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PAIN
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@@ -40,7 +40,6 @@
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update_damage_overlays()
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else
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adjustStaminaLoss(damage * hit_percent)
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//citadel code
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if(AROUSAL)
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adjustArousalLoss(damage * hit_percent)
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return TRUE
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@@ -62,7 +61,6 @@
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amount += BP.burn_dam
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return amount
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/mob/living/carbon/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
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if (!forced && amount < 0 && HAS_TRAIT(src,TRAIT_NONATURALHEAL))
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return FALSE
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@@ -57,7 +57,6 @@
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if(STAMINA)
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return getStaminaLoss()
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/mob/living/proc/apply_damages(brute = 0, burn = 0, tox = 0, oxy = 0, clone = 0, def_zone = null, blocked = FALSE, stamina = 0, brain = 0)
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if(blocked >= 100)
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return 0
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@@ -230,6 +229,9 @@
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/mob/living/proc/setStaminaLoss(amount, updating_stamina = TRUE, forced = FALSE)
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return
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/mob/living/proc/adjustPainLoss(amount, updating_health = TRUE, forced = FALSE)
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return
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// heal ONE external organ, organ gets randomly selected from damaged ones.
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/mob/living/proc/heal_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE)
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adjustBruteLoss(-brute, FALSE) //zero as argument for no instant health update
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