "#7E7E7E"
if("yellow")
- itemcolor = "#FFFF00"
+ itemcolor = COLOR_YELLOW
if("dark purple")
itemcolor = "#551A8B"
if("dark blue")
- itemcolor = "#0000FF"
+ itemcolor = COLOR_BLUE
if("silver")
itemcolor = "#D3D3D3"
if("bluespace")
- itemcolor = "#32CD32"
+ itemcolor = COLOR_LIME
if("sepia")
itemcolor = "#704214"
if("cerulean")
@@ -67,9 +67,9 @@ To add a crossbreed:
if("pyrite")
itemcolor = "#FAFAD2"
if("red")
- itemcolor = "#FF0000"
+ itemcolor = COLOR_RED
if("green")
- itemcolor = "#00FF00"
+ itemcolor = COLOR_GREEN
if("pink")
itemcolor = "#FF69B4"
if("gold")
@@ -77,7 +77,7 @@ To add a crossbreed:
if("oil")
itemcolor = "#505050"
if("black")
- itemcolor = "#000000"
+ itemcolor = COLOR_BLACK
if("light pink")
itemcolor = "#FFB6C1"
if("adamantine")
@@ -113,7 +113,7 @@ To add a crossbreed:
/obj/item/slimecrossbeaker/bloodpack //Pack of 50u blood. Deletes on empty.
name = "blood extract"
desc = "A sphere of liquid blood, somehow managing to stay together."
- color = "#FF0000"
+ color = COLOR_RED
list_reagents = list(/datum/reagent/blood = 50)
/obj/item/slimecrossbeaker/pax //5u synthpax.
@@ -125,7 +125,7 @@ To add a crossbreed:
/obj/item/slimecrossbeaker/omnizine //15u omnizine.
name = "healing extract"
desc = "A gelatinous extract of pure omnizine."
- color = "#FF00FF"
+ color = COLOR_MAGENTA
list_reagents = list(/datum/reagent/medicine/omnizine = 15)
/obj/item/slimecrossbeaker/autoinjector //As with the above, but automatically injects whomever it is used on with contents.
@@ -159,7 +159,7 @@ To add a crossbreed:
ignore_flags = TRUE //It is, after all, intended to heal.
name = "mending solution"
desc = "A strange glob of sweet-smelling semifluid, which seems to stick to skin rather easily."
- color = "#FF00FF"
+ color = COLOR_MAGENTA
list_reagents = list(/datum/reagent/medicine/regen_jelly = 20)
/obj/item/slimecrossbeaker/autoinjector/slimejelly //Primarily for slimepeople, but you do you.
@@ -167,7 +167,7 @@ To add a crossbreed:
ignore_flags = TRUE
name = "slime jelly bubble"
desc = "A sphere of slime jelly. It seems to stick to your skin, but avoids other surfaces."
- color = "#00FF00"
+ color = COLOR_GREEN
list_reagents = list(/datum/reagent/toxin/slimejelly = 50)
/obj/item/slimecrossbeaker/autoinjector/peaceandlove
@@ -183,5 +183,5 @@ To add a crossbreed:
/obj/item/slimecrossbeaker/autoinjector/slimestimulant
name = "invigorating gel"
desc = "A bubbling purple mixture, designed to heal and boost movement."
- color = "#FF00FF"
+ color = COLOR_MAGENTA
list_reagents = list(/datum/reagent/medicine/regen_jelly = 30, /datum/reagent/drug/methamphetamine = 9)
diff --git a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm
index 0bb25a4b2..53ba2a17c 100644
--- a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm
+++ b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm
@@ -502,7 +502,7 @@ datum/status_effect/rebreathing/tick()
is_healing = TRUE
if(is_healing)
examine_text = "SUBJECTPRONOUN is regenerating slowly, purplish goo filling in small injuries!"
- new /obj/effect/temp_visual/heal(get_turf(owner), "#FF0000")
+ new /obj/effect/temp_visual/heal(get_turf(owner), COLOR_RED)
else
examine_text = null
..()
diff --git a/code/modules/research/xenobiology/crossbreeding/charged.dm b/code/modules/research/xenobiology/crossbreeding/charged.dm
index 5dd0f5e80..147d2fa8b 100644
--- a/code/modules/research/xenobiology/crossbreeding/charged.dm
+++ b/code/modules/research/xenobiology/crossbreeding/charged.dm
@@ -329,7 +329,7 @@ Charged extracts:
to_chat(user, "You slather the blue gunk over the [C], making it airtight.")
C.name = "pressure-resistant [C.name]"
C.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
- C.add_atom_colour("#000080", FIXED_COLOUR_PRIORITY)
+ C.add_atom_colour(COLOR_NAVY, FIXED_COLOUR_PRIORITY)
C.min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
C.cold_protection = C.body_parts_covered
C.clothing_flags |= STOPSPRESSUREDAMAGE
@@ -363,7 +363,7 @@ Charged extracts:
to_chat(user, "You slather the red gunk over the [C], making it lavaproof.")
