GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /proc/get_uplink_items(var/datum/game_mode/gamemode = null, allow_sales = TRUE, allow_restricted = TRUE) var/list/filtered_uplink_items = list() var/list/sale_items = list() for(var/path in GLOB.uplink_items) var/datum/uplink_item/I = new path if(!I.item) continue if(I.include_modes.len) if(!gamemode && SSticker.mode && !(SSticker.mode.type in I.include_modes)) continue if(gamemode && !(gamemode in I.include_modes)) continue if(I.exclude_modes.len) if(!gamemode && SSticker.mode && (SSticker.mode.type in I.exclude_modes)) continue if(gamemode && (gamemode in I.exclude_modes)) continue if(I.player_minimum && I.player_minimum > GLOB.joined_player_list.len) continue if (I.restricted && !allow_restricted) continue if(!filtered_uplink_items[I.category]) filtered_uplink_items[I.category] = list() filtered_uplink_items[I.category][I.name] = I if(I.limited_stock < 0 && !I.cant_discount && I.item && I.cost > 1) sale_items += I if(allow_sales) for(var/i in 1 to 3) var/datum/uplink_item/I = pick_n_take(sale_items) var/datum/uplink_item/A = new I.type var/discount = A.get_discount() var/list/disclaimer = list("Void where prohibited.", "Not recommended for children.", "Contains small parts.", "Check local laws for legality in region.", "Do not taunt.", "Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.", "Keep away from fire or flames.", "Product is provided \"as is\" without any implied or expressed warranties.", "As seen on TV.", "For recreational use only.", "Use only as directed.", "16% sales tax will be charged for orders originating within Space Nebraska.") A.limited_stock = 1 I.refundable = FALSE //THIS MAN USES ONE WEIRD TRICK TO GAIN FREE TC, CODERS HATES HIM! A.refundable = FALSE if(A.cost >= 20) //Tough love for nuke ops discount *= 0.5 A.cost = max(round(A.cost * discount),1) A.category = "Discounted Gear" A.name += " ([round(((initial(A.cost)-A.cost)/initial(A.cost))*100)]% off!)" A.desc += " Normally costs [initial(A.cost)] TC. All sales final. [pick(disclaimer)]" A.item = I.item if(!filtered_uplink_items[A.category]) filtered_uplink_items[A.category] = list() filtered_uplink_items[A.category][A.name] = A return filtered_uplink_items /** * Uplink Items * * Items that can be spawned from an uplink. Can be limited by gamemode. **/ /datum/uplink_item var/name = "item name" var/category = "item category" var/desc = "item description" var/item = null // Path to the item to spawn. var/refund_path = null // Alternative path for refunds, in case the item purchased isn't what is actually refunded (ie: holoparasites). var/cost = 0 var/refund_amount = 0 // specified refund amount in case there needs to be a TC penalty for refunds. var/refundable = FALSE var/surplus = 100 // Chance of being included in the surplus crate. var/surplus_nullcrates //Chance of being included in null crates. null = pull from surplus var/cant_discount = FALSE var/limited_stock = -1 //Setting this above zero limits how many times this item can be bought by the same traitor in a round, -1 is unlimited var/list/include_modes = list() // Game modes to allow this item in. var/list/exclude_modes = list() // Game modes to disallow this item from. var/list/restricted_roles = list() //If this uplink item is only available to certain roles. Roles are dependent on the frequency chip or stored ID. var/player_minimum //The minimum crew size needed for this item to be added to uplinks. var/purchase_log_vis = TRUE // Visible in the purchase log? var/restricted = FALSE // Adds restrictions for VR/Events /datum/uplink_item/New() . = ..() if(isnull(surplus_nullcrates)) surplus_nullcrates = surplus /datum/uplink_item/proc/get_discount() return pick(4;0.75,2;0.5,1;0.25) /datum/uplink_item/proc/purchase(mob/user, datum/component/uplink/U) var/atom/A = spawn_item(item, user, U) if(purchase_log_vis && U.purchase_log) U.purchase_log.LogPurchase(A, src, cost) /datum/uplink_item/proc/spawn_item(spawn_path, mob/user, datum/component/uplink/U) if(!spawn_path) return var/atom/A if(ispath(spawn_path)) A = new spawn_path(get_turf(user)) else A = spawn_path if(ishuman(user) && istype(A, /obj/item)) var/mob/living/carbon/human/H = user if(H.put_in_hands(A)) to_chat(H, "[A] materializes into your hands!") return A to_chat(user, "[A] materializes onto the floor.") return A //Discounts (dynamically filled above) /datum/uplink_item/discounts category = "Discounted Gear" //All bundles and telecrystals /datum/uplink_item/bundles_TC category = "Telecrystals and Bundles" surplus = 0 cant_discount = TRUE /datum/uplink_item/bundles_TC/chemical name = "Bioterror bundle" desc = "For the madman: Contains a handheld Bioterror chem sprayer, a Bioterror foam grenade, a box of lethal chemicals, a dart pistol, \ box of syringes, Donksoft assault rifle, and some riot darts. Remember: Seal suit and equip internals before use." item = /obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle cost = 30 // normally 42 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/bundles_TC/bulldog name = "Bulldog bundle" desc = "Lean and mean: Optimized for people that want to get up close and personal. Contains the popular \ Bulldog shotgun, a 12g buckshot drum, a 12g taser slug drum and a pair of Thermal imaging goggles." item = /obj/item/storage/backpack/duffelbag/syndie/bulldogbundle cost = 13 // normally 16 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/bundles_TC/c20r name = "C-20r bundle" desc = "Old Faithful: The classic C-20r, bundled with two magazines, and a (surplus) suppressor at discount price." item = /obj/item/storage/backpack/duffelbag/syndie/c20rbundle cost = 14 // normally 16 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/bundles_TC/cybernetics_bundle name = "Cybernetic Implants Bundle" desc = "A random selection of cybernetic implants. Guaranteed 5 high quality implants. Comes with an autosurgeon." item = /obj/item/storage/box/cyber_implants cost = 40 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/bundles_TC/medical name = "Medical bundle" desc = "The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, \ a Donksoft LMG, a box of riot darts and a pair of magboots to rescue your friends in no-gravity environments." item = /obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle cost = 15 // normally 20 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/bundles_TC/modular name = "Modular Pistol Kit" desc = "A heavy briefcase containing one modular pistol (chambered in 10mm), one supressor, and spare ammunition, including a box of soporific ammo. \ Includes a suit jacket that is padded with a robust liner." item = /obj/item/storage/briefcase/modularbundle cost = 12 /datum/uplink_item/bundles_TC/shredder name = "Shredder bundle" desc = "A truly horrific weapon designed simply to maim its victim, the CX Shredder is banned by several intergalactic treaties. \ You'll get two of them with this. And spare ammo to boot. And we'll throw in an extra elite hardsuit and chest rig to hold them all!" item = /obj/item/storage/backpack/duffelbag/syndie/shredderbundle cost = 30 // normally 41 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/bundles_TC/sniper name = "Sniper bundle" desc = "Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, \ two soporific knockout magazines, a free surplus supressor, and a sharp-looking tactical turtleneck suit. \ We'll throw in a free red tie if you order NOW." item = /obj/item/storage/briefcase/sniperbundle cost = 20 // normally 26 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/bundles_TC/firestarter name = "Spetsnaz Pyro bundle" desc = "For systematic suppression of carbon lifeforms in close quarters: Contains a lethal New Russian backpack spray, Elite hardsuit, \ Stechkin APS pistol, two magazines, a minibomb and a stimulant syringe. \ Order NOW and comrade Boris will throw in an extra tracksuit." item = /obj/item/storage/backpack/duffelbag/syndie/firestarter cost = 30 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/bundles_TC/bundle name = "Syndicate Bundle" desc = "Syndicate Bundles are specialized groups of items that arrive in a plain box. \ These items are collectively worth more than 20 telecrystals, but you do not know which specialization \ you will receive. May contain discontinued and/or exotic items." item = /obj/item/storage/box/syndicate cost = 20 exclude_modes = list(/datum/game_mode/nuclear) cant_discount = TRUE /datum/uplink_item/bundles_TC/surplus name = "Syndicate Surplus Crate" desc = "A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, \ but you never know. Contents are sorted to always be worth 50 TC." item = /obj/structure/closet/crate cost = 20 player_minimum = 25 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) cant_discount = TRUE var/starting_crate_value = 50 /datum/uplink_item/bundles_TC/surplus/super name = "Super Surplus Crate" desc = "A dusty SUPER-SIZED from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, \ but you never know. Contents are sorted to always be worth 125 TC." cost = 40 player_minimum = 40 starting_crate_value = 125 /datum/uplink_item/bundles_TC/surplus/purchase(mob/user, datum/component/uplink/U) var/list/uplink_items = get_uplink_items(SSticker && SSticker.mode? SSticker.mode : null, FALSE) var/crate_value = starting_crate_value var/obj/structure/closet/crate/C = spawn_item(/obj/structure/closet/crate, user, U) if(U.purchase_log) U.purchase_log.LogPurchase(C, src, cost) while(crate_value) var/category = pick(uplink_items) var/item = pick(uplink_items[category]) var/datum/uplink_item/I = uplink_items[category][item] if(!I.surplus || prob(100 - I.surplus)) continue if(crate_value < I.cost) continue crate_value -= I.cost var/obj/goods = new I.item(C) if(U.purchase_log) U.purchase_log.LogPurchase(goods, I, 0) return C /datum/uplink_item/bundles_TC/random name = "Random Item" desc = "Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet." item = /obj/effect/gibspawner/generic // non-tangible item because techwebs use this path to determine illegal tech cost = 0 cant_discount = TRUE /datum/uplink_item/bundles_TC/random/purchase(mob/user, datum/component/uplink/U) var/list/uplink_items = U.uplink_items var/list/possible_items = list() for(var/category in uplink_items) for(var/item in uplink_items[category]) var/datum/uplink_item/I = uplink_items[category][item] if(src == I || !I.item) continue if(U.telecrystals < I.cost) continue if(I.limited_stock == 0) continue possible_items += I if(possible_items.len) var/datum/uplink_item/I = pick(possible_items) SSblackbox.record_feedback("tally", "traitor_random_uplink_items_gotten", 1, initial(I.name)) U.MakePurchase(user, I) /datum/uplink_item/bundles_TC/telecrystal name = "1 Raw Telecrystal" desc = "A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count." item = /obj/item/stack/telecrystal cost = 1 surplus = 0 cant_discount = TRUE // Don't add telecrystals to the purchase_log since // it's just used to buy more items (including itself!) purchase_log_vis = FALSE /datum/uplink_item/bundles_TC/telecrystal/five name = "5 Raw Telecrystals" desc = "Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count." item = /obj/item/stack/telecrystal/five cost = 5 /datum/uplink_item/bundles_TC/telecrystal/twenty name = "20 Raw Telecrystals" desc = "Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count." item = /obj/item/stack/telecrystal/twenty cost = 20 // Dangerous Items /datum/uplink_item/dangerous category = "Conspicuous Weapons" /datum/uplink_item/dangerous/pistol name = "Stechkin Pistol" desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible \ with suppressors." item = /obj/item/gun/ballistic/automatic/pistol cost = 7 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/revolver name = "Syndicate Revolver" desc = "A brutally simple syndicate revolver that fires .357 Magnum rounds and has 7 chambers." item = /obj/item/gun/ballistic/revolver/syndie cost = 13 surplus = 50 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/rawketlawnchair name = "84mm Rocket Propelled Grenade Launcher" desc = "A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. \ Guaranteed to send your target out with a bang or your money back!" item = /obj/item/gun/ballistic/rocketlauncher cost = 8 surplus = 30 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/antitank name = "Anti Tank Pistol" desc = "Essentially amounting to a sniper rifle with no stock and barrel (or indeed, any rifling at all), \ this extremely dubious pistol is guaranteed to dislocate your wrists and hit the broad side of a barn! \ Uses sniper ammo. \ Bullets tend to veer off-course. We are not responsible for any unintentional damage or injury resulting from inaacuracy." item = /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate cost = 14 surplus = 25 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/pie_cannon name = "Banana Cream Pie Cannon" desc = "A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!" cost = 10 item = /obj/item/pneumatic_cannon/pie/selfcharge surplus = 0 include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/bananashield name = "Bananium Energy Shield" desc = "A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks \ by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, \ and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES." item = /obj/item/shield/energy/bananium cost = 16 surplus = 0 include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/clownsword name = "Bananium Energy Sword" desc = "An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown \ impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it." item = /obj/item/melee/transforming/energy/sword/bananium cost = 3 surplus = 0 include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/bioterror name = "Biohazardous Chemical Sprayer" desc = "A handheld chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by the Tiger \ Cooperative, the deadly blend it comes stocked with will disorient, damage, and disable your foes... \ Use with extreme caution, to prevent exposure to yourself and your fellow operatives." item = /obj/item/reagent_containers/spray/chemsprayer/bioterror cost = 20 surplus = 0 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/throwingweapons name = "Box of Throwing Weapons" desc = "A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective \ throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs." item = /obj/item/storage/box/syndie_kit/throwing_weapons cost = 3 /datum/uplink_item/dangerous/shotgun name = "Bulldog Shotgun" desc = "A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close \ quarter anti-personnel engagements." item = /obj/item/gun/ballistic/automatic/shotgun/bulldog cost = 8 surplus = 40 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/smg name = "C-20r Submachine Gun" desc = "A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a \ 24-round magazine and is compatible with suppressors." item = /obj/item/gun/ballistic/automatic/c20r cost = 10 surplus = 40 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/doublesword name = "Double-Bladed Energy Sword" desc = "The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect \ all energy projectiles, but requires two hands to wield." item = /obj/item/twohanded/dualsaber player_minimum = 25 cost = 16 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/doublesword/get_discount() return pick(4;0.8,2;0.65,1;0.5) /datum/uplink_item/dangerous/cxneb name = "Dragon's Tooth Non-Eutactic Blade" desc = "An illegal modification of a weapon that is functionally identical to the energy sword, \ the Non-Eutactic Blade (NEB) forges a hardlight blade on-demand, \ generating an extremely sharp, unbreakable edge that is guaranteed to satisfy your every need. \ This particular model has a polychromic hardlight generator, allowing you to murder in style! \ The illegal modifications bring this weapon up to par with the classic energy sword, and also gives it the energy sword's distinctive sounds." item = /obj/item/melee/transforming/energy/sword/cx/traitor cost = 8 /datum/uplink_item/dangerous/sword name = "Energy Sword" desc = "The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be \ pocketed when inactive. Activating it produces a loud, distinctive noise." item = /obj/item/melee/transforming/energy/sword/saber cost = 8 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/shield name = "Energy Shield" desc = "An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending \ against other attacks. Pair with an Energy Sword for a killer combination." item = /obj/item/shield/energy cost = 16 surplus = 20 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/rapier name = "Rapier" desc = "A fancy rapier with a diamond tip piercing anything that it comes into contack with. \ The rapier comes with its own sheath, this is rather noticeable as only the captain is known to carry a sheath. \ The sheath itself can be used to block melee attacks only. Its also jet black colours." item = /obj/item/storage/belt/sabre/rapier cost = 8 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/flamethrower name = "Flamethrower" desc = "A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen \ stations. Make a statement by roasting the filth in their own greed. Use with caution." item = /obj/item/flamethrower/full/tank cost = 4 surplus = 40 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/flechettegun name = "Flechette Launcher" desc = "A compact bullpup that fires micro-flechettes.\ Flechettes have very poor performance idividually, but can be very deadly in numbers. \ Pre-loaded with armor piercing flechettes that are capable of puncturing most kinds of armor." item = /obj/item/gun/ballistic/automatic/flechette cost = 12 surplus = 30 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/rapid name = "Gloves of the North Star" desc = "These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk." item = /obj/item/clothing/gloves/rapid cost = 8 /datum/uplink_item/dangerous/guardian name = "Holoparasites" desc = "Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an \ organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host." item = /obj/item/storage/box/syndie_kit/guardian cost = 15 refundable = TRUE cant_discount = TRUE surplus = 0 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) player_minimum = 25 restricted = TRUE refund_path = /obj/item/guardiancreator/tech/choose/traitor /datum/uplink_item/dangerous/machinegun name = "L6 Squad Automatic Weapon" desc = "A fully-loaded Aussec Armoury belt-fed machine gun. \ This deadly weapon has a massive 50-round magazine of devastating 1.95x129mm ammunition." item = /obj/item/gun/ballistic/automatic/l6_saw cost = 18 surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/carbine name = "M-90gl Carbine" desc = "A fully-loaded, specialized three-round burst carbine that fires 5.56mm ammunition from a 30 round magazine \ with a toggleable 40mm underbarrel grenade launcher." item = /obj/item/gun/ballistic/automatic/m90 cost = 18 surplus = 50 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/powerfist name = "Power Fist" desc = "The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.\ Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. \ Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to \ deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks." item = /obj/item/melee/powerfist cost = 8 /datum/uplink_item/dangerous/sniper name = "Sniper Rifle" desc = "Ranged fury, Syndicate style. Guaranteed to cause shock and awe or your TC back!" item = /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate cost = 16 surplus = 25 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/bolt_action name = "Surplus Rifle" desc = "A horribly outdated bolt action weapon. You've got to be desperate to use this." item = /obj/item/gun/ballistic/shotgun/boltaction cost = 2 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/foamsmg name = "Toy Submachine Gun" desc = "A fully-loaded Donksoft bullpup submachine gun that fires riot grade darts with a 20-round magazine." item = /obj/item/gun/ballistic/automatic/c20r/toy cost = 5 surplus = 0 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/foammachinegun name = "Toy Machine Gun" desc = "A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating \ riot grade darts, that can briefly incapacitate someone in just one volley." item = /obj/item/gun/ballistic/automatic/l6_saw/toy cost = 10 surplus = 0 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/foampistol name = "Toy Pistol with Riot Darts" desc = "An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade \ darts effective at incapacitating a target." item = /obj/item/gun/ballistic/automatic/toy/pistol/riot cost = 3 surplus = 10 // Stealthy Weapons /datum/uplink_item/stealthy_weapons category = "Stealthy Weapons" /datum/uplink_item/stealthy_weapons/combatglovesplus name = "Combat Gloves Plus" desc = "A pair of gloves that are fireproof and shock resistant, however unlike the regular Combat Gloves this one uses nanotechnology \ to learn the abilities of krav maga to the wearer." item = /obj/item/clothing/gloves/krav_maga/combatglovesplus cost = 5 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) surplus = 0 /datum/uplink_item/stealthy_weapons/cqc name = "CQC Manual" desc = "A manual that teaches a single user tactical Close-Quarters Combat before self-destructing." item = /obj/item/book/granter/martial/cqc include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) cost = 13 surplus = 0 /datum/uplink_item/dangerous/phantomthief name = "Syndicate Mask" desc = "A cheap plastic mask fitted with an adrenaline autoinjector, which can be used by simply tensing your muscles" item = /obj/item/clothing/glasses/phantomthief/syndicate cost = 2 /datum/uplink_item/stealthy_weapons/dart_pistol name = "Dart Pistol" desc = "A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any \ space a small item can." item = /obj/item/gun/syringe/syndicate cost = 4 surplus = 50 /datum/uplink_item/stealthy_weapons/dehy_carp name = "Dehydrated Space Carp" desc = "Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in \ your hand before use so it knows not to kill you." item = /obj/item/toy/plush/carpplushie/dehy_carp cost = 1 /datum/uplink_item/stealthy_weapons/edagger name = "Energy Dagger" desc = "A dagger made of energy that looks and functions as a pen when off." item = /obj/item/pen/edagger cost = 2 /datum/uplink_item/stealthy_weapons/martialarts name = "Martial Arts Scroll" desc = "This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat, \ deflecting all ranged weapon fire, but you also refuse to use dishonorable ranged weaponry." item = /obj/item/book/granter/martial/carp cost = 17 surplus = 0 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/stealthy_weapons/crossbow name = "Miniature Energy Crossbow" desc = "A short bow mounted across a tiller in miniature. Small enough to \ fit into a pocket or slip into a bag unnoticed. It will synthesize \ and fire bolts tipped with a paralyzing toxin that will briefly stun \ targets and cause them to slur as if inebriated. It can produce an \ infinite number of bolts, but takes time to automatically recharge \ after each shot." item = /obj/item/gun/energy/kinetic_accelerator/crossbow cost = 12 surplus = 50 exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_weapons/traitor_chem_bottle name = "Poison Kit" desc = "An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application." item = /obj/item/storage/box/syndie_kit/chemical cost = 6 surplus = 50 /datum/uplink_item/stealthy_weapons/romerol_kit name = "Romerol" desc = "A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. \ On death, these nodules take control of the dead body, causing limited revivification, \ along with slurred speech, aggression, and the ability to infect others with this agent." item = /obj/item/storage/box/syndie_kit/romerol cost = 25 cant_discount = TRUE exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_weapons/sleepy_pen name = "Sleepy Pen" desc = "A syringe disguised as a functional pen, filled with a potent mix of drugs, including a \ strong anesthetic and a chemical that prevents the target from speaking. \ The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target \ falls asleep, they will be able to move and act." item = /obj/item/pen/sleepy cost = 4 exclude_modes = list(/datum/game_mode/nuclear) datum/uplink_item/stealthy_weapons/taeclowndo_shoes name = "Tae-clown-do Shoes" desc = "A pair of shoes for the most elite agents of the honkmotherland. They grant the mastery of taeclowndo with some honk-fu moves as long as they're worn." cost = 12 item = /obj/item/clothing/shoes/clown_shoes/taeclowndo include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/stealthy_weapons/suppressor name = "Suppressor" desc = "This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. \ It is compatible with many small ballistic guns including the Stechkin and C-20r, but not revolvers or energy guns." item = /obj/item/suppressor cost = 1 surplus = 10 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/stealthy_weapons/soap name = "Syndicate Soap" desc = "A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. \ You can also drop it underfoot to slip people." item = /obj/item/soap/syndie cost = 1 surplus = 50 /datum/uplink_item/stealthy_weapons/soap_clusterbang name = "Slipocalypse Clusterbang" desc = "A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!" item = /obj/item/grenade/clusterbuster/soap cost = 6 // Ammunition /datum/uplink_item/ammo category = "Ammunition" surplus = 40 /datum/uplink_item/ammo/pistol name = "10mm Handgun Magazine" desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds \ are dirt cheap but are half as effective as .357 rounds." item = /obj/item/ammo_box/magazine/m10mm cost = 1 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/ammo/pistolap name = "10mm Armour Piercing Magazine" desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. \ These rounds are less effective at injuring the target but penetrate protective gear." item = /obj/item/ammo_box/magazine/m10mm/ap cost = 2 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/ammo/pistolhp name = "10mm Hollow Point Magazine" desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. \ These rounds are more damaging but ineffective against armour." item = /obj/item/ammo_box/magazine/m10mm/hp cost = 3 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/ammo/pistolfire name = "10mm Incendiary Magazine" desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. \ Loaded with incendiary rounds which inflict little damage, but ignite the target." item = /obj/item/ammo_box/magazine/m10mm/fire cost = 2 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/ammo/pistolzzz name = "10mm Soporific Magazine" desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with soporific rounds that put the target to sleep. \ NOTE: Soporific is not instant acting due to the constraints of the round's scale. Will usually require three shots to take effect." item = /obj/item/ammo_box/magazine/m10mm/soporific cost = 1 /datum/uplink_item/ammo/shotgun cost = 2 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/shotgun/bag name = "12g Ammo Duffel Bag" desc = "A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price." item = /obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun cost = 12 /datum/uplink_item/ammo/shotgun/buck name = "12g Buckshot Drum" desc = "An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy." item = /obj/item/ammo_box/magazine/m12g /datum/uplink_item/ammo/shotgun/dragon name = "12g Dragon's Breath Drum" desc = "An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. \ 'I'm a fire starter, twisted fire starter!'" item = /obj/item/ammo_box/magazine/m12g/dragon include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/shotgun/meteor name = "12g Meteorslug Shells" desc = "An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. \ Great for blasting airlocks off their frames and knocking down enemies." item = /obj/item/ammo_box/magazine/m12g/meteor include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/shotgun/scatter name = "12g Scatter Laser shot Slugs" desc = "An alternative 8-round Scatter Laser Shot magazine for use in the Bulldog shotgun." item = /obj/item/ammo_box/magazine/m12g/scatter cost = 4 // most armor has less laser protection then bullet /datum/uplink_item/ammo/shotgun/slug name = "12g Slug Drum" desc = "An additional 8-round slug magazine for use with the Bulldog shotgun. \ Now 8 times less likely to shoot your pals." cost = 3 item = /obj/item/ammo_box/magazine/m12g/slug /datum/uplink_item/ammo/shotgun/stun name = "12g Stun Slug Drum" desc = "An alternative 8-round stun slug magazine for use with the Bulldog shotgun. \ Saying that they're completely non-lethal would be lying." item = /obj/item/ammo_box/magazine/m12g/stun include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/revolver name = ".357 Speed Loader" desc = "A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. \ For when you really need a lot of things dead." item = /obj/item/ammo_box/a357 cost = 3 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/ammo/revolver/ap name = ".357 Armor Piercing Speed Loader" desc = "A speed loader that contains seven additional .357 AP Magnum rounds; usable with the Syndicate revolver. \ Cuts through like a hot knife through butter." item = /obj/item/ammo_box/a357/ap /datum/uplink_item/ammo/a40mm name = "40mm Grenade" desc = "A 40mm HE grenade for use with the M-90gl's under-barrel