/obj/item/implant/kinaris name = "KNS ENH implant" desc = "Enables enhanced reflexes, permitting the user to deploy specialised training." icon = 'icons/obj/implants.dmi' icon_state ="adrenal" activated = 1 var/datum/martial_art/kinaris/style = new /obj/item/implant/kinaris/get_data() var/dat = {"Implant Specifications:
Name: KNS ENH Implant
Life: Roughly twelve hours after death of host
Implant Details:
Function: Forces certain sections of the brain and body into a state of higher function, permitting the user to deploy specialised training."} return dat /obj/item/implant/kinaris/activate() . = ..() var/mob/living/carbon/human/H = imp_in if(!ishuman(H)) return if(!H.mind) return if(H.mind.has_martialart(MARTIALART_KNS_CQC)) style.remove(H) to_chat(H, "You disable your reflex implant.") else style.teach(H,1) to_chat(H, "You feel your body burn briefly as you enable your reflex implant.") /obj/item/implanter/kinaris name = "implanter (KNS ENH)" imp_type = /obj/item/implant/kinaris /obj/item/implantcase/kinaris name = "implant case - 'KNS ENH'" desc = "A glass case containing an implant that can enhance the body of the user." imp_type = /obj/item/implant/kinaris