C.name = "lavaproof [C.name]"
C.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
- C.add_atom_colour("#800000", FIXED_COLOUR_PRIORITY)
+ C.add_atom_colour(COLOR_RED, FIXED_COLOUR_PRIORITY)
C.resistance_flags |= LAVA_PROOF
if (istype(C, /obj/item/clothing))
var/obj/item/clothing/CL = C
diff --git a/code/modules/research/xenobiology/crossbreeding/consuming.dm b/code/modules/research/xenobiology/crossbreeding/consuming.dm
index 0e8bf1e11..3e00f4e1b 100644
--- a/code/modules/research/xenobiology/crossbreeding/consuming.dm
+++ b/code/modules/research/xenobiology/crossbreeding/consuming.dm
@@ -283,25 +283,25 @@ Consuming extracts:
switch(rand(1,7))
if(1)
tastemessage = "red dye"
- colour = "#FF0000"
+ colour = COLOR_RED
if(2)
tastemessage = "orange dye"
colour = "#FFA500"
if(3)
tastemessage = "yellow dye"
- colour = "#FFFF00"
+ colour = COLOR_YELLOW
if(4)
tastemessage = "green dye"
- colour = "#00FF00"
+ colour = COLOR_GREEN
if(5)
tastemessage = "blue dye"
- colour = "#0000FF"
+ colour = COLOR_BLUE
if(6)
tastemessage = "indigo dye"
colour = "#4B0082"
if(7)
tastemessage = "violet dye"
- colour = "#FF00FF"
+ colour = COLOR_MAGENTA
taste += tastemessage
/obj/item/slime_cookie/pyrite/do_effect(mob/living/M, mob/user)
diff --git a/code/modules/research/xenobiology/crossbreeding/prismatic.dm b/code/modules/research/xenobiology/crossbreeding/prismatic.dm
index 65e66aa0e..10453710b 100644
--- a/code/modules/research/xenobiology/crossbreeding/prismatic.dm
+++ b/code/modules/research/xenobiology/crossbreeding/prismatic.dm
@@ -46,7 +46,7 @@ Prismatic extracts:
colour = "metal"
/obj/item/slimecross/prismatic/yellow
- paintcolor = "#FFFF00"
+ paintcolor = COLOR_YELLOW
colour = "yellow"
/obj/item/slimecross/prismatic/darkpurple
@@ -54,7 +54,7 @@ Prismatic extracts:
colour = "dark purple"
/obj/item/slimecross/prismatic/darkblue
- paintcolor = "#0000FF"
+ paintcolor = COLOR_BLUE
colour = "dark blue"
/obj/item/slimecross/prismatic/silver
@@ -62,7 +62,7 @@ Prismatic extracts:
colour = "silver"
/obj/item/slimecross/prismatic/bluespace
- paintcolor = "#32CD32"
+ paintcolor = COLOR_LIME
colour = "bluespace"
/obj/item/slimecross/prismatic/sepia
@@ -78,11 +78,11 @@ Prismatic extracts:
colour = "pyrite"
/obj/item/slimecross/prismatic/red
- paintcolor = "#FF0000"
+ paintcolor = COLOR_RED
colour = "red"
/obj/item/slimecross/prismatic/green
- paintcolor = "#00FF00"
+ paintcolor = COLOR_GREEN
colour = "green"
/obj/item/slimecross/prismatic/pink
@@ -98,7 +98,7 @@ Prismatic extracts:
colour = "oil"
/obj/item/slimecross/prismatic/black
- paintcolor = "#000000"
+ paintcolor = COLOR_BLACK
colour = "black"
/obj/item/slimecross/prismatic/lightpink
diff --git a/code/modules/research/xenobiology/crossbreeding/regenerative.dm b/code/modules/research/xenobiology/crossbreeding/regenerative.dm
index d3f2461cb..a723af119 100644
--- a/code/modules/research/xenobiology/crossbreeding/regenerative.dm
+++ b/code/modules/research/xenobiology/crossbreeding/regenerative.dm
@@ -119,7 +119,7 @@ Regenerative extracts:
/obj/item/slimecross/regenerative/darkblue/proc/fireproof(obj/item/clothing/C)
C.name = "fireproofed [C.name]"
C.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
- C.add_atom_colour("#000080", FIXED_COLOUR_PRIORITY)
+ C.add_atom_colour(COLOR_NAVY, FIXED_COLOUR_PRIORITY)
C.max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
C.heat_protection = C.body_parts_covered
C.resistance_flags |= FIRE_PROOF
diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm
index dae73f48b..39972690f 100644
--- a/code/modules/research/xenobiology/xenobiology.dm
+++ b/code/modules/research/xenobiology/xenobiology.dm
@@ -861,7 +861,7 @@
to_chat(user, "You slather the red gunk over the [C], making it faster.")
C.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
- C.add_atom_colour("#FF0000", FIXED_COLOUR_PRIORITY)
+ C.add_atom_colour(COLOR_RED, FIXED_COLOUR_PRIORITY)
qdel(src)
/obj/item/slimepotion/fireproof
@@ -885,7 +885,7 @@
to_chat(user, "You slather the blue gunk over the [C], fireproofing it.")