grenade launcher. \ Your teammates will ask you to not shoot these down small hallways." item = /obj/item/ammo_casing/a40mm cost = 2 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/smg/bag name = ".45 Ammo Duffel Bag" desc = "A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price." item = /obj/item/storage/backpack/duffelbag/syndie/ammo/smg cost = 20 //instead of 27 TC include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/smg name = ".45 SMG Magazine" desc = "An additional 24-round .45 magazine suitable for use with the C-20r submachine gun." item = /obj/item/ammo_box/magazine/smgm45 cost = 3 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/sniper cost = 4 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/sniper/basic name = ".50 Magazine" desc = "An additional standard 6-round magazine for use with .50 sniper rifles." item = /obj/item/ammo_box/magazine/sniper_rounds /datum/uplink_item/ammo/sniper/penetrator name = ".50 Penetrator Magazine" desc = "A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. \ Can pierce walls and multiple enemies." item = /obj/item/ammo_box/magazine/sniper_rounds/penetrator cost = 5 /datum/uplink_item/ammo/sniper/soporific name = ".50 Soporific Magazine" desc = "A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!" item = /obj/item/ammo_box/magazine/sniper_rounds/soporific cost = 6 /datum/uplink_item/ammo/carbine name = "5.56mm Toploader Magazine" desc = "An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. \ These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo." item = /obj/item/ammo_box/magazine/m556 cost = 4 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/machinegun cost = 6 surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/machinegun/basic name = "1.95x129mm Box Magazine" desc = "A 50-round magazine of 1.95x129mm ammunition for use with the L6 SAW. \ By the time you need to use this, you'll already be standing on a pile of corpses" item = /obj/item/ammo_box/magazine/mm195x129 /datum/uplink_item/ammo/machinegun/ap name = "1.95x129mm (Armor Penetrating) Box Magazine" desc = "A 50-round magazine of 1.95x129mm ammunition for use in the L6 SAW; equipped with special properties \ to puncture even the most durable armor." item = /obj/item/ammo_box/magazine/mm195x129/ap cost = 9 /datum/uplink_item/ammo/machinegun/hollow name = "1.95x129mm (Hollow-Point) Box Magazine" desc = "A 50-round magazine of 1.95x129mm ammunition for use in the L6 SAW; equipped with hollow-point tips to help \ with the unarmored masses of crew." item = /obj/item/ammo_box/magazine/mm195x129/hollow /datum/uplink_item/ammo/machinegun/incen name = "1.95x129mm (Incendiary) Box Magazine" desc = "A 50-round magazine of 1.95x129mm ammunition for use in the L6 SAW; tipped with a special flammable \ mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn." item = /obj/item/ammo_box/magazine/mm195x129/incen /datum/uplink_item/ammo/rocket include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/rocket/basic name = "84mm HE Rocket" desc = "A low-yield anti-personnel HE rocket. Gonna take you out in style!" item = /obj/item/ammo_casing/caseless/rocket cost = 4 /datum/uplink_item/ammo/rocket/hedp name = "84mm HEDP Rocket" desc = "A high-yield HEDP rocket; extremely effective against armored targets, as well as surrounding personnel. \ Strike fear into the hearts of your enemies." item = /obj/item/ammo_casing/caseless/rocket/hedp cost = 6 /datum/uplink_item/ammo/pistolaps name = "9mm Handgun Magazine" desc = "An additional 15-round 9mm magazine, compatible with the Stechkin APS pistol, found in the Spetsnaz Pyro bundle." item = /obj/item/ammo_box/magazine/pistolm9mm cost = 2 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/flechetteap name = "Armor Piercing Flechette Magazine" desc = "An additional 40-round flechette magazine; compatible with the Flechette Launcer. \ Loaded with armor piercing flechettes that very nearly ignore armor, but are not very effective agaisnt flesh." item = /obj/item/ammo_box/magazine/flechette cost = 2 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/flechettes name = "Serrated Flechette Magazine" desc = "An additional 40-round flechette magazine; compatible with the Flechette Launcer. \ Loaded with serrated flechettes that shreds flesh, but is stopped dead in its tracks by armor. \ These flechettes are highly likely to sever arteries, and even limbs." item = /obj/item/ammo_box/magazine/flechette/s cost = 2 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/toydarts name = "Box of Riot Darts" desc = "A box of 40 Donksoft riot darts, for reloading any compatible foam dart magazine. Don't forget to share!" item = /obj/item/ammo_box/foambox/riot cost = 2 surplus = 0 //Chemlight Changes /datum/uplink_item/ammo/pistolzzz_bundle name = "Box of 10mm Soporific Ammo" desc = "A bundle of three 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with soporific rounds that put the target to sleep. \ Due to a stockpile in soporific munitions, buy now and we'll throw in a ammo box holding 24 rounds for free! Enough to restock all magazines included. \ NOTE: Soporific is not instant acting due to the constraints of the round's scale. Will usually require three shots to take effect." item = /obj/item/storage/box/syndie_kit/soporific_bundle cost = 3 limited_stock = 1 //End of Chemlight changes /datum/uplink_item/ammo/bioterror name = "Box of Bioterror Syringes" desc = "A box full of preloaded syringes, containing various chemicals that seize up the victim's motor \ and broca systems, making it impossible for them to move or speak for some time." item = /obj/item/storage/box/syndie_kit/bioterror cost = 6 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/ammo/bolt_action name = "Surplus Rifle Clip" desc = "A stripper clip used to quickly load bolt action rifles. Contains 5 rounds." item = /obj/item/ammo_box/a762 cost = 1 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/explosives category = "Explosives" /datum/uplink_item/explosives/bioterrorfoam name = "Bioterror Foam Grenade" desc = "A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, \ mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists \ using additional spore toxin. Ensure suit is sealed before use." item = /obj/item/grenade/chem_grenade/bioterrorfoam cost = 5 surplus = 35 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/explosives/bombanana name = "Bombanana" desc = "A banana with an explosive taste! discard the peel quickly, as it will explode with the force of a syndicate minibomb \ a few seconds after the banana is eaten." item = /obj/item/reagent_containers/food/snacks/grown/banana/bombanana cost = 4 //it is a bit cheaper than a minibomb because you have to take off your helmet to eat it, which is how you arm it surplus = 0 include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/explosives/buzzkill name = "Buzzkill Grenade Box" desc = "A box with three grenades that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe \ with random toxins. Courtesy of the BLF and Tiger Cooperative." item = /obj/item/storage/box/syndie_kit/bee_grenades cost = 15 surplus = 35 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/explosives/c4 name = "Composition C-4" desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect \ an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a \ minimum setting of 10 seconds." item = /obj/item/grenade/plastic/c4 cost = 1 /datum/uplink_item/explosives/c4bag name = "Bag of C-4 explosives" desc = "Because sometimes quantity is quality. Contains 10 C-4 plastic explosives." item = /obj/item/storage/backpack/duffelbag/syndie/c4 cost = 9 //10% discount! cant_discount = TRUE /datum/uplink_item/explosives/x4bag name = "Bag of X-4 explosives" desc = "Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. \ X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. \ For when you want a controlled explosion that leaves a wider, deeper, hole." item = /obj/item/storage/backpack/duffelbag/syndie/x4 cost = 4 // cant_discount = TRUE /datum/uplink_item/explosives/clown_bomb_clownops name = "Clown Bomb" desc = "The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, \ with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent \ movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be \ transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can \ be defused, and some crew may attempt to do so." item = /obj/item/sbeacondrop/clownbomb cost = 15 surplus = 0 include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/explosives/detomatix name = "Detomatix PDA Cartridge" desc = "When inserted into a personal digital assistant, this cartridge gives you four opportunities to \ detonate PDAs of crewmembers who have their message feature enabled. \ The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer." item = /obj/item/cartridge/virus/syndicate cost = 5 restricted = TRUE /datum/uplink_item/explosives/emp name = "EMP Grenades and Implanter Kit" desc = "A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, \ security's energy weapons and silicon lifeforms when you're in a tight spot." item = /obj/item/storage/box/syndie_kit/emp cost = 2 /datum/uplink_item/explosives/virus_grenade name = "Fungal Tuberculosis Grenade" desc = "A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) \ autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing \ the BVAK solution." item = /obj/item/storage/box/syndie_kit/tuberculosisgrenade cost = 8 surplus = 35 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) restricted = TRUE /datum/uplink_item/explosives/grenadier name = "Grenadier's belt" desc = "A belt containing 26 lethally dangerous and destructive grenades. Comes with an extra multitool and screwdriver." item = /obj/item/storage/belt/grenade/full include_modes = list(/datum/game_mode/nuclear) cost = 22 surplus = 0 /datum/uplink_item/explosives/pizza_bomb name = "Pizza Bomb" desc = "A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, \ opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!" item = /obj/item/pizzabox/bomb cost = 6 surplus = 8 /datum/uplink_item/explosives/syndicate_bomb name = "Syndicate Bomb" desc = "The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, \ with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent \ movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be \ transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can \ be defused, and some crew may attempt to do so." item = /obj/item/sbeacondrop/bomb cost = 11 /datum/uplink_item/explosives/syndicate_detonator name = "Syndicate Detonator" desc = "The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button \ and an encrypted radio frequency will instruct all live Syndicate bombs to detonate. \ Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of \ the blast radius before using the detonator." item = /obj/item/syndicatedetonator cost = 3 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/explosives/syndicate_minibomb name = "Syndicate Minibomb" desc = "The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach \ in addition to dealing high amounts of damage to nearby personnel." item = /obj/item/grenade/syndieminibomb cost = 6 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/explosives/tearstache name = "Teachstache Grenade" desc = "A teargas grenade that launches sticky moustaches onto the face of anyone not wearing a clown or mime mask. The moustaches will \ remain attached to the face of all targets for one minute, preventing the use of breath masks and other such devices." item = /obj/item/grenade/chem_grenade/teargas/moustache cost = 3 surplus = 0 include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/explosives/viscerators name = "Viscerator Delivery Grenade" desc = "A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred \ any non-operatives in the area." item = /obj/item/grenade/spawnergrenade/manhacks cost = 5 surplus = 35 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) //Support and Mechs /datum/uplink_item/support category = "Support and Exosuits" surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/support/clown_reinforcement name = "Clown Reinforcements" desc = "Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals." item = /obj/item/antag_spawner/nuke_ops/clown cost = 20 include_modes = list(/datum/game_mode/nuclear/clown_ops) restricted = TRUE /datum/uplink_item/support/reinforcement name = "Reinforcements" desc = "Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals \ to arm them as well." item = /obj/item/antag_spawner/nuke_ops cost = 25 refundable = TRUE include_modes = list(/datum/game_mode/nuclear) restricted = TRUE /datum/uplink_item/support/reinforcement/assault_borg name = "Syndicate Assault Cyborg" desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. \ Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar." item = /obj/item/antag_spawner/nuke_ops/borg_tele/assault refundable = TRUE cost = 65 restricted = TRUE /datum/uplink_item/support/reinforcement/medical_borg name = "Syndicate Medical Cyborg" desc = "A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. \ It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. \ Thanks to its organ storage bag, it can perform surgery as well as any humanoid." item = /obj/item/antag_spawner/nuke_ops/borg_tele/medical refundable = TRUE cost = 35 restricted = TRUE /datum/uplink_item/support/gygax name = "Dark Gygax Exosuit" desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent \ for hit-and-run style attacks. Features an incendiary carbine, flash bang launcher, teleporter, ion thrusters and a Tesla energy array." item = /obj/mecha/combat/gygax/dark/loaded cost = 80 /datum/uplink_item/support/honker name = "Dark H.O.N.K." desc = "A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000." item = /obj/mecha/combat/honker/dark/loaded cost = 80 include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/support/mauler name = "Mauler Exosuit" desc = "A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring \ and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array." item = /obj/mecha/combat/marauder/mauler/loaded cost = 140 // Stealth Items /datum/uplink_item/stealthy_tools category = "Stealth and Camouflage Items" /datum/uplink_item/stealthy_tools/agent_card name = "Agent Identification Card" desc = "Agent cards prevent artificial intelligences from tracking the wearer, and can copy access \ from other identification cards. The access is cumulative, so scanning one card does not erase the \ access gained from another. In addition, they can be forged to display a new assignment and name. \ This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed \ with these cards." item = /obj/item/card/id/syndicate cost = 2 /datum/uplink_item/stealthy_tools/ai_detector name = "Artificial Intelligence Detector" desc = "A functional multitool that turns red when it detects an artificial intelligence watching it, and can be \ activated to display their exact viewing location and nearby security camera blind spots. Knowing when \ an artificial intelligence is watching you is useful for knowing when to maintain cover, and finding nearby \ blind spots can help you identify escape routes." item = /obj/item/multitool/ai_detect cost = 1 /datum/uplink_item/stealthy_tools/chameleon name = "Chameleon Kit" desc = "A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! \ Due to budget cuts, the shoes don't provide protection against slipping." item = /obj/item/storage/box/syndie_kit/chameleon cost = 2 exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_tools/chameleon_proj name = "Chameleon Projector" desc = "Projects an image across a user, disguising them as an object scanned with it, as long as they don't \ move the projector from their hand. Disguised users move slowly, and projectiles pass over them." item = /obj/item/chameleon cost = 7 /datum/uplink_item/stealthy_tools/codespeak_manual name = "Codespeak Manual" desc = "Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. \ This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses." item = /obj/item/codespeak_manual/unlimited cost = 3 /datum/uplink_item/stealthy_tools/combatbananashoes name = "Combat Banana Shoes" desc = "While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes \ can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also \ squeak significantly louder." item = /obj/item/clothing/shoes/clown_shoes/banana_shoes/combat cost = 6 surplus = 0 include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/stealthy_tools/emplight name = "EMP Flashlight" desc = "A small, self-recharging, short-ranged EMP device disguised as a working flashlight. \ Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. \ Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge." item = /obj/item/flashlight/emp cost = 2 surplus = 30 /datum/uplink_item/stealthy_tools/failsafe name = "Failsafe Uplink Code" desc = "When entered the uplink will self-destruct immidiately." item = /obj/effect/gibspawner/generic cost = 1 surplus = 0 restricted = TRUE exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/stealthy_tools/failsafe/spawn_item(spawn_path, mob/user, datum/component/uplink/U) if(!U) return U.failsafe_code = U.generate_code() to_chat(user, "The new failsafe code for this uplink is now : [U.failsafe_code].") if(user.mind) user.mind.store_memory("Failsafe code for [U.parent] : [U.failsafe_code]") return U.parent //For log icon /datum/uplink_item/stealthy_tools/mulligan name = "Mulligan" desc = "Screwed up and have security on your tail? This handy syringe will give you a completely new identity \ and appearance." item = /obj/item/reagent_containers/syringe/mulligan cost = 3 surplus = 30 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/stealthy_tools/syndigaloshes name = "No-Slip Chameleon Shoes" desc = "These shoes will allow the wearer to run on wet floors and slippery objects without falling down. \ They do not work on heavily lubricated surfaces." item = /obj/item/clothing/shoes/chameleon/noslip cost = 2 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) player_minimum = 20 /datum/uplink_item/stealthy_tools/syndigaloshes/nuke item = /obj/item/clothing/shoes/chameleon/noslip cost = 4 exclude_modes = list() include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_tools/jammer name = "Radio Jammer" desc = "This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat." item = /obj/item/jammer cost = 5 /*/datum/uplink_item/stealthy_tools/syndi_borer name = "Syndicate Brain Slug" desc = "A small cortical borer, modified to be completely loyal to the owner. \ Genetically infertile, these brain slugs can assist medically in a support role, or take direct action \ to assist their host." item = /obj/item/antag_spawner/syndi_borer refundable = TRUE cost = 10 surplus = 20 //Let's not have this be too common exclude_modes = list(/datum/game_mode/nuclear) */ /datum/uplink_item/stealthy_tools/smugglersatchel name = "Smuggler's Satchel" desc = "This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing \ your stolen goods. Comes with a crowbar and a floor tile inside. Properly hidden satchels have been \ known to survive intact even beyond the current shift. " item = /obj/item/storage/backpack/satchel/flat cost = 2 surplus = 30 //Space Suits and Hardsuits /datum/uplink_item/suits category = "Clothing" surplus = 40 /datum/uplink_item/suits/turtlenck name = "Tactical Turtleneck" desc = "A slightly armored suit that has no sensor on them, if someone sees you in this hope they think its a fake." item = /obj/item/clothing/under/syndicate cost = 1 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) //They already get these /datum/uplink_item/suits/turtlenck_skirt