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Additions:
- Additional define for stuff super insulated against rads. This is just to remove number clogging and permit stuff to be changed on a higher level. Still needs to be added to most things, but it's a start.
- Brings over multi-tile poddoors from TG. They're about as you'd expect.
- Lead walls for the RBMK area. Yup.
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Map:
- RBMK reactor given lockdown shutters, a proper blastdoor and some primping up in general to the surrounding area. Additionally, they've walls now that are appropriate.
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Bugfix:
- Corrects rad shutters being wacky and out of this world.
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Simply does as it implies on the tin.
Ports the 'Busy Space' modules and reworks them slightly to function on TG.
It does not broadcast to Common as it does on Virgo/Polaris. Instead, it functions similar to announcements, near identically in fact, having its own little broadcast. I'll be posting examples alongside this.
If it's a necessity to be broadcasting over Common, I'd have to fight with it a bit, but can probably do so without issue.
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Additions:
- A gateway has been added for departures, rather than just having a cryopod to leave the round. Adding a new arrivals system would be nice to allow for it as another spawn point, but it's well out of the purview of this PR.
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Map:
- Shifts the kinkmate location in maint northward to allow for the gateway's area. View map-diff.
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Bugfixes:
- Sanitizes the map as best as possible using a combination of StrongDMM and self-made edits. This removes unused variables, material that caused the map to have indentation errors and replaces said material with appropriate item copies. We do not have the maps properly formatted, so this is the best that can be done without turning this into a larger PR. This is an unfortunate requirement in line with the map edit above, but it does nothing other than described.
As a consequence, it also allows the map to actually be loaded in the Dream Daemon Environment, with no errors. Likely solves hidden issues elsewhere, too.
Added the ability for ghosts to inhabit the damaged clones again after feedback from players and admins regarding potential for exploitation and problems.
Depreciates experimental cloning's growclone method in favor of using the method of its parent object. Fixes sizecode, quirks, and genitals being copied over in so doing.
Removes ability for ghosts to inhabit defective clones to reduce chance of prefbreaks with it.
"Please send help, I don't know how I'm contacting you without captain access, but it would sure be nice about now!"
Simply enough made it so anyone who can access the communications console normally can message Central Command.