C.name = "fireproofed [C.name]"
C.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
- C.add_atom_colour("#000080", FIXED_COLOUR_PRIORITY)
+ C.add_atom_colour(COLOR_NAVY, FIXED_COLOUR_PRIORITY)
C.max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
C.heat_protection = C.body_parts_covered
C.resistance_flags |= FIRE_PROOF
diff --git a/code/modules/ruins/objects_and_mobs/necropolis_gate.dm b/code/modules/ruins/objects_and_mobs/necropolis_gate.dm
index 26e5f1a9c..6d718aef4 100644
--- a/code/modules/ruins/objects_and_mobs/necropolis_gate.dm
+++ b/code/modules/ruins/objects_and_mobs/necropolis_gate.dm
@@ -185,7 +185,7 @@ GLOBAL_DATUM(necropolis_gate, /obj/structure/necropolis_gate/legion_gate)
if(M.z == z)
to_chat(M, "Discordant whispers flood your mind in a thousand voices. Each one speaks your name, over and over. Something horrible has been released.")
M.playsound_local(T, null, 100, FALSE, 0, FALSE, pressure_affected = FALSE, S = legion_sound)
- flash_color(M, flash_color = "#FF0000", flash_time = 50)
+ flash_color(M, flash_color = COLOR_RED, flash_time = 50)
var/mutable_appearance/release_overlay = mutable_appearance('icons/effects/effects.dmi', "legiondoor")
notify_ghosts("Legion has been released in the [get_area(src)]!", source = src, alert_overlay = release_overlay, action = NOTIFY_JUMP)
diff --git a/code/modules/ruins/spaceruin_code/caravanambush.dm b/code/modules/ruins/spaceruin_code/caravanambush.dm
index a7d89f332..a1e8438cf 100644
--- a/code/modules/ruins/spaceruin_code/caravanambush.dm
+++ b/code/modules/ruins/spaceruin_code/caravanambush.dm
@@ -1,27 +1,27 @@
//caravan ambush
/obj/item/wrench/caravan
- color = "#ff0000"
+ color = COLOR_RED
desc = "A prototype of a new wrench design, allegedly the red color scheme makes it go faster."
name = "experimental wrench"
toolspeed = 0.3
/obj/item/screwdriver/caravan
- color = "#ff0000"
+ color = COLOR_RED
desc = "A prototype of a new screwdriver design, allegedly the red color scheme makes it go faster."
name = "experimental screwdriver"
toolspeed = 0.3
random_color = FALSE
/obj/item/wirecutters/caravan
- color = "#ff0000"
+ color = COLOR_RED
desc = "A prototype of a new wirecutter design, allegedly the red color scheme makes it go faster."
name = "experimental wirecutters"
toolspeed = 0.3
random_color = FALSE
/obj/item/crowbar/red/caravan
- color = "#ff0000"
+ color = COLOR_RED
desc = "A prototype of a new crowbar design, allegedly the red color scheme makes it go faster."
name = "experimental crowbar"
toolspeed = 0.3
@@ -78,7 +78,7 @@
desc = "Used to control the Pirate Cutter."
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
circuit = /obj/item/circuitboard/computer/caravan/pirate
shuttleId = "caravanpirate"
possible_destinations = "caravanpirate_custom;caravanpirate_ambush"
@@ -101,7 +101,7 @@
desc = "Used to control the Syndicate Fighter."
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
req_access = list(ACCESS_SYNDICATE)
circuit = /obj/item/circuitboard/computer/caravan/syndicate1
shuttleId = "caravansyndicate1"
@@ -126,7 +126,7 @@
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
req_access = list(ACCESS_SYNDICATE)
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
circuit = /obj/item/circuitboard/computer/caravan/syndicate2
shuttleId = "caravansyndicate2"
possible_destinations = "caravansyndicate2_custom;caravansyndicate2_ambush;caravansyndicate1_listeningpost"
@@ -150,7 +150,7 @@
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
req_access = list(ACCESS_SYNDICATE)
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
circuit = /obj/item/circuitboard/computer/caravan/syndicate3
shuttleId = "caravansyndicate3"
possible_destinations = "caravansyndicate3_custom;caravansyndicate3_ambush;caravansyndicate3_listeningpost"
diff --git a/code/modules/shuttle/special.dm b/code/modules/shuttle/special.dm
index 26a49bf64..f38a76fea 100644
--- a/code/modules/shuttle/special.dm
+++ b/code/modules/shuttle/special.dm
@@ -90,7 +90,7 @@
// New sleepers
for(var/i in found - sleepers)
var/mob/living/L = i
- L.add_atom_colour("#800080", TEMPORARY_COLOUR_PRIORITY)
+ L.add_atom_colour(COLOR_PURPLE, TEMPORARY_COLOUR_PRIORITY)
L.visible_message("A strange purple glow wraps itself around [L] as [L.p_they()] suddenly fall[L.p_s()] unconscious.",
"[desc]")
// Don't let them sit suround unconscious forever
@@ -104,7 +104,7 @@
// Missing sleepers
for(var/i in sleepers - found)
var/mob/living/L = i
- L.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#800080")
+ L.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, COLOR_PURPLE)
L.visible_message("The glow from [L] fades \
away.")