name = "Tactical Skirtleneck" desc = "A slightly armored suit that has no sensor on them, if someone sees you in this hope they think its a fake." item = /obj/item/clothing/under/syndicate/skirt cost = 1 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) //They already get these /datum/uplink_item/suits/padding name = "Soft Padding" desc = "Padding to add to a jumpsuit to help against melee and bullets." item = /obj/item/clothing/accessory/padding cost = 2 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/suits/kevlar name = "Kevlar sheets" desc = "Kevlar sheets to add to jumpsuit to help against bullets and melee." item = /obj/item/clothing/accessory/kevlar cost = 2 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/suits/plastic name = "Plastic sheet" desc = "Plastic body sheet to add to a jumpsuit to help against laser and energy harm." item = /obj/item/clothing/accessory/plastics cost = 2 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/suits/space_suit name = "Syndicate Space Suit" desc = "This red and black Syndicate space suit is less encumbering than Kinaris variants, \ fits inside bags, and has a weapon slot. Kinaris crew members are trained to report red space suit \ sightings, however." item = /obj/item/storage/box/syndie_kit/space cost = 4 /datum/uplink_item/suits/hardsuit name = "Syndicate Hardsuit" desc = "The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack \ that runs off standard atmospheric tanks. Toggling the suit in and out of \ combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. \ Additionally the suit is collapsible, making it small enough to fit within a backpack. \ Kinaris crew who spot these suits are known to panic." item = /obj/item/clothing/suit/space/hardsuit/syndi cost = 8 exclude_modes = list(/datum/game_mode/nuclear) //you can't buy it in nuke, because the elite hardsuit costs the same while being better /datum/uplink_item/suits/hardsuit/elite name = "Elite Syndicate Hardsuit" desc = "An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also \ provides the user with superior armor and mobility compared to the standard Syndicate hardsuit." item = /obj/item/clothing/suit/space/hardsuit/syndi/elite cost = 8 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) exclude_modes = list() /datum/uplink_item/suits/hardsuit/shielded name = "Shielded Syndicate Hardsuit" desc = "An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. \ The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire." item = /obj/item/clothing/suit/space/hardsuit/shielded/syndi cost = 30 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) exclude_modes = list() // Devices and Tools /datum/uplink_item/device_tools category = "Misc. Gadgets" /datum/uplink_item/device_tools/emag name = "Cryptographic Sequencer" desc = "The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions \ in electronic devices, subverts intended functions, and easily breaks security mechanisms." item = /obj/item/card/emag cost = 6 /datum/uplink_item/device_tools/emagrecharge name = "Electromagnet Charging Device" desc = "A small device intended for recharging Cryptographic Sequencers. Using it will add five extra charges to the Cryptographic Sequencer." item = /obj/item/emagrecharge cost = 2 /datum/uplink_item/device_tools/cutouts name = "Adaptive Cardboard Cutouts" desc = "These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. \ This pack contains three as well as a crayon for changing their appearances." item = /obj/item/storage/box/syndie_kit/cutouts cost = 1 surplus = 20 /datum/uplink_item/device_tools/assault_pod name = "Assault Pod Targeting Device" desc = "Use this to select the landing zone of your assault pod." item = /obj/item/assault_pod cost = 30 surplus = 0 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) restricted = TRUE /datum/uplink_item/device_tools/binary name = "Binary Translator Key" desc = "A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, \ such as AI units and cyborgs, over their private binary channel. Caution should \ be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions." item = /obj/item/encryptionkey/binary cost = 2 surplus = 75 restricted = TRUE /datum/uplink_item/device_tools/magboots name = "Blood-Red Magboots" desc = "A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station \ during gravitational generator failures. These reverse-engineered knockoffs of Kinaris's \ 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety." item = /obj/item/clothing/shoes/magboots/syndie cost = 2 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/device_tools/compressionkit name = "Bluespace Compression Kit" desc = "A modified version of a BSRPED that can be used to reduce the size of most items while retaining their original functions! \ Does not work on storage items. \ Recharge using bluespace crystals. \ Comes with 5 charges." item = /obj/item/compressionkit cost = 5 /datum/uplink_item/device_tools/briefcase_launchpad name = "Briefcase Launchpad" desc = "A briefcase containing a launchpad, a device able to teleport items and people to and from targets up to twenty tiles away from the briefcase. \ Also includes a remote control, disguised as an ordinary folder. Touch the briefcase with the remote to link it." surplus = 0 item = /obj/item/storage/briefcase/launchpad cost = 6 /datum/uplink_item/device_tools/camera_bug name = "Camera Bug" desc = "Enables you to view all cameras on the main network, set up motion alerts and track a target. \ Bugging cameras allows you to disable them remotely." item = /obj/item/camera_bug cost = 1 surplus = 90 /datum/uplink_item/device_tools/military_belt name = "Chest Rig" desc = "A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment." item = /obj/item/storage/belt/military cost = 1 exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/device_tools/fakenucleardisk name = "Decoy Nuclear Authentication Disk" desc = "It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. \ Don't try to give this to us to complete your objective, we know better!" item = /obj/item/disk/nuclear/fake cost = 1 surplus = 1 /datum/uplink_item/device_tools/frame name = "F.R.A.M.E. PDA Cartridge" desc = "When inserted into a personal digital assistant, this cartridge gives you five PDA viruses which \ when used cause the targeted PDA to become a new uplink with zero TCs, and immediately become unlocked. \ You will receive the unlock code upon activating the virus, and the new uplink may be charged with \ telecrystals normally." item = /obj/item/cartridge/virus/frame cost = 2 restricted = TRUE /datum/uplink_item/device_tools/toolbox name = "Full Syndicate Toolbox" desc = "The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a \ multitool and combat gloves that are resistant to shocks and heat." item = /obj/item/storage/toolbox/syndicate cost = 1 /datum/uplink_item/device_tools/syndie_glue name = "Glue" desc = "A cheap bottle of one use syndicate brand super glue. \ Use on any item to make it undroppable. \ Be careful not to glue an item you're already holding!" exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) item = /obj/item/syndie_glue cost = 2 /datum/uplink_item/device_tools/hacked_module name = "Hacked AI Law Upload Module" desc = "When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. \ Be careful with wording, as artificial intelligences may look for loopholes to exploit." item = /obj/item/aiModule/syndicate cost = 9 /datum/uplink_item/device_tools/medgun name = "Medbeam Gun" desc = "A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow \ operatives in the fight, even while under fire. Don't cross the streams!" item = /obj/item/gun/medbeam cost = 15 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/device_tools/nutcracker name = "Nutcracker" desc = "An oversized version of what you'd initially expect here. Big enough to crush skulls." item = /obj/item/nutcracker cost = 1 /datum/uplink_item/device_tools/singularity_beacon name = "Power Beacon" desc = "When screwed to wiring attached to an electric grid and activated, this large device pulls any \ active gravitational singularities or tesla balls towards it (provided they are not safely \ contained), as well as increasing the odds of incoming meteor waves. \ Because of its size, it cannot be carried. Ordering this sends you a small beacon \ that will teleport the larger beacon to your location upon activation." item = /obj/item/sbeacondrop cost = 14 /datum/uplink_item/device_tools/powersink name = "Power Sink" desc = "When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive \ load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most \ traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy." item = /obj/item/powersink cost = 6 /datum/uplink_item/device_tools/rad_laser name = "Radioactive Microlaser" desc = "A radioactive microlaser disguised as a standard Kinaris health analyzer. When used, it emits a \ powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected \ of humanoids. It has two settings: intensity, which controls the power of the radiation, \ and wavelength, which controls the delay before the effect kicks in." item = /obj/item/healthanalyzer/rad_laser cost = 3 /datum/uplink_item/device_tools/stimpack name = "Stimpack" desc = "Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about \ 5 minutes after injection." item = /obj/item/reagent_containers/syringe/stimulants cost = 5 surplus = 90 /datum/uplink_item/device_tools/medkit name = "Syndicate Combat Medic Kit" desc = "This first aid kit is a suspicious brown and red. Included is a combat stimulant injector \ for rapid healing, a medical night vision HUD for quick identification of injured personnel, \ and other supplies helpful for a field medic." item = /obj/item/storage/firstaid/tactical cost = 4 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/device_tools/surgerybag