/obj/item/implant/kinaris
name = "KNS ENH implant"
desc = "Enables enhanced reflexes, permitting the user to deploy specialised training."
icon = 'icons/obj/implants.dmi'
icon_state ="adrenal"
activated = 1
var/datum/martial_art/kinaris/style = new
/obj/item/implant/kinaris/get_data()
var/dat = {"Implant Specifications:
Name: KNS ENH Implant
Life: Roughly twelve hours after death of host
Implant Details:
Function: Forces certain sections of the brain and body into a state of higher function, permitting the user to deploy specialised training."}
return dat
/obj/item/implant/kinaris/activate()
. = ..()
var/mob/living/carbon/human/H = imp_in
if(!ishuman(H))
return
if(!H.mind)
return
if(H.mind.has_martialart(MARTIALART_KNS_CQC))
style.remove(H)
to_chat(H, "You disable your reflex implant.")
else
style.teach(H,1)
to_chat(H, "You feel your body burn briefly as you enable your reflex implant.")
/obj/item/implanter/kinaris
name = "implanter (KNS ENH)"
imp_type = /obj/item/implant/kinaris
/obj/item/implantcase/kinaris
name = "implant case - 'KNS ENH'"
desc = "A glass case containing an implant that can enhance the body of the user."
imp_type = /obj/item/implant/kinaris