L.grab_ghost()
diff --git a/code/modules/shuttle/syndicate.dm b/code/modules/shuttle/syndicate.dm
index bffce9e7a..0caf60367 100644
--- a/code/modules/shuttle/syndicate.dm
+++ b/code/modules/shuttle/syndicate.dm
@@ -6,7 +6,7 @@
circuit = /obj/item/circuitboard/computer/syndicate_shuttle
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
req_access = list(ACCESS_SYNDICATE)
shuttleId = "syndicate"
possible_destinations = "syndicate_away;syndicate_z5;syndicate_ne;syndicate_nw;syndicate_n;syndicate_se;syndicate_sw;syndicate_s;syndicate_custom"
diff --git a/code/modules/spells/spell_types/lichdom.dm b/code/modules/spells/spell_types/lichdom.dm
index 0cbb3a827..fcf77abbd 100644
--- a/code/modules/spells/spell_types/lichdom.dm
+++ b/code/modules/spells/spell_types/lichdom.dm
@@ -52,7 +52,7 @@
marked_item.name = "ensouled [marked_item.name]"
marked_item.desc += "\nA terrible aura surrounds this item, its very existence is offensive to life itself..."
- marked_item.add_atom_colour("#003300", ADMIN_COLOUR_PRIORITY)
+ marked_item.add_atom_colour(COLOR_VERY_DARK_LIME_GREEN, ADMIN_COLOUR_PRIORITY)
new /obj/item/phylactery(marked_item, M.mind)
@@ -76,8 +76,8 @@
desc = "Stores souls. Revives liches. Also repels mosquitos."
icon = 'icons/obj/projectiles.dmi'
icon_state = "bluespace"
- color = "#003300"
- light_color = "#003300"
+ color = COLOR_VERY_DARK_LIME_GREEN
+ light_color = COLOR_VERY_DARK_LIME_GREEN
var/lon_range = 3
var/resurrections = 0
var/datum/mind/mind
diff --git a/code/modules/surgery/organs/augments_internal.dm b/code/modules/surgery/organs/augments_internal.dm
index 114b92f10..7291ad9e5 100644
--- a/code/modules/surgery/organs/augments_internal.dm
+++ b/code/modules/surgery/organs/augments_internal.dm
@@ -98,7 +98,7 @@
/obj/item/organ/cyberimp/brain/anti_stun
name = "CNS Rebooter implant"
desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
- implant_color = "#FFFF00"
+ implant_color = COLOR_YELLOW
slot = ORGAN_SLOT_BRAIN_ANTISTUN
/obj/item/organ/cyberimp/brain/anti_stun/on_life()
diff --git a/code/modules/surgery/tools.dm b/code/modules/surgery/tools.dm
index 909ac3f0f..993810282 100644
--- a/code/modules/surgery/tools.dm
+++ b/code/modules/surgery/tools.dm
@@ -436,7 +436,7 @@
icon_state = "surgicaldrill_a"
hitsound = 'sound/items/welder.ogg'
toolspeed = 0.7
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
/obj/item/surgicaldrill/advanced/Initialize()
. = ..()
@@ -457,7 +457,7 @@
hitsound = 'sound/items/welder2.ogg'
force = 15
toolspeed = 0.7
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
/obj/item/cautery/advanced/Initialize()
. = ..()
diff --git a/code/modules/vending/autodrobe.dm b/code/modules/vending/autodrobe.dm
index f30584f27..4d8b21ac2 100644
--- a/code/modules/vending/autodrobe.dm
+++ b/code/modules/vending/autodrobe.dm
@@ -8,8 +8,7 @@
vend_reply = "Thank you for using AutoDrobe!"
products = list(/obj/item/clothing/suit/chickensuit = 1,
/obj/item/clothing/head/chicken = 1,
- /obj/item/clothing/suit/hooded/corpus = 1,
- /obj/item/clothing/suit/hooded/corpus/c = 1,
+ /obj/item/clothing/suit/hooded/wintercoat/corpus = 1,
/obj/item/clothing/under/gladiator = 1,
/obj/item/clothing/head/helmet/gladiator = 1,
/obj/item/clothing/under/gimmick/rank/captain/suit = 1,
@@ -123,25 +122,26 @@
/obj/item/clothing/glasses/sunglasses/blindfold = 1,
/obj/item/clothing/mask/muzzle = 2)
premium = list(/obj/item/clothing/suit/pirate/captain = 2,
- /obj/item/clothing/head/pirate/captain = 2,
- /obj/item/clothing/head/helmet/roman/fake = 1,
- /obj/item/clothing/head/helmet/roman/legionnaire/fake = 1,
- /obj/item/clothing/under/roman = 1,
- /obj/item/clothing/shoes/roman = 1,
- /obj/item/shield/riot/roman/fake = 1,
- /obj/item/clothing/head/delinquent = 1, // One per vendor, please dear god don't mass produce these.
- /obj/item/skub = 1,
- /obj/item/clothing/under/lobster = 1, // CIT CHANGES
- /obj/item/clothing/head/lobsterhat = 1,
- /obj/item/clothing/head/drfreezehat = 1,
- /obj/item/clothing/suit/dracula = 1,
- /obj/item/clothing/suit/drfreeze_coat = 1,
- /obj/item/clothing/suit/gothcoat = 2,
- /obj/item/clothing/under/draculass = 1,
- /obj/item/clothing/under/drfreeze = 1, //End of Cit Changes
+ /obj/item/clothing/head/pirate/captain = 2,
+ /obj/item/clothing/head/helmet/roman/fake = 1,
+ /obj/item/clothing/head/helmet/roman/legionnaire/fake = 1,
+ /obj/item/clothing/under/roman = 1,
+ /obj/item/clothing/shoes/roman = 1,
+ /obj/item/shield/riot/roman/fake = 1,
+ /obj/item/clothing/head/delinquent = 1, // One per vendor, please dear god don't mass produce these.
