#define REGENERATION_DELAY 60 // After taking damage, how long it takes for automatic regeneration to begin for megacarps (ty robustin!) /mob/living/simple_animal/hostile/crystal name = "pellucyte" desc = "A floating crystal with orbiting smaller crystals." icon = 'hyperstation/icons/mob/crystal.dmi' icon_state = "crystal" icon_living = "crystal" icon_dead = "crystal" gender = NEUTER mob_biotypes = MOB_INORGANIC speak_chance = 0 turns_per_move = 10 response_help = "touches" response_disarm = "gently pushes aside" response_harm = "hits" emote_taunt = list("sings") taunt_chance = 20 speed = 0 maxHealth = 40 health = 40 spacewalk = TRUE harm_intent_damage = 8 obj_damage = 50 melee_damage_lower = 15 melee_damage_upper = 15 attacktext = "slams" attack_sound = 'sound/creatures/crystal_hit.ogg' speak_emote = list("sings") atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 maxbodytemp = 3500 blood_volume = 0 //It's a fucking rock faction = list("carp") movement_type = FLYING pressure_resistance = 500 gold_core_spawnable = HOSTILE_SPAWN var/regen_cooldown = 0 //Used for how long it takes before a healing will take place default in 60 seconds var/regen_amount = 1 //How much is healed pre regen cooldown del_on_death = TRUE pixel_x = -8 /mob/living/simple_animal/hostile/crystal/Life() . = ..() if(regen_amount && regen_cooldown < world.time) heal_overall_damage(regen_amount) if(stat) return if(prob(15)) playsound(src, 'sound/creatures/crystal_idle.ogg', 100) /mob/living/simple_animal/hostile/crystal/adjustHealth(amount, updating_health = TRUE, forced = FALSE) . = ..() if(regen_amount) regen_cooldown = world.time + REGENERATION_DELAY /mob/living/simple_animal/hostile/crystal/AttackingTarget() . = ..() if(. && ishuman(target)) var/mob/living/carbon/human/H = target H.adjustStaminaLoss(8) /mob/living/simple_animal/hostile/crystal/Destroy() playsound(src, 'sound/creatures/crystal_death.ogg', 100) new /obj/effect/decal/cleanable/glass(src.loc) return ..()