/client/proc/spawn_floor_cluwne() set category = "Fun" set name = "Unleash Targeted Floor Cluwne" set desc = "Pick a specific target. Be warned: spawning more than one may cause issues!" var/target if(!check_rights(R_FUN)) return target = input("Any specific target in mind? Please note only live, non cluwned, human targets are valid.", "Target", target) as null|anything in GLOB.player_list if(target && ishuman(target)) var/mob/living/carbon/human/H = target var/mob/living/simple_animal/hostile/floor_cluwne/FC = new /mob/living/simple_animal/hostile/floor_cluwne(H.loc) FC.forced = TRUE FC.Acquire_Victim(H) FC.target = H FC.current_victim = H log_admin("[key_name(usr)] spawned floor cluwne.") message_admins("[key_name(usr)] spawned floor cluwne.") deadchat_broadcast("Floor Cluwne has just been spawned!") /client/proc/spawn_random_floor_cluwne() set category = "Fun" set name = "Unleash Random Floor Cluwne" set desc = "Goes after a random player in your Z level. Be warned: spawning more than one may cause issues!" if(!check_rights(R_FUN)) return var/turf/T = get_turf(usr) new /mob/living/simple_animal/hostile/floor_cluwne(T) log_admin("[key_name(usr)] spawned a random target floor cluwne.") message_admins("[key_name(usr)] spawned a random target floor cluwne.")