+ /obj/item/skub = 1,
+ /obj/item/clothing/under/lobster = 1, // CIT CHANGES
+ /obj/item/clothing/head/lobsterhat = 1,
+ /obj/item/clothing/head/drfreezehat = 1,
+ /obj/item/clothing/suit/dracula = 1,
+ /obj/item/clothing/suit/drfreeze_coat = 1,
+ /obj/item/clothing/suit/gothcoat = 2,
+ /obj/item/clothing/under/draculass = 1,
+ /obj/item/clothing/under/drfreeze = 1, //End of Cit Changes
/obj/item/clothing/under/wedding_dress = 1,
- /obj/item/clothing/under/tuxedo = 1,
- /obj/item/storage/belt/cummerbund = 1)
+ /obj/item/clothing/under/tuxedo = 1,
+ /obj/item/clothing/suit/hooded/wintercoat/corpus/command = 1,
+ /obj/item/storage/belt/cummerbund = 1)
refill_canister = /obj/item/vending_refill/autodrobe
/obj/machinery/vending/autodrobe/all_access
diff --git a/code/modules/vending/wardrobes.dm b/code/modules/vending/wardrobes.dm
index 0d1e1f3df..5f9dee9d4 100644
--- a/code/modules/vending/wardrobes.dm
+++ b/code/modules/vending/wardrobes.dm
@@ -19,7 +19,7 @@
/obj/item/clothing/under/rank/security/skirt = 5,
/obj/item/clothing/under/rank/security/grey = 5,
/obj/item/clothing/under/pants/khaki = 5,
- /obj/item/clothing/suit/hooded/corpus/s = 5)
+ /obj/item/clothing/suit/hooded/wintercoat/corpus/sec = 5)
premium = list(/obj/item/clothing/under/rank/security/navyblue = 5,
/obj/item/clothing/suit/security/officer = 5,
/obj/item/clothing/head/beret/sec/navyofficer = 5,
diff --git a/hyperstation/code/modules/clothing/suits/misc.dm b/hyperstation/code/modules/clothing/suits/misc.dm
index 31ef1643f..0793aaa26 100644
--- a/hyperstation/code/modules/clothing/suits/misc.dm
+++ b/hyperstation/code/modules/clothing/suits/misc.dm
@@ -21,4 +21,43 @@
name = "\improper Hellraider's Vest"
desc = "An open leather vest with battlescarred metal shoulderpads, discovered in a dimensional anomaly. Smells of gunpowder and plasma."
icon_state = "guncaster_alt"
- item_state = "guncaster_alt"
\ No newline at end of file
+ item_state = "guncaster_alt"
+
+/*
+ * Posshim's Corpus atire
+ */
+ //Making this a subset of wintercoats/winterhoods since poss intends it to have wintercoat stats --Archie
+
+/obj/item/clothing/suit/hooded/wintercoat/corpus
+ name = "Standard Voidsuit"
+ desc = "Standard issue voidsuit in the name of Grofit!"
+ icon_state = "corpus"
+ item_state = "armor"
+ body_parts_covered = CHEST|GROIN|LEGS|ARMS|FEET|HANDS
+ hoodtype = /obj/item/clothing/head/hooded/winterhood/corpus
+ flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT //"Hide shoes" but digi shoes dont get hidden, too bad!
+ mutantrace_variation = NO_MUTANTRACE_VARIATION //There is no need for a digi variant, it's a costume
+
+/obj/item/clothing/suit/hooded/wintercoat/corpus/sec
+ name = "Enforcer Voidsuit"
+ desc = "Delux issue grofit voidsuit. Let the middle class know You're in charge."
+ icon_state = "corpuss"
+ hoodtype = /obj/item/clothing/head/hooded/winterhood/corpus/sec //Enjoy this nice red outfit Kinaris! There is NO NEED for a pink one! xoxo -VivI Fanteriso
+
+/obj/item/clothing/suit/hooded/wintercoat/corpus/command
+ name = "Commander Voidsuit"
+ desc = "Premium issue correctional worker attire. Grease the gears of production."
+ icon_state = "corpusc"
+ hoodtype = /obj/item/clothing/head/hooded/winterhood/corpus/command
+
+/obj/item/clothing/head/hooded/winterhood/corpus
+ name = "Voidsuit helmet"
+ desc = "galvanized reinforced helm to protect against the elements"
+ icon_state = "corpus"
+ flags_inv = HIDEHAIR|HIDEEARS|HIDEFACIALHAIR|HIDEFACE|HIDEMASK|HIDESNOUT|HIDENECK //hide your ugly face with this one simple trick!