name = "Syndicate Surgery Duffel Bag" desc = "The Syndicate surgery duffel bag is a toolkit containing all surgery tools, surgical drapes, \ a Syndicate brand MMI, a straitjacket, and a muzzle." item = /obj/item/storage/backpack/duffelbag/syndie/surgery cost = 3 /datum/uplink_item/device_tools/surgerybag_adv name = "Advanced Syndicate Surgery Duffel Bag" desc = "The Syndicate surgery duffel bag is a toolkit containing all advanced surgery tools, surgical drapes, \ a Syndicate brand MMI, a straitjacket, a muzzle, and a full Syndicate Combat Medic Kit." item = /obj/item/storage/backpack/duffelbag/syndie/surgery_adv cost = 10 /datum/uplink_item/device_tools/encryptionkey name = "Syndicate Encryption Key" desc = "A key that, when inserted into a radio headset, allows you to listen to all station department channels \ as well as talk on an encrypted Syndicate channel with other agents that have the same key." item = /obj/item/encryptionkey/syndicate cost = 2 surplus = 75 restricted = TRUE /datum/uplink_item/device_tools/syndietome name = "Syndicate Tome" desc = "Using rare artifacts acquired at great cost, the Syndicate has reverse engineered \ the seemingly magical books of a certain cult. Though lacking the esoteric abilities \ of the originals, these inferior copies are still quite useful, being able to provide \ both weal and woe on the battlefield, even if they do occasionally bite off a finger." item = /obj/item/storage/book/bible/syndicate cost = 9 /datum/uplink_item/device_tools/thermal name = "Thermal Imaging Glasses" desc = "These goggles can be turned to resemble common eyewear found throughout the station. \ They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, \ emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms \ and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks." item = /obj/item/clothing/glasses/thermal/syndi cost = 4 /datum/uplink_item/device_tools/potion name = "Syndicate Sentience Potion" item = /obj/item/slimepotion/slime/sentience/nuclear desc = "A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. \ Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors." cost = 2 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) restricted = TRUE // Implants /datum/uplink_item/implants category = "Implants" surplus = 50 /datum/uplink_item/implants/adrenal name = "Adrenal Implant" desc = "An implant injected into the body, and later activated at the user's will. It will inject a chemical \ cocktail which removes all incapacitating effects, lets the user run faster and has a mild healing effect." item = /obj/item/storage/box/syndie_kit/imp_adrenal cost = 8 player_minimum = 25 /datum/uplink_item/implants/antistun name = "CNS Rebooter Implant" desc = "This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon." item = /obj/item/autosurgeon/anti_stun cost = 12 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/implants/freedom name = "Freedom Implant" desc = "An implant injected into the body and later activated at the user's will. It will attempt to free the \ user from common restraints such as handcuffs." item = /obj/item/storage/box/syndie_kit/imp_freedom cost = 5 /datum/uplink_item/implants/microbomb name = "Microbomb Implant" desc = "An implant injected into the body, and later activated either manually or automatically upon death. \ The more implants inside of you, the higher the explosive power. \ This will permanently destroy your body, however." item = /obj/item/storage/box/syndie_kit/imp_microbomb cost = 2 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/implants/macrobomb name = "Macrobomb Implant" desc = "An implant injected into the body, and later activated either manually or automatically upon death. \ Upon death, releases a massive explosion that will wipe out everything nearby." item = /obj/item/storage/box/syndie_kit/imp_macrobomb cost = 20 include_modes = list(/datum/game_mode/nuclear) restricted = TRUE /datum/uplink_item/implants/radio name = "Internal Syndicate Radio Implant" desc = "An implant injected into the body, allowing the use of an internal Syndicate radio. \ Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection." item = /obj/item/storage/box/syndie_kit/imp_radio cost = 4 restricted = TRUE /datum/uplink_item/implants/reviver name = "Reviver Implant" desc = "This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon." item = /obj/item/autosurgeon/reviver cost = 8 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/implants/stealthimplant name = "Stealth Implant" desc = "This one-of-a-kind implant will make you almost invisible as long as you don't don't excessively move around. \ On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it." item = /obj/item/implanter/stealth cost = 8 /datum/uplink_item/implants/storage name = "Storage Implant" desc = "An implant injected into the body, and later activated at the user's will. It will open a small bluespace \ pocket capable of storing two regular-sized items." item = /obj/item/storage/box/syndie_kit/imp_storage cost = 8 /datum/uplink_item/implants/thermals name = "Thermal Eyes" desc = "These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon." item = /obj/item/autosurgeon/thermal_eyes cost = 8 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/implants/uplink name = "Uplink Implant" desc = "An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. \ Undetectable (except via surgery), and excellent for escaping confinement." item = /obj/item/storage/box/syndie_kit/imp_uplink cost = 4 // An empty uplink is kinda useless. surplus = 0 restricted = TRUE /datum/uplink_item/implants/xray name = "X-ray Vision Implant" desc = "These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon." item = /obj/item/autosurgeon/xray_eyes cost = 10 surplus = 0 include_modes = list(/datum/game_mode/nuclear) // Role-specific items /datum/uplink_item/role_restricted category = "Role-Restricted" exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) surplus = 0 /datum/uplink_item/role_restricted/ancient_jumpsuit name = "Ancient Jumpsuit" desc = "A tattered old jumpsuit that will provide absolutely no benefit to you. It fills the wearer with a strange compulsion to blurt out 'glorf'." item = /obj/item/clothing/under/color/grey/glorf cost = 20 restricted_roles = list("Assistant") /datum/uplink_item/role_restricted/pie_cannon name = "Banana Cream Pie Cannon" desc = "A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!" cost = 10 item = /obj/item/pneumatic_cannon/pie/selfcharge restricted_roles = list("Clown") /datum/uplink_item/role_restricted/blastcannon name = "Blast Cannon" desc = "A highly specialized weapon, the Blast Cannon is actually relatively simple. It contains an attachment for a tank transfer valve mounted to an angled pipe specially constructed \ withstand extreme pressure and temperatures, and has a mechanical trigger for triggering the transfer valve. Essentially, it turns the explosive force of a bomb into a narrow-angle \ blast wave \"projectile\". Aspiring scientists may find this highly useful, as forcing the pressure shockwave into a narrow angle seems to be able to bypass whatever quirk of physics \ disallows explosive ranges above a certain distance, allowing for the device to use the theoretical yield of a transfer valve bomb, instead of the factual yield." item = /obj/item/gun/blastcannon cost = 14 //High cost because of the potential for extreme damage in the hands of a skilled gas masked scientist. restricted_roles = list("Research Director", "Scientist") /datum/uplink_item/role_restricted/brainwash_disk name = "Brainwashing Surgery Program" desc = "A disk containing the procedure to perform a brainwashing surgery, allowing you to implant an objective onto a target. \ Insert into an Operating Console to enable the procedure." item = /obj/item/disk/surgery/brainwashing restricted_roles = list("Medical Doctor") cost = 3 /datum/uplink_item/role_restricted/clown_bomb name = "Clown Bomb" desc = "The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, \ with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent \ movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be \ transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can \ be defused, and some crew may attempt to do so. \ The bomb core can be pried out and manually detonated with other explosives." item = /obj/item/sbeacondrop/clownbomb cost = 15 restricted_roles = list("Clown") /* /datum/uplink_item/role_restricted/clowncar name = "Clown Car" desc = "The Clown Car is the ultimate transportation method for any worthy clown! \ Simply insert your bikehorn and get in, and get ready to have the funniest ride of your life! \ You can ram any spacemen you come across and stuff them into your car, kidnapping them and locking them inside until \ someone saves them or they manage to crawl out. Be sure not to ram into any walls or vending machines, as the springloaded seats \ are very sensetive. Now with our included lube defense mechanism which will protect you against any angry shitcurity!" item = /obj/vehicle/sealed/car/clowncar cost = 15 restricted_roles = list("Clown") */ /datum/uplink_item/role_restricted/clumsyDNA name = "Clumsy Clown DNA" desc = "A DNA injector that has been loaded with the clown gene that makes people clumsy.. \ Making someone clumsy will allow them to use clown firing pins as well as Reverse Revolvers. For a laugh try using this on the HOS to see how many times they shoot themselves in the foot!" cost = 1 item = /obj/item/dnainjector/clumsymut restricted_roles = list("Clown") /datum/uplink_item/role_restricted/haunted_magic_eightball name = "Haunted Magic Eightball" desc = "Most magic eightballs are toys with dice inside. Although identical in appearance to the harmless toys, this occult device reaches into the spirit world to find its answers. \ Be warned, that spirits