Fixes the ability to climb railings by removing the forcemove call that teleports players and instead refactoring the do_climb and climb_structure procedures in structure code itself.
Uses a similar method to tables of briefly turning collision off for the railing when the object is climbed in order to let players climb it, without moving the player into otherwise occupied space.
Fixes the ability to climb railings by removing the forcemove call that teleports players and instead refactoring the do_climb and climb_structure procedures in structure code itself.
Allow players to construct railings of their very own, unfasten them from the flooring, deconstruct them including with RCDs, and all the good stuff from grilles, like electrification. Also solves the bug whereby you could climb over railings into solid tiles.