+
+/obj/item/clothing/head/hooded/winterhood/corpus/sec
+ icon_state = "corpuss"
+
+/obj/item/clothing/head/hooded/winterhood/corpus/command
+ icon_state = "corpusc"
\ No newline at end of file
diff --git a/hyperstation/code/modules/hydroponics/grown/kalyna.dm b/hyperstation/code/modules/hydroponics/grown/kalyna.dm
index 55a681ab4..e34168237 100644
--- a/hyperstation/code/modules/hydroponics/grown/kalyna.dm
+++ b/hyperstation/code/modules/hydroponics/grown/kalyna.dm
@@ -25,7 +25,7 @@
icon = 'hyperstation/icons/obj/hydroponics/harvest.dmi'
icon_state = "kalynaberries"
gender = PLURAL
- filling_color = "#FF0000"
+ filling_color = COLOR_RED
bitesize_mod = 2
foodtype = FRUIT
juice_results = list(/datum/reagent/consumable/kalynajuice = 1)
diff --git a/hyperstation/code/modules/power/reactor/rbmk.dm b/hyperstation/code/modules/power/reactor/rbmk.dm
index 51f56b47a..396e4a352 100644
--- a/hyperstation/code/modules/power/reactor/rbmk.dm
+++ b/hyperstation/code/modules/power/reactor/rbmk.dm
@@ -436,9 +436,7 @@ The reactor CHEWS through moderator. It does not do this slowly. Be very careful
if(!alert) //Congrats! You stopped the meltdown / blowout.
stop_relay(CHANNEL_REACTOR_ALERT)
warning = FALSE
- set_light(0)
- light_color = LIGHT_COLOR_CYAN
- set_light(10)
+ set_light(l_range=10, l_color=LIGHT_COLOR_CYAN)
else
if(!alert)
return
@@ -447,9 +445,7 @@ The reactor CHEWS through moderator. It does not do this slowly. Be very careful
next_warning = world.time + 30 SECONDS //To avoid engis pissing people off when reaaaally trying to stop the meltdown or whatever.
warning = TRUE //Start warning the crew of the imminent danger.
relay('hyperstation/sound/effects/rbmk/alarm.ogg', null, loop=TRUE, channel = CHANNEL_REACTOR_ALERT)
- set_light(0)
- light_color = LIGHT_COLOR_RED
- set_light(10)
+ set_light(l_range=10, l_color=COLOR_SOFT_RED)
//Failure condition 1: Meltdown. Achieved by having heat go over tolerances. This is less devastating because it's easier to achieve.
//Results: Engineering becomes unusable and your engine irreparable
diff --git a/hyperstation/code/obj/economy.dm b/hyperstation/code/obj/economy.dm
index 04c1386a5..6eb632191 100644
--- a/hyperstation/code/obj/economy.dm
+++ b/hyperstation/code/obj/economy.dm
@@ -15,6 +15,10 @@
resistance_flags = FIRE_PROOF
var/obj/item/card/held_card
var/user = ""
+ light_power = 0
+ light_range = 7
+ light_color = COLOR_VIVID_RED
+
var/pin = 0
/obj/machinery/atm/ui_interact(mob/user)
diff --git a/hyperstation/code/obj/rewards.dm b/hyperstation/code/obj/rewards.dm
index 667e7e81c..7dacd8c0d 100644
--- a/hyperstation/code/obj/rewards.dm
+++ b/hyperstation/code/obj/rewards.dm
@@ -168,7 +168,7 @@
icon_state = null
item_state = null
w_class = WEIGHT_CLASS_NORMAL
- light_color = "#FFCC66"
+ light_color = COLOR_CREAMY_ORANGE
icon_off = "pipe"
icon_on = "pipe_lit"
diff --git a/modular_citadel/code/game/gamemodes/gangs/dominator.dm b/modular_citadel/code/game/gamemodes/gangs/dominator.dm
index 38ac45676..688ca26c5 100644
--- a/modular_citadel/code/game/gamemodes/gangs/dominator.dm
+++ b/modular_citadel/code/game/gamemodes/gangs/dominator.dm
@@ -192,8 +192,7 @@
countdown.start()
countdown.color = gang.color
- set_light(l_range = 3, l_power = 0.9)
- light_color = gang.color
+ set_light(l_range = 3, l_power = 0.9, l_color=gang.color)
START_PROCESSING(SSmachines, src)
gang.message_gangtools("Hostile takeover in progress: Estimated [time] minutes until victory.[gang.dom_attempts ? "" : " This is your final attempt."]")
diff --git a/modular_citadel/code/game/gamemodes/gangs/gang_datums.dm b/modular_citadel/code/game/gamemodes/gangs/gang_datums.dm
index 334d6bf42..355a51d1b 100644
--- a/modular_citadel/code/game/gamemodes/gangs/gang_datums.dm
+++ b/modular_citadel/code/game/gamemodes/gangs/gang_datums.dm
@@ -8,13 +8,13 @@
/datum/team/gang/clandestine
name = "Clandestine"
- color = "#FF0000"
+ color = COLOR_RED
inner_outfits = list(/obj/item/clothing/under/syndicate/combat)
outer_outfits = list(/obj/item/clothing/suit/jacket)
/datum/team/gang/prima
name = "Prima"
- color = "#FFFF00"
+ color = COLOR_YELLOW
inner_outfits = list(/obj/item/clothing/under/color/yellow)
outer_outfits = list(/obj/item/clothing/suit/hastur)
@@ -26,31 +26,31 @@
/datum/team/gang/max
name = "Max"
- color = "#800000"
+ color = COLOR_RED
inner_outfits = list(/obj/item/clothing/under/color/maroon)
outer_outfits = list(/obj/item/clothing/suit/poncho/red)
/datum/team/gang/blasto
name = "Blasto"
- color = "#000080"
+ color = COLOR_NAVY
inner_outfits = list(/obj/item/clothing/under/suit_jacket/navy)
outer_outfits = list(/obj/item/clothing/suit/jacket/miljacket)
/datum/team/gang/waffle
name = "Waffle"
- color = "#808000" //shared color with cyber, but they can keep brown cause waffles.