are often capricious or just little assholes. To use, simply speak your question aloud, then begin shaking." item = /obj/item/toy/eightball/haunted cost = 2 restricted_roles = list("Curator") limited_stock = 1 //please don't spam deadchat /datum/uplink_item/role_restricted/his_grace name = "His Grace" desc = "An incredibly dangerous weapon recovered from a station overcome by the grey tide. Once activated, He will thirst for blood and must be used to kill to sate that thirst. \ His Grace grants gradual regeneration and complete stun immunity to His wielder, but be wary: if He gets too hungry, He will become impossible to drop and eventually kill you if not fed. \ However, if left alone for long enough, He will fall back to slumber. \ To activate His Grace, simply unlatch Him." item = /obj/item/his_grace cost = 20 restricted_roles = list("Chaplain") surplus = 5 //Very low chance to get it in a surplus crate even without being the chaplain ///datum/uplink_item/role_restricted/clockwork_slab /datum/uplink_item/dangerous/clockwork_slab name = "Clockwork Slab" desc = "A reverse engineered clockwork slab. Is this really a good idea?" item = /obj/item/clockwork/slab/traitor cost = 20 refundable = TRUE //restricted_roles = list("Chaplain","Curator") ///datum/uplink_item/role_restricted/arcane_tome /datum/uplink_item/dangerous/arcane_tome name = "Arcane Tome" desc = "A 'replica' of a Nar'sian tome. This is probably a bad idea..." item = /obj/item/tome/traitor cost = 20 refundable = TRUE //restricted_roles = list("Chaplain","Curator") /datum/uplink_item/role_restricted/explosive_hot_potato name = "Exploding Hot Potato" desc = "A potato rigged with explosives. On activation, a special mechanism is activated that prevents it from being dropped. \ The only way to get rid of it if you are holding it is to attack someone else with it, causing it to latch to that person instead." item = /obj/item/hot_potato/syndicate cost = 4 restricted_roles = list("Cook", "Botanist", "Clown", "Mime") /datum/uplink_item/role_restricted/ez_clean_bundle name = "EZ Clean Grenade Bundle" desc = "A box with three cleaner grenades using the trademark Waffle Co. formula. Serves as a cleaner and causes acid damage to anyone standing nearby. \ The acid only affects carbon-based creatures." item = /obj/item/storage/box/syndie_kit/ez_clean cost = 6 surplus = 20 restricted_roles = list("Janitor") /datum/uplink_item/role_restricted/goldenbox name = "Gold Toolbox" desc = "A gold planted plastitanium toolbox loaded with tools. Comes with a set of AI detection multi-tool and a pare of combat gloves." item = /obj/item/storage/toolbox/gold_real cost = 3 // Has syndie tools + gloves + a robust weapon restricted_roles = list("Assistant", "Curator") //Curator due to this being made of gold - It fits the theme /datum/uplink_item/role_restricted/mimery name = "Guide to Advanced Mimery Series" desc = "The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. \ Obviously only works for Mimes." cost = 12 item = /obj/item/storage/box/syndie_kit/mimery restricted_roles = list("Mime") /datum/uplink_item/role_restricted/ultrahonkpins name = "Hilarious firing pin" desc = "A single firing pin made for Clown agents, this firing pin makes any gun honk when fired if not a true clown! \ This firing pin also helps you fire the gun correctly. May the HonkMother HONK you agent." item = /obj/item/firing_pin/clown/ultra cost = 2 restricted_roles = list("Clown") /datum/uplink_item/role_restricted/pressure_mod name = "Kinetic Accelerator Pressure Mod" desc = "A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. \ Occupies 35% mod capacity." item = /obj/item/borg/upgrade/modkit/indoors cost = 5 //you need two for full damage, so total of 10 for maximum damage limited_stock = 2 //you can't use more than two! restricted_roles = list("Shaft Miner") /datum/uplink_item/role_restricted/kitchen_gun name = "Kitchen Gun (TM)" desc = "A revolutionary .45 caliber cleaning solution! Say goodbye to daily stains and dirty surfaces with Kitchen Gun (TM)! \ Just five shots from Kitchen Gun (TM), and it'll sparkle like new! Includes two extra ammunition clips!" cost = 10 surplus = 40 restricted_roles = list("Cook", "Janitor") item = /obj/item/storage/box/syndie_kit/kitchen_gun /datum/uplink_item/role_restricted/kitchen_gun_ammo name = "Kitchen Gun (TM) .45 Magazine" desc = "An extra eight bullets for an extra eight uses of Kitchen Gun (TM)!" cost = 1 restricted_roles = list("Cook", "Janitor") item = /obj/item/ammo_box/magazine/m45/kitchengun /datum/uplink_item/role_restricted/magillitis_serum name = "Magillitis Serum Autoinjector" desc = "A single-use autoinjector which contains an experimental serum that causes rapid muscular growth in Hominidae. \ Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas." item = /obj/item/reagent_containers/hypospray/magillitis cost = 15 restricted_roles = list("Geneticist", "Chief Medical Officer") /datum/uplink_item/role_restricted/modified_syringe_gun name = "Modified Syringe Gun" desc = "A syringe gun that fires DNA injectors instead of normal syringes." item = /obj/item/gun/syringe/dna cost = 14 restricted_roles = list("Geneticist", "Chief Medical Officer") /datum/uplink_item/role_restricted/chemical_gun name = "Reagent Dartgun" desc = "A heavily modified syringe gun which is capable of synthesizing its own chemical darts using input reagents. Can hold 100u of reagents." item = /obj/item/gun/chem cost = 12 restricted_roles = list("Chemist", "Chief Medical Officer") /datum/uplink_item/role_restricted/reverse_bear_trap name = "Reverse Bear Trap" desc = "An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will \ violently open, instantly killing anyone wearing it by tearing their jaws in half. To arm, attack someone with it while they're not wearing headgear, and you will force it onto their \ head after three seconds uninterrupted." cost = 5 item = /obj/item/reverse_bear_trap restricted_roles = list("Clown") /datum/uplink_item/role_restricted/reverse_revolver name = "Reverse Revolver" desc = "A revolver that always fires at its user. \"Accidentally\" drop your weapon, then watch as the greedy corporate pigs blow their own brains all over the wall. \ The revolver itself is actually real. Only clumsy people, and clowns, can fire it normally. Comes in a box of hugs. Honk." cost = 14 item = /obj/item/storage/box/hug/reverse_revolver restricted_roles = list("Clown") /datum/uplink_item/role_restricted/taeclowndo_shoes name = "Tae-clown-do Shoes" desc = "A pair of shoes for the most elite agents of the honkmotherland. They grant the mastery of taeclowndo with some honk-fu moves as long as they're worn." cost = 14 item = /obj/item/clothing/shoes/clown_shoes/taeclowndo restricted_roles = list("Clown") /datum/uplink_item/role_restricted/emitter_cannon name = "Emitter Cannon" desc = "A small emitter fitted into a gun case, do to size constraints and safety it can only shoot about ten times when fully charged." cost = 5 //Low ammo, and deals same as 10mm but emp-able item = /obj/item/gun/energy/emitter restricted_roles = list("Chief Engineer", "Station Engineer", "Atmospheric Technician") // Pointless /datum/uplink_item/badass category = "(Pointless) Badassery" surplus = 0 /datum/uplink_item/badass/costumes/obvious_chameleon name = "Broken Chameleon Kit" desc = "A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! \ Please note that this kit did NOT pass quality control." item = /obj/item/storage/box/syndie_kit/chameleon/broken /datum/uplink_item/badass/costumes include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) cost = 4 cant_discount = TRUE /datum/uplink_item/badass/costumes/centcom_official name = "CentCom Official Costume" desc = "Ask the crew to \"inspect\" their nuclear disk and weapons system, and then when they decline, pull out a fully automatic rifle and gun down the Captain. \ Radio headset does not include encryption key. No gun included." item = /obj/item/storage/box/syndie_kit/centcom_costume /datum/uplink_item/badass/costumes/clown name = "Clown Costume" desc = "Nothing is more terrifying than clowns with fully automatic weaponry." item = /obj/item/storage/backpack/duffelbag/clown/syndie /datum/uplink_item/badass/plastitanium_toolbox name = "Plastitanium Toolbox" desc = "A very high impact toolbox. Excels at destroying stationary structures." item = /obj/item/storage/toolbox/plastitanium cost = 2 //18 damage on mobs, 50 on objects, 4.5 stam/hit /datum/uplink_item/badass/balloon name = "Syndicate Balloon" desc = "For showing that you are THE BOSS: A useless red balloon with the Syndicate logo on it. \ Can blow the deepest of covers." item = /obj/item/toy/syndicateballoon cost = 20 cant_discount = TRUE /datum/uplink_item/badass/syndiecash name = "Syndicate Briefcase Full of Cash" desc = "A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods \ and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been \ manufactured to pack a little bit more of a punch if your client needs some convincing." item = /obj/item/storage/secure/briefcase/syndie cost = 1 /datum/uplink_item/badass/phantomthief name = "Syndicate Mask" desc = "A cheap plastic mask fitted with an adrenaline autoinjector, which can be used by simply tensing your muscles" item = /obj/item/clothing/glasses/phantomthief/syndicate cost = 2 /datum/uplink_item/badass/syndiecards name = "Syndicate Playing Cards" desc = "A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, \ making them slightly more robust than a normal deck of cards. \ You can also play card games with them or leave them on your victims." item = /obj/item/toy/cards/deck/syndicate cost = 1 surplus = 40 /datum/uplink_item/badass/syndiecigs name = "Syndicate Smokes" desc = "Strong flavor, dense smoke, infused with omnizine." item = /obj/item/storage/fancy/cigarettes/cigpack_syndicate cost = 2