"mob_climax_instant()" feels like a better representation of what the proc does. "forced" has a very negative connotation even though contextually, it's just used for any climaxes caused by indirect arousal gain, with no warmup time or selection menus.
before, it was impossible to select a size of 0 for either bellies or butts, and all the belly sizes rendered one size smaller. this fixes that - all sizes are accurate and you can choose 0 for both belly and butt. also makes belly back sprite show up as right color
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Additions:
- Additional define for stuff super insulated against rads. This is just to remove number clogging and permit stuff to be changed on a higher level. Still needs to be added to most things, but it's a start.
- Brings over multi-tile poddoors from TG. They're about as you'd expect.
- Lead walls for the RBMK area. Yup.
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Map:
- RBMK reactor given lockdown shutters, a proper blastdoor and some primping up in general to the surrounding area. Additionally, they've walls now that are appropriate.
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Bugfix:
- Corrects rad shutters being wacky and out of this world.
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Adds an unstable ruin filled with radiation and xenomorphs to mining.
There's little to nothing of value within, other than two potential alien corpses and a singular living facehugger spawn.
It's more of a fluff area than anything.
Alongside this, it also adds an object that administrative staff can spawn, which is more-or-less just a reactor that has undergone meltdown without the negative effects. Radiation not included in those 'negative effects'. Primarily for event stuff without having to proc call for a meltdown or fiddle with icons.