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Additions:
- Additional define for stuff super insulated against rads. This is just to remove number clogging and permit stuff to be changed on a higher level. Still needs to be added to most things, but it's a start.
- Brings over multi-tile poddoors from TG. They're about as you'd expect.
- Lead walls for the RBMK area. Yup.
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Map:
- RBMK reactor given lockdown shutters, a proper blastdoor and some primping up in general to the surrounding area. Additionally, they've walls now that are appropriate.
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Bugfix:
- Corrects rad shutters being wacky and out of this world.
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Adds an unstable ruin filled with radiation and xenomorphs to mining.
There's little to nothing of value within, other than two potential alien corpses and a singular living facehugger spawn.
It's more of a fluff area than anything.
Alongside this, it also adds an object that administrative staff can spawn, which is more-or-less just a reactor that has undergone meltdown without the negative effects. Radiation not included in those 'negative effects'. Primarily for event stuff without having to proc call for a meltdown or fiddle with icons.
I hope this is the last time I have to edit this room or I'm going to cry. Added a few little things to the room on top of the removing the light I forgot to. Also another sword for her collection that'll probably not get used.
Renovated Winfre's dorm room, picked up trash, made it more lesbian-accessable. Also fixed the lights on centcom to align with our new 2.5D walls. Made a minor patch to a layenia base-turf in the captain maintenance so it won't spawn clouds if destroyed.
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Additions:
- A gateway has been added for departures, rather than just having a cryopod to leave the round. Adding a new arrivals system would be nice to allow for it as another spawn point, but it's well out of the purview of this PR.
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Map:
- Shifts the kinkmate location in maint northward to allow for the gateway's area. View map-diff.
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Bugfixes:
- Sanitizes the map as best as possible using a combination of StrongDMM and self-made edits. This removes unused variables, material that caused the map to have indentation errors and replaces said material with appropriate item copies. We do not have the maps properly formatted, so this is the best that can be done without turning this into a larger PR. This is an unfortunate requirement in line with the map edit above, but it does nothing other than described.
As a consequence, it also allows the map to actually be loaded in the Dream Daemon Environment, with no errors. Likely solves hidden issues elsewhere, too.