+ color = COLOR_OLIVE //shared color with cyber, but they can keep brown cause waffles.
inner_outfits = list(/obj/item/clothing/under/suit_jacket/green)
outer_outfits = list(/obj/item/clothing/suit/poncho)
/datum/team/gang/north
name = "North"
- color = "#00FF00"
+ color = COLOR_GREEN
inner_outfits = list(/obj/item/clothing/under/color/green)
outer_outfits = list(/obj/item/clothing/suit/poncho/green)
/datum/team/gang/omni
name = "Omni"
- color = "#008080"
+ color = COLOR_TEAL
inner_outfits = list(/obj/item/clothing/under/color/teal)
outer_outfits = list(/obj/item/clothing/suit/studentuni)
@@ -68,13 +68,13 @@
/datum/team/gang/donk
name = "Donk"
- color = "#0000FF"
+ color = COLOR_BLUE
inner_outfits = list(/obj/item/clothing/under/color/darkblue)
outer_outfits = list(/obj/item/clothing/suit/apron/overalls)
/datum/team/gang/gene
name = "Gene"
- color = "#00FFFF"
+ color = COLOR_CYAN
inner_outfits = list(/obj/item/clothing/under/color/blue)
outer_outfits = list(/obj/item/clothing/suit/apron)
@@ -86,13 +86,13 @@
/datum/team/gang/tunnel
name = "Tunnel"
- color = "#FF00FF" //Gave the leather jacket to the tunnel gang over diablo.
+ color = COLOR_MAGENTA //Gave the leather jacket to the tunnel gang over diablo.
inner_outfits = list(/obj/item/clothing/under/villain)
outer_outfits = list(/obj/item/clothing/suit/jacket/leather)
/datum/team/gang/diablo
name = "Diablo"
- color = "#FF0000" //literal early 90s skinhead regalia.
+ color = COLOR_RED //literal early 90s skinhead regalia.
inner_outfits = list(/obj/item/clothing/under/pants/classicjeans)
outer_outfits = list(/obj/item/clothing/suit/suspenders)
@@ -110,13 +110,13 @@
/datum/team/gang/sirius
name = "Sirius"
- color = "#FFC0CB"
+ color = COLOR_PINK
inner_outfits = list(/obj/item/clothing/under/color/pink)
outer_outfits = list(/obj/item/clothing/suit/jacket/puffer/vest)
/datum/team/gang/sleepingcarp
name = "Sleeping Carp"
- color = "#800080"
+ color = COLOR_PURPLE
inner_outfits = list(/obj/item/clothing/under/color/lightpurple)
outer_outfits = list(/obj/item/clothing/suit/hooded/carp_costume)
diff --git a/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm b/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm
index ff0ab7df6..2a7a6c1c6 100644
--- a/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm
+++ b/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm
@@ -96,7 +96,7 @@
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
if(energy_color_input)
- light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
+ set_light_color(sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1))
update_icon()
update_light()
@@ -205,7 +205,7 @@
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
if(energy_color_input)
- light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
+ set_light_color(sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1))
update_icon()
update_light()
@@ -257,7 +257,7 @@
slowdown_wielded = 1
armour_penetration = 60
light_color = "#37FFF7"
- rainbow_colors = list("#FF0000", "#FFFF00", "#00FF00", "#00FFFF", "#0000FF","#FF00FF", "#3399ff", "#ff9900", "#fb008b", "#9800ff", "#00ffa3", "#ccff00")
+ rainbow_colors = list(COLOR_RED, COLOR_YELLOW, COLOR_GREEN, COLOR_CYAN, COLOR_BLUE,COLOR_MAGENTA, "#3399ff", COLOR_ORANGE, "#fb008b", "#9800ff", "#00ffa3", "#ccff00")
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "destroyed", "ripped", "devastated", "shredded")
spinnable = FALSE
total_mass_on = 4
@@ -319,7 +319,7 @@
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
if(!energy_color_input || !user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
return
- light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
+ set_light_color(sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1))
update_icon()
update_light()
diff --git a/modular_citadel/code/modules/awaymissions/citadel_ghostrole_spawners.dm b/modular_citadel/code/modules/awaymissions/citadel_ghostrole_spawners.dm
index ccbf9a42f..37143ac1d 100644
--- a/modular_citadel/code/modules/awaymissions/citadel_ghostrole_spawners.dm
+++ b/modular_citadel/code/modules/awaymissions/citadel_ghostrole_spawners.dm
@@ -43,7 +43,7 @@
var/obj/item/card/id/knight/W = H.wear_id
W.assignment = "Knight"
W.registered_name = H.real_name
- W.id_color = "#0000FF" //Regular knights get simple blue. Doesn't matter much because it's variable anyway
+ W.id_color = COLOR_BLUE //Regular knights get simple blue. Doesn't matter much because it's variable anyway
W.update_label(H.real_name)
W.update_icon()
diff --git a/modular_citadel/code/modules/projectiles/ammunition/caseless.dm b/modular_citadel/code/modules/projectiles/ammunition/caseless.dm
index 1a6af79c3..64d1c4e58 100644
--- a/modular_citadel/code/modules/projectiles/ammunition/caseless.dm
+++ b/modular_citadel/code/modules/projectiles/ammunition/caseless.dm
@@ -1,13 +1,13 @@
/obj/item/ammo_casing/caseless/foam_dart/tag
name = "lastag foam dart"
desc = "Foam darts fitted with special lights. Compatible with existing laser tag systems. Ages 8 and up."
- color = "#FF00FF"
+ color = COLOR_MAGENTA
projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/tag
/obj/item/ammo_casing/caseless/foam_dart/tag/red
name = "lastag red foam dart"
- color = "#FF0000"
+ color = COLOR_RED
projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/tag/red
/obj/item/ammo_casing/caseless/foam_dart/tag/blue
name = "lastag blue foam dart"
- color = "#0000FF"
+ color = COLOR_BLUE
projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/tag/blue
diff --git a/modular_citadel/code/modules/projectiles/boxes_magazines/ammo_boxes.dm b/modular_citadel/code/modules/projectiles/boxes_magazines/ammo_boxes.dm
index 67bf0779e..a24d7b8c8 100644
--- a/modular_citadel/code/modules/projectiles/boxes_magazines/ammo_boxes.dm
+++ b/modular_citadel/code/modules/projectiles/boxes_magazines/ammo_boxes.dm
@@ -4,7 +4,7 @@
icon_state = "foambox"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/tag
max_ammo = 40
- color = "#FF00FF"
+ color = COLOR_MAGENTA
/obj/item/ammo_box/foambox/tag/red
name = "ammo box (Lastag Red Foam Darts)"
@@ -12,7 +12,7 @@
icon_state = "foambox"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/tag/red
max_ammo = 40
- color = "#FF0000"
+ color = COLOR_RED
/obj/item/ammo_box/foambox/tag/blue
name = "ammo box (Lastag Blue Foam Darts)"
@@ -20,4 +20,4 @@
icon_state = "foambox"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/tag/blue
max_ammo = 40
- color = "#0000FF"
+ color = COLOR_BLUE
diff --git a/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon.dm b/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon.dm
index 8ee00bef0..0f343d807 100644
--- a/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon.dm
+++ b/modular_citadel/code/modules/projectiles/guns/ballistic/magweapon.dm
@@ -50,7 +50,7 @@
light_range = 2
speed = 0.6
range = 25
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
/obj/item/projectile/bullet/nlmags //non-lethal boolets
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
@@ -204,7 +204,7 @@
light_range = 3
speed = 0.6
range = 35
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
/obj/item/projectile/bullet/nlmagrifle //non-lethal boolets
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
@@ -358,7 +358,7 @@
forcedodge = TRUE
range = 6
light_range = 1
- light_color = LIGHT_COLOR_RED
+ light_color = COLOR_SOFT_RED
/obj/item/projectile/bullet/mags/hyper/inferno
icon_state = "magjectile-large"
diff --git a/modular_citadel/code/modules/projectiles/projectiles/reusable.dm b/modular_citadel/code/modules/projectiles/projectiles/reusable.dm
index a16df93ef..7c47f25e2 100644
--- a/modular_citadel/code/modules/projectiles/projectiles/reusable.dm
+++ b/modular_citadel/code/modules/projectiles/projectiles/reusable.dm
@@ -12,11 +12,11 @@
/obj/item/projectile/bullet/reusable/foam_dart/tag/red
name = "lastag red foam dart"
- color = "#FF0000"
+ color = COLOR_RED
suit_types = list(/obj/item/clothing/suit/bluetag)
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/tag/red
/obj/item/projectile/bullet/reusable/foam_dart/tag/blue
- color = "#0000FF"
+ color = COLOR_BLUE
name = "lastag blue foam dart"
suit_types = list(/obj/item/clothing/suit/redtag)
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/tag/blue
diff --git a/modular_citadel/code/modules/vore/resizing/sizechemicals.dm b/modular_citadel/code/modules/vore/resizing/sizechemicals.dm
index 0c53886e8..114a3df4c 100644
--- a/modular_citadel/code/modules/vore/resizing/sizechemicals.dm
+++ b/modular_citadel/code/modules/vore/resizing/sizechemicals.dm
@@ -7,7 +7,7 @@
name = "Macrocillin"
description = "Glowing yellow liquid."
reagent_state = LIQUID
- color = "#FFFF00" // rgb: 255, 255, 0
+ color = COLOR_YELLOW // rgb: 255, 255, 0
overdose_threshold = 20
/datum/reagent/medicine/macrocillin/on_mob_life(mob/living/M, method=INGEST)
@@ -24,7 +24,7 @@
name = "Microcillin"
description = "Murky purple liquid."
reagent_state = LIQUID
- color = "#800080"
+ color = COLOR_PURPLE
overdose_threshold = 20
/datum/reagent/microcillin/on_mob_life(mob/living/M, method=INGEST)
@@ -42,7 +42,7 @@
name = "Normalcillin"
description = "Translucent cyan liquid."
reagent_state = LIQUID
- color = "#00FFFF"
+ color = COLOR_CYAN
overdose_threshold = 20
/datum/reagent/medicine/normalcillin/on_mob_life(mob/living/M, method=INGEST)